Sanny Builder/VCSSCM.INI

From GTAMods Wiki
Revision as of 18:18, 16 August 2020 by Seemann (talk | contribs) (call_func opcodes have variable number of params)
Jump to navigation Jump to search

This page contains the most up-to-date VCSSCM.INI file for Seemann's Sanny Builder program. Copy the content into \data\vcs in the directory containing the Sanny Builder installation.

; d% = anything
; p% = pointer
; s% = 8-byte string
; g% = gxt reference / 8-byte string
; z% = gxt reference / zone name
; o% = model name

DATE=16.08.2020
PUBLISHER=fastman92, GTAMods.com

[OPCODES]
0000=0,NOP
0001=1,wait %1d%
0002=1,goto %1p%
0003=1,shake_cam %1d%
0004=2,%1d% = %2d% ; (int)
0005=2,%1d% = %2d% ; (float)
0006=2,%1d% = %2g% ; (string)
0007=2,%1d% += %2d% ; (int)
0008=2,%1d% += %2d% ; (float)
0009=2,%1d% -= %2d% ; (int)
000A=2,%1d% -= %2d% ; (float)
000B=2,%1d% *= %2d% ; (int)
000C=2,%1d% *= %2d% ; (float)
000D=2,%1d% /= %2d% ; (int)
000E=2,%1d% /= %2d% ; (float)
000F=2,  %1d% > %2d% ; (int) var > num
0010=2,  %1d% > %2d% ; (int) num > var
0011=2,  %1d% > %2d% ; (int) var > var
0012=2,  %1d% > %2d% ; (float) var > num
0013=2,  %1d% > %2d% ; (float) num > var
0014=2,  %1d% > %2d% ; (float) var > var
0015=2,  %1d% >= %2d% ; (int) var >= num
0016=2,  %1d% >= %2d% ; (int) num >= var
0017=2,  %1d% >= %2d% ; (int) var >= var
0018=2,  %1d% >= %2d% ; (float) var >= num
0019=2,  %1d% >= %2d% ; (float) num >= var
001A=2,  %1d% >= %2d% ; (float) var >= var
001B=2,  %1d% == %2d% ; (int) var == num
001C=2,  %1d% == %2d% ; (int) num == var
001D=2,  %1d% == %2d% ; (int) var == var
001E=2,  %1d% == %2d% ; (float) var == num
001F=2,  %1d% == %2d% ; (float) num == var
0020=2,  %1d% == %2d% ; (float) var == var
0021=1,goto_if_true %1p%
0022=1,goto_if_false %1p%
0023=0,terminate_this_script
0024=-1,start_new_script %1p%
0025=1,gosub %1p%
0026=0,return
0027=6,line %1d% %2d% %3d% %4d% %5d% %6d% ; nop
0028=5,create_player %1o% at %2d% %3d% %4d% store_to %5d%
0029=2,%1d% += %2d% ; (int vars)
002A=2,%1d% += %2d% ; (float vars)
002B=2,%1d% -= %2d% ; (int vars)
002C=2,%1d% -= %2d% ; (float vars)
002D=2,%1d% *= %2d% ; (int vars)
002E=2,%1d% *= %2d% ; (float vars)
002F=2,%1d% /= %2d% ; (int vars)
0030=2,%1d% /= %2d% ; (float vars)
0031=2,%1d% += frame_delta_time * %2d%
0032=2,%1d% += frame_delta_time * %2d%
0033=2,%1d% -= frame_delta_time * %2d%
0034=2,%1d% -= frame_delta_time * %2d%
0035=2,%1d% = %2d% ; (int vars)
0036=2,%1d% = %2d% ; (float vars)
0037=2,%1d% = %2d% ; (string vars)
0038=2,%1d% = float %2d% to_integer
0039=2,%1d% = integer %2d% to_float
003A=1,abs_any_int %1d%
003B=1,abs_any_float %1d%
003C=1,generate_random_float %1d%
003D=1,generate_random_int %1d%
003E=6,create_char %1d% model %2o% at %3d% %4d% %5d% store_to %6d%
003F=1,delete_char %1d%
0040=2,char_wander_dir %1d% to %2d%
0041=6,char_follow_path %1d% path %2d% %3d% %4d% unknown %5d% %6h%
0042=1,char_set_idle %1d%
0043=4,get_char_coordinates %1d% store_to %2d% %3d% %4d%
0044=4,set_char_coordinates %1d% to %2d% %3d% %4d%
0045=1,  is_char_still_alive %1d%
0046=6,  is_char_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
0047=8,  is_char_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8d%
0048=5,create_car %1o% at %2d% %3d% %4d% store_to %5d%
0049=1,delete_car %1d%
004A=4,car_goto_coordinates %1d% coords %2d% %3d% %4d%
004B=1,car_wander_randomly %1d%
004C=1,car_set_idle %1d%
004D=4,get_car_coordinates %1d% store_to %2d% %3d% %4d%
004E=4,set_car_coordinates %1d% to %2d% %3d% %4d%
004F=1,  is_car_still_alive %1d%
0050=2,set_car_cruise_speed %1d% to %2d%
0051=2,set_car_driving_style %1d% to %2d%
0052=2,set_car_mission %1d% to %2d%
0053=6,  is_car_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
0054=8,  is_car_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8d%
0055=3,print_big %1g% time %2d% style %3d%
0056=3,print %1g% time %2d% flag %3d%
0057=3,print_now %1g% time %2d% flag %3d%
0058=3,print_soon %1g% time %2d% flag %3d%
0059=0,clear_prints
005A=2,get_time_of_day %1d% %2d%
005B=2,set_time_of_day %1d% %2d%
005C=3,get_minutes_to_time_of_day %1d% %2d% store_to %3d%
005D=4,  is_point_on_screen %1d% %2d% %3d% radius %4d%
005E=0,return_true
005F=0,return_false
0078=1,if %1d%
0079=1,launch_mission %1p%
007A=0,mission_has_finished
007B=2,store_car_char_is_in %1d% store_to %2d%
007C=2,  is_char_in_car %1d% car %2d%
007D=2,  is_char_in_model %1d% model %2o%
007E=1,  is_char_in_any_car %1d%
007F=2,  is_button_pressed %1d% button %2d%
0080=6,  locate_char_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
0081=6,  locate_char_on_foot_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
0082=6,  locate_char_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
0083=6,  locate_stopped_char_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
0084=6,  locate_stopped_char_on_foot_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
0085=6,  locate_stopped_char_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
0086=5,  locate_char_any_means_char_2d %1d% char %2d% radius %3d% %4d% sphere %5h%
0087=5,  locate_char_on_foot_char_2d %1d% char %2d% radius %3d% %4d% sphere %5h%
0088=5,  locate_char_in_car_char_2d %1d% char %2d% radius %3d% %4d% sphere %5h%
0089=8,  locate_char_any_means_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
008A=8,  locate_char_on_foot_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
008B=8,  locate_char_in_car_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
008C=8,  locate_stopped_char_any_means_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
008D=8,  locate_stopped_char_on_foot_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
008E=8,  locate_stopped_char_in_car_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
008F=6,  locate_char_any_means_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
0090=6,  locate_char_on_foot_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
0091=6,  locate_char_in_car_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
0092=5,create_object %1o% at %2d% %3d% %4d% store_to %5d%
0093=1,delete_object %1d%
0094=2,add_score %1d% value %2d% ; money
0095=2,  is_score_greater %1d% than %2d% ; money
0096=2,store_score %1d% to %2d% ; money
0097=6,give_remote_controlled_car_to_player %1d% at %2d% %3d% %4d% %5d% store_car_handle_to %6d%
0098=2,alter_wanted_level %1d% to %2d%
0099=2,alter_wanted_level_no_drop %1d% to %2d%
009A=2,  is_wanted_level_greater %1d% than %2d%
009B=1,clear_wanted_level %1d%
009C=1,set_deatharrest_state %1d%
009D=0,  has_deatharrest_been_executed
009E=3,add_ammo_to_char %1d% weapon %2h% ammo %3d%
009F=1,  is_char_dead %1d%
00A0=1,  is_car_dead %1d%
00A1=2,set_char %1d% search_threat %2d%
00A2=1,set_char_obj_no_obj %1d%
00A3=1,  is_char_objective_passed %1d%
00A4=4,create_char_inside_car %1d% pedtype %2d% model %3o% store_to %4d%
00A5=1,  has_player_been_arrested %1d%
00A6=2,  is_car_model %1d% model %2o%
00A7=1,give_car_alarm %1d%
00A8=1,  is_car_crushed %1d%
00A9=13,create_car_generator %1d% %2d% %3d% angle %4d% model %5o% color %6d% %7d% force_spawn %8d% alarm %9d% doorlock %10d% delay %11d% %12d% store_to %13d%
00AA=2,switch_car_generator %1d% num_generations %2d%
00AB=2,display_onscreen_timer %1d% count_direction %2h%  ; global_variable
00AC=1,clear_onscreen_timer %1d%
00AD=2,display_onscreen_counter global_var %1d% unknown %2d%
00AE=1,clear_onscreen_counter %1d%
00AF=13,set_zone_car_info %1s% time_of_day %2b:day/night% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13h%
00B0=2,  is_char_in_zone %1d% zone %2s%
00B1=3,set_zone_car_density %1z% %2b:day/night% %3d%
00B2=3,set_zone_ped_density %1z% %2b:day/night% %3d%
00B3=3,point_camera_at_player %1d% mode %2d% switchstyle %3d%
00B4=3,point_camera_at_car %1d% mode %2d% switchstyle %3d%
00B5=3,point_camera_at_char %1d% mode %2d% switchstyle %3d%
00B6=0,restore_camera
00B7=13,set_zone_ped_info %1s% time_of_day %2b:day/night% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13d%
00B8=1,set_time_scale %1d%
00B9=6,set_fixed_camera_position %1d% %2d% %3d% rotation %4d% %5d% %6d%
00BA=4,point_camera_at_point %1d% %2d% %3d% switchstyle %4d%
00BB=1,remove_blip %1d%
00BC=2,change_blip_colour %1d% to %2d%
00BD=2,dim_blip %1d% brightness_to %2d%
00BE=6,add_blip_for_coord_old %1d% %2d% %3d% color %4d% visibility %5d% store_to %6d%
00BF=2,change_blip_scale %1d% to %2d%
