Difference between revisions of "Pipeline Set (RW Section)"

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==External Links==
 
==External Links==
  
* {{GTAF|post|128451|3905781|RW Analyse Thread}} &ndash with findings by {{U|DexX}}
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* {{GTAF|post|128451|3905781|RW Analyse Thread}} – with findings by {{U|DexX}}

Revision as of 12:06, 19 April 2016

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

A Pipeline Set is one of Rockstar's custom sections.



Binary structure

The section only consists of an 4-byte integer which can have one of three different values. This value will determine which of the engine's rendering pipeline to use for an atomic.

For example if the data is 0x53F2009A a specular material can be added to a non-vehicle object. Primarily this is used for vehicle upgrade parts and some cutscene objects. Vehicles are using this rendering pipeline by default and do not need a pipeline set. It is not possible to add specular or reflective materials to a player, pedestrian or other 'skinned' models.

External Links