Difference between revisions of "TRIGGER MUSIC EVENT"

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(Added entire list of music files)
 
Line 17: Line 17:
 
== Entire List Taken From Entire Decompiled Scripts ==
 
== Entire List Taken From Entire Decompiled Scripts ==
  
AH1_FAIL
+
* AH1_FAIL
AH1_BACK_IN_CAR
+
* AH1_BACK_IN_CAR
AH1_STOP
+
* AH1_STOP
AH1_RESTART
+
* AH1_RESTART
AH1_START
+
* AH1_START
AH2A_MISSION_START
+
* AH2A_MISSION_START
AH2A_EXIT_SITE
+
* AH2A_EXIT_SITE
AH2A_FLEE_SITE
+
* AH2A_FLEE_SITE
AH2A_FIRST_FLOOR_RESTART
+
* AH2A_FIRST_FLOOR_RESTART
AH2A_MISSION_FAIL
+
* AH2A_MISSION_FAIL
AH3A_ABSEIL_RT
+
* AH3A_ABSEIL_RT
AH3A_RUBBLE_RT
+
* AH3A_RUBBLE_RT
AH3A_FIB_DOCS_RT
+
* AH3A_FIB_DOCS_RT
AH3A_FIRE_FLOOR_RT
+
* AH3A_FIRE_FLOOR_RT
AH3A_MOP_RT
+
* AH3A_MOP_RT
AH3A_EXIT
+
* AH3A_EXIT
AH3A_TRUCK_ENTERED
+
* AH3A_TRUCK_ENTERED
AH3A_ABSEIL_DONE
+
* AH3A_ABSEIL_DONE
AH3A_ELEV_CS
+
* AH3A_ELEV_CS
AH3A_LIFT_LOOK
+
* AH3A_LIFT_LOOK
AH3A_ABSEILING
+
* AH3A_ABSEILING
AH3A_INTO_FLAMES
+
* AH3A_INTO_FLAMES
AH3A_DOWN_ONE
+
* AH3A_DOWN_ONE
AH3A_2ND_STAIRWELL
+
* AH3A_2ND_STAIRWELL
AH3A_DOORS_EXPLODE
+
* AH3A_DOORS_EXPLODE
AH3A_GET_TO_ELEV
+
* AH3A_GET_TO_ELEV
AH3A_BLOW_BACK
+
* AH3A_BLOW_BACK
AH3A_SKYLIGHT
+
* AH3A_SKYLIGHT
AH3A_FLOOR_CRACK
+
* AH3A_FLOOR_CRACK
AH3A_START_ESCAPE
+
* AH3A_START_ESCAPE
AH3A_STAIRWELL
+
* AH3A_STAIRWELL
AH3A_GET_DOCS
+
* AH3A_GET_DOCS
AH3A_C4_PLANTED
+
* AH3A_C4_PLANTED
AH3A_LIFT_CCTV
+
* AH3A_LIFT_CCTV
AH3A_EXIT_LIFT
+
* AH3A_EXIT_LIFT
AH3A_EXIT_TRUCK
+
* AH3A_EXIT_TRUCK
AH3A_DETONATE
+
* AH3A_DETONATE
AH3A_LEAVING
+
* AH3A_LEAVING
AH3A_MOP_RETURNED
+
* AH3A_MOP_RETURNED
AH3A_LAST_BOMB
+
* AH3A_LAST_BOMB
AH3A_MORE_MOPPING
+
* AH3A_MORE_MOPPING
AH3A_HEAD_TO_LOO
+
* AH3A_HEAD_TO_LOO
AH3A_FIRST_BOMB
+
* AH3A_FIRST_BOMB
AH3A_DOOR_OPEN
+
* AH3A_DOOR_OPEN
AH3A_START
+
* AH3A_START
AH3A_STOP
+
* AH3A_STOP
AH3B_ALARM
+
* AH3B_ALARM
AH3B_COPS
+
* AH3B_COPS
AH3B_LOST_COPS_VEH
+
* AH3B_LOST_COPS_VEH
AH3B_LOST_COPS
+
* AH3B_LOST_COPS
AH3B_VAN_ENTERED_WANTED
+
* AH3B_VAN_ENTERED_WANTED
AH3B_VAN_ENTERED
+
* AH3B_VAN_ENTERED
AH3B_RAPPEL_STARTS
+
* AH3B_RAPPEL_STARTS
AH3B_CHOPPER_APPEARS
+
* AH3B_CHOPPER_APPEARS
AH3B_ON_GROUND
+
* AH3B_ON_GROUND
AH3B_HALF_RAPPEL
+
* AH3B_HALF_RAPPEL
AH3B_RAPPEL_CS
+
* AH3B_RAPPEL_CS
AH3B_ENTERED_BURN
+
* AH3B_ENTERED_BURN
AH3B_HELI_FALLS
+
* AH3B_HELI_FALLS
AH3B_AFTER_HELI_CS
+
* AH3B_AFTER_HELI_CS
AH3B_ENEMIES_ARRIVE
+
* AH3B_ENEMIES_ARRIVE
AH3B_DATA_FINISHED
+
* AH3B_DATA_FINISHED
AH3B_INSIDE_BUILDING
+
* AH3B_INSIDE_BUILDING
AH3B_ON_PC
+
* AH3B_ON_PC
AH3B_HACKED_PC
+
* AH3B_HACKED_PC
AH3B_JUMPED
+
* AH3B_JUMPED
AH3B_LANDED
+
* AH3B_LANDED
AH3B_ON_FLOOR
+
* AH3B_ON_FLOOR
AH3B_HELI_LIFT_OFF
+
* AH3B_HELI_LIFT_OFF
AH3B_HELI_CS
+
* AH3B_HELI_CS
AH3B_VAN_READY
+
* AH3B_VAN_READY
AH3B_CHOPPER_DEAD
+
* AH3B_CHOPPER_DEAD
AH3B_HELI_HIT
+
* AH3B_HELI_HIT
AH3B_HELI_CRASHED
+
* AH3B_HELI_CRASHED
AH3B_HELI_SHOOTS_HELI
+
* AH3B_HELI_SHOOTS_HELI
AH3B_ENEMY_DOWN
+
* AH3B_ENEMY_DOWN
AH3B_DOOR_52
+
* AH3B_DOOR_52
AH3B_STAIRWELL
+
* AH3B_STAIRWELL
AH3B_LOCKED_DOOR
+
* AH3B_LOCKED_DOOR
AH3B_SKYDIVE_RT
+
* AH3B_SKYDIVE_RT
AH3B_HACK_RT
+
* AH3B_HACK_RT
AH3B_DOWNLOADING_RT
+
* AH3B_DOWNLOADING_RT
AH3B_STAIRWELL_RT
+
* AH3B_STAIRWELL_RT
AH3B_BURNTOUT_RT
+
* AH3B_BURNTOUT_RT
AH3B_BURNTOUT_TWO_RT
+
* AH3B_BURNTOUT_TWO_RT
AH3B_RAPPEL_RT
+
* AH3B_RAPPEL_RT
AH3B_GET_TO_VAN_RT
+
* AH3B_GET_TO_VAN_RT
AH3B_EVADE_COPS_RT
+
* AH3B_EVADE_COPS_RT
AH3B_NO_WANTED_ESCAPE_RT
+
* AH3B_NO_WANTED_ESCAPE_RT
AH3B_DEAD
+
* AH3B_DEAD
AHP1_START
+
* AHP1_START
AHP1_STOP
+
* AHP1_STOP
AHP1_FAIL
+
* AHP1_FAIL
AC_DONE
+
* AC_DONE
AC_DELIVERED
+
* AC_DELIVERED
AC_START
+
* AC_START
AC_END
+
* AC_END
ARM1_RADIO_ON
+
* ARM1_RADIO_ON
ARM1_RADIO_OFF
+
* ARM1_RADIO_OFF
ARM2_MISSION_FAIL
+
* ARM2_MISSION_FAIL
ARM3_START
+
* ARM3_START
ARM3_RESTART_1
+
* ARM3_RESTART_1
ARM3_WINDOW
+
* ARM3_WINDOW
ARM3_RESTART_2
+
* ARM3_RESTART_2
ARM3_RESTART_3
+
* ARM3_RESTART_3
ARM3_GARAGE_STOP
+
* ARM3_GARAGE_STOP
ARM3_CAR
+
* ARM3_CAR
ARM3_RESTART_4
+
* ARM3_RESTART_4
ARM3_CALL
+
* ARM3_CALL
ARM3_MIC
+
* ARM3_MIC
ARM3_RESTART_5
+
* ARM3_RESTART_5
ARM3_CS
+
* ARM3_CS
ARM3_RESTART_6
+
* ARM3_RESTART_6
ARM3_SPEED
+
* ARM3_SPEED
ARM3_RESTART_7
+
* ARM3_RESTART_7
ARM3_HIT
+
* ARM3_HIT
ARM3_HIT_STOP
+
* ARM3_HIT_STOP
ARM3_RESTART_8
+
* ARM3_RESTART_8
ARM3_FAIL
+
* ARM3_FAIL
ASS5_FAIL
+
* ASS5_FAIL
ASS5_STOP
+
* ASS5_STOP
ASS5_KILL
+
* ASS5_KILL
ASS5_ROOF
+
* ASS5_ROOF
ASS5_TOP
+
* ASS5_TOP
ASS5_START
+
* ASS5_START
ASS5_LIFT
+
* ASS5_LIFT
ASS5_DRIVE
+
* ASS5_DRIVE
ASS5_RESTART3
+
* ASS5_RESTART3
ASS5_RESTART2
+
* ASS5_RESTART2
ASS5_RESTART1
+
* ASS5_RESTART1
ASS3_FAIL
+
* ASS3_FAIL
ASS3_RADIO_FADE_OUT
+
* ASS3_RADIO_FADE_OUT
ASS3_RADIO_PASS
+
* ASS3_RADIO_PASS
ASS3_COPS
+
* ASS3_COPS
ASS3_RADIO_END
+
* ASS3_RADIO_END
ASS3_KILL
+
* ASS3_KILL
ASS3_START
+
* ASS3_START
ASS3_RESTART2
+
* ASS3_RESTART2
ASS3_RESTART1
+
* ASS3_RESTART1
ASS1_FAIL
+
* ASS1_FAIL
ASS1_ALERT
+
* ASS1_ALERT
ASS1_LOST
+
* ASS1_LOST
ASS1_START
+
* ASS1_START
ASS1_STOP
+
* ASS1_STOP
ASS1_RESTART1
+
* ASS1_RESTART1
RC18A_STOP
+
* RC18A_STOP
RC18A_END_OS
+
* RC18A_END_OS
RC18A_START
+
* RC18A_START
RC18A_INCREASE
+
* RC18A_INCREASE
RC18A_CS_SKIP_BEFORE
+
* RC18A_CS_SKIP_BEFORE
RC18A_CS_SKIP_AFTER
+
* RC18A_CS_SKIP_AFTER
RC18A_RESTART
+
* RC18A_RESTART
RC18B_END
+
* RC18B_END
RC18B_START
+
* RC18B_START
OJBJ_STOP
+
* OJBJ_STOP
CAR1_MISSION_START
+
* CAR1_MISSION_START
CAR1_MISSION_RESTART
+
* CAR1_MISSION_RESTART
CAR1_COP_BIKES
+
* CAR1_COP_BIKES
CAR1_COPS_RESTART
+
* CAR1_COPS_RESTART
CAR1_APPROACH
+
* CAR1_APPROACH
CAR1_CHASE_START
+
* CAR1_CHASE_START
CAR1_PULL_OVER
+
* CAR1_PULL_OVER
CAR1_CHASE_RESTART
+
* CAR1_CHASE_RESTART
CAR1_BRIDGE
+
* CAR1_BRIDGE
CAR1_MISSION_FAIL
+
* CAR1_MISSION_FAIL
CAR2_MISSION_FAIL
+
* CAR2_MISSION_FAIL
CAR2_STOP
+
* CAR2_STOP
CAR3_MISSION_FAIL
+
* CAR3_MISSION_FAIL
CAR3_DELIVER
+
* CAR3_DELIVER
CAR3_STOP_TRACK
+
* CAR3_STOP_TRACK
CAR3_DROP
+
* CAR3_DROP
CAR3_SET_ALERT
+
* CAR3_SET_ALERT
CAR3_DRIVE
+
* CAR3_DRIVE
CAR3_TRAILER
+
* CAR3_TRAILER
CAR3_MISSION_START
+
* CAR3_MISSION_START
CAR3_TRAILER_RESTART
+
* CAR3_TRAILER_RESTART
CAR3_CAR_RESTART
+
* CAR3_CAR_RESTART
CAR3_ESCAPE_RESTART
+
* CAR3_ESCAPE_RESTART
CAR3_DELIVER_RESTART
+
* CAR3_DELIVER_RESTART
CAR4_TRUCK_RESTART
+
* CAR4_TRUCK_RESTART
CAR4_RADIO_1
+
* CAR4_RADIO_1
CAR4_RADIO_2
+
* CAR4_RADIO_2
CAR4_RADIO_2_START_TRACK
+
* CAR4_RADIO_2_START_TRACK
CAR4_CLIMB
+
* CAR4_CLIMB
CAR4_REVERSE
+
* CAR4_REVERSE
CAR4_MISSION_FAIL
+
* CAR4_MISSION_FAIL
CHN1_WAVE_3_RT
+
* CHN1_WAVE_3_RT
CHN1_AFTER_GRENADE_RT
+
* CHN1_AFTER_GRENADE_RT
CHN1_OUTSIDE_RT
+
* CHN1_OUTSIDE_RT
CHN1_WAVE_ZERO_RT
+
* CHN1_WAVE_ZERO_RT
CHN1_FINAL_CS
+
* CHN1_FINAL_CS
CHN1_FINAL_CS_SKIP
+
* CHN1_FINAL_CS_SKIP
CHN1_ENEMIES_FLEE
+
* CHN1_ENEMIES_FLEE
CHN1_LAST_GUYS
+
* CHN1_LAST_GUYS
CHN1_HEAD_TO_BACK
+
* CHN1_HEAD_TO_BACK
CHN1_BACK_ROOF
+
* CHN1_BACK_ROOF
CHN1_FIRST_FLOOR
+
* CHN1_FIRST_FLOOR
CHN1_G_LAUNCHER
+
* CHN1_G_LAUNCHER
CHN1_FROM_LEFT
+
* CHN1_FROM_LEFT
CHN1_CAR_ARRIVES
+
* CHN1_CAR_ARRIVES
CHN1_START
+
* CHN1_START
CHN1_ICE_BIN
+
* CHN1_ICE_BIN
CHN1_NOW
+
* CHN1_NOW
CHN1_CS_SKIP
+
* CHN1_CS_SKIP
CHN1_GAMEPLAY_STARTS
+
* CHN1_GAMEPLAY_STARTS
CHN1_FAIL
+
* CHN1_FAIL
CHN2_MISSION_FAIL
+
* CHN2_MISSION_FAIL
CHN2_TREV_RADIO_1_FRTA
+
* CHN2_TREV_RADIO_1_FRTA
CHN2_TREV_RADIO_2_FRTA
+
* CHN2_TREV_RADIO_2_FRTA
dh2a_dead
+
* dh2a_dead
DH2A_MISSION_COMPLETE
+
* DH2A_MISSION_COMPLETE
dh2a_mission_complete
+
* dh2a_mission_complete
DH2A_DIVER
+
* DH2A_DIVER
DH2A_MINISUB
+
* DH2A_MINISUB
DH2A_FINAL_EXP
+
* DH2A_FINAL_EXP
DH2A_DETONATE
+
* DH2A_DETONATE
DH2A_CHOPPER_DEAD
+
* DH2A_CHOPPER_DEAD
DH2A_FRANK_JUMPS
+
* DH2A_FRANK_JUMPS
dh2a_clear_path
+
* dh2a_clear_path
DH2A_ALL_CLEAR
+
* DH2A_ALL_CLEAR
dh2a_early_alarm
+
* dh2a_early_alarm
dh2a_double_guards
+
* dh2a_double_guards
dh2a_main_alarm
+
* dh2a_main_alarm
dh2a_3rd_bomb_planted
+
* dh2a_3rd_bomb_planted
dh2a_2nd_bomb_planted
+
* dh2a_2nd_bomb_planted
DH2A_START
+
* DH2A_START
DH2A_READY_FOR_2ND
+
* DH2A_READY_FOR_2ND
DH2A_ON_BRIDGE
+
* DH2A_ON_BRIDGE
DH2A_1ST_SWITCH
+
* DH2A_1ST_SWITCH
DH2A_RIB
+
* DH2A_RIB
DH2A_GOODS_RT
+
* DH2A_GOODS_RT
DH2A_DETONATE_RT
+
* DH2A_DETONATE_RT
DH2A_WAY_OUT_RT
+
* DH2A_WAY_OUT_RT
DH2A_4TH_BOMB_RT
+
* DH2A_4TH_BOMB_RT
DH2A_3RD_BOMB_RT
+
* DH2A_3RD_BOMB_RT
DH2A_2ND_BOMB_RT
+
* DH2A_2ND_BOMB_RT
DH2A_1ST_BOMB_RT
+
* DH2A_1ST_BOMB_RT
DH2A_SNIPE_GUARDS_RT
+
* DH2A_SNIPE_GUARDS_RT
DH2B_FAIL
+
* DH2B_FAIL
DH2B_SUB_RETURNED
+
* DH2B_SUB_RETURNED
DH2B_CLEAR_MERRY
+
* DH2B_CLEAR_MERRY
DH2B_ALL_DEAD
+
* DH2B_ALL_DEAD
DH2B_HELIS_ARRIVE
+
* DH2B_HELIS_ARRIVE
