Difference between revisions of "TASK FOLLOW NAV MESH AND SLIDE TO COORD"

From GTAMods Wiki
Jump to navigation Jump to search
(Created page with "{{Native |np = 8 |p1t = integer |p1d = Ped handle |p2t = float |p2d = X coordinate |p3t = float |p3d = Y coordinate |p4t = float |p4d...")
 
(use wiki markup)
 
(2 intermediate revisions by one other user not shown)
Line 19: Line 19:
 
}}
 
}}
  
Similar to [[TASK_FOLLOW_NAV_MESH_TO_COORD_NO_STOP]] and [[TASK_FOLLOW_NAV_MESH_TO_COORD]], but '''combined''' with [[TASK_CHAR_SLIDE_TO_COORD]]. <br/>
+
Similar to [[TASK_FOLLOW_NAV_MESH_TO_COORD_NO_STOP]] and [[TASK_FOLLOW_NAV_MESH_TO_COORD]], but '''combined''' with [[TASK_CHAR_SLIDE_TO_COORD]].
'''Parameter 6''' is a heading at the point (p2,p3,p4).<br/>
+
 
 
'''Parameter 7''' is a radius of point (p2,p3,p4) (-1 makes ped (p1) follow ''straight at point'').
 
'''Parameter 7''' is a radius of point (p2,p3,p4) (-1 makes ped (p1) follow ''straight at point'').
 +
 +
'''Parameter 8''' is a heading at the point (p2,p3,p4). ''Also you can use -1 for spin ped clockwise at the end-point''.
 +
 +
==Note==
 +
Ped start to slide at coords when he reach the ''point+radius'' ((p2,p3,p4)+p7)

Latest revision as of 17:38, 22 March 2015

TASK_FOLLOW_NAV_MESH_AND_SLIDE_TO_COORD
Number of parameters: 8
Parameter #TypeDescription
1.integerPed handle
2.floatX coordinate
3.floatY coordinate
4.floatZ coordinate
5.integerMovement type (2 = walk, 3 = jog, 4 = run)
6.floatUnknown (seems to be -2)
7.floatRadius of point
8.floatHeading angle
Return value:
TypeDescription
None

Similar to TASK_FOLLOW_NAV_MESH_TO_COORD_NO_STOP and TASK_FOLLOW_NAV_MESH_TO_COORD, but combined with TASK_CHAR_SLIDE_TO_COORD.

Parameter 7 is a radius of point (p2,p3,p4) (-1 makes ped (p1) follow straight at point).

Parameter 8 is a heading at the point (p2,p3,p4). Also you can use -1 for spin ped clockwise at the end-point.

Note

Ped start to slide at coords when he reach the point+radius ((p2,p3,p4)+p7)