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  • | description = Starts the [[Chase.dat|chase]] scene ...aths defined in the [[Chase.dat|CHASE*.DAT]] files. The minimum to get the chase scene to look decent is to start the cutscene "JB" with the appropriate cut
    2 KB (281 words) - 02:54, 26 May 2019
  • | description = Gets the car from the [[Chase.dat|chase]] scene | p1d = Chase index
    627 bytes (94 words) - 19:07, 22 May 2019
  • | description = Stops the [[Chase.dat|chase]] scene ...scene started by opcode [[0354]] by deleting all cars from the scene. The chase scene causes many parts of the city's collision to unload so, in order to r
    553 bytes (79 words) - 19:06, 22 May 2019
  • | description = Removes the car from the [[Chase.dat|chase]] scene | p1d = Chase index
    386 bytes (51 words) - 19:06, 22 May 2019
  • There are missions where the vehicles controlled by the AI chase the player. If they sunk or flipped, the mission script restores them on th == Keywords ==
    900 bytes (149 words) - 17:07, 24 June 2015
  • ...ore the player. The police becomes unaggressive to the player and does not chase the player; police vehicles spawn with their siren off; they stop their veh == Keywords ==
    1 KB (164 words) - 08:22, 23 January 2016
  • |12 ||BARON1 ||The Chase == Keywords ==
    22 KB (3,109 words) - 03:22, 28 January 2017