00C0=2,add_blip_for_car %1d% store_to %2d%
00C1=2,add_blip_for_char %1d% store_to %2d%
00C2=2,add_blip_for_object %1d% store_to %2d%
00C3=4,add_blip_for_coord %1d% %2d% %3d% store_to %4d%
00C4=2,change_blip_display %1d% to %2d%
00C5=5,add_sprite_blip_for_contact_point %1d% %2d% %3d% sprite %4d% store_to %5d%
00C6=5,add_sprite_blip_for_coord %1d% %2d% %3d% sprite %4d% store_to %5d%
00C7=5,add_short_range_sprite_blip_for_coord %1d% %2d% %3d% sprite %4d% store_to %5d%
00C8=3,set_fading_colour %1d% %2d% %3d%
00C9=2,do_fade %1d% fade %2d%
00CA=0,  get_fading_status
00CB=4,add_hospital_restart %1d% %2d% %3d% angle %4d%
00CC=4,add_police_restart %1d% %2d% %3d% angle %4d%
00CD=4,override_next_restart %1d% %2d% %3d% angle %4d%
00CE=2,get_char_heading %1d% store_to %2d%
00CF=2,set_char_heading %1d% to %2d%
00D0=2,get_car_heading %1d% store_to %2d%
00D1=2,set_car_heading %1d% to %2d%
00D2=2,get_object_heading %1d% store_to %2d%
00D3=2,set_object_heading %1d% to %2d%
00D4=2,  is_char_touching_object %1d% object %2d%
00D5=3,set_char_ammo %1d% weapon %2d% ammo %3d%
00D6=1,declare_mission_flag %1d%
00D7=2,  is_char_health_greater %1d% than %2d%
00D8=2,  is_car_health_greater %1d% than %2d%
00D9=4,add_one_off_sound %1d% %2d% %3d% sound %4d%
00DA=5,add_continuous_sound %1d% %2d% %3d% %4d% %5d%
00DB=1,remove_sound %1d%
00DC=1,  is_car_stuck_on_roof %1d%
00DD=1,add_upsidedown_car_check %1d%
00DE=1,remove_upsidedown_car_check %1d%
00DF=1,set_char_obj_wait_on_foot %1d%
00E0=1,set_char_obj_flee_on_foot_till_safe %1d%
00E1=4,set_char_obj_guard_spot %1d% at %2d% %3d% %4d%
00E2=5,set_char_obj_guard_area %1d% from %2d% %3d% to %4d% %5d%
00E3=1,set_char_obj_wait_in_car %1d%
00E4=2,set_char_obj_kill_char_on_foot %1d% char %2d%
00E5=2,set_char_obj_kill_char_any_means %1d% char %2d%
00E6=2,set_char_obj_flee_char_on_foot_always %1d% char %2d%
00E7=2,set_char_obj_goto_char_on_foot %1d% char %2d%
00E8=2,set_char_obj_leave_car %1d% car %2d%
00E9=2,set_char_obj_enter_car_as_passenger %1d% car %2d%
00EA=2,set_char_obj_enter_car_as_driver %1d% car %2d%
00EB=2,set_char_obj_destroy_object %1d% object %2d%
00EC=2,set_char_obj_destroy_car %1d% car %2d%
00ED=5,set_char_obj_goto_area_on_foot char %1d% area_from %2d% %3d% to %4d% %5d%
00EE=3,char %1d% walk_to %2d% %3d%
00EF=3,set_char_obj %1d% follow_char %2d% in_formation %3d%
00F0=1,set_char %1d% steal_any_car
00F1=1,char %1d% exit_car
00F2=2,set_car_obj_flee_car %1d% car %2d%
00F3=2,set_char_obj_walk_to_char %1d% char %2d%
00F4=2,set_char_obj_aim_gun_at_char %1d% char %2d%
00F5=3,set_char_obj_sprint_to_coord %1d% sprint_to %2d% %3d%
00F6=6,  is_char_in_area_on_foot_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
00F7=6,  is_char_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% in_car sphere %6d%
00F8=6,  is_char_stopped_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
00F9=6,  is_char_stopped_in_area_on_foot_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
00FA=6,  is_char_stopped_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
00FB=8,  is_char_in_area_on_foot_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% on_foot sphere %8d%
00FC=8,  is_char_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
00FD=8,  is_char_stopped_in_area_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
00FE=8,  is_char_stopped_in_area_on_foot_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
00FF=8,  is_char_stopped_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
0100=6,  is_car_stopped_in_area_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
0101=8,  is_car_stopped_in_area_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
0102=6,  locate_car_2d %1d% point %2d% %3d% radius %4d% %5d% sphere %6d%
0103=6,  locate_stopped_car_2d %1d% point %2d% %3d% radius %4d% %5d% sphere %6d%
0104=8,  locate_car_3d %1d% point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
0105=8,  locate_stopped_car_3d %1d% point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
0106=3,give_weapon_to_char %1d% weapon %2d% ammo %3d%
0107=2,set_player_control %1d% to %2d%
0108=1,force_weather %1d%
0109=1,force_weather_now %1d%
010A=0,release_weather
010B=2,set_current_char_weapon %1d% to %2d%
010C=4,get_object_coordinates %1d% store_to %2d% %3d% %4d%
010D=4,set_object_coordinates %1d% to %2d% %3d% %4d%
010E=1,get_game_timer %1d%
010F=4,turn_char_to_face_coord %1d% at %2d% %3d% %4d%
0110=2,store_wanted_level %1d% store_to %2d%
0111=1,  is_car_stopped %1d%
0112=1,mark_char_as_no_longer_needed %1d%
0113=1,mark_car_as_no_longer_needed %1d%
0114=1,mark_object_as_no_longer_needed %1d%
0115=1,dont_remove_char %1d%
0116=1,remove_car_from_mission_cleanup_list %1d%
0117=1,dont_remove_object %1d%
0118=5,create_char_as_passenger %1d% pedtype %2d% model %3o% seat %4d% store_to %5d%
0119=2,tie_char %1d% to_char %2d%
011A=1,clear_leader %1d%
011B=3,set_char %1d% follow_route %2d% %3d%
011C=4,add_route_point %1d% at %2d% %3d% %4d%
011D=4,print_with_number_big %1g% number %2d% time %3d% style %4d%
011E=4,print_with_number %1g% number %2d% time %3d% flag %4d%
011F=4,print_with_number_now %1g% number %2d% time %3d% flag %4d%
0120=4,print_with_number_soon %1g% number %2d% time %3d% ms flag %4d%  ;; never used in VC or GTA 3
0121=6,switch_roads_on cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d%
0122=6,switch_roads_off %1d% %2d% %3d% to %4d% %5d% %6d%
0123=2,get_number_of_passengers %1d% store_to %2d%
0124=2,get_maximum_number_of_passengers %1d% store_to %2d%
0125=1,set_car_density_multiplier %1d%
0126=2,set_car_heavy %1d% to %2h%
0127=1,clear_char_threat_search %1d%
0128=1,set_max_wanted_level %1d%
012C=1,  is_car_in_air_proper %1d%
012D=1,  is_car_upsidedown %1d%
012E=2,set_police_ignore_player %1d% to %2d%
012F=9,start_kill_frenzy %1g% weapon %2d% time %3d% targets %4d% models %5d% %6d% %7d% %8d% completed_text %9d%
0130=1,read_kill_frenzy_status %1d%
0131=2,sqrt %1d% store_to %2d%
0132=5,  locate_char_any_means_car_2d %1d% car %2d% radius %3d% %4d% sphere %5d%
0133=5,  locate_char_on_foot_car_2d %1d% car %2d% radius %3d% %4d% sphere %5d%
0134=5,  locate_char_in_car_car_2d %1d% car %2d% radius %3d% %4d% sphere %5d%
0135=6,  locate_char_any_means_car_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h%
0136=6,  locate_char_on_foot_car_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h% on_foot
0137=6,  locate_char_in_car_car_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h% in_car
0138=3,generate_random_float_in_range  %1d% %2d% store_to %3d%
0139=3,generate_random_int_in_range %1d% %2d% store_to %3d%
013A=2,lock_car_doors %1d% mode %2d%
013B=1,explode_car %1d%
013C=4,add_explosion %1d% %2d% %3d% type %4d%
013D=1,  is_car_upright %1d%
013E=2,turn_char_to_face_char %1d% char %2d%
013F=6,create_pickup %1o% type %2d% at %3d% %4d% %5d% store_to %6d%
0140=1,  has_pickup_been_collected %1d%
0141=1,remove_pickup %1d%
0142=2,set_taxi_lights %1d% to %2d%
0143=3,print_big_q %1g% time %2d% style %3d%
0144=4,print_with_number_big_q %1g% %2d% time %3d% ms style %4d%
0145=10,set_garage from %1d% %2d% %3d% to %4d% %5d% %6d% depth_from %7d% to %8d% type %9h% store_to %10h%
0146=2,set_target_car_for_mission_garage %1d% to %2d%
0147=1,  car_inside_garage %1d%
0148=1,set_free_bomb_shop_to %1b:true/false%  ;; never used in VC
0149=1,  is_car_armed_with_any_bomb %1d%
014A=2,apply_brakes_to_players_car %1d% apply %2d%
014B=2,set_char_health %1d% to %2d%
014C=2,set_car_health %1d% to %2d%
014D=2,get_char_health %1d% store_to %2d%
014E=2,get_car_health %1d% store_to %2d%
014F=2,  is_car_armed_with_bomb %1d% bomb %2d%
0150=3,change_car_colour %1d% primary_to %2d% secondary_to %3d%
0151=6,switch_ped_roads_on %1d% %2d% %3d% to %4d% %5d% %6d%
0152=6,switch_ped_roads_off %1d% %2d% %3d% to %4d% %5d% %6d%
0153=2,char_look_at_char_always %1d% char %2d%
0154=1,stop_char_looking %1d%
0155=3,set_gang_ped_models %1d% to %2o% %3o%
0156=2,set_gang_car_model %1d% to %2o%
0157=3,set_gang %1d% primary_weapon_to %2c% secondary_weapon_to %3c%
0158=3,set_char_obj_run_to_coord %1d% run_to %2d% %3d%
0159=2,load_special_character %1d% model %2s%
015A=1,  has_special_character_loaded %1d%
015B=1,  is_player_in_remote_mode %1d%
015C=2,set_car %1d% bomb_status_to %2d%
015D=2,set_char %1d% ped_stats_to %2d%
015E=3,set_cutscene_offset %1d% %2d% %3d%