DH2B_GOT_SUB_2ND
+
* DH2B_GOT_SUB_2ND
DH2B_GOT_CONTAINER
+
* DH2B_GOT_CONTAINER
DH2B_TREV_SUB
+
* DH2B_TREV_SUB
DH2B_BOATS
+
* DH2B_BOATS
DH2B_START
+
* DH2B_START
DH2B_GOT_SUB
+
* DH2B_GOT_SUB
DH2B_FLY_AWAY_RT
+
* DH2B_FLY_AWAY_RT
DH2B_PICK_SUB_RT
+
* DH2B_PICK_SUB_RT
DH2B_GET_SURFACE_RT
+
* DH2B_GET_SURFACE_RT
DH2B_FIND_CONT_RT
+
* DH2B_FIND_CONT_RT
DH2B_DROP_SUB_RT
+
* DH2B_DROP_SUB_RT
DH2B_FLY_SEA_RT
+
* DH2B_FLY_SEA_RT
DH2B_PICK_UP_RT
+
* DH2B_PICK_UP_RT
DHP1_FAIL
+
* DHP1_FAIL
DHP1_STOP
+
* DHP1_STOP
DHP1_VEHICLE_ARRIVE
+
* DHP1_VEHICLE_ARRIVE
DHP1_START
+
* DHP1_START
DHP1_RELEASED
+
* DHP1_RELEASED
DHP1_SUB
+
* DHP1_SUB
DHP1_ATTACKED
+
* DHP1_ATTACKED
DH1_START
+
* DH1_START
DH1_STOP
+
* DH1_STOP
EPS1_FAIL
+
* EPS1_FAIL
EPS1_STOP
+
* EPS1_STOP
EPS1_START
+
* EPS1_START
EPS2_FAIL
+
* EPS2_FAIL
EPS2_STOP
+
* EPS2_STOP
EPS2_START
+
* EPS2_START
EPS_FAIL
+
* EPS_FAIL
EPS3_STOP
+
* EPS3_STOP
EPS3_START
+
* EPS3_START
EPS4_STOP
+
* EPS4_STOP
EPS4_START
+
* EPS4_START
EPS5_START
+
* EPS5_START
EPS5_STOP
+
* EPS5_STOP
EPS6_START
+
* EPS6_START
EPS6_STOP
+
* EPS6_STOP
EPS7_START
+
* EPS7_START
EPS7_STOP
+
* EPS7_STOP
EPS8_FAIL
+
* EPS8_FAIL
EPS8_ESCAPE
+
* EPS8_ESCAPE
EPS8_PASS
+
* EPS8_PASS
EPS8_START
+
* EPS8_START
EXL1_MISSION_FAILED
+
* EXL1_MISSION_FAILED
EXL2_ON_FOOT_RT
+
* EXL2_ON_FOOT_RT
EXL2_SNIPE_RT
+
* EXL2_SNIPE_RT
EXL2_FLY_HELI_RT
+
* EXL2_FLY_HELI_RT
EXL2_MISSION_FAIL
+
* EXL2_MISSION_FAIL
EXL2_SNIPE_START
+
* EXL2_SNIPE_START
EXL2_RPG_HELI
+
* EXL2_RPG_HELI
EXL2_RPG_FIRED
+
* EXL2_RPG_FIRED
EXL2_RPG_DEAD
+
* EXL2_RPG_DEAD
EXL2_ON_FOOT
+
* EXL2_ON_FOOT
EXL2_HELI_CS
+
* EXL2_HELI_CS
EXL2_SWITCH_START
+
* EXL2_SWITCH_START
EXL2_HELI_LIFT
+
* EXL2_HELI_LIFT
EXL2_TRUCK
+
* EXL2_TRUCK
EXL2_DEER
+
* EXL2_DEER
EXL3_STOP
+
* EXL3_STOP
EXL3_MISSION_FAIL
+
* EXL3_MISSION_FAIL
EXTREME1_FAIL
+
* EXTREME1_FAIL
EXTREME1_STOP
+
* EXTREME1_STOP
EXTREME1_CYCLE
+
* EXTREME1_CYCLE
EXTREME1_BIKE
+
* EXTREME1_BIKE
EXTREME1_LAND
+
* EXTREME1_LAND
EXTREME1_JUMP
+
* EXTREME1_JUMP
EXTREME1_RESTART1
+
* EXTREME1_RESTART1
EXTREME1_START
+
* EXTREME1_START
EXTREME2_FAIL
+
* EXTREME2_FAIL
EXTREME2_PARA
+
* EXTREME2_PARA
EXTREME2_STOP
+
* EXTREME2_STOP
EXTREME2_RESTART2
+
* EXTREME2_RESTART2
EXTREME2_READY
+
* EXTREME2_READY
EXTREME2_JUMP
+
* EXTREME2_JUMP
EXTREME2_START
+
* EXTREME2_START
EXTREME2_RUNWAY
+
* EXTREME2_RUNWAY
EXTREME2_ENTER
+
* EXTREME2_ENTER
EXTREME2_RESTART1
+
* EXTREME2_RESTART1
EXTREME3_FAIL
+
* EXTREME3_FAIL
EXTREME3_STOP
+
* EXTREME3_STOP
EXTREME3_START
+
* EXTREME3_START
EXTREME3_RESTART1
+
* EXTREME3_RESTART1
EXT4_JUMPED_OS
+
* EXT4_JUMPED_OS
FAM1_FAIL
+
* FAM1_FAIL
FAM1_RADIO_START
+
* FAM1_RADIO_START
FAM1_START
+
* FAM1_START
FAM1_CLOSE_YACHT
+
* FAM1_CLOSE_YACHT
FAM1_FRANKLIN_JUMPS
+
* FAM1_FRANKLIN_JUMPS
FAM1_1ST_ENEMY_OS
+
* FAM1_1ST_ENEMY_OS
FAM1_JIMMY_BOOM
+
* FAM1_JIMMY_BOOM
FAM1_FRANK_LEAPS
+
* FAM1_FRANK_LEAPS
FAM1_BROKE_CAR
+
* FAM1_BROKE_CAR
FAM1_JIMMY_LANDS
+
* FAM1_JIMMY_LANDS
FAM1_FADE_RADIO
+
* FAM1_FADE_RADIO
FAM1_DO_CHASE_RT
+
* FAM1_DO_CHASE_RT
FAM1_JIMMY_APPEARS_RT
+
* FAM1_JIMMY_APPEARS_RT
FAM1_FRANK_JUMPS_RT
+
* FAM1_FRANK_JUMPS_RT
FAM2_STOP
+
* FAM2_STOP
FAM2_COMPLETE
+
* FAM2_COMPLETE
FAM2_ON_JETSKI
+
* FAM2_ON_JETSKI
FAM2_COMING
+
* FAM2_COMING
FAM2_SHOOTING
+
* FAM2_SHOOTING
FAM2_LOST_HIM
+
* FAM2_LOST_HIM
FAM2_NECK_GRAB
+
* FAM2_NECK_GRAB
FAM2_CS_SKIP
+
* FAM2_CS_SKIP
FAM2_SPLASH
+
* FAM2_SPLASH
FAM2_NEAR_YACHT
+
* FAM2_NEAR_YACHT
FAM2_CHASE_RT
+
* FAM2_CHASE_RT
FAM3_MISSION_FAIL
+
* FAM3_MISSION_FAIL
FAM3_END
+
* FAM3_END
FAM3_MEX_CHASE
+
* FAM3_MEX_CHASE
FAM3_MEX_LOST
+
* FAM3_MEX_LOST
FAM3_HOUSE_COLLAPSE
+
* FAM3_HOUSE_COLLAPSE
FAM3_ARRIVE_HOUSE
+
* FAM3_ARRIVE_HOUSE
FAM3_HOOKED_UP
+
* FAM3_HOOKED_UP
FAM3_TRUCK_PULL
+
* FAM3_TRUCK_PULL
FAM3_BALCONY
+
* FAM3_BALCONY
FAM3_CHASE_START
+
* FAM3_CHASE_START
FAM3_MISSION_START
+
* FAM3_MISSION_START
FAM3_CHASE_RESTART
+
* FAM3_CHASE_RESTART
FAM3_HOUSE_RESTART
+
* FAM3_HOUSE_RESTART
FAM3_PULL_RESTART
+
* FAM3_PULL_RESTART
FAM3_MEX_RESTART
+
* FAM3_MEX_RESTART
FAM4_CHASE_RESTART
+
* FAM4_CHASE_RESTART
FAM4_MISSION_START
+
* FAM4_MISSION_START
FAM4_STOP_TRACK
+
* FAM4_STOP_TRACK
FAM4_CHASE_START
+
* FAM4_CHASE_START
FAM4_MISSION_FAIL
+
* FAM4_MISSION_FAIL
FAM5_YOGA_MUSIC_ENDS
+
* FAM5_YOGA_MUSIC_ENDS
FAM5_YOGA_MUSIC_CHANGE_DOWN
+
* FAM5_YOGA_MUSIC_CHANGE_DOWN
FAM5_YOGA_MOVE_START
+
* FAM5_YOGA_MOVE_START
FAM5_YOGA_MUSIC_CHANGE
+
* FAM5_YOGA_MUSIC_CHANGE
FAM5_YOGA_MUSIC_START
+
* FAM5_YOGA_MUSIC_START
FAM5_YOGA_MUSIC_RESTART
+
* FAM5_YOGA_MUSIC_RESTART
RC6A_FAIL
+
* RC6A_FAIL
RC6A_FINISH
+
* RC6A_FINISH
RC6A_START
+
* RC6A_START
FANATIC2_FAIL
+
* FANATIC2_FAIL
FANATIC2_STOP
+
* FANATIC2_STOP
FANATIC2_RESTART1
+
* FANATIC2_RESTART1
FANATIC2_START
+
* FANATIC2_START
FANATIC3_FAIL
+
* FANATIC3_FAIL
FANATIC3_RUN
+
* FANATIC3_RUN
FANATIC3_CYCLE
+
* FANATIC3_CYCLE
FANATIC3_START
+
* FANATIC3_START
FANATIC3_RESTART3
+
* FANATIC3_RESTART3
FANATIC3_RESTART2
+
* FANATIC3_RESTART2
FANATIC3_RESTART1
+
* FANATIC3_RESTART1
FBI1_SHOOTOUT_HALFWAY_RT
+
* FBI1_SHOOTOUT_HALFWAY_RT
FBI1_OUTSIDE_CORONERS_RT
+
* FBI1_OUTSIDE_CORONERS_RT
FBI1_ALARM
+
* FBI1_ALARM
FBI1_SHOOTOUT_RT
+
* FBI1_SHOOTOUT_RT
FBI1_WAKE_UP_RT
+
* FBI1_WAKE_UP_RT
FBI1_COPS_LOST
+
* FBI1_COPS_LOST
FBI1_RADIO
+
* FBI1_RADIO
FBI1_LAND_TRUCK
+
* FBI1_LAND_TRUCK
FBI1_LOSE_COPS_START
+
* FBI1_LOSE_COPS_START
FBI1_THREE_DEAD
+
* FBI1_THREE_DEAD
FBI1_LIFT_ENEMY
+
* FBI1_LIFT_ENEMY
FBI1_STAIRWELL
+
* FBI1_STAIRWELL
FBI1_2ND_STAIRWELL
+
* FBI1_2ND_STAIRWELL
FBI1_TOP_FLOOR
+
* FBI1_TOP_FLOOR
FBI1_ESCAPE
+
* FBI1_ESCAPE
FBI1_CALL_NORTON
+
* FBI1_CALL_NORTON
FBI1_LEAK
+
* FBI1_LEAK
FBI1_FIND_BODY
+
* FBI1_FIND_BODY
FBI1_WAKE_UP
+
* FBI1_WAKE_UP
FBI1_GET_GUN
+
* FBI1_GET_GUN
FBI1_DEAD
+
* FBI1_DEAD
FIB2_DEATH_FAIL
+
* FIB2_DEATH_FAIL
FBI3_BACK_TO_MICHAEL
+
* FBI3_BACK_TO_MICHAEL
FBI3_TORTURE
+
* FBI3_TORTURE
FBI3_TORTURE_DONE
+
* FBI3_TORTURE_DONE
FBI3_MICHAEL_ARRIVES_2
+
* FBI3_MICHAEL_ARRIVES_2
FBI3_TORTURE_START
+
* FBI3_TORTURE_START
FBI3_MICHAEL_MUSIC_2
+
* FBI3_MICHAEL_MUSIC_2
FBI3_MICHAEL_MUSIC_1
+
* FBI3_MICHAEL_MUSIC_1
FBI3_MICHAEL_ARRIVES_1
+
* FBI3_MICHAEL_ARRIVES_1
FBI3_START
+
* FBI3_START
FBI3_TORTURE_RT
+
* FBI3_TORTURE_RT
FBI3_FAIL
+
* FBI3_FAIL
FBI4_GETAWAY_RESTART
+
* FBI4_GETAWAY_RESTART
FBI4_COVER_RESTART
+
* FBI4_COVER_RESTART
FBI4_EXPLODE_RESTART_ST
+
* FBI4_EXPLODE_RESTART_ST
fbi4_TRUCK_RAM_RESTART_ST
+
* fbi4_TRUCK_RAM_RESTART_ST
FBI4_SWITCH_BINOC_ST
+
* FBI4_SWITCH_BINOC_ST
fbi4_DEPOT_STOP_TRACK
+
* fbi4_DEPOT_STOP_TRACK
FBI4_ENTER_VEHICLE_MA
+
* FBI4_ENTER_VEHICLE_MA
FBI4_PETROL
+
* FBI4_PETROL
FBI4_PETROL_EXPLODE
+
* FBI4_PETROL_EXPLODE
fbi4_SHOOTOUT_MID_MA
+
* fbi4_SHOOTOUT_MID_MA
fbi4_SHOOTOUT_MA
+
* fbi4_SHOOTOUT_MA
fbi4_PLANT_BOMB_MA
+
* fbi4_PLANT_BOMB_MA
fbi4_EXPLODE_MA
+
* fbi4_EXPLODE_MA
fbi4_TRUCK_RAM_MA
+
* fbi4_TRUCK_RAM_MA
fbi4_PARK_AMBULANCE_OS
+
* fbi4_PARK_AMBULANCE_OS
fbi4_PRE_TRUCK_RAM_MA
+
* fbi4_PRE_TRUCK_RAM_MA
FBI4_RAM_OS
+
* FBI4_RAM_OS
FBI4_SWITCH_1
+
* FBI4_SWITCH_1
FBI4_MISSION_FAIL
+
* FBI4_MISSION_FAIL
FBI5A_LOAD_CRATE_MA
+
* FBI5A_LOAD_CRATE_MA
FBI5A_TREV_RADIO_FRTA
+
* FBI5A_TREV_RADIO_FRTA
FBI5A_STOP_TRACK
+
* FBI5A_STOP_TRACK
FBI5A_CONTAINER
+
* FBI5A_CONTAINER
FBI5A_TO_AIRPORT
+
* FBI5A_TO_AIRPORT
FBI5A_SWITCH_HELI_MA
+
* FBI5A_SWITCH_HELI_MA
FBI5A_HELI_OS
+
* FBI5A_HELI_OS
FBI5A_FIGHT_END_MA
+
* FBI5A_FIGHT_END_MA
FBI5A_CHEM_START
+
* FBI5A_CHEM_START
FBI5A_ALARM_MA
+
* FBI5A_ALARM_MA
FBI5A_FIGHT_START_MA
+
* FBI5A_FIGHT_START_MA
FBI5A_BLUE_DOOR
+
* FBI5A_BLUE_DOOR
FBI5A_FIGHT_RAMP_UP_MA
+
* FBI5A_FIGHT_RAMP_UP_MA
FBI5A_LIFT_EXIT
+
* FBI5A_LIFT_EXIT
FBI5A_GET_CHEMICALS_MA
+
* FBI5A_GET_CHEMICALS_MA
FBI5A_ENTER_LAB_STEALTH_ST
+
* FBI5A_ENTER_LAB_STEALTH_ST
FBI5A_ENTER_LAB_STOP_TRACK
+
* FBI5A_ENTER_LAB_STOP_TRACK
FBI5A_SWIM_UP
+
* FBI5A_SWIM_UP
FBI5A_CUT_PIPE_END
+
* FBI5A_CUT_PIPE_END
FBI5A_CUT_PIPE_START
+
* FBI5A_CUT_PIPE_START
debug_stop_oneshot
+
* debug_stop_oneshot
FBI5A_DIVE_OUT_MA
+
* FBI5A_DIVE_OUT_MA
FBI5A_MISSION_START_ST
+
* FBI5A_MISSION_START_ST
FBI5A_MISSION_FAIL
+
* FBI5A_MISSION_FAIL
FBI5A_FLY_RESTART
+
* FBI5A_FLY_RESTART
FBI5A_HELI_RESTART
+
* FBI5A_HELI_RESTART
FBI5A_FORKLIFT_RESTART
+
* FBI5A_FORKLIFT_RESTART
FBI5A_FIGHT_RESTART
+
* FBI5A_FIGHT_RESTART
FBI5A_LIFT_RESTART
+
* FBI5A_LIFT_RESTART
FBI5A_CUT_PIPE_RESTART
+
* FBI5A_CUT_PIPE_RESTART
FINA_END
+
* FINA_END
FINA_NITRO_CRASH
+
* FINA_NITRO_CRASH
FINA_FAIL
+
* FINA_FAIL
FINA_CHASE
+
* FINA_CHASE
FINA_START
+
* FINA_START
FINA_KILL_RESTART
+
* FINA_KILL_RESTART
FINA_RESTART_CHASE
+
* FINA_RESTART_CHASE
FINB_TOWER
+
* FINB_TOWER
FINB_CHOOSE
+
* FINB_CHOOSE
FINB_CLIMB
+
* FINB_CLIMB
