Difference between revisions of "State Of Liberty Online"

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(Changes from VCO/SOL to SOL-O)
(Team)
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* {{Ui|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster
 
* {{Ui|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster
* {{Ui|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster
+
* {{Ui|X-Seti}} (Keith Mc-Kay) - Executive Consultant, Lead Mapper/Modeler, Webmaster
 
* {{Ui|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster
 
* {{Ui|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster
 
* {{Ui|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster
 
* {{Ui|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster

Revision as of 23:16, 23 February 2012

GTA: State Of Liberty Online (SOL-O) is an upcoming multiplayer modification for GTA: Vice City. It is a collaborative merger between the Vice City Online (VCO) and State Of Liberty (SOL) projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment. The two projects merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.


History

Vice City Online

Vice City Online is an online mutliplayer modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.

With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.

State Of Liberty

For more information read the main article: State Of Liberty

State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one using the Vice City engine. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.

Changes from VCO/SOL to SOL-O

The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.

The entire State Of Liberty project is going to consist of three games.

  • State Of Liberty single player (Originally thought up by X-Seti)
  • State Of Liberty Online
  • Vice City Online

Script Language

The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.

Release

Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.

Team

  • User.pngReGeX (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster
  • User.pngX-Seti (Keith Mc-Kay) - Executive Consultant, Lead Mapper/Modeler, Webmaster
  • User.pngDECEiFER (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster
  • User.pngMex (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster

Related Links