015F=2,set_anim_group_for_char %1d% to %2d%
0160=1,request_model %1o%
0161=1,  has_model_loaded %1o%
0162=1,mark_model_as_no_longer_needed %1o%
0163=3,grab_phone coords %1d% %2d% store_to %3d%
0164=1,turn_phone_off %1d%
0165=9,draw_corona %1d% %2d% %3d% radius %4d% type %5d% lensflare %6d% colour %7d% %8d% %9d%
0166=0,store_weather
0167=0,restore_weather
0168=0,store_clock
0169=0,restore_clock
016A=4,set_critical_mission_restart_at %1d% %2d% %3d% angle %4d%  ;; never used in VC
016B=2,set_coll_obj_wander_dir %1d% to %2d%
016C=1,set_coll_obj_no_obj %1d%
016D=1,set_coll_obj_wait_on_foot %1d%
016E=1,set_coll_obj_flee_on_foot_till_safe %1d%
016F=4,set_coll_obj_guard_spot %1d% coords %2d% %3d% %4d%
0170=5,set_coll_obj_guard_area %1d% coords %2d% %3d% to %4d% %5d%
0171=1,set_coll_obj_wait_in_car %1d%
0172=2,set_coll_obj_kill_char_on_foot %1d% char %2d%
0173=2,set_coll_obj_kill_char_any_means %1d% char %2d%
0174=2,set_coll_obj_flee_char_on_foot_always %1d% char %2d%
0175=2,set_coll_obj_goto_char_on_foot %1d% char %2d%
0176=1,set_coll_obj_leave_car %1d% vehicle 4@
0177=2,set_coll_obj_enter_car_as_passenger %1d% vehicle %2d%
0178=2,set_coll_obj_enter_car_as_driver %1d% vehicle %2d%
0179=2,set_coll_obj_destroy_object %1d%
017A=2,set_coll_obj_destroy_car %1d%
017B=5,set_coll_obj_goto_area_on_foot %1d% point %2d% %3d% to %4d% %5d%
017C=3,set_coll_obj_goto_coord_on_foot %1d% coords %2d% %3d%
017D=3,set_coll_obj_follow_char_in_formation %1d% char %2d% formation_type %3d%
017E=1,set_coll_obj_steal_any_car %1d%
017F=1,set_coll_obj_leave_any_car %1d%
0180=2,set_coll_obj_flee_car %1d% vehicle %2d%
0181=2,set_coll_obj_goto_char_on_foot_walking %1d% char %2d%
0182=2,set_coll_obj_aim_gun_at_char %1d% char %2d%
0183=3,set_coll_obj_sprint_to_coord %1d% point %2d% %3d%
0184=3,set_coll_obj %1d% follow_route %2d% %3d%
0185=3,set_coll_obj_run_to_coord %1d% coords %2d% %3d%
0186=1,set_coll_obj_take_taxi %1d%
0187=6,set_coll_obj_unknown_6464 %1d% point %2d% %3d% %4d% radius %5d% value %6d%
0188=1,clear_coll_follow_path %1d%
0189=2,  unknown_coll_command_6433 flag %1d% char %2d%
018A=2,  unknown_coll_check_7453 %1d% char %2d%
018B=1,unknown_coll_command_8521 char %1d%
018C=4,add_peds_in_area_to_coll %1d% point %2d% %3d% %4d%
018D=1,  add_peds_in_vehicle_to_coll %1d% vehicle %2d%
018E=1,unknown_coll_command_6423 %1d%
018F=1,  unknown_coll_check_7353 %1d%
01A4=2,set_char_heed_threats %1d% flag %2d%
01A5=1,get_controller_mode %1d%
01A6=2,set_can_respray_car %1d% to %2d%
01A7=1,unload_special_character %1d%
01A8=0,reset_num_of_models_killed_by_player
01A9=2,get_num_of_models_killed_by_player model %1o% store_to %2d%
01AA=5,create_object_no_offset %1o% at %2d% %3d% %4d% store_to %5d%
01AB=1,  is_boat %1d%
01AC=1,  is_char_stopped %1d%
01AD=2,message_wait %1d% unk2 %2d%
01AE=1,switch_widescreen %1d%
01AF=2,set_char_only_damaged_by_player %1d% to %2d%
01B0=2,set_car_only_damaged_by_player %1d% to %2d%
01B1=6,set_char_proofs %1d% BP %2d% FP %3d% EP %4d% CP %5d% MP %6d%
01B2=6,set_car_proofs %1d% BP %2d% FP %3d% EP %4d% CP %5d% MP %6d%
01B3=1,  is_car_in_water %1d%
01B4=6,get_closest_char_node %1d% %2d% %3d% store_to %4d% %5d% %6d%
01B5=6,get_closest_car_node %1d% %2d% %3d% store_to %4d% %5d% %6d%
01B6=4,car_goto_coordinates_accurate %1d% coords %2d% %3d% %4d%
01B7=1,  is_car_on_screen %1d%
01B8=1,  is_char_on_screen %1d%
01B9=1,  is_object_on_screen %1d%
01BA=2,gosub_file %1p% %2p%
01BB=4,get_ground_z_for_3d_coord %1d% %2d% %3d% store_to %4d%
01BC=4,start_script_fire %1d% %2d% %3d% store_to %4d%
01BD=1,  is_script_fire_extinguished %1d%
01BE=1,remove_script_fire %1d%
01BF=4,boat_goto_coords %1d% coords %2d% %3d% %4d%
01C0=1,boat_stop %1d%
01C1=6,  is_player_shooting_in_area %1d% from %2d% %3d% to %4d% %5d% weapon %6d%
01C2=2,  is_current_char_weapon %1d% weapon %2c%
01C3=2,set_boat_cruise_speed %1d% to %2d%
01C4=8,get_random_char_in_area from %1d% %2d% to %3d% %4d% civilian %5h% gang %6h% criminal/prostitute %7h% store_to %8d%
01C5=1,  is_player_in_taxi %1d%
01C6=1,  is_player_shooting %1d%
01C7=1,  is_char_shooting %1d%
01C8=5,create_money_pickup %1d% %2d% %3d% type %4d% store_to %5d%
01C9=2,set_char_accuracy %1d% to %2d%
01CA=2,get_car_speed %1d% store_to %2d%
01CB=1,load_cutscene %1s%
01CC=0,start_cutscene
01CD=0,  has_cutscene_finished
01CE=0,clear_cutscene
01CF=0,restore_camera_jumpcut
01D0=2,  is_char_model %1d% model %2o%
01D1=2,load_special_model %1o% %2s%
01D2=2,sin %1d% store_to %2d%
01D3=2,cos %1d% store_to %2d%
01D4=2,get_car_forward_x %1d% store_to %2d%
01D5=2,get_car_forward_y %1d% store_to %2d%
01D6=2,change_garage_type %1d% to %2d%
01D7=10,create_crusher_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
01D8=5,text_2numbers %1g% %2d% %3d% %4d% ms %5d%
01D9=5,print_with_2_numbers_now %1g% numbers %2d% %3d% time %4d% flag %5d%
01DA=5,text_2numbers_highpriority %1g% %2d% %3d% %4d% ms %5d%
01DB=6,print_with_3_numbers %1g% numbers %2d% %3d% %4d% time %5d% flag %6h%
01DC=6,text_3numbers_highpriority %1g% %2d% %3d% %4d% time %5d% ms %6h%
01DD=7,print_with_4_numbers %1g% numbers %2d% %3d% %4d% %5d% time %6d% flag %7d%
01DE=9,print_with_6_numbers %1g% numbers %2d% %3d% %4d% %5d% %6d% %7d% time %8d% flag %9d%
01DF=1,player_made_progress %1d%
01E0=1,set_progress_total %1d%
01E1=1,save_jump_distance %1d%
01E2=1,save_jump_height %1d%
01E3=1,save_jump_flips %1d%
01E4=1,save_jump_rotation %1d%
01E5=1,save_jump_type %1d%
01E6=0,increment_unique_jumps_found
01E7=1,set_total_unique_jumps_to %1d%
01E8=0,register_passenger_dropped_off_taxi
01E9=1,register_money_made_taxi %1d%
01EA=0,register_mission_given
01EB=1,register_mission_passed %1g%
01EC=2,set_char %1d% running %2b:true/false%
01ED=0,remove_all_script_fires
01EE=2,  has_char_been_damaged_by_weapon %1d% weapon %2d%
01EF=2,  has_car_been_damaged_by_weapon %1d% weapon %2h%
01F0=2,  char %1d% in_range_of_player %2d%
01F1=1,explode_char_head %1d%
01F2=2,anchor_boat %1d% set %2d%
01F3=3,set_zone_pedgroup_info %1z% %2b:day/night% %3u%
01F4=2,start_car_fire %1d% store_to %2d%
01F5=2,start_char_fire %1d% store_to %2d%
01F6=6,get_random_car_of_type_in_area %1d% %2d% to %3d% %4d% model %5d% store_to %6d%
01F7=1,  garage %1d% respray_done
01F8=1,set_camera_zoom %1h%
01F9=7,create_pickup_with_ammo %1o% type %2d% ammo %3d% at %4d% %5d% %6d% store_to %7d%
01FA=2,car %1d% block %2d%
01FB=2,set_player_never_gets_tired %1d% set %2d%
01FC=2,set_player_fast_reload %1d% set %2d%
01FD=2,set_char_bleeding %1d% set %2d%
01FF=1,set_free_resprays %1d%
0200=2,set_char_visible %1d% %2h%
0201=2,set_car_visible %1d% %2h%
0202=11,  is_area_occupied %1d% %2d% %3d% to %4d% %5d% %6d% solid %7d% car %8d% char %9d% object %10d% particle %11d%
0203=3,display_text %1d% %2d% gxt %3g%
0204=2,set_text_scale %1d% %2d%
0205=4,set_text_colour %1d% %2d% %3d% %4d%
0206=1,set_text_justify %1d%
0207=1,set_text_centre %1d%
0208=1,set_text_wrapx %1d%
0209=1,set_text_centre_size %1d%
020A=1,set_text_background %1d%
020B=4,rotate_object %1d% from %2d% to %3d% colission_check %4d%
020C=8,  slide_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d%
020D=1,remove_char_elegantly %1d%
020E=2,set_char_stay_in_same_place %1d% to %2d%
020F=2,undress_char %1d% skin_to %2s%
0210=7,  is_explosion_in_area %1d% from %2d% %3d% %4d% to %5d% %6d% %7d%
0211=5,place_object_relative_to_car %1d% car %2d% offset %3d% %4d% %5d%
0212=1,make_object_targettable %1d%
0213=2,add_armour_to_char %1d% armour %2d%
0214=1,open_garage %1d%
0215=1,close_garage %1d%
0216=4,warp_char_from_car_to_coord %1d% coord %2d% %3d% %4d%
0217=6,set_visibility_of_closest_object_of_type %1d% %2d% %3d% radius %4d% model %5o% visibility %6d%
0218=2,  has_char_spotted_char %1d% char %2d%
0219=1,set_char %1d% hail_taxi
021A=1,  has_object_been_damaged %1d%
021B=9,init_headshot_rampage %1g% %2d% %3d% %4d% %5o% %6o% %7o% %8o% %9d%
021C=2,warp_char_into_car %1d% car %2d%
021D=1,switch_car_radio %1d%
021E=5,print_with_2_numbers_big %1g% numbers %2d% %3d% time %4d% style %5d%
021F=6,text_3numbers_styled %1g% %2d% %3d% %4d% %5d% ms %6d%
0220=3,set_char %1d% anim %2d% wait_state_time %3d% ms
0221=0,set_camera_behind_player
0222=4,create_random_char %1d% %2d% %3d% store_to %4d%
0223=6,  is_sniper_bullet_in_area %1d% %2d% %3d% %4d% %5d% %6d%
0224=4,set_object_velocity %1d% to %2d% %3d% %4d%
0225=2,set_object_collision %1d% enable %2d%
