Difference between revisions of "Paths"

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Paths are special structures of waypoints which define AI spawns (such as PEDs, Cars and Boats) and the way the AI Unit takes. They only control the appearance and other information about the AI.
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'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.
  
All 3D GTA games use different paths systems. [[GTA III]] uses an IDE-Related paths-system which binds paths to certain objects. [[GTA Vice City]] uses groups of mapped paths defined in IPLs. [[GTA San Andreas]] and [[GTA IV]] use a collection of binary files which are linked with each other.
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All 3D GTA games use different paths systems. [[GTA III]] uses an [[IDE]]-related paths system, which binds paths to certain objects. [[GTA Vice City]] uses groups of mapped paths defined in [[IPL]]s. [[GTA San Andreas]] and [[GTA IV]] use a collection of binary files which are linked to each other.
  
 
== See also ==
 
== See also ==

Revision as of 15:55, 6 February 2009

Paths are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.

All 3D GTA games use different paths systems. GTA III uses an IDE-related paths system, which binds paths to certain objects. GTA Vice City uses groups of mapped paths defined in IPLs. GTA San Andreas and GTA IV use a collection of binary files which are linked to each other.

See also