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Showing below up to 250 results in range #1 to #250.
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- Car color changing (12:07, 22 April 2006)
- RwAtomic (08:53, 13 October 2007)
- RwBinaryStream (08:53, 13 October 2007)
- RwClump (08:53, 13 October 2007)
- RwData (08:53, 13 October 2007)
- RwExtension (08:53, 13 October 2007)
- RwFrame (08:54, 13 October 2007)
- RwFrameList (08:54, 13 October 2007)
- RwGeometry (08:54, 13 October 2007)
- RwGeometryList (08:54, 13 October 2007)
- RwHeader (08:54, 13 October 2007)
- RwMaterial (08:54, 13 October 2007)
- RwMaterialList (08:55, 13 October 2007)
- RwSections (08:55, 13 October 2007)
- RwString (08:55, 13 October 2007)
- RwTexture (08:55, 13 October 2007)
- RwType (08:55, 13 October 2007)
- GET PLAYER ID (11:25, 27 December 2008)
- ACTIVATE CHEAT (11:27, 27 December 2008)
- ADD AMMO TO CHAR (11:28, 27 December 2008)
- ASIN (11:28, 27 December 2008)
- ATAN (11:28, 27 December 2008)
- CONVERT INT TO PLAYERINDEX (11:28, 27 December 2008)
- CEIL (11:29, 27 December 2008)
- SET CHAR VELOCITY (11:30, 27 December 2008)
- GET CHAR VELOCITY (11:31, 27 December 2008)
- RELEASE TEXTURE (11:32, 27 December 2008)
- LOAD TXD (11:32, 27 December 2008)
- ADD SCORE (17:29, 27 December 2008)
- GET MODEL NAME FOR DEBUG (18:26, 27 December 2008)
- GET CONTENTS OF TEXT WIDGET (18:42, 27 December 2008)
- CREATE CAR (22:56, 27 December 2008)
- CREATE OBJECT (08:37, 28 December 2008)
- CREATE CAM (09:02, 28 December 2008)
- GET CHAR COORDINATES (09:15, 28 December 2008)
- GET GROUND Z FOR 3D COORD (09:20, 28 December 2008)
- GET CAR CHAR IS USING (09:26, 28 December 2008)
- SET INT STAT (12:14, 28 December 2008)
- SET FLOAT STAT (12:15, 28 December 2008)
- GET FLOAT STAT (12:16, 28 December 2008)
- GET INT STAT (12:16, 28 December 2008)
- REQUEST CAR RECORDING (14:17, 28 December 2008)
- HAS CAR RECORDING BEEN LOADED (14:20, 28 December 2008)
- NOP native function (14:49, 28 December 2008)
- GET OFFSET FROM CAR IN WORLD COORDS (01:51, 29 December 2008)
- GET OFFSET FROM CHAR IN WORLD COORDS (01:51, 29 December 2008)
- SET TIME SCALE (11:48, 29 December 2008)
- DOES VEHICLE EXIST (13:48, 2 January 2009)
- IS CHAR SITTING IN ANY CAR (13:55, 2 January 2009)
- STOP PREVIEW RINGTONE (14:23, 2 January 2009)
- FIX CAR (18:53, 2 January 2009)
- SET CAR CAN BE DAMAGED (19:14, 2 January 2009)
- SET CAR CAN BE VISIBLY DAMAGED (19:17, 2 January 2009)
- GET EXTRA CAR COLOURS (19:35, 2 January 2009)
- CHANGE CAR COLOUR (19:37, 2 January 2009)
- SET EXTRA CAR COLOURS (19:37, 2 January 2009)
- WASH VEHICLE TEXTURES (19:38, 2 January 2009)
- GET CAR COLOURS (19:38, 2 January 2009)
- REMOVE CAR WINDOW (19:47, 2 January 2009)
- WARP CHAR INTO CAR (19:55, 2 January 2009)
- WARP CHAR INTO CAR AS PASSENGER (19:56, 2 January 2009)
- SET VEH HAZARDLIGHTS (20:01, 2 January 2009)
- SET VEH INTERIORLIGHT (20:02, 2 January 2009)
- PRINT NOW (04:20, 5 January 2009)
- CHANGE BLIP SPRITE (11:55, 8 January 2009)
- SA Window (19:58, 9 January 2009)