0226=4,print_string_in_string_now %1g% gxt %2g% time %3d% flag %4d%
0227=6,  is_point_obscured_by_a_mission_entity %1d% %2d% %3d% radius %4d% %5d% %6d%
0228=0,load_all_models_now
0229=4,add_to_object_velocity %1d% value %2d% %3d% %4d%
022A=2,set_object_dynamic %1d% %2d%
022B=1,play_mission_passed_tune %1d%
022C=5,clear_area %1d% %2d% %3d% radius %4d% clear_particles %5d%
022D=1,freeze_onscreen_timer %1d%
022E=2,switch_car_siren %1d% to %2d%
022F=7,switch_ped_roads_off_angled %1d% %2d% %3d% to %4d% %5d% %6d% angle %7d%
0230=2,set_car_watertight %1d% to %2h%
0231=12,add_moving_particle_effect %1a% at %2d% %3d% %4d% %5d% %6d% %7d% values %8d% %9d% %10d% %11d% %12d%
0232=2,set_char_cant_be_dragged_out %1d% to %2d%
0233=3,turn_car_to_face_coord %1d% coord %2d% %3d%
0234=3,is_crane_lifting_car %1d% coords %2d% %3d%
0235=4,draw_sphere %1d% %2d% %3d% radius %4d%
0236=2,set_car_status %1d% to %2h%
0237=1,  is_char_male %1d%
0238=1,script_name %1s%
0239=1,save_int_to_debug_file %1d% ; nop
023A=1,save_float_to_debug_file %1d%
023B=0,save_newline_to_debug_file ; nop
023C=3,police_radio_message point %1d% %2d% %3d%
023D=2,set_car_strong %1d% to %2d%
023E=1,clear_route %1d%
023F=1,switch_rubbish %1d% ; NOP in GTA SA
0240=6,remove_particle_effects_in_area %1d% %2d% %3d% %4d% %5d% %6d%
0241=1,switch_streaming %1d%
0242=1,  is_garage_open %1d%
0243=1,  is_garage_closed %1d%
0244=6,swap_nearest_building_model %1d% %2d% %3d% radius %4d% from %5o% to %6o%
0245=1,switch_world_processing %1d%
0246=6,clear_area_of_cars %1d% %2d% %3d% to %4d% %5d% %6d%
0247=1,set_garage %1d% door_type_to_swing_open
0248=5,add_sphere %1d% %2d% %3d% radius %4d% store_to %5d%
0249=1,remove_sphere %1d%
024A=2,set_everyone_ignore_player %1d% to %2d%
024B=2,store_car_char_is_in_no_save %1d% store_to %2d%
024C=3,display_onscreen_timer_with_string %1d% type %2h% gxt %3g%
024D=3,display_onscreen_counter_with_string %1d% type %2d% gxt %3g%
024E=4,create_random_car_for_car_park %1d% %2d% %3d% heading %4d%
024F=1,set_wanted_multiplier %1d%
0250=0,set_camera_in_front_of_player
0251=1,  is_car_visibly_damaged %1d%
0252=1,  does_object_exist %1d%
0253=3,load_scene %1d% %2d% %3d%
0254=3,add_stuck_car_check %1d% distance %2d% time %3d%
0255=1,remove_stuck_car_check %1d%
0256=1,  is_car_stuck %1d%
0257=2,load_mission_audio slot %1d% name %2s%
0258=1,  has_mission_audio_loaded slot %1d%
0259=2,play_mission_audio %1d% enable %2d%
025A=1,  has_mission_audio_finished slot %1d%
025B=7,get_closest_car_node_with_heading %1d% %2d% %3d% store_to %4d% %5d% %6d% heading_to %7d%
025C=2,  garage %1d% contains_neededcar %2d%
025D=1,clear_this_print %1g%
025E=1,clear_this_big_print %1g%
025F=4,set_mission_audio_position slot %1h% to %2d% %3d% %4d%
0260=0,activate_save_menu
0261=0,  has_save_game_finished
0262=1,set_garage %1d% camera_follows_player
0263=2,add_blip_for_pickup %1d% store_to %2d%
0264=1,set_ped_density_multiplier %1d%
0265=1,force_random_ped_type %1d%
0266=1,set_text_right_justify %1h%
0267=1,print_help %1g%
0268=0,clear_help
0269=1,flash_hud_object %1d%
026A=1,  is_char_in_control %1d%
026B=1,set_generate_cars_around_camera %1d%
026C=0,clear_small_prints
026D=2,set_upsidedown_car_not_damaged %1d% to %2h%
026E=1,  is_player_control_on %1d%
026F=1,make_player_safe_for_cutscene %1d%
0270=1,use_text_commands %1d%
0271=2,pedtype %1e% add_threat %2e%
0272=2,pedtype %1e% remove_threat %2e%
0273=3,get_car_colours %1d% store_to %2d% and %3d%
0274=1,set_all_cars_can_be_damaged %1d%
0275=2,set_car_can_be_damaged %1d% to %2h%
0276=3,make_chars %1d% %2d% converse_in %3d% ms
0277=2,set_drunk_input_delay %1d% to %2d%
0278=2,set_char_money %1d% to %2d%
0279=7,get_offset_from_object_in_world_coords %1d% offset %2d% %3d% %4d% store_to %5d% %6d% %7d%
027A=0,register_life_saved
027B=0,register_criminal_caught
027C=1,register_ambulance_level %1d%
027D=0,register_fire_extinguished
027E=1,turn_phone_on %1d%
027F=7,get_offset_from_car_in_world_coords %1d% offset %2d% %3d% %4d% store_to %5d% %6d% %7d%
0280=1,set_total_rampages_to %1d%
0281=0,blow_up_rc_buggy
0282=0,  is_french_game
0283=0,  is_german_game
0284=1,clear_mission_audio slot %1d%
0285=2,set_char %1d% use_pednode_seek %2b:true/false%
0286=2,enable %1d% get_out_of_jail_free %2d%
0287=2,set_free_health_care %1d% to %2d%
0289=1,load_and_launch_mission_internal %1d%
028A=2,set_object_draw_last %1d% to %2h%
028B=3,get_ammo_in_char_weapon %1d% weapon %2h% store_to %3d%
028C=2,make_char %1d% say %2d%
028D=1,set_near_clip %1d%
028E=2,set_radio_channel %1d% %2d%
028F=2,  garage_contain_car %1d% %2d%
0290=2,set_car_traction %1d% to %2d%
0291=0,  are_measurements_in_metres
0292=2,convert_metres_to_feet %1d% store_to %2d%
0293=6,mark_roads_between_levels cube %1d% %2d% %3d% %4d% %5d% %6d%
0294=2,set_car_avoid_level_transitions %1d% to %2d%
0295=6,clear_area_of_chars %1d% %2d% %3d% to %4d% %5d% %6d%
0296=1,set_total_number_of_missions %1d%
0297=2,convert_metres_to_feet_int %1d% store_to ,%2d%
0298=3,warp_char_into_car_as_passenger %1d% car %2d% seat %3h%
0299=2,  is_car_passenger_seat_free %1d% seat %2d%
029A=3,get_char_in_car_passenger_seat %1d% seat %2h% store_to %3d%
029B=2,set_char_is_chris_criminal %1d% to %2h%
029C=1,start_credits group %1d%
029D=0,stop_credits
029E=0,  are_credits_finished
029F=8,create_single_particle %1a% at %2d% %3d% %4d% %5d% %6d% %7d% %8d%
02A0=1,set_music_does_fade %1d%
02A1=0,play_end_of_game_tune
02A2=0,stop_end_of_game_tune
02A3=2,get_car_model %1d% store_to %2d%
02A4=0,  are_any_car_cheats_activated
02A5=2,set_char_suffers_critical_hits %1d% enable %2d%
02A6=2,  is_char_sitting_in_car %1d% car %2d%
02A7=1,  is_char_sitting_in_any_car %1d%
02A8=1,  is_char_on_foot %1d%
02A9=1,load_splash_screen %1s%
02AA=0,unknown_command_vcs_02AA
02AB=0,enable_player_control_camera
02AC=4,set_object_rotation %1d% to %2d% %3d% %4d%
02AD=3,get_debug_camera_position %1d% %2d% %3d%
02AE=2,  is_char_targetting_char %1d% char %2d%
02AF=2,  is_char_targetting_object %1d% object %2d%
02B0=1,terminate_all_scripts_with_this_name %1s%
02B1=4,display_text_with_number %1d% %2d% gxt %3g% number %4d%
02B2=5,display_text_with_2_numbers %1d% %2d% gxt %3g% numbers %4d% %5d%
02B3=1,set_all_occupants_of_car_leave_car %1d%
02B4=2,set_interpolation_parameters %1d% time %2d%
02B5=3,get_debug_camera_point_at %1d% %2d% %3d%
02B6=8,attach_ped_to_car %1d% car %2d% offset %3d% %4d% %5d% position %6h% angle_limit %7d% weapon %8h%
02B7=1,detach_char_from_car %1d%
02B8=2,unknown_command_vcs_02B9 ped %1d% angle %2d%
02B9=2,set_car_stay_in_fast_lane %1d% to %2h%
02BA=1,clear_char_last_weapon_damage %1d%
02BB=1,clear_car_last_weapon_damage %1d%
02BC=10,get_random_cop_in_area %1d% %2d% to %3d% %4d% cop %5h% swat %6h% fbi %7h% army%8h% vice %9h% store_to %10d%
02BD=2,get_driver_of_car %1d% store_to %2d%
02BE=2,get_number_of_followers %1d% store_to %2d%
02BF=6,give_remote_controlled_model_to_player %1d% at %2d% %3d% %4d% angle %5d% model %6o%
02C0=2,get_current_char_weapon %1d% store_to %2d%
02C1=5,  locate_char_any_means_object_2d %1d% object %2d% radius %3d% %4d% sphere %5h%
02C2=5,  locate_char_on_foot_object_2d %1d% object %2d% radius %3d% %4d% sphere %5h%
02C3=5,  locate_char_in_car_object_2d %1d% object %2d% radius %3d% %4d% sphere %5h%
02C4=6,  locate_char_any_means_object_3d %1d% object %2d% radius %3d% %4d% %5d% sphere %6h%
02C5=6,  locate_char_on_foot_object_3d %1d% object %2d% radius %3d% %4d% %5d% sphere %6h%
02C6=6,  locate_char_in_car_object_3d %1d% object %2d% radius %3d% %4d% %5d% sphere %6h%
02C7=3,set_car_temp_action %1d% to %2h% time %3d%
02C8=1,  is_char_on_any_bike %1d%
02C9=2,  can_char_see_dead_char %1d% pedtype %2h%
02CA=1,set_enter_car_range_multiplier %1d%
02CB=1,set_threat_reaction_range_multiplier %1d%
02CC=2,set_char_cease_attack_timer %1d% time %2d%
02CD=2,get_remote_controlled_car %1d% store_to %2d%
02CE=0,  is_pc_version
02CF=1,  is_model_available %1o%
02D0=2,shut_char_up %1d% to %2h%
02D1=1,set_enable_rc_detonate %1h%
02D2=2,set_car_random_route_seed %1d% to %2d%
02D3=4,  is_any_pickup_at_coords %1d% %2d% %3d% radius %4d%
02D4=1,remove_all_char_weapons %1d%
02D5=2,  has_char_got_weapon %1d% weapon %2d%
02D6=2,set_tank %1d% contact_explosion %2h%
02D7=5,get_position_of_analogue_sticks %1h% store_to %2d% %3d% %4d% %5d%
02D8=1,  is_car_on_fire %1d%
