TASK FOLLOW NAV MESH AND SLIDE TO COORD

From GTAMods Wiki
Revision as of 17:38, 22 March 2015 by Seemann (talk | contribs) (use wiki markup)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
TASK_FOLLOW_NAV_MESH_AND_SLIDE_TO_COORD
Number of parameters: 8
Parameter #TypeDescription
1.integerPed handle
2.floatX coordinate
3.floatY coordinate
4.floatZ coordinate
5.integerMovement type (2 = walk, 3 = jog, 4 = run)
6.floatUnknown (seems to be -2)
7.floatRadius of point
8.floatHeading angle
Return value:
TypeDescription
None

Similar to TASK_FOLLOW_NAV_MESH_TO_COORD_NO_STOP and TASK_FOLLOW_NAV_MESH_TO_COORD, but combined with TASK_CHAR_SLIDE_TO_COORD.

Parameter 7 is a radius of point (p2,p3,p4) (-1 makes ped (p1) follow straight at point).

Parameter 8 is a heading at the point (p2,p3,p4). Also you can use -1 for spin ped clockwise at the end-point.

Note

Ped start to slide at coords when he reach the point+radius ((p2,p3,p4)+p7)