Difference between revisions of "SkyGfx"

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(Created page with "{{ToolBox |image = |author = {{Ui|The Hero}} |game = {{Icon|t}} |site = [https://github.com/aap/skygfx SkyGfx on GitHub] }} '''SkyGfx''' is a plugin for GTA III,...")
 
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<div class="thumbimage">[[File:SkyGfx.png|867px]]</div>
 
<div class="thumbimage">[[File:SkyGfx.png|867px]]</div>
<div class="thumbcaption">From left: default, texblendSwitchKey switched on, neoCarPipeKey switched on</div>
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<div class="thumbcaption">From left: default, texblendSwitch switched on, neoCarPipe switched on</div>
 
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{|class="wikitable sortable nowrap-col-2"
!Option ||class="unsortable" style="min-width: 6em;" |Values ||class="unsortable" |Description
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!Option ||class="unsortable" |Values ||class="unsortable" |Description
 
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|replaceDefaultPipeline ||<code>{{Hint|0|keep default pipeline}}</code> <code>{{Hint|1|replace with Xbox-like pipeline}}</code> ||Replaces the default d3d8 RW pipeline by one that is very close to the default Xbox pipeline. Enabling this will fix bugs happening to objects with transparent vertex colors.
 
|replaceDefaultPipeline ||<code>{{Hint|0|keep default pipeline}}</code> <code>{{Hint|1|replace with Xbox-like pipeline}}</code> ||Replaces the default d3d8 RW pipeline by one that is very close to the default Xbox pipeline. Enabling this will fix bugs happening to objects with transparent vertex colors.
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== External links ==
 
== External links ==
* [https://github.com/aap/skygfx SkyGfx on GitHub]
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* [https://github.com/aap/skygfx SkyGfx for San Andreas on GitHub]
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* [https://github.com/aap/skygfx_vc SkyGfx for GTA III and Vice City on GitHub]
 
* {{GTAF|750681}}
 
* {{GTAF|750681}}

Revision as of 05:48, 12 February 2017

SkyGfx
Developed by:User.pngThe Hero
Supported games:GTA III Vice City San Andreas
Website:SkyGfx on GitHub

SkyGfx is a plugin for GTA III, Vice City, and San Andreas that brings accurate PS2 and Xbox graphics into the PC version.

Vice City

SkyGfx.png
From left: default, texblendSwitch switched on, neoCarPipe switched on
Option Values Description
replaceDefaultPipeline 0 1 Replaces the default d3d8 RW pipeline by one that is very close to the default Xbox pipeline. Enabling this will fix bugs happening to objects with transparent vertex colors.
texblendSwitch 0 1 Selects which texture blend effect for MatFX environment mapping to use. This option can be toggled in-game through a key set in the texblendSwitchKey option.
texgenSwitch 0 1 Selects which texture coordinate generation method for MatFX environment mapping to use. This option can be toggled in-game through a key set in the texgenSwitchKey option.
dualPass 0 1 Draws almost all transparent geometry in two passes to reduce alpha bugs.
disableBackfaceCulling 0 1 Disables backface culling like on the PS2 version.
neoCarPipe 0 1 Selects whether to use Xbox-like car reflections; requires d3d9. This option can be toggled in-game through a key set in the neoCarPipeKey option.
envMapSize * Sets the size of the reflection map used for Xbox car reflections.
neoRimLightPipe 0 1 Selects whether to use Xbox-like rim lighting on peds; requires d3d9. This option can be toggled in-game through a key set in the neoRimLightKey option.
neoWorldPipe 0 1 Selects whether to use the Xbox-like world pipeline; requires d3d9 to work properly, but there is a fallback for d3d8. This will only have an effect if you actually use objects that have lightmaps. This option can be toggled in-game through a key set in the neoWorldPipeKey option.
neoGlossPipe 0 1 Selects whether to use the Xbox-like gloss pipeline for roads; requires d3d9. This option can be toggled in-game through a key set in the neoGlossPipeKey option.
neoWaterDrops 0 1 Draws Xbox screen water drops.
texblendSwitchKey * Switches texblendSwitch (0x76 = F7)
texgenSwitchKey * Switches texgenSwitch (0x77 = F8)
neoCarPipeKey * Toggles neoCarPipe (0x75 = F6)
neoRimLightKey * Toggles neoRimLightPipe (0x74 = F5)
neoWorldPipeKey * Toggles neoWorldPipe (0x73 = F4)
neoGlossPipeKey * Toggles neoGlossPipe (0x7B = F12)

External links