02D9=2,  is_car_tyre_burst %1d% tyre %2h%
02DA=5,heli_goto_coords %1d% coords %2d% %3d% %4d% speed %5h%
02DB=2,  %1d% == %2h%  ; any == constant
02DC=4,get_dead_char_pickup_coords %1d% store_to %2d% %3d% %4d%
02DD=6,create_protection_pickup %1d% %2d% %3d% money %4d% %5d% store_to %6d%
02DE=1,  is_char_in_any_boat %1d%
02DF=1,  is_char_in_any_heli %1d%
02E0=1,  is_char_in_any_plane %1d%
02E1=1,  is_char_in_water %1d%
02E2=2,%1d% = %2d% ; (any)
02E3=2,  %1d% > %2d%  ; any > constant
02E4=2,  %1d% > %2d%  ; constant > any
02E5=2,  %1d% >= %2d%  ; any >= constant
02E6=2,  %1d% >= %2d%  ; constant >= any
02E7=5,get_char_weapon_in_slot %1d% slot %2h% store_weapon_to %3d% ammo_to %4d% model_to %5d%
02E8=12,get_closest_straight_road %1d% %2d% %3d% unk_length %4d% radius %5d% store_to %6d% %7d% %8d% %9d% %10d% %11d% %12d%
02E9=2,set_car_forward_speed %1d% to %2d%
02EA=1,set_area_visible %1h%
02EB=2,mark_car_as_convoy_car %1d% set_to %2h%
02EC=1,reset_havoc_caused_by_player %1d%
02ED=2,get_havoc_caused_by_player %1d% store_to %2d%
02EE=7,get_offset_from_char_in_world_coords %1d% offset %2d% %3d% %4d% store_to %5d% %6d% %7d%
02EF=1,  has_char_been_photographed %1d%
02F0=1,switch_security_camera %1h%
02F1=1,  is_char_in_flying_vehicle %1d%
02F2=2,set_heli_orientation %1d% to %2d%
02F3=1,clear_heli_orientation %1d%
02F4=5,plane_goto_coords %1d% coords %2d% %3d% %4d% value %5h%
02F5=7,get_nth_closest_car_node %1d% %2d% %3d% nth %4h% store_to %5d% %6d% %7d%
02F6=7,get_nth_closest_char_node %1d% %2d% %3d% nth %4h% store_to %5d% %6d% %7d%
02F7=1,set_enable_rc_detonate_on_contact %1h%
02F8=2,freeze_char_position %1d% set_to %2h%
02F9=2,set_char_drowns_in_water %1d% to %2h%
02FA=2,set_object_records_collisions %1d% to %2h%
02FB=1,  has_object_collided_with_anything %1d%
02FC=0,remove_rc_buggy
02FD=0,  has_photograph_been_taken
02FE=2,get_char_armour %1d% store_to %2d%
02FF=2,set_heli_stabiliser %1d% to %2h%
0300=2,set_car_straight_line_distance %1d% to %2h%
0301=1,pop_car_boot %1d%
0302=3,set_player_mood %1d% to %2h% time %3d%
0303=2,request_collision %1d% %2d%
0304=6,  locate_object_2d %1d% point %2d% %3d% radius %4d% %5d% sphere %6h%
0305=8,  locate_object_3d %1d% point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
0306=1,  is_object_in_water %1d%
0307=6,  is_object_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
0308=8,  is_object_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8h%
0309=3,set_char_crouch %1d% to %2h% set_char_crouch %3d%
030A=15,set_zone_civilian_car_info %1s% %2h% %3d% %4h% %5d% %6d% %7h% %8h% %9h% %10h% %11h% %12d% %13d% %14d% %15d%
030B=1,request_animation %1s%
030C=1,  has_animation_loaded %1s%
030D=1,remove_animation %1s%
030E=1,move_char %1d% from_car_passengerseat_to_driverseat
030F=8,attach_char_to_object %1d% object %2d% offset %3d% %4d% %5d% orientation %6h% angle_limit %7d% weapon %8h%
0310=3,set_char_as_player_friend %1d% player %2d% on %3h%
0311=4,display_nth_onscreen_counter_with_string %1d% type %2h% nth %3h% gxt %4g%
0312=13,add_set_piece %1h% when_wanted_in_2d_area %2d% %3d% %4d% %5d% spawn_at %6d% %7d% target %8d% %9d% and_at %10d% %11d% target %12d% %13d%
0313=2,set_extra_colours %1h% fade %2h%
0314=1,clear_extra_colours %1h%
0315=7,get_wheelie_stats %1d% store_two_wheel_info_to %2d% %3d% wheelie_info_to %4d% %5d% stoppie_info_to %6d% %7d%
0316=2,burst_car_tyre %1d% tyre %2h%
0317=1,  is_char_obj_no_obj %1d%
0318=2,  is_player_wearing %1d% skin %2s%
0319=2,set_player_can_do_drive_by %1d% to %2h%
031A=3,create_swat_rope %1d% %2d% %3d%
031B=3,set_car_model_components %1o% to %2h% %3h%
031C=1,close_all_car_doors %1d%
031D=5,get_distance_between_coords_2d %1d% %2d% and %3d% %4d% store_to %5d%
031E=7,get_distance_between_coords_3d %1d% %2d% %3d% and %4d% %5d% %6d% store_to %7d%
031F=1,pop_car_boot_using_physics %1d%
0320=1,  is_char_leaving_vehicle_to_die %1d%
0321=2,sort_out_object_collision_with_car %1d% car %2d%
0322=5,  is_char_wander_path_clear %1d% on_path %2d% %3d% %4d% radius %5d%
0323=1,print_help_forever %1g%
0324=3,set_char_can_be_damaged_by_members_of_gang %1d% gang_ID %2h% unk3 %3h%
0325=2,freeze_car_position %1d% set_to %2h%
0326=2,  has_char_been_damaged_by_char %1d% char %2d%
0327=2,  has_char_been_damaged_by_car %1d% car %2d%
0328=2,  has_car_been_damaged_by_char %1d% char %2d%
0329=2,  has_car_been_damaged_by_car %1d% car %2d%
032A=1,get_radio_channel %1d%
032B=1,  is_char_drowning_in_water %1d%
032C=3,  has_glass_been_shattered_nearby %1d% %2d% %3d%
032D=2,set_char_stay_in_car_when_jacked %1d% to %2d%
032E=1,add %1h% to_money_spent_on_weapons_stats
032F=2,set_char_answering_mobile %1d% on %2h%
0330=2,set_drunk_cam %1d% to %2d%
0331=2,set_char_in_players_group_can_fight %1d% can_fight %2h%
0332=1,clear_char_wait_state %1d%
0333=6,get_random_car_of_type_in_area_no_save %1d% %2d% to %3d% %4d% model %5d% store_to %6d%
0334=2,set_can_burst_car_tyres %1d% to %2h%
0335=1,fire_hunter_gun %1d%
0336=2,  is_char_touching_vehicle %1d% vehicle %2d%
0337=6,  check_for_ped_model_around_player %1d% radius %2d% %3d% %4d% ped_model %5o% or %6o%
0338=1,clear_char_follow_path %1d%
0339=2,set_char_can_be_shot_in_vehicle %1d% to %2h%
033A=1,load_mission_text %1s%
033B=1,clear_char_last_damage_entity %1d%
033C=1,clear_car_last_damage_entity %1d%
033D=2,freeze_object_position %1d% to %2h%
033E=8,set_up_taxi_shortcut %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d%
033F=0,clear_taxi_shortcut
0340=2,increase_player_max_health %1d% by %2h%
0341=2,increase_player_max_armour %1d% by %2h%
0342=2,create_random_char_as_driver %1d% store_to %2d%
0343=3,create_random_char_as_passenger %1d% seat %2h% store_to %3d%
0344=2,set_char_ignore_threats_behind_objects %1d% on %2h%
0345=1,make_heli_come_crashing_down %1d%
0346=2,set_object_area_visible %1d% interior %2h%
0347=2,set_char_never_targetted %1d% to %2h%
0348=2,set_char_crouch_when_threatened %1d% on %2h%
0349=1,  is_char_in_any_police_vehicle %1d%
034A=1,  does_char_exist %1d%
034B=1,  does_vehicle_exist %1d%
034C=5,add_short_range_sprite_blip_for_contact_point %1d% %2d% %3d% sprite %4h% store_to %5d%
034D=1,is_char_stuck %1d%
034E=1,set_all_taxis_have_nitro %1h%
034F=2,set_char_stop_shoot_dont_seek_entity %1d% on %2h%
0350=2,freeze_car_position_and_dont_load_collision %1d% to %2h%
0351=1,save_highest_vigilante_level %1d%
0352=1,stop_char %1d%
0353=2,set_garage %1d% max_cars_to %2h%
0354=0,  wanted_stars_are_flashing
0355=1,set_allow_hurricanes %1h%
0356=1,play_bridge_status_mp3 %1h%
0357=1,set_player_is_in_stadium %1h%
0358=2,get_player %1d% store_coach_passengers_dropped_off_to %2d%
0359=3,set_char_obj_buy_ice_cream char %1d% char %2d% store_status %3d%
035A=1,display_radar %1h%
035B=2,  is_player_in_info_zone %1d% zone %2s%
035C=1,clear_char_ice_cream_purchase %1d%
035D=1,  has_char_attempted_attractor %1d%
035E=2,set_load_collision_for_car_flag %1d% to %2h%
035F=2,set_load_collision_for_char_flag %1d% unset %2h%
0360=6,add_big_gun_flash %1d% %2d% %3d% to %4d% %5d% %6d%
0361=1,  has_char_bought_ice_cream %1d%
0362=1,get_progress_percentage %1d%
0363=4,set_restart_mission_taxi_start %1d% %2d% %3d% angle %4d%
0364=4,set_restart_mission_taxi_destination %1d% %2d% %3d% %4d%
0365=8,get_random_ice_cream_customer_in_area from %1d% %2d% to %3d% %4d% civilian %5h% gang %6h% criminal/prostitute %7h% store_to %8d%
0366=4,unlock_all_car_doors_in_area cornerA %1d% %2d% cornerB %3d%
0367=2,set_gang_attack_player_with_cops %1h% flag %2h%
0368=2,set_char_frightened_in_jacked_car %1d% flag %2h%
0369=2,set_vehicle_to_fade_in %1d% to %2h%
036A=0,register_oddjob_mission_passed
036B=1,  is_player_in_shortcut_taxi %1d%
036C=1,  is_char_ducking %1d%
036D=3,create_dust_effect_for_cutscene_heli %1d% radius %2d% flag %3h%
036E=1,register_fire_level %1d%
036F=0,  is_australian_game
0370=1,disarm_car_bomb %1d%
0371=0,  unknown_command_lcs_05A1
0372=5,get_dot_product_of_2d_vectors %1d% %2d% and %3d% %4d% store_to %5d%
0373=7,get_dot_product_of_3d_vectors %1d% %2d% and %3d% %4d% store_to %5d%
0374=3,display_float_value int_2D_coords %1d% %2d% float_value %3d%
0375=4,display_2_float_values int_2D_coords %1d% %2d% float_values %3d% %4d%
0376=5,display_3_float_values int_2D_coords %1d% %2d% float_values %3d% %4d% %5d%
0377=2,get_pad_state actionID %1d% store_to %2d%
0378=3,set_pointer_arrow %1d% %2d% %3d%