FINB_FAIL
+
* FINB_FAIL
FINB_STEPS
+
* FINB_STEPS
FINB_ARRIVE
+
* FINB_ARRIVE
FINB_CHASE
+
* FINB_CHASE
FINB_START
+
* FINB_START
FINB_RESTART_CLIMB
+
* FINB_RESTART_CLIMB
FINB_RESTART_STEPS
+
* FINB_RESTART_STEPS
FINB_RESTART_ARRIVE
+
* FINB_RESTART_ARRIVE
FINB_RESTART_CHASE
+
* FINB_RESTART_CHASE
FIN1_AT_VEHICLES
+
* FIN1_AT_VEHICLES
FIN1_CS_SKIP
+
* FIN1_CS_SKIP
FIN1_SHOOTOUT_4
+
* FIN1_SHOOTOUT_4
FIN1_GUNS_DONE
+
* FIN1_GUNS_DONE
FIN1_SHOOTOUT_3
+
* FIN1_SHOOTOUT_3
FIN1_SO_1_RT
+
* FIN1_SO_1_RT
FIN1_BEFORE_GUNS
+
* FIN1_BEFORE_GUNS
FIN1_SO_2_RT
+
* FIN1_SO_2_RT
FIN1_SO_4_RT
+
* FIN1_SO_4_RT
FIN1_SO_3_RT
+
* FIN1_SO_3_RT
FIN1_FAIL
+
* FIN1_FAIL
FIN1_TREV_HELPED
+
* FIN1_TREV_HELPED
FIN1_SHOOTOUT_2
+
* FIN1_SHOOTOUT_2
FIN1_SHOOTOUT_1
+
* FIN1_SHOOTOUT_1
FIN1_START
+
* FIN1_START
FIN1_PREP
+
* FIN1_PREP
FIN1_SWAT_ARRIVE
+
* FIN1_SWAT_ARRIVE
FIN1_RADIO_FADE
+
* FIN1_RADIO_FADE
FINC2_FAIL
+
* FINC2_FAIL
AH1_HOLE_RESTART
+
* AH1_HOLE_RESTART
FH1_END
+
* FH1_END
FH1_TRUCKS
+
* FH1_TRUCKS
FH1_ONION86
+
* FH1_ONION86
FH1_TRUCKS_2
+
* FH1_TRUCKS_2
FH1_FAIL
+
* FH1_FAIL
FH2A_FINAL_DRIVE_RADIO
+
* FH2A_FINAL_DRIVE_RADIO
FH2A_MISSION_FAIL
+
* FH2A_MISSION_FAIL
FH2A_MISSION_END
+
* FH2A_MISSION_END
FH2A_GETAWAY_RESTART
+
* FH2A_GETAWAY_RESTART
FH2A_GETAWAY_DRIVE_MA
+
* FH2A_GETAWAY_DRIVE_MA
FH2A_JUMP_START
+
* FH2A_JUMP_START
FH2A_JUMP_LAND_MA
+
* FH2A_JUMP_LAND_MA
FH2A_ENTER_TUNNEL
+
* FH2A_ENTER_TUNNEL
FH2A_ENTER_TRUCK
+
* FH2A_ENTER_TRUCK
FH2A_FIGHT_RESTART
+
* FH2A_FIGHT_RESTART
FH2A_FIGHT_END
+
* FH2A_FIGHT_END
FH2A_CARS
+
* FH2A_CARS
FH2A_FIGHT_MID
+
* FH2A_FIGHT_MID
FH2A_FIGHT_DROP
+
* FH2A_FIGHT_DROP
FH2A_TRAFFIC_END
+
* FH2A_TRAFFIC_END
FH2A_FIGHT_PRE
+
* FH2A_FIGHT_PRE
FH2A_TRAFFIC_RESTART
+
* FH2A_TRAFFIC_RESTART
FH2A_TRAFFIC_START
+
* FH2A_TRAFFIC_START
FH2A_LEAVE_BANK_RESTART
+
* FH2A_LEAVE_BANK_RESTART
FH2A_CARTS_RESTART
+
* FH2A_CARTS_RESTART
FH2A_LEAVE_BANK_MA
+
* FH2A_LEAVE_BANK_MA
FH2A_CARTS_MA
+
* FH2A_CARTS_MA
FH2A_BANK_MID_RESTART
+
* FH2A_BANK_MID_RESTART
FH2A_GOLD
+
* FH2A_GOLD
FH2A_BANK_MID
+
* FH2A_BANK_MID
FH2A_ACCESS_BANK_RESTART
+
* FH2A_ACCESS_BANK_RESTART
FH2A_ENTER_LIFT
+
* FH2A_ENTER_LIFT
FH2A_VAN_RESTART
+
* FH2A_VAN_RESTART
FH2A_ARRIVE_BANK
+
* FH2A_ARRIVE_BANK
FH2A_ARRIVE_BANK_2
+
* FH2A_ARRIVE_BANK_2
FH2A_ENTER_BANK_MA
+
* FH2A_ENTER_BANK_MA
FH2A_ACCESS_BANK_MA
+
* FH2A_ACCESS_BANK_MA
FH2A_MISSION_RESTART
+
* FH2A_MISSION_RESTART
FH2A_STOP_TRACK
+
* FH2A_STOP_TRACK
FH2A_VAN_ST
+
* FH2A_VAN_ST
FH2A_MISSION_START_OS
+
* FH2A_MISSION_START_OS
FH2A_RADIO_FADE_OUT
+
* FH2A_RADIO_FADE_OUT
FH2A_MISSION_START_ST
+
* FH2A_MISSION_START_ST
FH2B_MISSION_END
+
* FH2B_MISSION_END
FH2B_DROPPED_RESTART
+
* FH2B_DROPPED_RESTART
FH2B_GOLD_DROPPED
+
* FH2B_GOLD_DROPPED
FH2B_DROP_GOLD_RESTART
+
* FH2B_DROP_GOLD_RESTART
FH2B_HELI_CHASE_RESTART
+
* FH2B_HELI_CHASE_RESTART
FH2B_ESCAPE_RESTART
+
* FH2B_ESCAPE_RESTART
FH2B_ENTER_VEHICLE
+
* FH2B_ENTER_VEHICLE
FH2B_SWITCH_3
+
* FH2B_SWITCH_3
FH2B_CREW_ESCAPE
+
* FH2B_CREW_ESCAPE
FH2B_CARPARK
+
* FH2B_CARPARK
FH2B_LEAVE_RESTART
+
* FH2B_LEAVE_RESTART
FH2B_LEAVE_BANK
+
* FH2B_LEAVE_BANK
FH2B_FIGHT_START
+
* FH2B_FIGHT_START
FH2B_FIGHT_1_RESTART
+
* FH2B_FIGHT_1_RESTART
FH2B_SWITCH_2
+
* FH2B_SWITCH_2
FH2B_HELI_RESTART
+
* FH2B_HELI_RESTART
FH2B_HELI_ARRIVE
+
* FH2B_HELI_ARRIVE
FH2B_NOOSE_FIGHT_RESTART
+
* FH2B_NOOSE_FIGHT_RESTART
FH2B_NOOSE_FIGHT
+
* FH2B_NOOSE_FIGHT
FH2B_BOMBS_RESTART
+
* FH2B_BOMBS_RESTART
FH2B_PLANT_BOMBS
+
* FH2B_PLANT_BOMBS
FH2B_EXPLODE
+
* FH2B_EXPLODE
FH2B_DRILL_RESTART
+
* FH2B_DRILL_RESTART
FH2B_WALL_SMASH
+
* FH2B_WALL_SMASH
FH2B_PARK_CUTTER
+
* FH2B_PARK_CUTTER
FH2B_DRILL_START
+
* FH2B_DRILL_START
FH2B_MISSION_START
+
* FH2B_MISSION_START
FH2B_MISSION_FAIL
+
* FH2B_MISSION_FAIL
FHPRA_FAIL
+
* FHPRA_FAIL
FHPRA_STOP
+
* FHPRA_STOP
FHPRA_VAN
+
* FHPRA_VAN
FHPRA_START
+
* FHPRA_START
FHPRB_STOP
+
* FHPRB_STOP
FHPRB_LOST
+
* FHPRB_LOST
FHPRB_COPS
+
* FHPRB_COPS
FHPRB_START
+
* FHPRB_START
FHPRB_TRUCK
+
* FHPRB_TRUCK
FHPRC_FAIL
+
* FHPRC_FAIL
FHPRD_FAIL
+
* FHPRD_FAIL
FHPRD_STOP
+
* FHPRD_STOP
FHPRD_END
+
* FHPRD_END
FHPRD_TRAIN
+
* FHPRD_TRAIN
FHPRD_SIDINGS
+
* FHPRD_SIDINGS
FHPRD_START
+
* FHPRD_START
FHPRD_RESTART_2
+
* FHPRD_RESTART_2
FHPRD_RESTART_1
+
* FHPRD_RESTART_1
FHPRD_RESTART_3
+
* FHPRD_RESTART_3
GLOBAL_KILL_MUSIC
+
* GLOBAL_KILL_MUSIC
MP_RADIO_FADE_IN
+
* MP_RADIO_FADE_IN
MP_DM_COUNTDOWN_KILL
+
* MP_DM_COUNTDOWN_KILL
MP_DM_COUNTDOWN_30_SEC
+
* MP_DM_COUNTDOWN_30_SEC
OJBJ_STOP_TRACK
+
* OJBJ_STOP_TRACK
MP_DM_COUNTDOWN_30_SEC_FIRA
+
* MP_DM_COUNTDOWN_30_SEC_FIRA
MP_MC_STOP
+
* MP_MC_STOP
OJBJ_LANDED
+
* OJBJ_LANDED
OJBJ_JUMPED_MA
+
* OJBJ_JUMPED_MA
OJBJ_START
+
* OJBJ_START
MP_RADIO_FADE_OUT
+
* MP_RADIO_FADE_OUT
MP_DM_STOP_TRACK
+
* MP_DM_STOP_TRACK
MP_DM_START_ALL
+
* MP_DM_START_ALL
MP_DM_LAST
+
* MP_DM_LAST
MP_DM_COUNTDOWN_60_SEC_FIRA
+
* MP_DM_COUNTDOWN_60_SEC_FIRA
GA_LEAVE_AREA
+
* GA_LEAVE_AREA
GA_KILL_START
+
* GA_KILL_START
GA_KILL_ALERTED_RS
+
* GA_KILL_ALERTED_RS
GA_KILL_ALERTED
+
* GA_KILL_ALERTED
GA_KILL_HALF_RS
+
* GA_KILL_HALF_RS
GA_KILL_HALF
+
* GA_KILL_HALF
GA_KILL_LEAVE_RS
+
* GA_KILL_LEAVE_RS
GA_KILL_LEAVE
+
* GA_KILL_LEAVE
GA_KILL_COMPLETE
+
* GA_KILL_COMPLETE
GA_STOP
+
* GA_STOP
FM_INTRO_START
+
* FM_INTRO_START
FM_INTRO_DRIVE_START
+
* FM_INTRO_DRIVE_START
FM_INTRO_DRIVE_END
+
* FM_INTRO_DRIVE_END
MP_MC_FAIL
+
* MP_MC_FAIL
MP_PRE_COUNTDOWN_RADIO
+
* MP_PRE_COUNTDOWN_RADIO
PRE_MP_DM_COUNTDOWN_30_SEC
+
* PRE_MP_DM_COUNTDOWN_30_SEC
MP_LTS
+
* MP_LTS
MP_MC_START_COCK_SONG_1
+
* MP_MC_START_COCK_SONG_1
MP_MC_GENERAL_1
+
* MP_MC_GENERAL_1
MP_MC_START_WAVERY_1
+
* MP_MC_START_WAVERY_1
MP_MC_START_TOUGHT_SEA_RACE_1
+
* MP_MC_START_TOUGHT_SEA_RACE_1
MP_MC_START
+
* MP_MC_START
MP_MC_START_CITY
+
* MP_MC_START_CITY
MP_MC_START_COUNTRY
+
* MP_MC_START_COUNTRY
MP_MC_START_CAR_STEAL_CHIPS_2
+
* MP_MC_START_CAR_STEAL_CHIPS_2
MP_MC_START_EYE_IN_SKY_3
+
* MP_MC_START_EYE_IN_SKY_3
MP_MC_START_FUNK_JAM_3
+
* MP_MC_START_FUNK_JAM_3
MP_MC_START_FUNK_JAM_TWO_4
+
* MP_MC_START_FUNK_JAM_TWO_4
MP_MC_START_BEYOND_4
+
* MP_MC_START_BEYOND_4
MP_MC_START_BURNING_BAR_8
+
* MP_MC_START_BURNING_BAR_8
MP_MC_START_PB1_8
+
* MP_MC_START_PB1_8
MP_MC_START_DARK_ROBBERY_8
+
* MP_MC_START_DARK_ROBBERY_8
MP_MC_START_DIAMOND_DIARY_8
+
* MP_MC_START_DIAMOND_DIARY_8
MP_MC_START_DEBUNKED_8
+
* MP_MC_START_DEBUNKED_8
MP_MC_START_PB2_PUSSYFACE_8
+
* MP_MC_START_PB2_PUSSYFACE_8
MP_MC_START_DR_DESTRUCTO_8
+
* MP_MC_START_DR_DESTRUCTO_8
MP_MC_START_DRAGONER_8
+
* MP_MC_START_DRAGONER_8
MP_MC_START_GREYHOUND_8
+
* MP_MC_START_GREYHOUND_8
MP_MC_START_MEATY_8
+
* MP_MC_START_MEATY_8
MP_MC_START_MISSION_SEVEN_8
+
* MP_MC_START_MISSION_SEVEN_8
MP_MC_START_NINE_BLURT_8
+
* MP_MC_START_NINE_BLURT_8
MP_MC_START_SCRAP_YARD_8
+
* MP_MC_START_SCRAP_YARD_8
MP_MC_START_SILVER_PUSSY_8
+
* MP_MC_START_SILVER_PUSSY_8
MP_MC_START_VODKA_8
+
* MP_MC_START_VODKA_8
MP_MC_START_STREETS_OF_FORTUNE_8
+
* MP_MC_START_STREETS_OF_FORTUNE_8
MP_MC_START_TRACK_EIGHT_8
+
* MP_MC_START_TRACK_EIGHT_8
MP_MC_START_VACUUM_8
+
* MP_MC_START_VACUUM_8
MP_MC_START_VINEGAR_TITS_8
+
* MP_MC_START_VINEGAR_TITS_8
MP_MC_START_CITY_8
+
* MP_MC_START_CITY_8
MP_MC_START_GUN_NOVEL_8
+
* MP_MC_START_GUN_NOVEL_8
MP_MC_START_CHOP_8
+
* MP_MC_START_CHOP_8
MP_MC_START_NT_ELC_8
+
* MP_MC_START_NT_ELC_8
MP_MC_START_NT_DEF_8
+
* MP_MC_START_NT_DEF_8
MP_MC_START_NT_TKB_4
+
* MP_MC_START_NT_TKB_4
MP_MC_RADIO_OUT_SCORE_IN
+
* MP_MC_RADIO_OUT_SCORE_IN
FRA0_OPEN_CAR
+
* FRA0_OPEN_CAR
FRA0_FOUND
+
* FRA0_FOUND
FRA0_MOUNT
+
* FRA0_MOUNT
FRA0_DISMOUNT
+
* FRA0_DISMOUNT
FRA0_BOY
+
* FRA0_BOY
FRA0_MISSION_FAIL
+
* FRA0_MISSION_FAIL
FRA0_SWITCH_1
+
* FRA0_SWITCH_1
FRA1_MISSION_FAIL
+
* FRA1_MISSION_FAIL
FRA1_STOP_TRACK
+
* FRA1_STOP_TRACK
FRA1_WATER_ARRIVE
+
* FRA1_WATER_ARRIVE
FRA1_SPEED
+
* FRA1_SPEED
FRA1_FIGHT_LEAVE
+
* FRA1_FIGHT_LEAVE
FRA1_MISSION_START
+
* FRA1_MISSION_START
FRA1_HUSTLER
+
* FRA1_HUSTLER
FRA1_FIGHT_START
+
* FRA1_FIGHT_START
FRA1_FIGHT_RESTART
+
* FRA1_FIGHT_RESTART
FRA1_FIGHT_LEAVE_RESTART
+
* FRA1_FIGHT_LEAVE_RESTART
FRA1_SPEED_RESTART
+
* FRA1_SPEED_RESTART
FRA2_FLEE_RT
+
* FRA2_FLEE_RT
FRA2_RETURN_LAMAR
+
* FRA2_RETURN_LAMAR
FRA2_END_VEHICLE
+
* FRA2_END_VEHICLE
FRA2_END_ON_FOOT
+
* FRA2_END_ON_FOOT
FRA2_FAIL
+
* FRA2_FAIL
FRA2_CUT_LAMAR_RT
+
* FRA2_CUT_LAMAR_RT
FRA2_GOT_LAMAR
+
* FRA2_GOT_LAMAR
FRA2_ATTACK_RT
+
* FRA2_ATTACK_RT
FRA2_ALERTED
+
* FRA2_ALERTED
FRA2_GET_TO_LAMAR
+
* FRA2_GET_TO_LAMAR
FRA2_HEAD_TO_POS
+
* FRA2_HEAD_TO_POS
FRA2_IN_POSITION
+
* FRA2_IN_POSITION
FRA2_START
+
* FRA2_START
MGGF_START
+
* MGGF_START
MGGF_STOP
+
* MGGF_STOP
MGSR_FELL_OFF
+
* MGSR_FELL_OFF
MGSR_BACK_ON
+
* MGSR_BACK_ON
