Difference between revisions of "Pipeline Set (RW Section)"

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{{RW Section|Pipeline Set|0x0253F2F3}}
 
{{RW Section|Pipeline Set|0x0253F2F3}}
  
A '''Pipeline Set''' is one of Rockstar's [[List of RW section IDs#Rockstar.27s_Custom_Sections|custom sections]].
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A '''Pipeline Set''' is one of Rockstar's [[List of RW section IDs#Rockstar.27s_Custom_Sections|custom sections]]. It is used by the Renderware engine to select a rendering pipeline that takes responsibility for drawing a atomic.
  
  
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* {{GTAF|post|128451|3905781|RW Analyse Thread}} – with findings by {{U|DexX}}
 
* {{GTAF|post|128451|3905781|RW Analyse Thread}} – with findings by {{U|DexX}}
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==See also==
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* [[Atomic (RW Section)|Atomic]]
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* [[RenderWare_binary_stream_file]]
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{{N|SA|VC}}
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[[Category:GTA_3]]

Revision as of 08:13, 26 May 2016

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
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File Format

A Pipeline Set is one of Rockstar's custom sections. It is used by the Renderware engine to select a rendering pipeline that takes responsibility for drawing a atomic.



Binary structure

The section only consists of an 4-byte integer which can have one of three different values. This value will determine which of the engine's rendering pipeline to use for an atomic.

For example if the data is 0x53F2009A a specular material can be added to a non-vehicle object. Primarily this is used for vehicle upgrade parts and some cutscene objects. Vehicles are using this rendering pipeline by default and do not need a pipeline set. It is not possible to add specular or reflective materials to a player, pedestrian or other 'skinned' models.

External Links


See also