Difference between revisions of "Object.dat"

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'''Dynamic objects''' are defined in the <code>object.dat</code> file. They must be defined in an [[IDE]] file first. With additionally defining them in the <code>object.dat</code> file they will have special abilities. Dynamic objects are used to create objects which are able to interact with their environment. For example they are able to explode or open when the player approaches them ([[Garage|garage doors]]).
 
'''Dynamic objects''' are defined in the <code>object.dat</code> file. They must be defined in an [[IDE]] file first. With additionally defining them in the <code>object.dat</code> file they will have special abilities. Dynamic objects are used to create objects which are able to interact with their environment. For example they are able to explode or open when the player approaches them ([[Garage|garage doors]]).
 
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[[Category:Map_Formats]]
 
[[Category:Map_Formats]]

Revision as of 08:55, 13 August 2009

Dynamic objects are defined in the object.dat file. They must be defined in an IDE file first. With additionally defining them in the object.dat file they will have special abilities. Dynamic objects are used to create objects which are able to interact with their environment. For example they are able to explode or open when the player approaches them (garage doors).