- IS PLAYER CONTROL ON (06:12, 11 January 2009)
- SET PLAYER CONTROL (06:12, 11 January 2009)
- CREATE CHAR (09:08, 11 January 2009)
- RETUNE RADIO TO STATION INDEX (12:26, 11 January 2009)
- GET PLAYER RADIO STATION INDEX (12:32, 11 January 2009)
- GET PLAYER RADIO STATION NAME (12:33, 11 January 2009)
- TO FLOAT (17:25, 11 January 2009)
- STRING TO INT (17:50, 11 January 2009)
- ABORT ALL GARAGE ACTIVITY (11:30, 12 January 2009)
- ABORT SCRIPTED CONVERSATION (11:34, 12 January 2009)
- ACTIVATE DAMAGE TRACKER ON NETWORK ID (12:02, 12 January 2009)
- ACTIVATE FRONTEND (12:04, 12 January 2009)
- ACTIVATE HELI SPEED CHEAT (12:08, 12 January 2009)
- ACTIVATE INTERIOR (12:11, 12 January 2009)
- ACTIVATE MENU ITEM (12:18, 12 January 2009)
- ACTIVATE NETWORK SETTINGS MENU (12:19, 12 January 2009)
- ACTIVATE REPLAY MENU (12:20, 12 January 2009)
- ACTIVATE SAVE MENU (12:21, 12 January 2009)
- ACTIVATE SCRIPT POPULATION ZONE (12:23, 12 January 2009)
- ACTIVATE VIEWPORT (12:43, 12 January 2009)
- ADD BLIP FOR CAR (12:48, 12 January 2009)
- ABSF (12:49, 12 January 2009)
- ADD BLIP FOR CHAR (12:51, 12 January 2009)
- ADD BLIP FOR CONTACT (12:53, 12 January 2009)
- ADD BLIP FOR OBJECT (13:01, 12 January 2009)
- ADD BLIP FOR PICKUP (13:02, 12 January 2009)
- GIVE PLAYER HELMET (07:36, 13 January 2009)
- ADD CAM SPLINE NODE (02:24, 16 January 2009)
- ADD CAR TO MISSION DELETION LIST (02:26, 16 January 2009)
- Memory Viewer (08:08, 18 January 2009)
- DISPLAY RADAR (16:41, 19 January 2009)
- DISPLAY HUD (16:42, 19 January 2009)
- DISPLAY TEXT (19:13, 19 January 2009)
- DISPLAY TEXT WITH TWO LITERAL STRINGS (19:14, 19 January 2009)
- DISPLAY TEXT WITH NUMBER (19:15, 19 January 2009)
- DISPLAY TEXT WITH 2 NUMBERS (19:15, 19 January 2009)
- NETWORK GET GAME MODE (19:28, 20 January 2009)
- SET CAR HEADING (20:35, 20 January 2009)
- SET TAXI LIGHTS (20:37, 20 January 2009)
- DOES OBJECT EXIST (20:38, 20 January 2009)
- DETACH OBJECT (20:40, 20 January 2009)
- SET OBJECT VISIBLE (20:44, 20 January 2009)
- CREATE PLAYER (10:52, 27 January 2009)
- AWARD PLAYER MISSION RESPECT (03:47, 28 January 2009)
- CHANGE PLAYER MODEL (05:18, 28 January 2009)
- CLEAR PLAYER HAS DAMAGED AT LEAST ONE PED (05:19, 28 January 2009)
- CLEAR PLAYER HAS DAMAGED AT LEAST ONE VEHICLE (05:19, 28 January 2009)
- IS WANTED LEVEL GREATER (17:19, 28 January 2009)
- San Andreas v2.0 Modding (08:14, 29 January 2009)
- ADD BLIP FOR WEAPON (08:17, 29 January 2009)
- ADD COMBAT DECISION MAKER EVENT RESPONSE (08:18, 29 January 2009)
- ATTACH OBJECT TO CAR (14:49, 2 February 2009)
- Importing Textures with SparkIV (13:41, 3 February 2009)
- VC Arrays (15:40, 3 February 2009)
- Pickup to object (23:39, 4 February 2009)
- SET CAR ENGINE ON (12:02, 15 February 2009)
- ADD COVER BLOCKING AREA (09:08, 19 February 2009)
- ADD COVER POINT (09:16, 19 February 2009)
- ADD FOLLOW NAVMESH TO PHONE TASK (09:25, 19 February 2009)
- ADD GROUP DECISION MAKER EVENT RESPONSE (09:30, 19 February 2009)
- ADD GROUP TO NETWORK RESTART NODE GROUP LIST (09:32, 19 February 2009)
