Object.dat

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Revision as of 09:04, 27 March 2009 by Seemann (talk | contribs)
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Dynamic objects are defined in the object.dat file. They must be defined in an IDE file first. With additionally defining them in the object.dat file they will have special abilities. Dynamic objects are used to create objects which are able to interact with their environment. For example they are able to explode or open when the player approaches them (garage doors).