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Showing below up to 100 results in range #1 to #100.

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  1. (hist) ‎Texture Native Struct ‎[18 bytes]
  2. (hist) ‎ABORT ALL GARAGE ACTIVITY ‎[22 bytes]
  3. (hist) ‎ACTIVATE FRONTEND ‎[22 bytes]
  4. (hist) ‎ACTIVATE NETWORK SETTINGS MENU ‎[22 bytes]
  5. (hist) ‎ACTIVATE REPLAY MENU ‎[22 bytes]
  6. (hist) ‎ACTIVATE SAVE MENU ‎[22 bytes]
  7. (hist) ‎ACTIVATE SCRIPT POPULATION ZONE ‎[22 bytes]
  8. (hist) ‎.ymf ‎[38 bytes]
  9. (hist) ‎.ynv ‎[42 bytes]
  10. (hist) ‎NETWORK GET NEXT TEXT CHAT ‎[45 bytes]
  11. (hist) ‎ACTIVATE DAMAGE TRACKER ON NETWORK ID ‎[47 bytes]
  12. (hist) ‎NETWORK IS GAME RANKED ‎[49 bytes]
  13. (hist) ‎DO SCREEN FADE IN UNHACKED ‎[51 bytes]
  14. (hist) ‎NETWORK SET TEAM ONLY CHAT ‎[51 bytes]
  15. (hist) ‎DO SCREEN FADE OUT UNHACKED ‎[52 bytes]
  16. (hist) ‎.ytd ‎[53 bytes]
  17. (hist) ‎.ytyp ‎[53 bytes]
  18. (hist) ‎GET NUMBER OF PLAYERS ‎[54 bytes]
  19. (hist) ‎DISPLAY HUD ‎[60 bytes]
  20. (hist) ‎CLEAR ALL CHAR PROPS ‎[61 bytes]
  21. (hist) ‎ADD BLIP FOR WEAPON ‎[62 bytes]
  22. (hist) ‎DISPLAY RADAR ‎[62 bytes]
  23. (hist) ‎GET CHAR WILL COWER INSTEAD OF FLEEING ‎[62 bytes]
  24. (hist) ‎GET PED CLIMB STATE ‎[62 bytes]
  25. (hist) ‎NETWORK GET MAX SLOTS ‎[62 bytes]
  26. (hist) ‎DELETE CHAR ‎[63 bytes]
  27. (hist) ‎DOES CHAR EXIST ‎[63 bytes]
  28. (hist) ‎EXTINGUISH CAR FIRE ‎[63 bytes]
  29. (hist) ‎GET CHAR MONEY ‎[63 bytes]
  30. (hist) ‎GET CHAR READY TO BE EXECUTED ‎[63 bytes]
  31. (hist) ‎GET CHAR READY TO BE STUNNED ‎[63 bytes]
  32. (hist) ‎CANCEL CURRENTLY PLAYING AMBIENT SPEECH ‎[64 bytes]
  33. (hist) ‎CLEAR CHAR LAST DAMAGE BONE ‎[64 bytes]
  34. (hist) ‎CLEAR CHAR LAST DAMAGE ENTITY ‎[64 bytes]
  35. (hist) ‎CLEAR CHAR LAST WEAPON DAMAGE ‎[64 bytes]
  36. (hist) ‎CLEAR CHAR SECONDARY TASK ‎[64 bytes]
  37. (hist) ‎CLEAR CHAR TASKS ‎[64 bytes]
  38. (hist) ‎CLEAR CHAR TASKS IMMEDIATELY ‎[64 bytes]
  39. (hist) ‎CLEAR ROOM FOR CHAR ‎[64 bytes]
  40. (hist) ‎EXPLODE CHAR HEAD ‎[64 bytes]
  41. (hist) ‎EXTINGUISH CHAR FIRE ‎[64 bytes]
  42. (hist) ‎FORCE CHAR TO DROP WEAPON ‎[64 bytes]
  43. (hist) ‎GET ANIM GROUP FROM CHAR ‎[64 bytes]
  44. (hist) ‎IS CHAR WAITING FOR WORLD COLLISION ‎[64 bytes]
  45. (hist) ‎REMOVE CHAR DEFENSIVE AREA ‎[64 bytes]
  46. (hist) ‎REMOVE CHAR FROM GROUP ‎[64 bytes]
  47. (hist) ‎SET CHAR RANDOM COMPONENT VARIATION ‎[64 bytes]
  48. (hist) ‎IS THIS MACHINE THE SERVER ‎[64 bytes]