- ADD HOSPITAL RESTART (09:37, 19 February 2009)
- ADD LINE TO CONVERSATION (09:44, 19 February 2009)
- ADD LINE TO MOBILE PHONE CALL (09:47, 19 February 2009)
- ADD LINE TO SCRIPTED CONVERSATION (09:49, 19 February 2009)
- ADD NAVMESH REQUIRED REGION (09:52, 19 February 2009)
- ADD NEEDED AT POSN (09:54, 19 February 2009)
- ADD NETWORK RESTART (09:58, 19 February 2009)
- ADD NEW CONVERSATION SPEAKER (10:01, 19 February 2009)
- ADD NEW FRONTEND CONVERSATION SPEAKER (10:03, 19 February 2009)
- ADD NEXT MESSAGE TO PREVIOUS BRIEFS (10:05, 19 February 2009)
- ADD OBJECT TO INTERIOR ROOM BY KEY (10:07, 19 February 2009)
- ADD OBJECT TO INTERIOR ROOM BY NAME (10:09, 19 February 2009)
- ADD PED QUEUE (10:12, 19 February 2009)
- ADD PED TO CINEMATOGRAPHY AI (10:14, 19 February 2009)
- ADD PED TO MISSION DELETION LIST (10:16, 19 February 2009)
- ADD PICKUP TO INTERIOR ROOM BY KEY (10:17, 19 February 2009)
- ADD PICKUP TO INTERIOR ROOM BY NAME (10:18, 19 February 2009)
- ADD POINT TO GPS RACE TRACK (10:19, 19 February 2009)
- ADD POLICE RESTART (10:21, 19 February 2009)
- ADD SCENARIO BLOCKING AREA (10:23, 19 February 2009)
- ADD SIMPLE BLIP FOR PICKUP (00:04, 20 February 2009)
- ADD SPAWN BLOCKING AREA (00:09, 20 February 2009)
- ADD SPHERE (00:12, 20 February 2009)
- ADD STUNT JUMP (00:26, 20 February 2009)
- ADD STUCK CAR CHECK WITH WARP (13:55, 20 February 2009)
- ADD STUCK CAR CHECK (13:55, 20 February 2009)
- ADD TO HTML SCRIPT OBJECT (00:03, 21 February 2009)
- ADD TO PREVIOUS BRIEF (00:04, 21 February 2009)
- ADD TO PREVIOUS BRIEF WITH UNDERSCORE (00:06, 21 February 2009)
- SA Version Checker (21:28, 21 February 2009)
- ADD UPSIDEDOWN CAR CHECK (23:15, 21 February 2009)
- ALLOCATE SCRIPT TO OBJECT (11:23, 23 February 2009)
- ALLOCATE SCRIPT TO RANDOM PED (11:24, 23 February 2009)
- CheatDevice (VCS) (11:33, 23 February 2009)
- ALLOW AUTO CONVERSATION LOOKATS (23:17, 23 February 2009)
- ALLOW EMERGENCY SERVICES (23:19, 23 February 2009)
- ALLOW GAME TO PAUSE FOR STREAMING (23:20, 23 February 2009)
- ALLOW GANG RELATIONSHIPS TO BE CHANGED BY NEXT COMMAND (23:21, 23 February 2009)
- ALLOW LOCKON TO FRIENDLY PLAYERS (23:23, 23 February 2009)
- ALLOW LOCKON TO RANDOM PEDS (23:26, 23 February 2009)
- ALLOW MULTIPLE DRIVEBY PICKUPS (23:27, 23 February 2009)
- ALLOW NETWORK POPULATION GROUP CYCLING (23:28, 23 February 2009)
- ALLOW ONE TIME ONLY COMMANDS TO RUN (23:30, 23 February 2009)
- VC.Config (06:40, 24 February 2009)
- WPL Manager (21:28, 26 February 2009)
- ALLOW REACTION ANIMS (02:13, 27 February 2009)
- ALLOW SCENARIO PEDS TO BE RETURNED BY NEXT COMMAND (02:15, 27 February 2009)
- ALLOW TARGET WHEN INJURED (02:17, 27 February 2009)
- ALWAYS USE HEAD ON HORN ANIM WHEN DEAD IN CAR (02:24, 27 February 2009)
- AMBIENT AUDIO BANK NO LONGER NEEDED (02:24, 27 February 2009)
- ANCHOR OBJECT (02:28, 27 February 2009)
- APPLY WANTED LEVEL CHANGE NOW (02:37, 27 February 2009)
- ARE ALL NAVMESH REGIONS LOADED (02:38, 27 February 2009)
- ALLOW STUNT JUMPS TO TRIGGER (06:25, 27 February 2009)
- ALTER WANTED LEVEL NO DROP (06:26, 27 February 2009)
