Search results

Jump to navigation Jump to search
  • |Intro cutscene == Keywords ==
    2 KB (221 words) - 23:52, 28 November 2016
  • ...e phone turns back on and is set to the same messages one minute after the cutscene ends. This opcode was never called in the [[Main.scm|original script]] of G == Keywords ==
    983 bytes (151 words) - 23:51, 13 February 2016
  • | 14 || Introduction Viceport cutscene || <code>intro at docks</code> == Keywords ==
    2 KB (372 words) - 04:46, 16 July 2015
  • ...e 009A as a special ped. That excludes the ones that can only be used in [[cutscene]]s. == Keywords ==
    13 KB (1,954 words) - 19:53, 7 December 2022
  • ...audio as the announcement, or a value of 66 - 25 = 41 can play the finale cutscene audio as the announcement. At a value of 231, it overflows back to the begi == Keywords ==
    2 KB (295 words) - 21:46, 1 July 2016
  • ...[model]]s like peds, cars, and maps. The opcode is primarily used during [[cutscene]] setups, most likely to prioritize the explicit loading of models for cuts == Keywords ==
    904 bytes (139 words) - 12:18, 1 January 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)