  49. (hist) ‎NETWORK GET NUM PLAYERS MET ‎[64 bytes]
  50. (hist) ‎DEACTIVATE FRONTEND ‎[67 bytes]
  51. (hist) ‎DEACTIVATE NETWORK SETTINGS MENU ‎[67 bytes]
  52. (hist) ‎DELETE ALL TRAINS ‎[67 bytes]
  53. (hist) ‎DELETE PLAYER ‎[67 bytes]
  54. (hist) ‎DESTROY MOBILE PHONE ‎[67 bytes]
  55. (hist) ‎DISPLAY LOADING THIS FRAME WITH SCRIPT SPRITES ‎[67 bytes]
  56. (hist) ‎DO AUTO SAVE ‎[67 bytes]
  57. (hist) ‎ENABLE END CREDITS FADE ‎[67 bytes]
  58. (hist) ‎ENABLE FRONTEND RADIO ‎[67 bytes]
  59. (hist) ‎FAIL KILL FRENZY ‎[67 bytes]
  60. (hist) ‎FAKE DEATHARREST ‎[67 bytes]
  61. (hist) ‎DONT DISPLAY LOADING ON FADE THIS FRAME ‎[67 bytes]
  62. (hist) ‎IS PED A MISSION PED ‎[68 bytes]
  63. (hist) ‎IS PED ATTACHED TO ANY CAR ‎[68 bytes]
  64. (hist) ‎IS PED DOING DRIVEBY ‎[68 bytes]
  65. (hist) ‎IS PED FLEEING ‎[68 bytes]
  66. (hist) ‎IS PED HOLDING AN OBJECT ‎[68 bytes]
  67. (hist) ‎IS PED IN COMBAT ‎[68 bytes]
  68. (hist) ‎IS PED IN COVER ‎[68 bytes]
  69. (hist) ‎IS PED JACKING ‎[68 bytes]
  70. (hist) ‎IS PED RAGDOLL ‎[68 bytes]
  71. (hist) ‎IS PED RETREATING ‎[68 bytes]
  72. (hist) ‎IS CHAR DUCKING ‎[68 bytes]
  73. (hist) ‎PANIC SCREAM ‎[68 bytes]
  74. (hist) ‎SET TRAIN SPEED ‎[69 bytes]
  75. (hist) ‎IS CHAR FATALLY INJURED ‎[69 bytes]
  76. (hist) ‎IS CHAR GESTURING ‎[69 bytes]
  77. (hist) ‎IS CHAR GETTING IN TO A CAR ‎[69 bytes]
  78. (hist) ‎IS CHAR GETTING UP ‎[69 bytes]
  79. (hist) ‎IS CHAR IN AIR ‎[69 bytes]
  80. (hist) ‎IS CHAR IN ANY BOAT ‎[69 bytes]
  81. (hist) ‎IS CHAR IN ANY CAR ‎[69 bytes]
  82. (hist) ‎IS CHAR IN ANY HELI ‎[69 bytes]
  83. (hist) ‎IS CHAR IN ANY PLANE ‎[69 bytes]
  84. (hist) ‎IS CHAR IN ANY TRAIN ‎[69 bytes]
  85. (hist) ‎IS CHAR IN FLYING VEHICLE ‎[69 bytes]
  86. (hist) ‎IS CHAR IN MELEE COMBAT ‎[69 bytes]
  87. (hist) ‎IS CHAR IN TAXI ‎[69 bytes]
  88. (hist) ‎IS CHAR IN WATER ‎[69 bytes]
  89. (hist) ‎IS CHAR INJURED ‎[69 bytes]
  90. (hist) ‎IS CHAR MALE ‎[69 bytes]
  91. (hist) ‎IS CHAR ON FIRE ‎[69 bytes]
  92. (hist) ‎IS CHAR ON FOOT ‎[69 bytes]
  93. (hist) ‎IS CHAR SHOOTING ‎[69 bytes]
  94. (hist) ‎IS CHAR SITTING IDLE ‎[69 bytes]
  95. (hist) ‎IS CHAR STOPPED ‎[69 bytes]
  96. (hist) ‎IS CHAR STUCK UNDER CAR ‎[69 bytes]
  97. (hist) ‎IS CHAR SWIMMING ‎[69 bytes]
  98. (hist) ‎IS CHAR USING ANY SCENARIO ‎[69 bytes]
  99. (hist) ‎IS CHAR VISIBLE ‎[69 bytes]
  100. (hist) ‎AMBIENT AUDIO BANK NO LONGER NEEDED ‎[70 bytes]

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