0379=0,clear_pointer_arrow
037A=-1,args %1d% out %2d% locals_base_index %3d% call_func %4p%
037B=-1,  args %1d% out %2d% locals_base_index %3d% call_func %4p%
037C=1,  is_this_vehicle_a_car %1d%
037D=1,  is_this_vehicle_a_bike %1d%
037E=1,  is_this_vehicle_a_plane %1d%
037F=1,  is_this_vehicle_a_heli %1d%
0390=0,unknown_command_vcs_0390
0391=0,return_if_true
0392=0,return_if_true_and_set_condition_true
0393=2,unknown_command_ac7b char %1d% flag %2d%
0394=1,set_rc_heli_height_limit %1d%
0395=10,create_permanent_corona %1d% at %2d% %3d% %4d% radius %5d% type %6d% enable_lensflare %7d% colour %8d% %9d% %10d% store_to %11d%
0396=1,delete_permanent_corona %1d%
0397=1,  unknown_vehicle_command_532c vehicle %1d%
0398=1,  unknown_vehicle_command_6c1a vehicle %1d%
0399=2,unknown_char_command_2Fe6 char %1d% flag %2d%
039A=2,unknown_command_718d vehicle %1d% char %2d%
039B=5,get_pickup_weapon_id pos %1d% %2d% %3d% radius %4d% store_weapon_id %5d%
039C=1,  is_player_using_first_person_camera player_char %1d%
039D=0,unknown_command_e5d6
039E=0,unknown_command_27d4
039F=1,unknown_command_6387 %1d% ; not implemented in game code
03A0=1,unknown_command_148c %1d%
03A1=1,set_wants_to_draw_hud %1d%
03A2=5,get_random_char_in_area_no_checks from %1d% %2d% to %3d% %4d% store_to %5d%
03A3=5,get_random_car_in_area_no_save from %1d% %2d% to %3d% %4d% store_to %5d%
03A4=2,store_car_collided_with_no_save %1d% store_to %2d%
03A5=2,unknown_char_command_1167 char %1d% flag %2d%
03A6=1,  unknown_command_7272 char %1d%
03A7=2,unknown_command_5271 vehicle %1d% flag %2d%
03A8=0,take_remote_controlled_car_from_player
03A9=4,set_object_initial_rotation_velocity %1d% rotation_velocity %2d% %3d% %4d%
03AA=4,set_object_initial_velocity %1d% velocity %2d% %3d% %4d%
03AB=0,  has_cutscene_loaded
03AC=1,set_unique_jumps_found %1d%
03AD=1,unknown_command_1316 %1d%
03AE=2,set_char_evasive_dive char %1d% vehicle %2d%
03AF=1,damage_car %1d%
03B0=0,register_outfit_changed
03B1=2,  has_object_been_damaged_by_weapon %1d% type %2h%
03B2=1,clear_object_last_weapon_damage %1d%
03B3=4,set_car_initial_rotation_velocity %1d% rotation_velocity %2d% %3d% %4d%
03B4=4,set_car_initial_velocity %1d% velocity %2d% %3d% %4d%
03B5=6,set_object_proofs %1d% bullet %2h% fire %3h% explosion %4h% collision %5h% melee %6h%
03B6=1,unknown_camera_command_6e11 store_to %1d%
03B7=1,unknown_camera_command_7521 %1d%
03B8=4,get_car_rotation %1d% store_to %2d% %3d% %4d%
03B9=4,set_car_rotation %1d% rot %2d% %3d% %4d%
03BA=0,  unknown_timer_command_2151
03BB=1,process_car_open_door %1d%
03BC=2,unknown_char_command_5618 %1d% store_to %2d%
03BD=1,unknown_camera_command_7432 enable %1d%
03BE=1,unknown_object_command_8421 %1d%
03BF=6,get_random_alive_car_of_type_in_area_no_save %1d% %2d% to %3d% %4d% model %5d% store_to %6d%
03C0=0,  unknown_pad_command_52a7
03C1=0,  unknown_command_6141
03C2=0,clear_big_messages
03C3=6,clear_area_of_objects %1d% %2d% %3d% to %4d% %5d% %6d%
03C4=1,load_non_standard_ped_animations %1d%
03C5=1,unload_non_standard_ped_animations %1d%
03C6=1,  build_world_geometry bridge_num %1d%
03C7=4,store_building_swap %1d% %2d% %3d% %4d%
03C8=0,  unknown_command_8554
03C9=1,unknown_command_3821 store_to 5@
03CA=0,multiplayer_script_done
03CB=0,  unknown_command_842e
03CC=0,  unknown_command_748a
03CD=1,unknown_command_7dea store_to 5@
03CE=0,  unknown_command_71df
03CF=4,set_onscreen_counter_colour %1d% %2d% %3d% %4d%
03D0=4,set_onscreen_counter_background_colour %1d% %2d% %3d% %4d%
03D1=1,damage_car_boot %1d%
03D2=7,draw_checkpoint coord %1d% %2d% %3d% radius %4d% colour %5d% %6d% %7d%
03D3=1,print_help_always_allow %1g%
03D4=1,print_help_permanent_always_allow %1g%
03D5=2,set_char_max_health %1d% to %2d%
03D6=2,unknown_char_command_76f6 char %1d% value %2d%
03D7=2,unknown_char_command_2618 char %1d% value %2d%
03D8=1,unknown_heli_command_7314 vehicle %1d%
03D9=1,set_crusher_reward_multiplier %1d%
03DA=2,swap_building %1d% %2d%
03DB=0,  stream_building_swaps
03DC=0,  is_streaming_complete
03DD=0,swap_to_streamed_sector
03DE=2,unknown_char_command_2682 %1d% flag %2d%
03DF=1,register_longest_face_plant_distance %1d%
03E0=1,add_number_of_exported_cars %1d%
03E1=1,set_total_number_of_exported_cars %1d%
03E2=10,create_checkpoint_arrow_deprecated coord %1d% %2d% %3d% point_to %4d% %5d% %6d% colour %7d% %8d% %9d% unk_float %10d%
03E5=0,  is_developer_flag_active
03E6=1,set_developer_flag %1d%
03E7=5,attach_object_to_car %1d% car %2d% offset %3d% %4d% %5d%
03E8=1,detach_object_from_car %1d%
03E9=2,unknown_pad_command_7421 %1d% %2d%
03EA=3,print_subtitle_now_version_a %1g% time %2d% flag %3d%
03EB=3,print_subtitle_now_version_b %1g% time %2d% flag %3d%
03EC=3,print_now_dont_add_to_brief_array %1g% time %2d% flag %3d%
03ED=4,print_with_number_now_dont_add_to_brief_array %1g% number %2d% time %3d% flag %4d%
03EE=5,get_angle_between_2d_vectors %1d% %2d% and %3d% %4d% store_to %5d%
03EF=1,unknown_char_command_7f47 %1d%
03F0=1,unknown_command_8563 %1d%
03F1=1,switch_emergency_services %1d%
03F2=1,unlock_the_costume %1d%
03F3=0,clear_multiplayer_splash_screen
03F4=5,print_with_2_numbers_now_dont_add_to_brief_array %1g% numbers %2d% %3d% time %4d% flag %5d%
03F5=4,get_object_rotation %1d% store_to %2d% %3d% %4d%
03F6=4,set_object_rotation_dont_update_frame %1d% to %2d% %3d% %4d%
03F7=2,set_onscreen_counter_display_money_value %1d% enable %2d%
03F8=1,store_player_outfit %1s%
03F9=4,display_onscreen_counter_with_string_and_max_number %1d% max_number %2d% unk3 %3d% name %4s%
03FA=1,unknown_player_command_832d %1d%
03FB=3,set_char %1d% anim %2d% wait_state_time %3d% ms version_b
03FC=2,lock_garage %1d% enable_lock %2d%
03FD=0,  unknown_check_command_92ea
03FE=2,set_allowed_collision_for_level %1d% level %2d%
03FF=6,display_onscreen_counter_with_two_numbers_place %1d% number_of_levels %2d% unk3 %3d% unk4 %4d% string %5s% progress_subject %6s%
0400=2,get_player_saved_weapon %1d% store_to %2d%
0401=1,disable_access_to_pause_menu %1d%
0402=1,  is_audio_channel_playing %1d%
0403=3,set_clock_event hours %1d% minutes %2d% warning_minutes %3d%
0404=3,set_weather_extra_colour_light_direction %1d% %2d% %3d%
0405=2,unknown_char_command_8653 flag %1d%
0406=1,print_help_version_b %1g%
0407=1,print_help_forever_version_b %1g%
0408=1,print_help_version_c %1g%
0409=1,print_help_forever_version_c %1g%
040A=2,unknown_car_command_47ED %1d% flag %2d%
040B=2,unknown_char_command_8565 %1d% flag %2d%
040C=5,calc_screen_coords %1d% %2d% %3d% returned_screen_coords %4d% %5d%
040D=4,get_integer_number_in_string result_var %1d% num %2d% num_length %3d% start_index %4d%
040F=2,get_length_of_text_entry %1g% store_to %2d%
0410=1,get_free_mission_audio_slot %1d%
0411=1,get_mission_audio_slot_unknown_5634 %1d%
0412=1,unknown_mission_audio_slot_command_751f %1d%
0413=4,unknown_audio_command_6363 str %1d% str2 %2d% slot %3d% unk %4d%
0414=3,  unknown_char_animation_command_18f3 %1d% value1 %2d% value2 %3d%
0415=10,unknown_char_command_2621 %1d% flags %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
0416=6,unknown_car_command_8533 %1d% flags %2d% %3d% %4d% %5d% %6d%
0417=5,unknown_audio_command_7532 point %1d% %2d% %3d% values %4d% %5d%
0418=3,unknown_audio_command_8451 point %1d% %2d% %3d%
0419=5,get_random_char_in_area_7472 from %1d% %2d% to %3d% %4d% store_to %5d%
041A=2,request_model_name %1d% store_model_id %2d%
041B=2,unknown_char_set_command_2463 %1d% value %2d%
041C=2,unknown_char_get_command_7452 %1d% store_value %2d%
041D=4,  is_3d_coord_in_zone %1d% %2d% %3d% zone %4z%
041E=1,nop_car_vcs_041e %1d%
041F=1,nop_char_vcs_041f %1d%
0420=1,nop_object_vcs_041f %1d%
0421=5,get_random_object_in_area_no_save from %1d% %2d% to %3d% %4d% store_to %5d%
0422=4,set_car_coordinates_no_offset %1d% to %2d% %3d% %4d%
0423=4,set_char_coordinates_no_offset %1d% to %2d% %3d% %4d%
0424=1,  unknown_car_check_f721 %1d%
0425=9,get_random_char_of_specified_model_in_area_3d %1d% %2d% %3d% to %4d% %5d% %6d% model %7d% or %8d% store_to %9d%
0426=4,get_name_of_info_zone %1d% %2d% %3d% store_to %4d%
0427=4,get_name_of_zone %1d% %2d% %3d% store_to %4d%
0428=13,get_zone_ped_info %1s% time_of_day %2b:day/night% store_info_to %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13d%
0429=2,get_char_char_is_targetting %1d% store_to %2d%
042A=2,remove_char_weapon_in_slot %1d% slot %2d%