MGSR_START
+
* MGSR_START
MGSR_STOP
+
* MGSR_STOP
JH2B_MISSION_FAIL
+
* JH2B_MISSION_FAIL
JH2A_MISSION_FAIL
+
* JH2A_MISSION_FAIL
JH2A_ARRIVE_STOP_TRACK
+
* JH2A_ARRIVE_STOP_TRACK
JH2B_ARRIVE_STOP_TRACK
+
* JH2B_ARRIVE_STOP_TRACK
JH2A_ENTER_TRUCK
+
* JH2A_ENTER_TRUCK
JH2B_ENTER_TRUCK
+
* JH2B_ENTER_TRUCK
JH2A_STORM_DRAIN_MA
+
* JH2A_STORM_DRAIN_MA
JH2B_STORM_DRAIN_MA
+
* JH2B_STORM_DRAIN_MA
JH2A_ARRIVE_DRAIN_MA
+
* JH2A_ARRIVE_DRAIN_MA
JH2A_ONTO_BIKE_MA
+
* JH2A_ONTO_BIKE_MA
JH2B_ONTO_BIKE_MA
+
* JH2B_ONTO_BIKE_MA
JH2A_JUMP_OS
+
* JH2A_JUMP_OS
JH2B_JUMP_OS
+
* JH2B_JUMP_OS
JH2B_ENTER_TUNNEL_MA
+
* JH2B_ENTER_TUNNEL_MA
JH2A_ENTER_TUNNEL_MA
+
* JH2A_ENTER_TUNNEL_MA
JH2A_TUNNEL_MID
+
* JH2A_TUNNEL_MID
JH2B_TUNNEL_MID
+
* JH2B_TUNNEL_MID
JH2A_EXIT_TUNNEL_MA
+
* JH2A_EXIT_TUNNEL_MA
JH2B_EXIT_TUNNEL_MA
+
* JH2B_EXIT_TUNNEL_MA
JH2A_EXIT_SHOP_MA
+
* JH2A_EXIT_SHOP_MA
JH2B_EXIT_SHOP_MA
+
* JH2B_EXIT_SHOP_MA
JH2B_SECURITY_MA
+
* JH2B_SECURITY_MA
JH2B_RADIO_FADE
+
* JH2B_RADIO_FADE
JH2B_MISSION_START_ST
+
* JH2B_MISSION_START_ST
JH2B_ENTER_SHOP_MA
+
* JH2B_ENTER_SHOP_MA
JH2B_MISSION_RESTART
+
* JH2B_MISSION_RESTART
JH2A_GAS_SHOP_OS
+
* JH2A_GAS_SHOP_OS
JH2A_ENTER_SHOP_MA
+
* JH2A_ENTER_SHOP_MA
JH2A_GAS_SHOP_MA
+
* JH2A_GAS_SHOP_MA
JH2B_VEHICLE
+
* JH2B_VEHICLE
JH2B_START
+
* JH2B_START
JH2A_RADIO_FADE
+
* JH2A_RADIO_FADE
JH2A_MISSION_START_OS
+
* JH2A_MISSION_START_OS
JH2A_VEHICLE
+
* JH2A_VEHICLE
JH2A_MISSION_START_ST
+
* JH2A_MISSION_START_ST
JH2A_ENTER_SHOP_RESTART
+
* JH2A_ENTER_SHOP_RESTART
JH2B_ENTER_SHOP_RESTART
+
* JH2B_ENTER_SHOP_RESTART
JH2A_EXIT_SHOP_RESTART
+
* JH2A_EXIT_SHOP_RESTART
JH2A_ONTO_BIKE_RESTART
+
* JH2A_ONTO_BIKE_RESTART
JH2B_ONTO_BIKE_RESTART
+
* JH2B_ONTO_BIKE_RESTART
JH2A_GAS_SHOP_RESTART
+
* JH2A_GAS_SHOP_RESTART
JH2A_EXIT_TUNNEL_RESTART
+
* JH2A_EXIT_TUNNEL_RESTART
JH2B_EXIT_TUNNEL_RESTART
+
* JH2B_EXIT_TUNNEL_RESTART
JHP1A_FAIL
+
* JHP1A_FAIL
JHP1A_ATTACK
+
* JHP1A_ATTACK
JHP1A_START
+
* JHP1A_START
JHP1A_WAREHOUSE
+
* JHP1A_WAREHOUSE
JHP1A_VAN
+
* JHP1A_VAN
JHP1A_RADIO_1
+
* JHP1A_RADIO_1
JHP1A_RADIO_2
+
* JHP1A_RADIO_2
JHP1B_FAIL
+
* JHP1B_FAIL
JHP1B_VAN
+
* JHP1B_VAN
JHP1B_STOP
+
* JHP1B_STOP
JHP1B_START
+
* JHP1B_START
JHP2A_STOP
+
* JHP2A_STOP
JHP2A_START
+
* JHP2A_START
JHP2A_FAIL
+
* JHP2A_FAIL
JH1_FAIL
+
* JH1_FAIL
JH1_RESTART_1
+
* JH1_RESTART_1
JH1_RESTART_2
+
* JH1_RESTART_2
JH1_RESTART_3
+
* JH1_RESTART_3
JH1_STOP_TRACK_ACTION
+
* JH1_STOP_TRACK_ACTION
JH1_STORE
+
* JH1_STORE
JH1_START
+
* JH1_START
JOSH3_MISSION_FAIL
+
* JOSH3_MISSION_FAIL
JOSH3_COPS_LOST_RADIO
+
* JOSH3_COPS_LOST_RADIO
JOSH3_COPS_LOST
+
* JOSH3_COPS_LOST
JOSH3_COPS
+
* JOSH3_COPS
JOSH3_HOUSE_EXPLODE
+
* JOSH3_HOUSE_EXPLODE
JOSH3_PETROL
+
* JOSH3_PETROL
JOSH3_START
+
* JOSH3_START
JOSH3_RESTART1
+
* JOSH3_RESTART1
JOSH4_MISSION_FAIL
+
* JOSH4_MISSION_FAIL
JOSH4_RESTART1
+
* JOSH4_RESTART1
JOSH4_COPS_LOST_RADIO
+
* JOSH4_COPS_LOST_RADIO
JOSH4_COPS_LOST
+
* JOSH4_COPS_LOST
JOSH4_START
+
* JOSH4_START
JOSH4_ACTION
+
* JOSH4_ACTION
JOSH4_VEHICLE
+
* JOSH4_VEHICLE
LM1_TERMINADOR_CLIMB_LADDER_RESTART
+
* LM1_TERMINADOR_CLIMB_LADDER_RESTART
LM1_TERMINADOR_ENTER_CAR
+
* LM1_TERMINADOR_ENTER_CAR
LM1_TERMINADOR_LOST_ON_FOOT
+
* LM1_TERMINADOR_LOST_ON_FOOT
LM1_COPS_LOST_RADIO
+
* LM1_COPS_LOST_RADIO
LM1_TERMINADOR_GAMEPLAY_BEGINS
+
* LM1_TERMINADOR_GAMEPLAY_BEGINS
LM1_TERMINADOR_GAMEPLAY_BEGINS_RESTART
+
* LM1_TERMINADOR_GAMEPLAY_BEGINS_RESTART
LM1_TERMINADOR_ENTER_WAREHOUSE_RESTART
+
* LM1_TERMINADOR_ENTER_WAREHOUSE_RESTART
LM1_TERMINADOR_ENTERED_ROOM
+
* LM1_TERMINADOR_ENTERED_ROOM
LM1_TERMINADOR_CLUMSY_ASS
+
* LM1_TERMINADOR_CLUMSY_ASS
LM1_TERMINADOR_SMOKE
+
* LM1_TERMINADOR_SMOKE
LM1_TERMINADOR_ENTER_WAREHOUSE
+
* LM1_TERMINADOR_ENTER_WAREHOUSE
LM1_TERMINADOR_HALF_WAREHOUSE
+
* LM1_TERMINADOR_HALF_WAREHOUSE
LM1_TERMINADOR_ALL_WAREHOUSE
+
* LM1_TERMINADOR_ALL_WAREHOUSE
LM1_TERMINADOR_2ND_DOOR_EXPLODES
+
* LM1_TERMINADOR_2ND_DOOR_EXPLODES
LM1_TERMINADOR_EXIT_WAREHOUSE
+
* LM1_TERMINADOR_EXIT_WAREHOUSE
LM1_TERMINADOR_CLIMB_LADDER
+
* LM1_TERMINADOR_CLIMB_LADDER
LM1_TERMINADOR_LANDED
+
* LM1_TERMINADOR_LANDED
LM1_TERMINADOR_CORRIDOR
+
* LM1_TERMINADOR_CORRIDOR
LM1_TERMINADOR_DOORS_OPEN
+
* LM1_TERMINADOR_DOORS_OPEN
LM1_TERMINADOR_1ST_DOOR_EXPLODES
+
* LM1_TERMINADOR_1ST_DOOR_EXPLODES
LM1_TERMINADOR_CS_DOORS
+
* LM1_TERMINADOR_CS_DOORS
LM1_TERMINADOR_MISSION_START
+
* LM1_TERMINADOR_MISSION_START
LM1_TERMINADOR_HEAD_SHOT
+
* LM1_TERMINADOR_HEAD_SHOT
LM1_TERMINADOR_MISSION_FAIL
+
* LM1_TERMINADOR_MISSION_FAIL
GTA_ONLINE_STOP_SCORE
+
* GTA_ONLINE_STOP_SCORE
SOL1_FAIL
+
* SOL1_FAIL
SOL1_END
+
* SOL1_END
SOL1_GOT_IT
+
* SOL1_GOT_IT
SOL1_TRAIN_JUMP
+
* SOL1_TRAIN_JUMP
SOL1_CRASH
+
* SOL1_CRASH
SOL1_BUS_JUMP
+
* SOL1_BUS_JUMP
SOL1_AIR_TRAFFIC
+
* SOL1_AIR_TRAFFIC
SOL1_ALMOST_CRASHED
+
* SOL1_ALMOST_CRASHED
SOL1_ENGINE_HIT
+
* SOL1_ENGINE_HIT
SOL1_FRANKLIN_STARTS
+
* SOL1_FRANKLIN_STARTS
SOL1_START
+
* SOL1_START
SOL1_VEH
+
* SOL1_VEH
SOL1_SNIPER_READY
+
* SOL1_SNIPER_READY
SOL1_APP_ACTIVE
+
* SOL1_APP_ACTIVE
SOL1_DRIVE_TO_OBS_RT
+
* SOL1_DRIVE_TO_OBS_RT
SOL1_SHOOT_PLANE_RT
+
* SOL1_SHOOT_PLANE_RT
SOL1_CHASE_PLANE_RT
+
* SOL1_CHASE_PLANE_RT
SOL1_CRASHED_PLANE_RT
+
* SOL1_CRASHED_PLANE_RT
MIC1_FAIL
+
* MIC1_FAIL
MIC1_FLIGHT_LANDED
+
* MIC1_FLIGHT_LANDED
MIC1_KIDNAPPED
+
* MIC1_KIDNAPPED
MIC1_READY_TO_FLY
+
* MIC1_READY_TO_FLY
MIC1_FIRST_TWO_DEAD
+
* MIC1_FIRST_TWO_DEAD
MIC1_1ST_VAN
+
* MIC1_1ST_VAN
MCH1_SURROUND
+
* MCH1_SURROUND
MIC1_TRAIN
+
* MIC1_TRAIN
MIC1_GRAVE_CS
+
* MIC1_GRAVE_CS
MIC1_SHOOTOUT_START
+
* MIC1_SHOOTOUT_START
MIC1_GAMEPLAY_STARTS
+
* MIC1_GAMEPLAY_STARTS
MIC1_ARGUE_CS_SKIP
+
* MIC1_ARGUE_CS_SKIP
MIC1_DRIVE_TO_GRAVEYARD
+
* MIC1_DRIVE_TO_GRAVEYARD
MIC1_ARRIVED_CHURCH
+
* MIC1_ARRIVED_CHURCH
MIC1_TREVOR_PLANE
+
* MIC1_TREVOR_PLANE
MIC1_FLIGHT_ARRIVING
+
* MIC1_FLIGHT_ARRIVING
MIC1_SHOOTOUT_RT
+
* MIC1_SHOOTOUT_RT
MIC1_SKIPPED_TO_KIDNAP
+
* MIC1_SKIPPED_TO_KIDNAP
MIC1_FLY_HOME_RT
+
* MIC1_FLY_HOME_RT
MIC2_START
+
* MIC2_START
MIC2_FRANK_VEH
+
* MIC2_FRANK_VEH
MIC2_FIND_A_WAY
+
* MIC2_FIND_A_WAY
MIC2_SWITCHED
+
* MIC2_SWITCHED
MIC2_FIGHT_BEGINS
+
* MIC2_FIGHT_BEGINS
MIC2_FIGHT_CONT
+
* MIC2_FIGHT_CONT
MIC2_ABATTOIR_PROGRESS
+
* MIC2_ABATTOIR_PROGRESS
MIC2_ACID_BATH_OS
+
* MIC2_ACID_BATH_OS
MIC2_MULCHED
+
* MIC2_MULCHED
MIC2_SPINNING_BLADES
+
* MIC2_SPINNING_BLADES
MIC2_HANGING_MICHAEL
+
* MIC2_HANGING_MICHAEL
MIC2_BACK_TO_FRANK
+
* MIC2_BACK_TO_FRANK
MIC3_FRANK_DOWN
+
* MIC3_FRANK_DOWN
MIC2_FRANK_SAVED
+
* MIC2_FRANK_SAVED
MIC2_VEHICLE_READY
+
* MIC2_VEHICLE_READY
MIC2_LOSE_TRIADS
+
* MIC2_LOSE_TRIADS
MIC2_TRIADS_LOST
+
* MIC2_TRIADS_LOST
MIC2_RADIO_SETUP
+
* MIC2_RADIO_SETUP
MIC2_OVER
+
* MIC2_OVER
MIC2_DEAD
+
* MIC2_DEAD
MIC2_FIND_MIKE_RT
+
* MIC2_FIND_MIKE_RT
MIC2_FIGHT_BEGINS_RT
+
* MIC2_FIGHT_BEGINS_RT
MIC2_HANGING_RT
+
* MIC2_HANGING_RT
MIC2_MICHAEL_ESCAPE_RT
+
* MIC2_MICHAEL_ESCAPE_RT
MIC2_TRIADS_CHASE_RT
+
* MIC2_TRIADS_CHASE_RT
MIC3_STOP_TRACK
+
* MIC3_STOP_TRACK
MIC3_ESCAPE
+
* MIC3_ESCAPE
MIC3_SNIPE
+
* MIC3_SNIPE
MIC3_CRASH
+
* MIC3_CRASH
MIC3_HELI
+
* MIC3_HELI
MIC3_FIGHT_START
+
* MIC3_FIGHT_START
MIC3_INTRO
+
* MIC3_INTRO
MIC3_MISSION_START
+
* MIC3_MISSION_START
MIC3_STEVE_SHOT
+
* MIC3_STEVE_SHOT
MIC3_FIGHT_RESTART
+
* MIC3_FIGHT_RESTART
MIC3_TREV_HELI_RESTART
+
* MIC3_TREV_HELI_RESTART
MIC3_MT_FIGHT_RESTART
+
* MIC3_MT_FIGHT_RESTART
MIC3_FOUNTAIN_RESTART
+
* MIC3_FOUNTAIN_RESTART
MIC3_DAVE_ESCAPES_RESTART
+
* MIC3_DAVE_ESCAPES_RESTART
MIC3_ESCAPE_RESTART
+
* MIC3_ESCAPE_RESTART
MIC3_VEHICLE_ESCAPE_RESTART
+
* MIC3_VEHICLE_ESCAPE_RESTART
MIC3_MEET
+
* MIC3_MEET
MIC3_MISSION_FAIL
+
* MIC3_MISSION_FAIL
SOL5_FAIL
+
* SOL5_FAIL
SOL5_ENDING_CS
+
* SOL5_ENDING_CS
SOL5_MICHAEL_CLOBBERED
+
* SOL5_MICHAEL_CLOBBERED
SOL5_BACK_TO_TRACEY
+
* SOL5_BACK_TO_TRACEY
SOL5_BAD_GUYS
+
* SOL5_BAD_GUYS
SOL5_GROUND_FLOOR
+
* SOL5_GROUND_FLOOR
SOL5_MORE_MERRY
+
* SOL5_MORE_MERRY
SOL5_HOSTAGE_DEAD
+
* SOL5_HOSTAGE_DEAD
SOL5_HOSTAGE_TAKER
+
* SOL5_HOSTAGE_TAKER
SOL5_FRONT_DOORS
+
* SOL5_FRONT_DOORS
SOL5_AMANDA_SAVED
+
* SOL5_AMANDA_SAVED
SOL5_LIMO_ENTERED
+
* SOL5_LIMO_ENTERED
SOL5_IN_DRIVEWAY
+
* SOL5_IN_DRIVEWAY
SOL5_GAMEPLAY_STARTS
+
* SOL5_GAMEPLAY_STARTS
SOL5_START
+
* SOL5_START
SOL5_LIMO_RADIO
+
* SOL5_LIMO_RADIO
SOL5_GAMEPLAY_RT
+
* SOL5_GAMEPLAY_RT
SOL5_SAVE_A_RT
+
* SOL5_SAVE_A_RT
SOL5_SAVE_T_RT
+
* SOL5_SAVE_T_RT
SOL5_FIGHT_BAD_RT
+
* SOL5_FIGHT_BAD_RT
SOL5_ENTER_HOUSE_RT
+
* SOL5_ENTER_HOUSE_RT
MM1_FAIL
+
* MM1_FAIL
MM1_STOP
+
* MM1_STOP
MM2_FAIL
+
* MM2_FAIL
MM2_START_STA
+
* MM2_START_STA
MM2_STOP
+
* MM2_STOP
MM2_START_FORA
+
* MM2_START_FORA
MM2_RESTART1
+
* MM2_RESTART1
MM3_FAIL
+
* MM3_FAIL
MM3_STOP
+
* MM3_STOP
MM3_START_STA
+