- IS VEHICLE EXTRA TURNED ON (16:25, 27 February 2009)
- TURN OFF VEHICLE EXTRA (16:29, 27 February 2009)
- ARE ANY CHARS NEAR CHAR (23:13, 27 February 2009)
- ARE CREDITS FINISHED (23:15, 27 February 2009)
- ARE ENEMY PEDS IN AREA (23:17, 27 February 2009)
- ARE TAXI LIGHTS ON (01:53, 1 March 2009)
- ARE WIDESCREEN BORDERS ACTIVE (01:54, 1 March 2009)
- ASCII INT TO STRING (01:55, 1 March 2009)
- Resource Type (04:27, 2 March 2009)
- ATAN2 (04:33, 2 March 2009)
- ATTACH ANIMS TO MODEL (04:35, 2 March 2009)
- ATTACH CAM TO OBJECT (04:36, 2 March 2009)
- ATTACH CAM TO PED (04:38, 2 March 2009)
- ATTACH CAM TO VEHICLE (04:39, 2 March 2009)
- ATTACH CAM TO VIEWPORT (04:41, 2 March 2009)
- ATTACH CAR TO OBJECT (04:54, 2 March 2009)
- ATTACH CAR TO OBJECT PHYSICALLY (04:54, 2 March 2009)
- COS (00:14, 4 March 2009)
- ATTACH OBJECT TO CAR PHYSICALLY (07:48, 4 March 2009)
- ATTACH PED TO CAR (08:19, 4 March 2009)
- ATTACH PED TO CAR PHYSICALLY (08:26, 4 March 2009)
- ATTACH PED TO OBJECT (08:29, 4 March 2009)
- ATTACH PED TO SHIMMY EDGE (08:39, 4 March 2009)
- ATTACH PED TO WORLD PHYSICALLY (08:43, 4 March 2009)
- DISPLAY CASH (22:36, 4 March 2009)
- DISPLAY AREA NAME (22:36, 4 March 2009)
- DISPLAY AMMO (22:37, 4 March 2009)
- DISPLAY TEXT WITH 3 NUMBERS (22:38, 4 March 2009)
- DISPLAY TEXT WITH STRING (22:41, 4 March 2009)
- DISPLAY TEXT WITH TWO STRINGS (22:43, 4 March 2009)
- DOES BLIP EXIST (22:48, 4 March 2009)
- DOES CAM EXIST (22:48, 4 March 2009)
- FLOOR (22:50, 4 March 2009)
- ROUND (22:54, 4 March 2009)
- SIN (22:55, 4 March 2009)
- SQRT (22:55, 4 March 2009)
- TAN (22:56, 4 March 2009)
- VEHICLE CAN BE TARGETTED BY HS MISSILE (22:58, 4 March 2009)
- BEGIN CAM COMMANDS (02:36, 5 March 2009)
- BEGIN CHAR SEARCH CRITERIA (02:37, 5 March 2009)
- BEGIN PED QUEUE MEMBERSHIP LIST (02:39, 5 March 2009)
- BLEND FROM NM WITH ANIM (02:42, 5 March 2009)
- BLEND OUT CHAR MOVE ANIMS (02:43, 5 March 2009)
- BLOCK CHAR AMBIENT ANIMS (02:45, 5 March 2009)
- BLOCK CHAR GESTURE ANIMS (02:46, 5 March 2009)
- BLOCK CHAR HEAD IK (02:47, 5 March 2009)
- BLOCK COWERING IN COVER (02:50, 5 March 2009)
- BLOCK PED WEAPON SWITCHING (02:51, 5 March 2009)
- BLOCK PEEKING IN COVER (02:53, 5 March 2009)
- SET AMMO IN CLIP (03:33, 8 March 2009)
- Unit (20:44, 16 March 2009)
- CREATE MISSION TRAIN (08:43, 19 March 2009)
- SET TRAIN SPEED (13:18, 21 March 2009)
- SET CHAR HEADING (16:45, 26 March 2009)
- Real Time Clock (11:21, 29 March 2009)
- PRINT STRING WITH LITERAL STRING NOW (14:14, 2 April 2009)
- GET GROUP SIZE (02:59, 4 April 2009)
- IS CHAR DEAD (03:04, 4 April 2009)
- GET PLAYER GROUP (10:48, 4 April 2009)
- SET GROUP MEMBER (04:20, 5 April 2009)
- Memory Hacker (19:36, 6 April 2009)
- SET CHAR AS MISSION CHAR (01:13, 10 April 2009)
- GET RANDOM CHAR IN AREA OFFSET NO SAVE (01:15, 10 April 2009)
- SET CHAR RELATIONSHIP GROUP (01:30, 10 April 2009)
- SET RELATIONSHIP (01:45, 10 April 2009)
- ASI Loader (11:12, 20 April 2009)
- APPLY FORCE TO OBJECT (10:40, 30 April 2009)
- ATTACH CAR TO CAR PHYSICALLY (09:54, 2 May 2009)