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- 02:28, 27 February 2009 (diff | hist) (+181) N ANCHOR OBJECT (New page: {{Native |np=3 |p1t=integer |p1d=Object Id |p2t=bool |p2d=Whether or not the object should be anchored |p3t=float |p3d=Unknown (always 1.0) |r=0 }} Anchors or lets loose an object.) (current)
- 02:26, 27 February 2009 (diff | hist) (+140) N ANCHOR BOAT (New page: {{Native |np=2 |p1t=integer |p1d=Vehicle Id |p2t=bool |p2d=Whether on not the boat should be anchored |r=0 }} Anchors or lets loose a boat.)
- 02:24, 27 February 2009 (diff | hist) (+70) N AMBIENT AUDIO BANK NO LONGER NEEDED (New page: {{Native |np=0 |r=0 }} Makes the ambient audio bank no longer needed.) (current)
- 02:24, 27 February 2009 (diff | hist) (+212) N ALWAYS USE HEAD ON HORN ANIM WHEN DEAD IN CAR (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Turn on/off always use head on horn animation when dead in a car |r=0 }} Turns on/off the need to always use the head on horn anima...) (current)
- 02:22, 27 February 2009 (diff | hist) (+130) N ALTER WANTED LEVEL NO DROP (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=integer |p2d=Wanted Level to increment |r=0 }} Increments a players wanted level.)
- 02:21, 27 February 2009 (diff | hist) (+113) N ALTER WANTED LEVEL (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=integer |p2d=Wanted Level |r=0 }} Alters a players wanted level.)
- 02:18, 27 February 2009 (diff | hist) (+155) N ALLOW THIS SCRIPT TO BE PAUSED (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows this script to be paused |r=0 }} Allows or disallows the script this native is executed in to be paused.)
- 02:17, 27 February 2009 (diff | hist) (+185) N ALLOW TARGET WHEN INJURED (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Allows or disallows targeting on the character when injured |r=0 }} Allows or disallows targeting on the character when injured.) (current)
- 02:16, 27 February 2009 (diff | hist) (+125) N ALLOW STUNT JUMPS TO TRIGGER (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows stunt jumps to trigger |r=0 }} Allows or disallows stunt jumps to trigger.)
- 02:15, 27 February 2009 (diff | hist) (+177) N ALLOW SCENARIO PEDS TO BE RETURNED BY NEXT COMMAND (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows scenario peds to be returned by the next command |r=0 }} Allows or disallows scenario peds to be returned by the next command.) (current)
- 02:13, 27 February 2009 (diff | hist) (+170) N ALLOW REACTION ANIMS (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Flag that allows or disallows reaction animations |r=0 }} Allows or disallows reaction animations on a Character.) (current)
- 02:10, 27 February 2009 (diff | hist) (+233) Talk:SCO
- 02:07, 27 February 2009 (diff | hist) (+23) Talk:SCO
- 02:07, 27 February 2009 (diff | hist) (+449) Talk:SCO
- 02:03, 27 February 2009 (diff | hist) (+542) SCO
- 23:30, 23 February 2009 (diff | hist) (+158) N ALLOW ONE TIME ONLY COMMANDS TO RUN (New page: {{Native |np=0 |r=1 |rt=bool |rd=Whether the one time only commands are allowed to be run }} Determines whether one time only commands are allowed to be run.) (current)
- 23:28, 23 February 2009 (diff | hist) (+132) N ALLOW NETWORK POPULATION GROUP CYCLING (New page: {{Native |np=1 |p1t=bool |p1d=Allows network population group cycling |r=0 }} Allows or disallows network population group cycling.) (current)
- 23:27, 23 February 2009 (diff | hist) (+115) N ALLOW MULTIPLE DRIVEBY PICKUPS (New page: {{Native |np=1 |p1t=bool |p1d=Allow multiple driveby pickups |r=0 }} Allows or disallows multiple driveby pickups.) (current)
- 23:26, 23 February 2009 (diff | hist) (+159) N ALLOW LOCKON TO RANDOM PEDS (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=bool |p2d=Allows or disallows locking on to random peds |r=0 }} Allows or disallows locking on to random peds.) (current)
- 23:23, 23 February 2009 (diff | hist) (+176) N ALLOW LOCKON TO FRIENDLY PLAYERS (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=bool |p2d=Flag to switch the allowing of locking on to friendly players |r=0 }} Allows or disallows lockon to friendly players.) (current)
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