* MM3_START_STA
MM3_START_FORA
+
* MM3_START_FORA
MM3_TRACTOR
+
* MM3_TRACTOR
MM3_RESTART1
+
* MM3_RESTART1
MIC1_LEFT_HOUSE
+
* MIC1_LEFT_HOUSE
MIC1_PRE_MISSION_MUSIC
+
* MIC1_PRE_MISSION_MUSIC
MIC1_INTRO_CS_BEGINS
+
* MIC1_INTRO_CS_BEGINS
NIGEL1C_FAIL
+
* NIGEL1C_FAIL
NIGEL1C_END
+
* NIGEL1C_END
NIGEL1C_START
+
* NIGEL1C_START
NIGEL1C_FORA
+
* NIGEL1C_FORA
MGTR_COMPLETE
+
* MGTR_COMPLETE
PAP2_FAIL
+
* PAP2_FAIL
PAP2_START
+
* PAP2_START
PAP2_SPOTTED_RESTART
+
* PAP2_SPOTTED_RESTART
PAP2_CAR_RESTART
+
* PAP2_CAR_RESTART
PAP2_STOP
+
* PAP2_STOP
PAP2_CAR
+
* PAP2_CAR
PAP2_SPOTTED
+
* PAP2_SPOTTED
PAP3_START_FORA
+
* PAP3_START_FORA
PAP3_START
+
* PAP3_START
PAP3_STOP
+
* PAP3_STOP
PAP3_FAIL
+
* PAP3_FAIL
PROLOGUE_TEST_MISSION_START
+
* PROLOGUE_TEST_MISSION_START
PROLOGUE_TEST_HOSTAGES
+
* PROLOGUE_TEST_HOSTAGES
PROLOGUE_TEST_PRE_SAFE_EXPLOSION
+
* PROLOGUE_TEST_PRE_SAFE_EXPLOSION
PROLOGUE_TEST_COLLECT_MONEY
+
* PROLOGUE_TEST_COLLECT_MONEY
PROLOGUE_TEST_COLLECT_CASH
+
* PROLOGUE_TEST_COLLECT_CASH
PROLOGUE_TEST_GUARD_HOSTAGE
+
* PROLOGUE_TEST_GUARD_HOSTAGE
PROLOGUE_TEST_GUARD_HOSTAGE_OS
+
* PROLOGUE_TEST_GUARD_HOSTAGE_OS
PROLOGUE_TEST_GUARD_HOSTAGE_RT
+
* PROLOGUE_TEST_GUARD_HOSTAGE_RT
PROLOGUE_TEST_GUARD_SWITCH
+
* PROLOGUE_TEST_GUARD_SWITCH
PROLOGUE_TEST_HEAD_TO_SECURITY_ROOM_MA
+
* PROLOGUE_TEST_HEAD_TO_SECURITY_ROOM_MA
PROLOGUE_TEST_COVER_AT_BLAST_DOORS
+
* PROLOGUE_TEST_COVER_AT_BLAST_DOORS
PROLOGUE_TEST_BLAST_DOORS_EXPLODE
+
* PROLOGUE_TEST_BLAST_DOORS_EXPLODE
PROLOGUE_TEST_SHUTTER_OPEN_OS
+
* PROLOGUE_TEST_SHUTTER_OPEN_OS
PROLOGUE_TEST_COP_GUNFIGHT
+
* PROLOGUE_TEST_COP_GUNFIGHT
PROLOGUE_TEST_COP_GUNFIGHT_PROGRESS
+
* PROLOGUE_TEST_COP_GUNFIGHT_PROGRESS
PROLOGUE_TEST_COP_GUNFIGHT_RT
+
* PROLOGUE_TEST_COP_GUNFIGHT_RT
PROLOGUE_TEST_HEAD_TO_GETAWAY_VEHICLE
+
* PROLOGUE_TEST_HEAD_TO_GETAWAY_VEHICLE
PROLOGUE_TEST_GETAWAY_CUTSCENE
+
* PROLOGUE_TEST_GETAWAY_CUTSCENE
PROLOGUE_TEST_GETAWAY_RT
+
* PROLOGUE_TEST_GETAWAY_RT
PROLOGUE_TEST_POLICE_CAR_CHASE
+
* PROLOGUE_TEST_POLICE_CAR_CHASE
PROLOGUE_TEST_POLICE_CAR_CRASH
+
* PROLOGUE_TEST_POLICE_CAR_CRASH
PROLOGUE_TEST_CAR_CHASE
+
* PROLOGUE_TEST_CAR_CHASE
PROLOGUE_TEST_POLICE_DRIVE_BY
+
* PROLOGUE_TEST_POLICE_DRIVE_BY
PROLOGUE_TEST_ROADBLOCK_WARNING
+
* PROLOGUE_TEST_ROADBLOCK_WARNING
PROLOGUE_TEST_POLICE_CAR_CHASE_OS
+
* PROLOGUE_TEST_POLICE_CAR_CHASE_OS
PROLOGUE_TEST_TRAIN_CRASH
+
* PROLOGUE_TEST_TRAIN_CRASH
PROLOGUE_TEST_BRAD_DOWN
+
* PROLOGUE_TEST_BRAD_DOWN
PROLOGUE_TEST_AFTER_TRAIN
+
* PROLOGUE_TEST_AFTER_TRAIN
PROLOGUE_TEST_FINALE_RT
+
* PROLOGUE_TEST_FINALE_RT
PROLOGUE_TEST_GRAB_WOMAN
+
* PROLOGUE_TEST_GRAB_WOMAN
PROLOGUE_TEST_FINAL_CUTSCENE_MA
+
* PROLOGUE_TEST_FINAL_CUTSCENE_MA
PROLOGUE_TEST_FINAL_CUTSCENE
+
* PROLOGUE_TEST_FINAL_CUTSCENE
PROLOGUE_TEST_MISSION_END
+
* PROLOGUE_TEST_MISSION_END
PROLOGUE_TEST_FAIL
+
* PROLOGUE_TEST_FAIL
PROLOGUE_TEST_KILL_ONESHOT
+
* PROLOGUE_TEST_KILL_ONESHOT
PROLOGUE_TEST_MISSION_CLEANUP
+
* PROLOGUE_TEST_MISSION_CLEANUP
RAMPAGE_STOP
+
* RAMPAGE_STOP
RAMPAGE_1_OS
+
* RAMPAGE_1_OS
RAMPAGE_2_OS
+
* RAMPAGE_2_OS
RAMPAGE_3_OS
+
* RAMPAGE_3_OS
RAMPAGE_4_OS
+
* RAMPAGE_4_OS
RAMPAGE_5_OS
+
* RAMPAGE_5_OS
RAMPAGE_1_START
+
* RAMPAGE_1_START
RAMPAGE_2_START
+
* RAMPAGE_2_START
RAMPAGE_3_START
+
* RAMPAGE_3_START
RAMPAGE_4_START
+
* RAMPAGE_4_START
RAMPAGE_5_START
+
* RAMPAGE_5_START
RAMPAGE_FAIL
+
* RAMPAGE_FAIL
RE14A_FAIL
+
* RE14A_FAIL
RE14A_SAFE
+
* RE14A_SAFE
RE14A_START
+
* RE14A_START
RE14A_PIPES
+
* RE14A_PIPES
RE6_BOTH_DEAD
+
* RE6_BOTH_DEAD
RE6_END
+
* RE6_END
AC_EN_ROUTE_CULT
+
* AC_EN_ROUTE_CULT
AC_LEFT_AREA
+
* AC_LEFT_AREA
RE6_START
+
* RE6_START
AC_STOP
+
* AC_STOP
RE20_FAIL
+
* RE20_FAIL
RE20_FADE_RADIO_OUT
+
* RE20_FADE_RADIO_OUT
RE20_START
+
* RE20_START
RE20_END
+
* RE20_END
RE28_OS
+
* RE28_OS
RE35_OS
+
* RE35_OS
RE51A_SHOP
+
* RE51A_SHOP
RE9_SPOTTED
+
* RE9_SPOTTED
RH2A_PLATFORM
+
* RH2A_PLATFORM
RH2A_TRAIN
+
* RH2A_TRAIN
RH2A_STOP_TRACK
+
* RH2A_STOP_TRACK
RH2A_MISSION_FAIL
+
* RH2A_MISSION_FAIL
RH2A_SWITCH_3
+
* RH2A_SWITCH_3
RH2A_CLUCK_FIGHT_START
+
* RH2A_CLUCK_FIGHT_START
RH2A_PICK_UP
+
* RH2A_PICK_UP
RH2A_CLUCK_ARRIVE
+
* RH2A_CLUCK_ARRIVE
RH2A_SWITCH_2
+
* RH2A_SWITCH_2
RH2A_SWITCH_1
+
* RH2A_SWITCH_1
RH2A_FIGHT_RAMP_UP
+
* RH2A_FIGHT_RAMP_UP
RH2A_FIGHT_PAUSE
+
* RH2A_FIGHT_PAUSE
RH2A_FIGHT_MID
+
* RH2A_FIGHT_MID
RH2A_POST_HELI_CRASH_MA
+
* RH2A_POST_HELI_CRASH_MA
RH2A_MOVE_AWAY_MA
+
* RH2A_MOVE_AWAY_MA
RH2A_FENCE
+
* RH2A_FENCE
RH2A_SHOOT_TANK
+
* RH2A_SHOOT_TANK
RH2A_FIGHT_START
+
* RH2A_FIGHT_START
RH2A_TREV_FACE
+
* RH2A_TREV_FACE
RH2A_MISSION_START
+
* RH2A_MISSION_START
RH2A_ENTER_BANK
+
* RH2A_ENTER_BANK
RH2A_ENTER_GATE
+
* RH2A_ENTER_GATE
RH2A_TREV_DOOR
+
* RH2A_TREV_DOOR
RH2A_RADIO_ARRIVAL
+
* RH2A_RADIO_ARRIVAL
RH2A_BANK_RESTART
+
* RH2A_BANK_RESTART
RH2A_HELI_ARRIVE_RESTART
+
* RH2A_HELI_ARRIVE_RESTART
RH2A_PAUSE_RESTART
+
* RH2A_PAUSE_RESTART
RH2A_SWITCH_1_RESTART
+
* RH2A_SWITCH_1_RESTART
RH2A_SWITCH_2_RESTART
+
* RH2A_SWITCH_2_RESTART
RH2A_RESCUE_RESTART
+
* RH2A_RESCUE_RESTART
RH2A_CLUCK_ARRIVE_RESTART
+
* RH2A_CLUCK_ARRIVE_RESTART
RHP1_TRUCK
+
* RHP1_TRUCK
RHP1_END
+
* RHP1_END
RHP1_START
+
* RHP1_START
RHP1_FAIL
+
* RHP1_FAIL
RH1_FAIL
+
* RH1_FAIL
RH1_RACE
+
* RH1_RACE
RH1_START
+
* RH1_START
MICHAELS_HOUSE
+
* MICHAELS_HOUSE
MICHAELS_HOUSE_STOP
+
* MICHAELS_HOUSE_STOP
SOL1_TAKE_OFF
+
* SOL1_TAKE_OFF
SOL1_SCARED_THEM
+
* SOL1_SCARED_THEM
SOL1_ENDS
+
* SOL1_ENDS
SOL1_FIST_FIGHT
+
* SOL1_FIST_FIGHT
SOL1_FIGHT_DONE
+
* SOL1_FIGHT_DONE
SOL1_START_FIGHT
+
* SOL1_START_FIGHT
SOL1_GAMEPLAY
+
* SOL1_GAMEPLAY
SOL1_HELI_ROOF
+
* SOL1_HELI_ROOF
SOL1_BEGIN
+
* SOL1_BEGIN
SOL1_1ST_ENEMY
+
* SOL1_1ST_ENEMY
SOL1_GET_SOL_RT
+
* SOL1_GET_SOL_RT
SOL1_FIGHT_RT
+
* SOL1_FIGHT_RT
SOL1_STEALTH_RT
+
* SOL1_STEALTH_RT
SOL2_FAIL
+
* SOL2_FAIL
SOL2_STOP
+
* SOL2_STOP
SOL2_CAR
+
* SOL2_CAR
SOL2_RESTART1
+
* SOL2_RESTART1
SOL2_START
+
* SOL2_START
TRV4_FAIL
+
* TRV4_FAIL
TRV4_LOSE_COPS
+
* TRV4_LOSE_COPS
TRV4_JET_ENTERED
+
* TRV4_JET_ENTERED
TRV4_COPS_LOST
+
* TRV4_COPS_LOST
TRV4_SUCK_CS
+
* TRV4_SUCK_CS
TRV4_RUN
+
* TRV4_RUN
TRV4_AIRPORT_ENTERED
+
* TRV4_AIRPORT_ENTERED
TRV4_CHASE
+
* TRV4_CHASE
TRV4_EXIT_CARS
+
* TRV4_EXIT_CARS
TRV4_GAMEPLAY_START
+
* TRV4_GAMEPLAY_START
TRV4_CAR_ENTERED
+
* TRV4_CAR_ENTERED
TRV4_START
+
* TRV4_START
TRV4_START_CS_SKIP
+
* TRV4_START_CS_SKIP
TRV4_START_RT
+
* TRV4_START_RT
TRV4_FOOT_CHASE_RT
+
* TRV4_FOOT_CHASE_RT
TRV4_EVADE_RT
+
* TRV4_EVADE_RT
MGSP_END
+
* MGSP_END
MGSP_FAIL
+
* MGSP_FAIL
MGSP_START
+
* MGSP_START
MGTN_START
+
* MGTN_START
MGTN_END
+
* MGTN_END
OJDA_STOP
+
* OJDA_STOP
OJDA_COMPLETE
+
* OJDA_COMPLETE
OJDA1_TAXI
+
* OJDA1_TAXI
OJDA4_TRAIN_HIT
+
* OJDA4_TRAIN_HIT
OJDA3_BOMB_HIT
+
* OJDA3_BOMB_HIT
OJDA2_1ST_DROPPED
+
* OJDA2_1ST_DROPPED
OJDA1_2ND_DROPPED
+
* OJDA1_2ND_DROPPED
OJDA1_1ST_DROPPED
+
* OJDA1_1ST_DROPPED
OJDA4_1_LEFT
+
* OJDA4_1_LEFT
OJDA5_FIRST_BOMBS
+
* OJDA5_FIRST_BOMBS
OJDA4_RETURN
+
* OJDA4_RETURN
OJDA3_LAST_ONE
+
* OJDA3_LAST_ONE
OJDA2_HEAD_BACK
+
* OJDA2_HEAD_BACK
OJDA5_BASE_DESTROYED
+
* OJDA5_BASE_DESTROYED
OJDA5_AT_BASE
+
* OJDA5_AT_BASE
OJDA3_HATCH
+
* OJDA3_HATCH
OJDA4_AIRBORNE
+
* OJDA4_AIRBORNE
OJDA3_AIRBORNE
+
* OJDA3_AIRBORNE
OJDA2_AIRBORNE
+
* OJDA2_AIRBORNE
OJDA1_AIRBORNE
+
* OJDA1_AIRBORNE
OJDA5_AIRBORNE
+
* OJDA5_AIRBORNE
OJDA4_TRAIN
+
* OJDA4_TRAIN
OJDA4_BOATS
+
* OJDA4_BOATS
OJDA2_READY_1ST
+
* OJDA2_READY_1ST
OJDA1_READY_2ND
+
* OJDA1_READY_2ND
OJDA4_START
+
* OJDA4_START
OJDA3_START
+
* OJDA3_START
OJDA2_START
+
* OJDA2_START
OJDA1_START
+
* OJDA1_START
OJDA5_START
+
* OJDA5_START
OJDG_STOP
+
* OJDG_STOP
OJDG1_START
+
* OJDG1_START
OJDG2_START
+
* OJDG2_START
OJDG1_SAFE_PACKAGE
+
* OJDG1_SAFE_PACKAGE
OJDG_COMPLETE
+
* OJDG_COMPLETE
OJDG2_MORE_DEAD
+
* OJDG2_MORE_DEAD
OJDG2_MORE_ENEMIES
+
* OJDG2_MORE_ENEMIES
OJDG2_FIRST_ENEMIES_DEAD
+
* OJDG2_FIRST_ENEMIES_DEAD
OJDG2_PACKAGE_STOLEN
+
* OJDG2_PACKAGE_STOLEN
OJDG2_TREV_FIRST
+
* OJDG2_TREV_FIRST
OJDG2_PACKAGE_OBTAINED
+
* OJDG2_PACKAGE_OBTAINED
OJDG2_1ST_SET_DEAD
+
* OJDG2_1ST_SET_DEAD
OJDG1_PACKAGE
+
* OJDG1_PACKAGE
OJDG1_ENEMIES_DEAD
+
* OJDG1_ENEMIES_DEAD
OJDG1_GOING_LOST
+
* OJDG1_GOING_LOST
OJDG1_GOING_WANTED
+
* OJDG1_GOING_WANTED
TRV1_FAIL
+
* TRV1_FAIL
TRV1_END_TRUCK
+
* TRV1_END_TRUCK
TRV1_RAM_TRAILER
+
* TRV1_RAM_TRAILER
TRV1_THREATEN
+
* TRV1_THREATEN
TRV1_TRAILER_SMASHED
+
* TRV1_TRAILER_SMASHED
TRV1_DRIVE_TRAILER_RT
+
* TRV1_DRIVE_TRAILER_RT
TRV1_TRUCK
+
* TRV1_TRUCK
TRV1_TRAILER
+
* TRV1_TRAILER
TRV1_AT_CARAVAN
+
* TRV1_AT_CARAVAN
TRV1_BIKERS_FLEE
+
* TRV1_BIKERS_FLEE
TRV1_EXPLODE
+
* TRV1_EXPLODE
TRV1_CHASING
+
* TRV1_CHASING
TRV1_START
+
* TRV1_START
TRV1_CHASE_STARTS
+
* TRV1_CHASE_STARTS