042B=2,get_anim_group_from_char %1d% store_to %2d%
042C=2,  is_armour_health_greater %1d% than %2d%
042D=2,  is_char_ped_type %1d% ped_type %2d%
042E=1,  is_player_in_this_level %1d%
042F=2,set_car_max_health %1d% to %2d%
0430=2,get_car_max_health %1d% store_to %2d%
0431=2,get_object_heading_vector_inverse_squared_x %1d% store_to %2d%
0432=2,get_object_heading_vector_inverse_squared_y %1d% store_to %2d%
0433=6,unknown_char_area_command_15f2 %1d% cornerA %2d% %3d% cornerB %4d% %5d% flag %6d%
0434=2,unknown_char_set_command_3747 %1d% flag %2d%
0435=2,unknown_char_command_18e6 %1d% another_char %2d%
0436=1,  is_char_fighting $677
0437=1,  unknown_is_char_in_specified_area %1d%
0438=1,  unknown_is_specified_area_for_char_set_up %1d%
0439=1,  unknown_char_check_command_8517 %1d%
043A=2,unknown_car_set_command_6481 %1d% flag %2d%
043B=1,  unknown_coll_check_command_2827 %1d%
043C=3,unknown_coll_set_command_4627 %1d% %2d% %3d%
043D=3,unknown_coll_set_command_b471 %1d% %2d% %3d%
043E=8,create_projectile weapon_type %1d% coords %2d% %3d% %4d% power %5d% ped_handle %6d% flag %7d% store_to %8d%
043F=1,remove_projectile %1d% do_explosion %2d%
0440=2,  is_projectile_of_type %1d% weapon_type %2d%
0441=1,  is_projectile_destroyed %1d%
0442=2,unknown_char_set_command_2691 %1d% flag %2d%
0443=1,request_anims %1d%
0444=1,remove_anims %1d%
0445=1,have_anims_loaded %1d%
0446=1, is_char_surrendering %1d%
0447=2,apply_visible_damage_to_car %1d% amount_of_damage %2d%
0448=4,get_dead_char_coordinates %1d% store_to %2d% %3d% %4d%
0449=2,get_number_of_char_colour_sets %1d% store_to %2d%
044A=2,change_char_colour_set_dont_updated_saved_one %1d% set_id %2d%
044B=0,unknown_nop_command_1847
044C=1,  unknown_char_check_command_3553 %1d%
044D=4,add_toggleable_blip_for_coord %1d% coords %2d% %3d% %4d%
044E=2,unknown_empire_display_command_7317 %1d% %2d%
044F=0,unknown_empire_display_command_8542
0450=3,unknown_empire_display_command_91e4 %1d% %2d% %3d%
0451=3,unknown_empire_display_command_6b43 %1d% %2d% %3d%
0452=5,unknown_empire_display_command_3866 %1d% %2d% %3d% %4d% %5d%
0453=5,unknown_empire_display_command_7217 %1d% %2d% %3d% %4d% %5d%
0454=5,unknown_empire_display_command_8527 %1g% %2d% %3d% %4d% store_to %5d%
0455=12,unknown_empire_display_command_0471 %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d% store_to %12d%
0456=1,unknown_empire_display_command_6438 %1d%
0457=5,unknown_empire_display_command_5372 %1d% %2d% %3d% %4d% %5d%
0458=2,unknown_empire_display_command_7492 %1d% %2d%
0459=2,unknown_empire_display_command_9274 %1d% %2d%
045A=2,unknown_empire_display_command_8917 %1d% %2d%
045B=3,unknown_empire_display_command_4877 %1d% %2d% %3d%
045C=1,unknown_empire_display_command_8467 %1d%
045D=6,unknown_empire_display_command_5737 %1d% %2d% %3d% %4d% %5d% %6d%
045E=4,unknown_empire_system_command_2858 %1d% %2d% %3d% store_to %4d%
045F=2,set_empire_ownership %1d% value %2d%
0460=2,set_empire_type %1d% type %2d%
0461=2,set_empire_scale %1d% scale %2d%
0462=2,set_empire_condition %1d% condition %2d%
0463=2,set_empire_visual_damage %1d% flag %2d%
0464=2,set_empire_state %1d% state %2d%
0465=4,get_empire_coords %1d% store_to %2d% %3d% %4d%
0466=2,get_empire_ownership %1d% store_to %2d%
0467=2,get_empire_type %1d% store_to %2d%
0468=2,get_empire_scale %1d% store_to %2d%
0469=2,get_empire_condition %1d% store_to %2d%
046A=2,get_empire_visual_damage %1d% store_to %2d%
046B=2,get_empire_state %1d% store_to %2d%
046C=2,get_empire_heading %1d% store_to %2d%
046D=5,unknown_char_get_command_7389 %1d% store_values_to %2d% %3d% %4d% %5d%
046E=1,  unknown_command_0514 %1d%
046F=5,unknown_car_get_command_8218 %1d% store_values_to %2d% %3d% %4d% %5d%
0470=3,get_active_camera_coordinates %1d% %2d% %3d%
0471=3,get_active_camera_point_at %1d% %2d% %3d%
0472=4,add_pager_message %1g% %2d% %3d% %4d%
0473=5,add_pager_message_with_number %1s% num %2d% time_to_move_characters %3d% priority %4d% unk5 %5d%
0474=0,  is_help_message_being_displayed
0475=3,unknown_object_set_command_7418 %1d% %2d% %3d%
0476=10,unknown_command_8858 %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% unk_float %8d% unk_float %9d% unk %10d%
0477=1,get_mission_script_name %1s%
0478=13,draw_corona_with_explosion point %1d% %2d% %3d% point %4d% %5d% %6d% colour %7d% %8d% %9d% %10d% unk_float_values %11d% %12d% unk_int %13d%
0479=5,add_sphere_0172 %1d% %2d% %3d% radius %4d% store_to %5d%
047A=1,remove_sphere_0172 %1d%
047B=2,unknown_empire_get_command_7418 %1d% store_to %2d%
047C=6,get_random_object_of_specified_model_in_area_2d model %1o% cornerA %2d% %3d% cornerB %4d% %5d% store_to %6d%
047D=3,unknown_empire_command_6726 %1d% %2d% store_to %3d%
047E=7,unknown_empire_command_8382 %1d% %2d% %3d% store_to %4d% %5d% %6d% %7d%
047F=5,unknown_empire_command_9726 %1d% str %2d% unk %3d% %4d% store_to %5d%
0480=9,unknown_empire_command_83f8 %1d% %2d% %3d% str %4d% store_to %5d% %6d% %7d% %8d%
0481=2,unknown_player_set_command_1631 %1d% flag %2d%
0482=2,unknown_enable_building_swap_for_model hash %1d% enable 1
0483=2,get_empire_from_building model_hash %1d% store_to %2d%
0484=2,get_hash_key hash %1d% store_to %2d%
0485=2,  unknown_char_check_command_5936 %1d% id %2d%
0486=5,set_gang_empire_building_colour gangID %1d% colour %2d% %3d% %4d% unk_gangID %5d%
0487=3,unknown_player_command_6421 %1d% values %2d% %3d%
0488=1,unknown_player_set_drunk_delay %1b%
0489=0,load_empire_hud
048A=0,unknown_disable_empire_display
048B=7,draw_empire_box_with_text %1s% %2d% %3d% %4d% %5d% %6d% %7d%
048C=3,unknown_empire_display_set_coords_7543 %1d% %2d% %3d%
048D=3,bitwise_or %1d% or %2d% store_to %3d%
048E=3,bitwise_and %1d% and %2d% store_to %3d%
048F=2,  is_bitwise_and_not_equal_to_zero %1d% and %2d%
0490=2,set_object_health %1d% to %2d%
0491=2,get_object_health %1d% store_to %2d%
0492=1,set_radar_display_mode %1d%
0493=2,unknown_command_7395 %1d% store_to %2d%
0494=4,unknown_get_coords_command_8316 %1d% store_to %2d% %3d% %4d%
0495=2,change_car_colour_set %1d% set_id %2d%
0496=2,change_car_script_colour_set %1d% set_id %2d%
0497=2,get_car_colour_set %1d% store_to %2d%
0498=2,get_car_script_colour_set %1d% store_to %2d%
0499=2,get_number_of_car_colour_sets %1d% store_to %2d%
049A=2,get_number_of_car_script_colour_sets %1d% store_to %2d%
049B=1,get_number_of_days_passed %1d%
049C=2,unknown_command_7264 %1d% unused %2d%
049D=1,unknown_command_83e5 %1d%
049E=2,add_sprite_blip_for_empire_building empire_index %1d% store_to %2d%
049F=1,switch_dollar_particle %1d%
04A0=8,unknown_command_3842 %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d%
04A1=2,unknown_audio_command_0648 %1d% store_to %2d%
04A2=9,unknown_char_coord_check_command_6382 %1d% coords %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d%
04A3=2,unknown_char_command_8375 %1d% char %2d%
04A4=2,unknown_char_command_7845 %1d% char %2d%
04A5=1,pop_car_bonnet %1d%
04A6=2,create_rope_for_car %1d% rope_type %2d%
04A7=1,delete_rope_from_car %1d%
04A8=2,unknown_get_object_from_car_command_8457 %1d% store_object_to %2d%
04A9=2,unknown_get_car_from_car_command_7457 %1d% store_car_to %2d%
04AA=2,unknown_object_set_command_5758 %1d% flag %2d%
04AB=2,unknown_car_set_command_5758 %1d% flag %2d%
04AC=2,set_car_rope_start_position %1d% coords %2d% %3d% %4d%
04AD=2,unknown_get_object_from_car_command_7393 %1d% store_object_to %2d%
04AE=2,change_char_colour_set %1d% set_id %2d%
04AF=2,change_char_script_colour_set %1d% set_id %2d%
04B0=2,get_char_colour_set %1d% store_to %2d%
04B1=2,get_char_script_colour_set %1d% store_to %2d%
04B2=2,get_number_of_char_colour_sets_2 %1d% store_to %2d%
04B3=2,get_number_of_char_script_colour_sets %1d% store_to %2d%
04B4=4,  unknown_char_animation_6727 %1d% values %2d% %3d% %4d%
04B5=2,unknown_char_set_command_47e1 %1d% flag %2d%
04B6=2,unknown_char_set_command_87c3 %1d% flag %2d%
04B7=2,unknown_char_set_command_3120 %1d% flag %2d%
04B8=2,  has_object_collided_with_car %1d% car %2d%
04B9=4,unknown_char_command_4384 %1d% values %2d% %3d% %4d%
04BA=1,reset_car_num_collided_entities %1d%
04BB=0,unknown_radar_command_0628
04BC=11,create_flying_projectile_shot_by_car weapon_type %1d% start_coords %2d% %3d% %4d% target_coords %5d% %6d% %7d% power %8d% shooting_car_handle %9d% flag %10d% store_to %11d%
04BD=1,unknown_radar_command_0628 %1d%
