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Create the page "Keywords cutscene" on this wiki! See also the search results found.
- |Intro cutscene == Keywords ==2 KB (221 words) - 23:52, 28 November 2016
- ...e phone turns back on and is set to the same messages one minute after the cutscene ends. This opcode was never called in the [[Main.scm|original script]] of G == Keywords ==983 bytes (151 words) - 23:51, 13 February 2016
- | 14 || Introduction Viceport cutscene || <code>intro at docks</code> == Keywords ==2 KB (372 words) - 04:46, 16 July 2015
- ...e 009A as a special ped. That excludes the ones that can only be used in [[cutscene]]s. == Keywords ==13 KB (1,954 words) - 19:53, 7 December 2022
- ...audio as the announcement, or a value of 66 - 25 = 41 can play the finale cutscene audio as the announcement. At a value of 231, it overflows back to the begi == Keywords ==2 KB (295 words) - 21:46, 1 July 2016
- ...[model]]s like peds, cars, and maps. The opcode is primarily used during [[cutscene]] setups, most likely to prioritize the explicit loading of models for cuts == Keywords ==904 bytes (139 words) - 12:18, 1 January 2015