TRV1_CHASE_CS_SKIP
+
* TRV1_CHASE_CS_SKIP
TRV1_PUSH_TRAILER_RT
+
* TRV1_PUSH_TRAILER_RT
TRV1_ORTEGA_RT
+
* TRV1_ORTEGA_RT
TRV1_CHASE_BIKERS_RT
+
* TRV1_CHASE_BIKERS_RT
TRV1_CARAVAN_RT
+
* TRV1_CARAVAN_RT
TRV2_MISSION_FAIL
+
* TRV2_MISSION_FAIL
TRV2_RACE
+
* TRV2_RACE
TRV2_MISSION_END
+
* TRV2_MISSION_END
TRV2_WING_PLANE
+
* TRV2_WING_PLANE
TRV2_FLY
+
* TRV2_FLY
TRV2_GO_TO_RON
+
* TRV2_GO_TO_RON
TRV2_FIGHT_START
+
* TRV2_FIGHT_START
TRV2_TO_PLANE
+
* TRV2_TO_PLANE
TRV2_MISSION_START
+
* TRV2_MISSION_START
TRV2_RACE_RESTART
+
* TRV2_RACE_RESTART
TRV2_FLY_RESTART
+
* TRV2_FLY_RESTART
TRV2_WING_RESTART
+
* TRV2_WING_RESTART
TRV2_STEAL_PLANE_RESTART
+
* TRV2_STEAL_PLANE_RESTART
TRV2_TOWER_RESTART
+
* TRV2_TOWER_RESTART
TRV2_SNIPE_RESTART
+
* TRV2_SNIPE_RESTART
TRV3_FAIL
+
* TRV3_FAIL
MGTR_STOP
+
* MGTR_STOP
MGTR_ON_BIKE
+
* MGTR_ON_BIKE
MGTR_ON_FOOT
+
* MGTR_ON_FOOT
MGTR_LAST_SWIM
+
* MGTR_LAST_SWIM
MGTR_LAST_CYCLE
+
* MGTR_LAST_CYCLE
MGTR_LAST_FOOT
+
* MGTR_LAST_FOOT
MGTR_MUSIC_START
+
* MGTR_MUSIC_START
MGYG_END
+
* MGYG_END
MGYG_POSITION_COMPLETE
+
* MGYG_POSITION_COMPLETE
MGYG_START
+
* MGYG_START

Latest revision as of 23:36, 9 May 2015

TRIGGER_MUSIC_EVENT
Number of parameters: 1
Parameter #TypeDescription
1.StringMusic file to play, e.g "AH1_RESTART"
Return value:
TypeDescription
None

Stop the music using CANCEL_MUSIC_EVENT

Examples

  • AH1_RESTART
  • AH1_FAIL
  • AH1_BACK_IN_CAR
  • AH1_STOP
  • AH1_START

Taken from agency_heist1.txt

Entire List Taken From Entire Decompiled Scripts

  • AH1_FAIL
  • AH1_BACK_IN_CAR
  • AH1_STOP
  • AH1_RESTART
  • AH1_START
  • AH2A_MISSION_START
  • AH2A_EXIT_SITE
  • AH2A_FLEE_SITE
  • AH2A_FIRST_FLOOR_RESTART
  • AH2A_MISSION_FAIL
  • AH3A_ABSEIL_RT
  • AH3A_RUBBLE_RT
  • AH3A_FIB_DOCS_RT
  • AH3A_FIRE_FLOOR_RT
  • AH3A_MOP_RT
  • AH3A_EXIT
  • AH3A_TRUCK_ENTERED
  • AH3A_ABSEIL_DONE
  • AH3A_ELEV_CS
  • AH3A_LIFT_LOOK
  • AH3A_ABSEILING
  • AH3A_INTO_FLAMES
  • AH3A_DOWN_ONE
  • AH3A_2ND_STAIRWELL
  • AH3A_DOORS_EXPLODE
  • AH3A_GET_TO_ELEV
  • AH3A_BLOW_BACK
  • AH3A_SKYLIGHT
  • AH3A_FLOOR_CRACK
  • AH3A_START_ESCAPE
  • AH3A_STAIRWELL
  • AH3A_GET_DOCS
  • AH3A_C4_PLANTED
  • AH3A_LIFT_CCTV
  • AH3A_EXIT_LIFT
  • AH3A_EXIT_TRUCK
  • AH3A_DETONATE
  • AH3A_LEAVING
  • AH3A_MOP_RETURNED
  • AH3A_LAST_BOMB
  • AH3A_MORE_MOPPING
  • AH3A_HEAD_TO_LOO
  • AH3A_FIRST_BOMB
  • AH3A_DOOR_OPEN
  • AH3A_START
  • AH3A_STOP
  • AH3B_ALARM
  • AH3B_COPS
  • AH3B_LOST_COPS_VEH
  • AH3B_LOST_COPS
  • AH3B_VAN_ENTERED_WANTED
  • AH3B_VAN_ENTERED
  • AH3B_RAPPEL_STARTS
  • AH3B_CHOPPER_APPEARS
  • AH3B_ON_GROUND
  • AH3B_HALF_RAPPEL
  • AH3B_RAPPEL_CS
  • AH3B_ENTERED_BURN
  • AH3B_HELI_FALLS
  • AH3B_AFTER_HELI_CS
  • AH3B_ENEMIES_ARRIVE
  • AH3B_DATA_FINISHED
  • AH3B_INSIDE_BUILDING
  • AH3B_ON_PC
  • AH3B_HACKED_PC
  • AH3B_JUMPED
  • AH3B_LANDED
  • AH3B_ON_FLOOR
  • AH3B_HELI_LIFT_OFF
  • AH3B_HELI_CS
  • AH3B_VAN_READY
  • AH3B_CHOPPER_DEAD
  • AH3B_HELI_HIT
  • AH3B_HELI_CRASHED
  • AH3B_HELI_SHOOTS_HELI
  • AH3B_ENEMY_DOWN
  • AH3B_DOOR_52
  • AH3B_STAIRWELL
  • AH3B_LOCKED_DOOR
  • AH3B_SKYDIVE_RT
  • AH3B_HACK_RT
  • AH3B_DOWNLOADING_RT
  • AH3B_STAIRWELL_RT
  • AH3B_BURNTOUT_RT
  • AH3B_BURNTOUT_TWO_RT
  • AH3B_RAPPEL_RT
  • AH3B_GET_TO_VAN_RT
  • AH3B_EVADE_COPS_RT
  • AH3B_NO_WANTED_ESCAPE_RT
  • AH3B_DEAD
  • AHP1_START
  • AHP1_STOP
  • AHP1_FAIL
  • AC_DONE
  • AC_DELIVERED
  • AC_START
  • AC_END
  • ARM1_RADIO_ON
  • ARM1_RADIO_OFF
  • ARM2_MISSION_FAIL
  • ARM3_START
  • ARM3_RESTART_1
  • ARM3_WINDOW
  • ARM3_RESTART_2
  • ARM3_RESTART_3
  • ARM3_GARAGE_STOP
  • ARM3_CAR
  • ARM3_RESTART_4
  • ARM3_CALL
  • ARM3_MIC
  • ARM3_RESTART_5
  • ARM3_CS
  • ARM3_RESTART_6
  • ARM3_SPEED
  • ARM3_RESTART_7
  • ARM3_HIT
  • ARM3_HIT_STOP
  • ARM3_RESTART_8
  • ARM3_FAIL
  • ASS5_FAIL
  • ASS5_STOP
  • ASS5_KILL
  • ASS5_ROOF
  • ASS5_TOP
  • ASS5_START
  • ASS5_LIFT
  • ASS5_DRIVE
  • ASS5_RESTART3
  • ASS5_RESTART2
  • ASS5_RESTART1
  • ASS3_FAIL
  • ASS3_RADIO_FADE_OUT
  • ASS3_RADIO_PASS
  • ASS3_COPS
  • ASS3_RADIO_END
  • ASS3_KILL
  • ASS3_START
  • ASS3_RESTART2
  • ASS3_RESTART1
  • ASS1_FAIL
  • ASS1_ALERT
  • ASS1_LOST
  • ASS1_START
  • ASS1_STOP
  • ASS1_RESTART1
  • RC18A_STOP
  • RC18A_END_OS
  • RC18A_START
  • RC18A_INCREASE
  • RC18A_CS_SKIP_BEFORE
  • RC18A_CS_SKIP_AFTER
  • RC18A_RESTART
  • RC18B_END
  • RC18B_START
  • OJBJ_STOP
  • CAR1_MISSION_START
  • CAR1_MISSION_RESTART
  • CAR1_COP_BIKES
  • CAR1_COPS_RESTART
  • CAR1_APPROACH
  • CAR1_CHASE_START
  • CAR1_PULL_OVER
  • CAR1_CHASE_RESTART
  • CAR1_BRIDGE
  • CAR1_MISSION_FAIL
  • CAR2_MISSION_FAIL
  • CAR2_STOP
  • CAR3_MISSION_FAIL
  • CAR3_DELIVER
  • CAR3_STOP_TRACK
  • CAR3_DROP
  • CAR3_SET_ALERT
  • CAR3_DRIVE
  • CAR3_TRAILER
  • CAR3_MISSION_START
  • CAR3_TRAILER_RESTART
  • CAR3_CAR_RESTART
  • CAR3_ESCAPE_RESTART
  • CAR3_DELIVER_RESTART
  • CAR4_TRUCK_RESTART
  • CAR4_RADIO_1
  • CAR4_RADIO_2
  • CAR4_RADIO_2_START_TRACK
  • CAR4_CLIMB
  • CAR4_REVERSE
  • CAR4_MISSION_FAIL
  • CHN1_WAVE_3_RT
  • CHN1_AFTER_GRENADE_RT
  • CHN1_OUTSIDE_RT
  • CHN1_WAVE_ZERO_RT
  • CHN1_FINAL_CS
  • CHN1_FINAL_CS_SKIP
  • CHN1_ENEMIES_FLEE
  • CHN1_LAST_GUYS
  • CHN1_HEAD_TO_BACK
  • CHN1_BACK_ROOF
  • CHN1_FIRST_FLOOR
  • CHN1_G_LAUNCHER
  • CHN1_FROM_LEFT
  • CHN1_CAR_ARRIVES
  • CHN1_START
  • CHN1_ICE_BIN
  • CHN1_NOW
  • CHN1_CS_SKIP
  • CHN1_GAMEPLAY_STARTS
  • CHN1_FAIL
  • CHN2_MISSION_FAIL
  • CHN2_TREV_RADIO_1_FRTA
  • CHN2_TREV_RADIO_2_FRTA
  • dh2a_dead
  • DH2A_MISSION_COMPLETE
  • dh2a_mission_complete
  • DH2A_DIVER
  • DH2A_MINISUB
  • DH2A_FINAL_EXP
  • DH2A_DETONATE
  • DH2A_CHOPPER_DEAD
  • DH2A_FRANK_JUMPS
  • dh2a_clear_path
  • DH2A_ALL_CLEAR
  • dh2a_early_alarm
  • dh2a_double_guards
  • dh2a_main_alarm
  • dh2a_3rd_bomb_planted
  • dh2a_2nd_bomb_planted
  • DH2A_START
  • DH2A_READY_FOR_2ND
  • DH2A_ON_BRIDGE
  • DH2A_1ST_SWITCH
  • DH2A_RIB
  • DH2A_GOODS_RT
  • DH2A_DETONATE_RT
  • DH2A_WAY_OUT_RT
  • DH2A_4TH_BOMB_RT
  • DH2A_3RD_BOMB_RT
  • DH2A_2ND_BOMB_RT
  • DH2A_1ST_BOMB_RT
  • DH2A_SNIPE_GUARDS_RT
  • DH2B_FAIL
  • DH2B_SUB_RETURNED
  • DH2B_CLEAR_MERRY
  • DH2B_ALL_DEAD
  • DH2B_HELIS_ARRIVE
  • DH2B_GOT_SUB_2ND
  • DH2B_GOT_CONTAINER
  • DH2B_TREV_SUB
  • DH2B_BOATS
  • DH2B_START
  • DH2B_GOT_SUB
  • DH2B_FLY_AWAY_RT
  • DH2B_PICK_SUB_RT
  • DH2B_GET_SURFACE_RT
  • DH2B_FIND_CONT_RT
  • DH2B_DROP_SUB_RT
  • DH2B_FLY_SEA_RT
  • DH2B_PICK_UP_RT
  • DHP1_FAIL
  • DHP1_STOP
  • DHP1_VEHICLE_ARRIVE
  • DHP1_START
  • DHP1_RELEASED
  • DHP1_SUB
  • DHP1_ATTACKED
  • DH1_START
  • DH1_STOP
  • EPS1_FAIL
  • EPS1_STOP
  • EPS1_START
  • EPS2_FAIL
  • EPS2_STOP
  • EPS2_START
  • EPS_FAIL
  • EPS3_STOP
  • EPS3_START
  • EPS4_STOP
  • EPS4_START
  • EPS5_START
  • EPS5_STOP
  • EPS6_START
  • EPS6_STOP
  • EPS7_START
  • EPS7_STOP
  • EPS8_FAIL
  • EPS8_ESCAPE
  • EPS8_PASS
  • EPS8_START
  • EXL1_MISSION_FAILED
  • EXL2_ON_FOOT_RT
  • EXL2_SNIPE_RT
  • EXL2_FLY_HELI_RT
  • EXL2_MISSION_FAIL
  • EXL2_SNIPE_START
  • EXL2_RPG_HELI
  • EXL2_RPG_FIRED
  • EXL2_RPG_DEAD
  • EXL2_ON_FOOT
  • EXL2_HELI_CS
  • EXL2_SWITCH_START
  • EXL2_HELI_LIFT
  • EXL2_TRUCK
  • EXL2_DEER
  • EXL3_STOP
  • EXL3_MISSION_FAIL
  • EXTREME1_FAIL
  • EXTREME1_STOP
  • EXTREME1_CYCLE
  • EXTREME1_BIKE
  • EXTREME1_LAND
  • EXTREME1_JUMP
  • EXTREME1_RESTART1
  • EXTREME1_START
  • EXTREME2_FAIL
  • EXTREME2_PARA
  • EXTREME2_STOP
  • EXTREME2_RESTART2
  • EXTREME2_READY
  • EXTREME2_JUMP
  • EXTREME2_START
  • EXTREME2_RUNWAY
  • EXTREME2_ENTER
  • EXTREME2_RESTART1
  • EXTREME3_FAIL
  • EXTREME3_STOP
  • EXTREME3_START
  • EXTREME3_RESTART1
  • EXT4_JUMPED_OS
  • FAM1_FAIL
  • FAM1_RADIO_START
  • FAM1_START
  • FAM1_CLOSE_YACHT
  • FAM1_FRANKLIN_JUMPS
  • FAM1_1ST_ENEMY_OS
  • FAM1_JIMMY_BOOM
  • FAM1_FRANK_LEAPS
  • FAM1_BROKE_CAR
  • FAM1_JIMMY_LANDS
  • FAM1_FADE_RADIO
  • FAM1_DO_CHASE_RT
  • FAM1_JIMMY_APPEARS_RT
  • FAM1_FRANK_JUMPS_RT
  • FAM2_STOP
  • FAM2_COMPLETE
  • FAM2_ON_JETSKI
  • FAM2_COMING
  • FAM2_SHOOTING
  • FAM2_LOST_HIM
  • FAM2_NECK_GRAB
  • FAM2_CS_SKIP
  • FAM2_SPLASH
  • FAM2_NEAR_YACHT
  • FAM2_CHASE_RT
  • FAM3_MISSION_FAIL
  • FAM3_END
  • FAM3_MEX_CHASE
  • FAM3_MEX_LOST
  • FAM3_HOUSE_COLLAPSE
  • FAM3_ARRIVE_HOUSE
  • FAM3_HOOKED_UP
  • FAM3_TRUCK_PULL
  • FAM3_BALCONY
  • FAM3_CHASE_START
  • FAM3_MISSION_START
  • FAM3_CHASE_RESTART
  • FAM3_HOUSE_RESTART
  • FAM3_PULL_RESTART
  • FAM3_MEX_RESTART
  • FAM4_CHASE_RESTART
  • FAM4_MISSION_START
  • FAM4_STOP_TRACK
  • FAM4_CHASE_START
  • FAM4_MISSION_FAIL
  • FAM5_YOGA_MUSIC_ENDS
  • FAM5_YOGA_MUSIC_CHANGE_DOWN
  • FAM5_YOGA_MOVE_START