04BE=3,unknown_car_set_command_2872 %1d% values %2d% %3d%
04BF=10,draw_checkpoint_with_alpha coords %1d% %2d% %3d% coords %4d% %5d% %6d% colour %7d% %8d% %9d% radius %10d%
04C0=6,attach_object_to_char %1d% car %2d% unk_int %3d% offset %4d% %5d% %6d%
04C1=1,detach_object_from_char %1d%
04C2=2,unknown_char_set_command_7283 %1d% flag %2d%
04C3=1,clear_all_threats_for_ped_type
04C4=6,get_closest_water_node %1d% %2d% %3d% store_to %4d% %5d% %6d%
04C5=1,unknown_command_6717 %1d%
04C6=1,unknown_generate_cars_set_command_7421 %1d%
04C7=0,unknown_command_4981
04C8=0,unknown_command_6282
04C9=0,  unknown_check_command_7451
04CA=2,unknown_get_object_command_4814 index %1d% store_to %2d%
04CB=2,add_sprite_blip_for_empire_building_2 empire_index %1d% store_to %2d%
04CC=0,unknown_command_2739
04CD=2,set_area_name %1g% unk_int %2d%
04CE=2,unknown_command_6745 %1d% %2d%
04CF=2,unknown_attached_player_set_angle_command_b516 %1d% angle %2d%
04D0=2,unknown_attached_player_set_angle_command_1969 %1d% angle %2d%
04D1=1,trigger_car_alarm %1d%
04D2=2,unknown_car_set_command_9338 %1d% flag %2d%
04D3=1,clear_char_leadership %1d%
04D4=1,make_player_fire_proof %1b%
04D5=5,unknown_command_5721
04D6=2,unknown_player_command_4832 %1d% flag %2d%
04D7=3,camera_look_at_entity char %1d% or_car %2d% enable_look_at %3d%
04D8=1,  is_object_still_alive %1d%
04D9=1,get_number_of_ballons_burst %1d%
04DA=1,set_total_balloons_to %1d%
04DB=1,unknown_command_8219 %1d%
04DC=0,  unknown_check_command_371f
04DD=1,make_vehicle_invisible %1d%
04DE=1,freeze_time %1b:freeze/unfreeze%
04DF=1,  is_char_holding_sniper %1d%
04E0=0,clear_pager
04E1=0,  does_game_want_to_draw_hud
04E2=1,unknown_audio_command_7659 %1d%
04E3=11,create_flying_projectile_shot_by_char weapon_type %1d% start_coords %2d% %3d% %4d% target_coords %5d% %6d% %7d% power %8d% shooting_car_handle %9d% flag %10d% store_to %11d%
04E4=2,unknown_char_set_command_8248 %1d% flag %2d%
04E5=2,set_number_of_empire_business_sites_owned_by_player business_type %1d% number %2d%
04E6=2,unknown_char_set_command_c728 %1d% flag %2d%
04E7=3,  is_3d_coord_in_current_level %1d% %2d% %3d%
04E8=1,  is_vehicle_performing_wheelie %1d%
04E9=1,  is_vehicle_performing_stoppie %1d%
04EA=0,register_shoplifter_apprended
04EB=1,unknown_audio_command_4817 %1d%
04EC=5,extinguish_fire_at_point %1d% %2d% %3d% radius %4d% use_water %5b%
04ED=8,add_fight_ring_static_shadow at_coords %1d% %2d% %3d% rgb %4d% %5d% %6d% intensity %7d% radius %8d%
04EE=1,make_char_invisible %1d%
04EF=1,unknown_command_8850 %1d%
04F0=2,unknown_char_set_command_7528 %1d% flag %2d%
04F1=8,  unknown_slide_object_5128 %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d%
04F2=0,  is_current_script_a_mission
04F3=1,lock_the_costume %1d%
04F4=2,register_driving_range_stat best_score %1d% furthest_drive %2d%
04F5=1,set_radar_zoom %1h%
04F6=1,enable_empire_stats %1b%
04F7=3,display_text_without_highlighting %1d% %2d% gxt %3g%
04F8=1,unknown_char_check_command_7892 %1d%
04F9=1,unknown_char_check_command_2017 %1d%
04FA=2,unknown_char_set_command_9817 %1d% flag %2d%
04FB=1,unknown_audio_get_command_7219 %1d%
04FC=2,unknown_gang_set_command_2891 %1d% to %2d%
04FD=0,unknown_coll_set_command_5171
04FE=3,unknown_command_8278 %1d% %2d% %3d%
04FF=3,unknown_gang_set_command_6393 %1d% values %2d% %3d%
0500=2,unknown_char_set_command_1736 %1d% bit_num %2d%
0501=2,unknown_char_unset_command_1736 %1d% bit_num %2d%
0502=1,unknown_char_clear_command_1736 %1d%
0503=2,unknown_char_set_command_4828 %1d% flag %2d%
0504=4,nop_char_vcs_0504 %1d% coords %2d% %3d% %4d%
0505=4,unknown_command_1693 char %1d% handle_type_of_next_param %2b:vehicle/ped% handle %3d% flag %4d%
0506=2,unknown_char_set_command_9621 %1d% flag %2d%
0507=2,unknown_char_audio_command_8157 char %1d% value %2d%
0508=2,unknown_char_set_command_5817 %1d% flag %2d%
0509=3,unknown_radar_set_coords_command_0472 %1d% %2d% %3d%
050A=0,register_empire_attack_successful
050B=0,register_empire_attack_unsuccessful
050C=0,register_site_was_defended_successfully
050D=0,register_site_was_not_defended_successfully
050E=1,register_most_damage_caused_on_crash_mission %1d%
050F=1,register_fastest_time_on_mashing_up_the_mall %1d%
0510=1,register_fastest_time_on_harbor_hover_race %1d%
0511=1,register_fastest_time_on_haiti_hover_race %1d%
0512=1,register_crimewave_value_of_goods_saved %1d%
0513=1,register_crimewave_level %1d%
0514=1,register_air_ambulance_level %1d%
0515=1,register_vice_sights_level %1d%
0516=1,register_vice_sights_number_of_sights_viewed %1d%
0517=1,register_fire_copter_level %1d%
0518=1,register_beach_patrol_level %1d%
0519=1,register_crims_on_wings_time %1d%
051A=1,register_pcjplay_town_time %1d%
051B=1,register_pcjplay_point_time %1d%
051C=2,register_watersports_time course %1d% time %2d%
051D=2,register_watersports_best_lap course %1d% time %2d%
051E=2,register_dtrial_time course %1d% time $5694
051F=2,register_dtrial_best_lap course %1d% time $5694
0520=2,register_turismo_time course %1d% time %2d%
0521=2,register_turismo_best_lap course %1d% time %2d%
0522=2,register_turismo_best_position course %1d% time %2d%
0523=3,unknown_char_anim_command_5618 %1d% values %2d% %3d%
0524=1,get_camera_vehicle_zoom_base %1d%
0525=1,set_camera_vehicle_zoom_base %1d%
0526=2,unknown_char_command_7812 %1d% value %2d%
0527=1,  is_char_on_fire %1d%
0528=3,unknown_command_6825 %1d% values %2d% %3d%
0529=3,unknown_char_command_8377 %1d% value %2d% store_to %3d%
052A=3,unknown_char_anim_command_7281 $5425 values 415 0@
052B=1,register_mvrace_time %1d%
052C=1,register_skywolf_time %1d%
052D=9,add_ped_static_shadow cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% intensity %7d% radius %8d% unused %9d%
052E=2,get_radio_channel_all_values %1d% %2d%
052F=0,return_player_weapons
0530=1,disable_splash_screen_when_moving_between_levels %1d%
0531=2,unknown_char_set_command_8319 %1d% flag %2d%
0532=2,unknown_player_set_command_7236 %1d% flag %2d%
0533=2,unknown_car_door_command_2714 %1d% door %2d%
0534=1,allow_planes_to_move %1d%
0535=1,register_dtrial_furthest_hoop %1d%
0536=1,register_btrial_furthest_hoop %1d%
0537=2,register_btrial_time course %1d% time %2d%
0538=2,register_btrial_best_lap course %1d% time %2d%
0539=1,register_qttrial_furthest_hoop %1d%
053A=2,register_qttrial_time course %1d% time %2d%
053B=2,register_qttrial_best_lap course %1d% time %2d%
053C=1,register_shrange_time %1d%
053D=1,register_shrange_accuracy %1d%
053E=1,register_shrange_score %1d%
053F=1,unknown_char_audio_command_5171 %1d%
0540=2,unknown_audio_command_2762 values %1d% %2d%
0541=5,unknown_car_path_coord_command_6291 %1d% unused %2d% store_coords %3d% %4d% %5d%
0542=2,unknown_char_set_command_6416
0543=2,unknown_char_set_command_2782 %1d% flag %2d%
0544=1,unknown_world_bullet_command_7281
0545=1,unknown_camera_command_5782 %1d%
0546=1,register_empire_job_completed %1d%
0547=2,unknown_gang_set_command_9365 %1d% to %2d%
0548=3,unknown_radar_set_coords_command_6295 %1d% %2d% %3d%
0549=1,unknown_radar_command_1835 %1d%
054A=1,unknown_command_6181 %1d%
054B=3,unknown_char_command_7359 char %1d% vehicle %2d% flag %3d%
054C=2,unknown_command_8258 %1d% %2d%
054D=2,unknown_command_6817 %1d% flag %2d%
054E=1,get_number_of_weapons_to_return_to_player %1d%
054F=0,set_photograph_has_not_been_taken
0550=1,add_money_spent_on_empire_development 2@
0551=1,add_money_spent_on_empire_repair 2@
0552=1,set_largest_earning_from_empire_building %1d%
0553=1,add_money_earnt_from_empire_building %1d%
0554=4,set_amounts_empire_sites_owned vance %1d% cholo %2d% sharks %3d% bikers %4d%
0555=12,  is_line_of_sight_clear %1d% %2d% %3d% to %4d% %5d% %6d% buildings %7h% cars %8h% chars %9h% objects %10h% particles %11h% unk12 %12h%
0556=1,unknown_command_1382 %1b%
0557=2,unknown_command_4681 %1d% flag %2d%
0558=2,unknown_command_7441 %1d% value %2d%
0559=1,unknown_object_command_0167 %1d%
055A=0,  unknown_world_streaming_check_command_6292
055B=1,register_rush_damage_value %1d%
055C=1,register_airrace2_time %1d%
055D=1,register_dock_pcjplay_time %1d%
055E=1,register_park_pcjplay_time %1d%
055F=1,register_mvrace2_time %1d%
0560=1,register_gtrial_best_lap %1d%
0561=1,register_gtrial_furthest_hoop %1d%
0562=1,register_gtrial_time %1d%
0563=2,unknown_command_2951 %1d% flag %2d%
0564=1,allow_pause_in_widescreen %1h%