  • FAM5_YOGA_MUSIC_CHANGE
  • FAM5_YOGA_MUSIC_START
  • FAM5_YOGA_MUSIC_RESTART
  • RC6A_FAIL
  • RC6A_FINISH
  • RC6A_START
  • FANATIC2_FAIL
  • FANATIC2_STOP
  • FANATIC2_RESTART1
  • FANATIC2_START
  • FANATIC3_FAIL
  • FANATIC3_RUN
  • FANATIC3_CYCLE
  • FANATIC3_START
  • FANATIC3_RESTART3
  • FANATIC3_RESTART2
  • FANATIC3_RESTART1
  • FBI1_SHOOTOUT_HALFWAY_RT
  • FBI1_OUTSIDE_CORONERS_RT
  • FBI1_ALARM
  • FBI1_SHOOTOUT_RT
  • FBI1_WAKE_UP_RT
  • FBI1_COPS_LOST
  • FBI1_RADIO
  • FBI1_LAND_TRUCK
  • FBI1_LOSE_COPS_START
  • FBI1_THREE_DEAD
  • FBI1_LIFT_ENEMY
  • FBI1_STAIRWELL
  • FBI1_2ND_STAIRWELL
  • FBI1_TOP_FLOOR
  • FBI1_ESCAPE
  • FBI1_CALL_NORTON
  • FBI1_LEAK
  • FBI1_FIND_BODY
  • FBI1_WAKE_UP
  • FBI1_GET_GUN
  • FBI1_DEAD
  • FIB2_DEATH_FAIL
  • FBI3_BACK_TO_MICHAEL
  • FBI3_TORTURE
  • FBI3_TORTURE_DONE
  • FBI3_MICHAEL_ARRIVES_2
  • FBI3_TORTURE_START
  • FBI3_MICHAEL_MUSIC_2
  • FBI3_MICHAEL_MUSIC_1
  • FBI3_MICHAEL_ARRIVES_1
  • FBI3_START
  • FBI3_TORTURE_RT
  • FBI3_FAIL
  • FBI4_GETAWAY_RESTART
  • FBI4_COVER_RESTART
  • FBI4_EXPLODE_RESTART_ST
  • fbi4_TRUCK_RAM_RESTART_ST
  • FBI4_SWITCH_BINOC_ST
  • fbi4_DEPOT_STOP_TRACK
  • FBI4_ENTER_VEHICLE_MA
  • FBI4_PETROL
  • FBI4_PETROL_EXPLODE
  • fbi4_SHOOTOUT_MID_MA
  • fbi4_SHOOTOUT_MA
  • fbi4_PLANT_BOMB_MA
  • fbi4_EXPLODE_MA
  • fbi4_TRUCK_RAM_MA
  • fbi4_PARK_AMBULANCE_OS
  • fbi4_PRE_TRUCK_RAM_MA
  • FBI4_RAM_OS
  • FBI4_SWITCH_1
  • FBI4_MISSION_FAIL
  • FBI5A_LOAD_CRATE_MA
  • FBI5A_TREV_RADIO_FRTA
  • FBI5A_STOP_TRACK
  • FBI5A_CONTAINER
  • FBI5A_TO_AIRPORT
  • FBI5A_SWITCH_HELI_MA
  • FBI5A_HELI_OS
  • FBI5A_FIGHT_END_MA
  • FBI5A_CHEM_START
  • FBI5A_ALARM_MA
  • FBI5A_FIGHT_START_MA
  • FBI5A_BLUE_DOOR
  • FBI5A_FIGHT_RAMP_UP_MA
  • FBI5A_LIFT_EXIT
  • FBI5A_GET_CHEMICALS_MA
  • FBI5A_ENTER_LAB_STEALTH_ST
  • FBI5A_ENTER_LAB_STOP_TRACK
  • FBI5A_SWIM_UP
  • FBI5A_CUT_PIPE_END
  • FBI5A_CUT_PIPE_START
  • debug_stop_oneshot
  • FBI5A_DIVE_OUT_MA
  • FBI5A_MISSION_START_ST
  • FBI5A_MISSION_FAIL
  • FBI5A_FLY_RESTART
  • FBI5A_HELI_RESTART
  • FBI5A_FORKLIFT_RESTART
  • FBI5A_FIGHT_RESTART
  • FBI5A_LIFT_RESTART
  • FBI5A_CUT_PIPE_RESTART
  • FINA_END
  • FINA_NITRO_CRASH
  • FINA_FAIL
  • FINA_CHASE
  • FINA_START
  • FINA_KILL_RESTART
  • FINA_RESTART_CHASE
  • FINB_TOWER
  • FINB_CHOOSE
  • FINB_CLIMB
  • FINB_FAIL
  • FINB_STEPS
  • FINB_ARRIVE
  • FINB_CHASE
  • FINB_START
  • FINB_RESTART_CLIMB
  • FINB_RESTART_STEPS
  • FINB_RESTART_ARRIVE
  • FINB_RESTART_CHASE
  • FIN1_AT_VEHICLES
  • FIN1_CS_SKIP
  • FIN1_SHOOTOUT_4
  • FIN1_GUNS_DONE
  • FIN1_SHOOTOUT_3
  • FIN1_SO_1_RT
  • FIN1_BEFORE_GUNS
  • FIN1_SO_2_RT
  • FIN1_SO_4_RT
  • FIN1_SO_3_RT
  • FIN1_FAIL
  • FIN1_TREV_HELPED
  • FIN1_SHOOTOUT_2
  • FIN1_SHOOTOUT_1
  • FIN1_START
  • FIN1_PREP
  • FIN1_SWAT_ARRIVE
  • FIN1_RADIO_FADE
  • FINC2_FAIL
  • AH1_HOLE_RESTART
  • FH1_END
  • FH1_TRUCKS
  • FH1_ONION86
  • FH1_TRUCKS_2
  • FH1_FAIL
  • FH2A_FINAL_DRIVE_RADIO
  • FH2A_MISSION_FAIL
  • FH2A_MISSION_END
  • FH2A_GETAWAY_RESTART
  • FH2A_GETAWAY_DRIVE_MA
  • FH2A_JUMP_START
  • FH2A_JUMP_LAND_MA
  • FH2A_ENTER_TUNNEL
  • FH2A_ENTER_TRUCK
  • FH2A_FIGHT_RESTART
  • FH2A_FIGHT_END
  • FH2A_CARS
  • FH2A_FIGHT_MID
  • FH2A_FIGHT_DROP
  • FH2A_TRAFFIC_END
  • FH2A_FIGHT_PRE
  • FH2A_TRAFFIC_RESTART
  • FH2A_TRAFFIC_START
  • FH2A_LEAVE_BANK_RESTART
  • FH2A_CARTS_RESTART
  • FH2A_LEAVE_BANK_MA
  • FH2A_CARTS_MA
  • FH2A_BANK_MID_RESTART
  • FH2A_GOLD
  • FH2A_BANK_MID
  • FH2A_ACCESS_BANK_RESTART
  • FH2A_ENTER_LIFT
  • FH2A_VAN_RESTART
  • FH2A_ARRIVE_BANK
  • FH2A_ARRIVE_BANK_2
  • FH2A_ENTER_BANK_MA
  • FH2A_ACCESS_BANK_MA
  • FH2A_MISSION_RESTART
  • FH2A_STOP_TRACK
  • FH2A_VAN_ST
  • FH2A_MISSION_START_OS
  • FH2A_RADIO_FADE_OUT
  • FH2A_MISSION_START_ST
  • FH2B_MISSION_END
  • FH2B_DROPPED_RESTART
  • FH2B_GOLD_DROPPED
  • FH2B_DROP_GOLD_RESTART
  • FH2B_HELI_CHASE_RESTART
  • FH2B_ESCAPE_RESTART
  • FH2B_ENTER_VEHICLE
  • FH2B_SWITCH_3
  • FH2B_CREW_ESCAPE
  • FH2B_CARPARK
  • FH2B_LEAVE_RESTART
  • FH2B_LEAVE_BANK
  • FH2B_FIGHT_START
  • FH2B_FIGHT_1_RESTART
  • FH2B_SWITCH_2
  • FH2B_HELI_RESTART
  • FH2B_HELI_ARRIVE
  • FH2B_NOOSE_FIGHT_RESTART
  • FH2B_NOOSE_FIGHT
  • FH2B_BOMBS_RESTART
  • FH2B_PLANT_BOMBS
  • FH2B_EXPLODE
  • FH2B_DRILL_RESTART
  • FH2B_WALL_SMASH
  • FH2B_PARK_CUTTER
  • FH2B_DRILL_START
  • FH2B_MISSION_START
  • FH2B_MISSION_FAIL
  • FHPRA_FAIL
  • FHPRA_STOP
  • FHPRA_VAN
  • FHPRA_START
  • FHPRB_STOP
  • FHPRB_LOST
  • FHPRB_COPS
  • FHPRB_START
  • FHPRB_TRUCK
  • FHPRC_FAIL
  • FHPRD_FAIL
  • FHPRD_STOP
  • FHPRD_END
  • FHPRD_TRAIN
  • FHPRD_SIDINGS
  • FHPRD_START
  • FHPRD_RESTART_2
  • FHPRD_RESTART_1
  • FHPRD_RESTART_3
  • GLOBAL_KILL_MUSIC
  • MP_RADIO_FADE_IN
  • MP_DM_COUNTDOWN_KILL
  • MP_DM_COUNTDOWN_30_SEC
  • OJBJ_STOP_TRACK
  • MP_DM_COUNTDOWN_30_SEC_FIRA
  • MP_MC_STOP
  • OJBJ_LANDED
  • OJBJ_JUMPED_MA
  • OJBJ_START
  • MP_RADIO_FADE_OUT
  • MP_DM_STOP_TRACK
  • MP_DM_START_ALL
  • MP_DM_LAST
  • MP_DM_COUNTDOWN_60_SEC_FIRA
  • GA_LEAVE_AREA
  • GA_KILL_START
  • GA_KILL_ALERTED_RS
  • GA_KILL_ALERTED
  • GA_KILL_HALF_RS
  • GA_KILL_HALF
  • GA_KILL_LEAVE_RS
  • GA_KILL_LEAVE
  • GA_KILL_COMPLETE
  • GA_STOP
  • FM_INTRO_START
  • FM_INTRO_DRIVE_START
  • FM_INTRO_DRIVE_END
  • MP_MC_FAIL
  • MP_PRE_COUNTDOWN_RADIO
  • PRE_MP_DM_COUNTDOWN_30_SEC
  • MP_LTS
  • MP_MC_START_COCK_SONG_1
  • MP_MC_GENERAL_1
  • MP_MC_START_WAVERY_1
  • MP_MC_START_TOUGHT_SEA_RACE_1
  • MP_MC_START
  • MP_MC_START_CITY
  • MP_MC_START_COUNTRY
  • MP_MC_START_CAR_STEAL_CHIPS_2
  • MP_MC_START_EYE_IN_SKY_3
  • MP_MC_START_FUNK_JAM_3
  • MP_MC_START_FUNK_JAM_TWO_4
  • MP_MC_START_BEYOND_4
  • MP_MC_START_BURNING_BAR_8
  • MP_MC_START_PB1_8
  • MP_MC_START_DARK_ROBBERY_8
  • MP_MC_START_DIAMOND_DIARY_8
  • MP_MC_START_DEBUNKED_8
  • MP_MC_START_PB2_PUSSYFACE_8
  • MP_MC_START_DR_DESTRUCTO_8
  • MP_MC_START_DRAGONER_8
  • MP_MC_START_GREYHOUND_8
  • MP_MC_START_MEATY_8
  • MP_MC_START_MISSION_SEVEN_8
  • MP_MC_START_NINE_BLURT_8
  • MP_MC_START_SCRAP_YARD_8
  • MP_MC_START_SILVER_PUSSY_8
  • MP_MC_START_VODKA_8
  • MP_MC_START_STREETS_OF_FORTUNE_8
  • MP_MC_START_TRACK_EIGHT_8
  • MP_MC_START_VACUUM_8
  • MP_MC_START_VINEGAR_TITS_8
  • MP_MC_START_CITY_8
  • MP_MC_START_GUN_NOVEL_8
  • MP_MC_START_CHOP_8
  • MP_MC_START_NT_ELC_8
  • MP_MC_START_NT_DEF_8
  • MP_MC_START_NT_TKB_4
  • MP_MC_RADIO_OUT_SCORE_IN
  • FRA0_OPEN_CAR
  • FRA0_FOUND
  • FRA0_MOUNT
  • FRA0_DISMOUNT
  • FRA0_BOY
  • FRA0_MISSION_FAIL
  • FRA0_SWITCH_1
  • FRA1_MISSION_FAIL
  • FRA1_STOP_TRACK
  • FRA1_WATER_ARRIVE
  • FRA1_SPEED
  • FRA1_FIGHT_LEAVE
  • FRA1_MISSION_START
  • FRA1_HUSTLER
  • FRA1_FIGHT_START
  • FRA1_FIGHT_RESTART
  • FRA1_FIGHT_LEAVE_RESTART
  • FRA1_SPEED_RESTART
  • FRA2_FLEE_RT
  • FRA2_RETURN_LAMAR
  • FRA2_END_VEHICLE
  • FRA2_END_ON_FOOT
  • FRA2_FAIL
  • FRA2_CUT_LAMAR_RT
  • FRA2_GOT_LAMAR
  • FRA2_ATTACK_RT
  • FRA2_ALERTED
  • FRA2_GET_TO_LAMAR
  • FRA2_HEAD_TO_POS
  • FRA2_IN_POSITION
  • FRA2_START
  • MGGF_START
  • MGGF_STOP
  • MGSR_FELL_OFF
  • MGSR_BACK_ON
  • MGSR_START
  • MGSR_STOP
  • JH2B_MISSION_FAIL
  • JH2A_MISSION_FAIL
  • JH2A_ARRIVE_STOP_TRACK
  • JH2B_ARRIVE_STOP_TRACK
  • JH2A_ENTER_TRUCK
  • JH2B_ENTER_TRUCK
  • JH2A_STORM_DRAIN_MA
  • JH2B_STORM_DRAIN_MA
  • JH2A_ARRIVE_DRAIN_MA
  • JH2A_ONTO_BIKE_MA
  • JH2B_ONTO_BIKE_MA
  • JH2A_JUMP_OS
  • JH2B_JUMP_OS
  • JH2B_ENTER_TUNNEL_MA
  • JH2A_ENTER_TUNNEL_MA
  • JH2A_TUNNEL_MID
  • JH2B_TUNNEL_MID
  • JH2A_EXIT_TUNNEL_MA
  • JH2B_EXIT_TUNNEL_MA
  • JH2A_EXIT_SHOP_MA
  • JH2B_EXIT_SHOP_MA
  • JH2B_SECURITY_MA
  • JH2B_RADIO_FADE
  • JH2B_MISSION_START_ST
  • JH2B_ENTER_SHOP_MA
  • JH2B_MISSION_RESTART
  • JH2A_GAS_SHOP_OS
  • JH2A_ENTER_SHOP_MA
  • JH2A_GAS_SHOP_MA
  • JH2B_VEHICLE
  • JH2B_START
  • JH2A_RADIO_FADE
  • JH2A_MISSION_START_OS
  • JH2A_VEHICLE
  • JH2A_MISSION_START_ST
  • JH2A_ENTER_SHOP_RESTART
  • JH2B_ENTER_SHOP_RESTART
  • JH2A_EXIT_SHOP_RESTART
  • JH2A_ONTO_BIKE_RESTART
  • JH2B_ONTO_BIKE_RESTART
  • JH2A_GAS_SHOP_RESTART
  • JH2A_EXIT_TUNNEL_RESTART
  • JH2B_EXIT_TUNNEL_RESTART
  • JHP1A_FAIL
  • JHP1A_ATTACK
  • JHP1A_START
  • JHP1A_WAREHOUSE
  • JHP1A_VAN
  • JHP1A_RADIO_1
  • JHP1A_RADIO_2
  • JHP1B_FAIL
  • JHP1B_VAN
  • JHP1B_STOP
  • JHP1B_START
  • JHP2A_STOP
  • JHP2A_START
  • JHP2A_FAIL
  • JH1_FAIL
  • JH1_RESTART_1
  • JH1_RESTART_2
  • JH1_RESTART_3
  • JH1_STOP_TRACK_ACTION
  • JH1_STORE
  • JH1_START
  • JOSH3_MISSION_FAIL
  • JOSH3_COPS_LOST_RADIO
  • JOSH3_COPS_LOST
  • JOSH3_COPS
  • JOSH3_HOUSE_EXPLODE
  • JOSH3_PETROL
  • JOSH3_START
  • JOSH3_RESTART1
  • JOSH4_MISSION_FAIL
  • JOSH4_RESTART1
  • JOSH4_COPS_LOST_RADIO
  • JOSH4_COPS_LOST
  • JOSH4_START
  • JOSH4_ACTION
  • JOSH4_VEHICLE
  • LM1_TERMINADOR_CLIMB_LADDER_RESTART
  • LM1_TERMINADOR_ENTER_CAR
  • LM1_TERMINADOR_LOST_ON_FOOT
  • LM1_COPS_LOST_RADIO
  • LM1_TERMINADOR_GAMEPLAY_BEGINS
  • LM1_TERMINADOR_GAMEPLAY_BEGINS_RESTART
  • LM1_TERMINADOR_ENTER_WAREHOUSE_RESTART
  • LM1_TERMINADOR_ENTERED_ROOM
  • LM1_TERMINADOR_CLUMSY_ASS
  • LM1_TERMINADOR_SMOKE
  • LM1_TERMINADOR_ENTER_WAREHOUSE
  • LM1_TERMINADOR_HALF_WAREHOUSE
  • LM1_TERMINADOR_ALL_WAREHOUSE
  • LM1_TERMINADOR_2ND_DOOR_EXPLODES
  • LM1_TERMINADOR_EXIT_WAREHOUSE
  • LM1_TERMINADOR_CLIMB_LADDER
  • LM1_TERMINADOR_LANDED
  • LM1_TERMINADOR_CORRIDOR
  • LM1_TERMINADOR_DOORS_OPEN
  • LM1_TERMINADOR_1ST_DOOR_EXPLODES
  • LM1_TERMINADOR_CS_DOORS
  • LM1_TERMINADOR_MISSION_START
  • LM1_TERMINADOR_HEAD_SHOT
  • LM1_TERMINADOR_MISSION_FAIL
  • GTA_ONLINE_STOP_SCORE
  • SOL1_FAIL
  • SOL1_END
  • SOL1_GOT_IT
  • SOL1_TRAIN_JUMP
  • SOL1_CRASH
  • SOL1_BUS_JUMP
  • SOL1_AIR_TRAFFIC
  • SOL1_ALMOST_CRASHED
  • SOL1_ENGINE_HIT
  • SOL1_FRANKLIN_STARTS
  • SOL1_START
  • SOL1_VEH
  • SOL1_SNIPER_READY
  • SOL1_APP_ACTIVE
  • SOL1_DRIVE_TO_OBS_RT
  • SOL1_SHOOT_PLANE_RT
  • SOL1_CHASE_PLANE_RT
  • SOL1_CRASHED_PLANE_RT
  • MIC1_FAIL
  • MIC1_FLIGHT_LANDED
  • MIC1_KIDNAPPED
  • MIC1_READY_TO_FLY
  • MIC1_FIRST_TWO_DEAD
  • MIC1_1ST_VAN
  • MCH1_SURROUND
  • MIC1_TRAIN
  • MIC1_GRAVE_CS
  • MIC1_SHOOTOUT_START
  • MIC1_GAMEPLAY_STARTS
  • MIC1_ARGUE_CS_SKIP
  • MIC1_DRIVE_TO_GRAVEYARD
  • MIC1_ARRIVED_CHURCH
  • MIC1_TREVOR_PLANE
  • MIC1_FLIGHT_ARRIVING
  • MIC1_SHOOTOUT_RT
  • MIC1_SKIPPED_TO_KIDNAP
  • MIC1_FLY_HOME_RT
  • MIC2_START
  • MIC2_FRANK_VEH
  • MIC2_FIND_A_WAY
  • MIC2_SWITCHED
  • MIC2_FIGHT_BEGINS
  • MIC2_FIGHT_CONT
  • MIC2_ABATTOIR_PROGRESS
  • MIC2_ACID_BATH_OS
  • MIC2_MULCHED
  • MIC2_SPINNING_BLADES
  • MIC2_HANGING_MICHAEL
  • MIC2_BACK_TO_FRANK
  • MIC3_FRANK_DOWN
  • MIC2_FRANK_SAVED
  • MIC2_VEHICLE_READY
  • MIC2_LOSE_TRIADS
  • MIC2_TRIADS_LOST
  • MIC2_RADIO_SETUP
  • MIC2_OVER
  • MIC2_DEAD
  • MIC2_FIND_MIKE_RT
  • MIC2_FIGHT_BEGINS_RT
  • MIC2_HANGING_RT
  • MIC2_MICHAEL_ESCAPE_RT
  • MIC2_TRIADS_CHASE_RT
  • MIC3_STOP_TRACK
  • MIC3_ESCAPE
  • MIC3_SNIPE
  • MIC3_CRASH
  • MIC3_HELI
  • MIC3_FIGHT_START
  • MIC3_INTRO
  • MIC3_MISSION_START
  • MIC3_STEVE_SHOT
  • MIC3_FIGHT_RESTART
  • MIC3_TREV_HELI_RESTART
  • MIC3_MT_FIGHT_RESTART
  • MIC3_FOUNTAIN_RESTART
  • MIC3_DAVE_ESCAPES_RESTART
  • MIC3_ESCAPE_RESTART
  • MIC3_VEHICLE_ESCAPE_RESTART
  • MIC3_MEET
  • MIC3_MISSION_FAIL
  • SOL5_FAIL
  • SOL5_ENDING_CS
  • SOL5_MICHAEL_CLOBBERED
  • SOL5_BACK_TO_TRACEY
  • SOL5_BAD_GUYS
  • SOL5_GROUND_FLOOR
  • SOL5_MORE_MERRY
  • SOL5_HOSTAGE_DEAD
  • SOL5_HOSTAGE_TAKER
  • SOL5_FRONT_DOORS
  • SOL5_AMANDA_SAVED
  • SOL5_LIMO_ENTERED
  • SOL5_IN_DRIVEWAY
  • SOL5_GAMEPLAY_STARTS
  • SOL5_START
  • SOL5_LIMO_RADIO
  • SOL5_GAMEPLAY_RT
  • SOL5_SAVE_A_RT
  • SOL5_SAVE_T_RT
  • SOL5_FIGHT_BAD_RT
  • SOL5_ENTER_HOUSE_RT
  • MM1_FAIL
  • MM1_STOP
  • MM2_FAIL
  • MM2_START_STA
  • MM2_STOP
  • MM2_START_FORA
  • MM2_RESTART1
  • MM3_FAIL
  • MM3_STOP
  • MM3_START_STA
  • MM3_START_FORA
  • MM3_TRACTOR
  • MM3_RESTART1
  • MIC1_LEFT_HOUSE
  • MIC1_PRE_MISSION_MUSIC
  • MIC1_INTRO_CS_BEGINS
  • NIGEL1C_FAIL
  • NIGEL1C_END
  • NIGEL1C_START
  • NIGEL1C_FORA
  • MGTR_COMPLETE
  • PAP2_FAIL
  • PAP2_START
  • PAP2_SPOTTED_RESTART
  • PAP2_CAR_RESTART
  • PAP2_STOP
  • PAP2_CAR
  • PAP2_SPOTTED
  • PAP3_START_FORA
  • PAP3_START
  • PAP3_STOP
  • PAP3_FAIL
  • PROLOGUE_TEST_MISSION_START
  • PROLOGUE_TEST_HOSTAGES
  • PROLOGUE_TEST_PRE_SAFE_EXPLOSION
  • PROLOGUE_TEST_COLLECT_MONEY
  • PROLOGUE_TEST_COLLECT_CASH
  • PROLOGUE_TEST_GUARD_HOSTAGE
  • PROLOGUE_TEST_GUARD_HOSTAGE_OS
  • PROLOGUE_TEST_GUARD_HOSTAGE_RT
  • PROLOGUE_TEST_GUARD_SWITCH
  • PROLOGUE_TEST_HEAD_TO_SECURITY_ROOM_MA
  • PROLOGUE_TEST_COVER_AT_BLAST_DOORS
  • PROLOGUE_TEST_BLAST_DOORS_EXPLODE
  • PROLOGUE_TEST_SHUTTER_OPEN_OS
  • PROLOGUE_TEST_COP_GUNFIGHT
  • PROLOGUE_TEST_COP_GUNFIGHT_PROGRESS
  • PROLOGUE_TEST_COP_GUNFIGHT_RT
  • PROLOGUE_TEST_HEAD_TO_GETAWAY_VEHICLE
  • PROLOGUE_TEST_GETAWAY_CUTSCENE
  • PROLOGUE_TEST_GETAWAY_RT
  • PROLOGUE_TEST_POLICE_CAR_CHASE
  • PROLOGUE_TEST_POLICE_CAR_CRASH
  • PROLOGUE_TEST_CAR_CHASE
  • PROLOGUE_TEST_POLICE_DRIVE_BY
  • PROLOGUE_TEST_ROADBLOCK_WARNING
  • PROLOGUE_TEST_POLICE_CAR_CHASE_OS
  • PROLOGUE_TEST_TRAIN_CRASH
  • PROLOGUE_TEST_BRAD_DOWN
  • PROLOGUE_TEST_AFTER_TRAIN
  • PROLOGUE_TEST_FINALE_RT
  • PROLOGUE_TEST_GRAB_WOMAN
  • PROLOGUE_TEST_FINAL_CUTSCENE_MA
  • PROLOGUE_TEST_FINAL_CUTSCENE
  • PROLOGUE_TEST_MISSION_END
  • PROLOGUE_TEST_FAIL
  • PROLOGUE_TEST_KILL_ONESHOT
  • PROLOGUE_TEST_MISSION_CLEANUP
  • RAMPAGE_STOP
  • RAMPAGE_1_OS
  • RAMPAGE_2_OS
  • RAMPAGE_3_OS
  • RAMPAGE_4_OS
  • RAMPAGE_5_OS
  • RAMPAGE_1_START
  • RAMPAGE_2_START
  • RAMPAGE_3_START
  • RAMPAGE_4_START
  • RAMPAGE_5_START
  • RAMPAGE_FAIL
  • RE14A_FAIL
  • RE14A_SAFE
  • RE14A_START
  • RE14A_PIPES
  • RE6_BOTH_DEAD
  • RE6_END
  • AC_EN_ROUTE_CULT
  • AC_LEFT_AREA
  • RE6_START
  • AC_STOP
  • RE20_FAIL
  • RE20_FADE_RADIO_OUT
  • RE20_START
  • RE20_END
  • RE28_OS
  • RE35_OS
  • RE51A_SHOP
  • RE9_SPOTTED
  • RH2A_PLATFORM
  • RH2A_TRAIN
  • RH2A_STOP_TRACK
  • RH2A_MISSION_FAIL
  • RH2A_SWITCH_3
  • RH2A_CLUCK_FIGHT_START
  • RH2A_PICK_UP
  • RH2A_CLUCK_ARRIVE
  • RH2A_SWITCH_2
  • RH2A_SWITCH_1
  • RH2A_FIGHT_RAMP_UP
  • RH2A_FIGHT_PAUSE
  • RH2A_FIGHT_MID
  • RH2A_POST_HELI_CRASH_MA
  • RH2A_MOVE_AWAY_MA
  • RH2A_FENCE
  • RH2A_SHOOT_TANK
  • RH2A_FIGHT_START
  • RH2A_TREV_FACE
  • RH2A_MISSION_START
  • RH2A_ENTER_BANK
  • RH2A_ENTER_GATE
  • RH2A_TREV_DOOR
  • RH2A_RADIO_ARRIVAL
  • RH2A_BANK_RESTART
  • RH2A_HELI_ARRIVE_RESTART
  • RH2A_PAUSE_RESTART
  • RH2A_SWITCH_1_RESTART
  • RH2A_SWITCH_2_RESTART
  • RH2A_RESCUE_RESTART
  • RH2A_CLUCK_ARRIVE_RESTART
  • RHP1_TRUCK
  • RHP1_END
  • RHP1_START
  • RHP1_FAIL
  • RH1_FAIL
  • RH1_RACE
  • RH1_START
  • MICHAELS_HOUSE
  • MICHAELS_HOUSE_STOP
  • SOL1_TAKE_OFF
  • SOL1_SCARED_THEM
  • SOL1_ENDS
  • SOL1_FIST_FIGHT
  • SOL1_FIGHT_DONE
  • SOL1_START_FIGHT
  • SOL1_GAMEPLAY
  • SOL1_HELI_ROOF
  • SOL1_BEGIN
  • SOL1_1ST_ENEMY
  • SOL1_GET_SOL_RT
  • SOL1_FIGHT_RT
  • SOL1_STEALTH_RT
  • SOL2_FAIL
  • SOL2_STOP
  • SOL2_CAR
  • SOL2_RESTART1
  • SOL2_START
  • TRV4_FAIL
  • TRV4_LOSE_COPS
  • TRV4_JET_ENTERED
  • TRV4_COPS_LOST
  • TRV4_SUCK_CS
  • TRV4_RUN
  • TRV4_AIRPORT_ENTERED
  • TRV4_CHASE
  • TRV4_EXIT_CARS
  • TRV4_GAMEPLAY_START
  • TRV4_CAR_ENTERED
  • TRV4_START
  • TRV4_START_CS_SKIP
  • TRV4_START_RT
  • TRV4_FOOT_CHASE_RT
  • TRV4_EVADE_RT
  • MGSP_END
  • MGSP_FAIL
  • MGSP_START
  • MGTN_START
  • MGTN_END
  • OJDA_STOP
  • OJDA_COMPLETE
  • OJDA1_TAXI
  • OJDA4_TRAIN_HIT
  • OJDA3_BOMB_HIT
  • OJDA2_1ST_DROPPED
  • OJDA1_2ND_DROPPED
  • OJDA1_1ST_DROPPED
  • OJDA4_1_LEFT
  • OJDA5_FIRST_BOMBS
  • OJDA4_RETURN
  • OJDA3_LAST_ONE
  • OJDA2_HEAD_BACK
  • OJDA5_BASE_DESTROYED
  • OJDA5_AT_BASE
  • OJDA3_HATCH
  • OJDA4_AIRBORNE
  • OJDA3_AIRBORNE
  • OJDA2_AIRBORNE
  • OJDA1_AIRBORNE
  • OJDA5_AIRBORNE
  • OJDA4_TRAIN
  • OJDA4_BOATS
  • OJDA2_READY_1ST
  • OJDA1_READY_2ND
  • OJDA4_START
  • OJDA3_START
  • OJDA2_START
  • OJDA1_START
  • OJDA5_START
  • OJDG_STOP
  • OJDG1_START
  • OJDG2_START
  • OJDG1_SAFE_PACKAGE
  • OJDG_COMPLETE
  • OJDG2_MORE_DEAD
  • OJDG2_MORE_ENEMIES
  • OJDG2_FIRST_ENEMIES_DEAD
  • OJDG2_PACKAGE_STOLEN
  • OJDG2_TREV_FIRST
  • OJDG2_PACKAGE_OBTAINED
  • OJDG2_1ST_SET_DEAD
  • OJDG1_PACKAGE
  • OJDG1_ENEMIES_DEAD
  • OJDG1_GOING_LOST
  • OJDG1_GOING_WANTED
  • TRV1_FAIL
  • TRV1_END_TRUCK
  • TRV1_RAM_TRAILER
  • TRV1_THREATEN
  • TRV1_TRAILER_SMASHED
  • TRV1_DRIVE_TRAILER_RT
  • TRV1_TRUCK
  • TRV1_TRAILER
  • TRV1_AT_CARAVAN
  • TRV1_BIKERS_FLEE
  • TRV1_EXPLODE
  • TRV1_CHASING
  • TRV1_START
  • TRV1_CHASE_STARTS
  • TRV1_CHASE_CS_SKIP
  • TRV1_PUSH_TRAILER_RT
  • TRV1_ORTEGA_RT
  • TRV1_CHASE_BIKERS_RT
  • TRV1_CARAVAN_RT
  • TRV2_MISSION_FAIL
  • TRV2_RACE
  • TRV2_MISSION_END
  • TRV2_WING_PLANE
  • TRV2_FLY
  • TRV2_GO_TO_RON
  • TRV2_FIGHT_START
  • TRV2_TO_PLANE
  • TRV2_MISSION_START
  • TRV2_RACE_RESTART
  • TRV2_FLY_RESTART
  • TRV2_WING_RESTART
  • TRV2_STEAL_PLANE_RESTART
  • TRV2_TOWER_RESTART
  • TRV2_SNIPE_RESTART
  • TRV3_FAIL
  • MGTR_STOP
  • MGTR_ON_BIKE
  • MGTR_ON_FOOT
  • MGTR_LAST_SWIM
  • MGTR_LAST_CYCLE
  • MGTR_LAST_FOOT
  • MGTR_MUSIC_START
  • MGYG_END
  • MGYG_POSITION_COMPLETE
  • MGYG_START