Memory Addresses (VC)

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Revision as of 19:36, 26 March 2011 by Krasiejow (talk | contribs) (Miscellaneous)
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Cheats

  • 0x4ABF4C - [1 byte] - YOUWONTTAKEMEALIVE set wanted level
  • 0x4ABFC4 - [1 byte] - LEAVEMEALONE set wanted level
  • 0x4AC009 - [1 byte] - APLEASANTDAY set weather
  • 0x4AC04E - [1 byte] - ALOVELYDAY set weather
  • 0x4AC099 - [1 byte] - ABITDRIEG set weather
  • 0x4AC0DE - [1 byte] - CATSANDDOGS set weather
  • 0x4AC129 - [1 byte] - CANTSEEATHING set weather
  • 0x4AC14B - [4 bytes] - PANZER Rhino model
  • 0x4AC946 - [4 bytes] - TRAVELINSTYLE Bloodring A model
  • 0x4AC976 - [4 bytes] - THELASTRIDE Romero's Hearse model
  • 0x4AC9A6 - [4 bytes] - ROCKANDROLLCAR Love Fist model
  • 0x4AC9D6 - [4 bytes] - RUBBISHCAR Trashmaster model
  • 0x4ACA06 - [4 bytes] - GETTHEREFAST Sabre Turbo model
  • 0x4ACA36 - [4 bytes] - BETTERTHANWALKING Caddy model
  • 0x4ACDD6 - [4 bytes] - GETTHEREQUICKLY Bloodring B model
  • 0x4ACE06 - [4 bytes] - GETTHEREVERYFASTINDEED Hotring A model
  • 0x4ACE36 - [4 bytes] - GETTHEREAMAZINGLYFAST Hotring B model
  • 0x4AEAEF - [4 bytes] - NUTTERTOOLS Chainsaw model
+0xE for each additional weapon (.357, S.P.A.S. Shotgun, MP, M4, .308 Sniper, Minigun, Minigun component)
  • 0x4AEB77 - [1 byte] - NUTTERTOOLS Chainsaw weapon number (NOTE: Model needs to be loaded first)
+0x12 for each additional weapon (.357, S.P.A.S. Shotgun, MP)
  • 0x4AEBD4 - [1 byte] - NUTTERTOOLS M4 weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEBE6 - [1 byte] - NUTTERTOOLS .308 Sniper weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEBFB - [1 byte] - NUTTERTOOLS Minigun weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEC8F - [4 bytes] - PROFESSIONALTOOLS Katana model
+0xE for each additional weapon (Grenade, Detonator Grenade, .357, Stubby Shotgun, Mac, M4, .308 Sniper, Rocket Launcher)
  • 0x4AED17 - [1 byte] - PROFESSIONALTOOLS Katana weapon number (NOTE: Model needs to be loaded first)
+0x12 for each additional weapon (Detonator Grenade, .357, Stubby Shotgun, Mac)
  • 0x4AED74 - [1 byte] - PROFESSIONALTOOLS M4 weapon number (NOTE: Model needs to be loaded first)
  • 0x4AED86 - [1 byte] - PROFESSIONALTOOLS .308 Sniper weapon number (NOTE: Model needs to be loaded first)
  • 0x4AED98 - [1 byte] - PROFESSIONALTOOLS Rocket Launcher weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEE1F - [4 bytes] - THUGSTOOLS Brass Knuckles model
+0xE for each additional weapon (Bat, Molotov Cocktail, Pistol, Chrome Shotgun, Tec 9, Kruger, Sniper Rifle, Flame Thrower)
  • 0x4AEEA7 - [1 byte] - THUGSTOOLS Brass Knuckles weapon number (NOTE: Model needs to be loaded first)
+0x12 for each additional weapon (Bat, Molotov Cocktail, Pistol, Chrome Shotgun)
  • 0x4AEF04 - [1 byte] - THUGSTOOLS Tec 9 weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEF16 - [1 byte] - THUGSTOOLS Kruger weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEF28 - [1 byte] - THUGSTOOLS Sniper Rifle weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEF38 - [1 byte] - THUGSTOOLS Flame Thrower weapon number (NOTE: Model needs to be loaded first)
  • 0x68E058 - [float] - DEEPFRIEDMARSBARS/PROGRAMMER Tommy's body width
  • 0x68F1F0 - [float] - ONSPEED set game speed
  • 0x68F1F4 - [float] - ONSPEED game speed multiplier
  • 0x68F1F8 - [float] - BOOOOOORING set game speed
  • 0x68F1FC - [float] - BOOOOOORING game speed multiplier
  • 0x68F204 - [string] - LOOKLIKELANCE Lance model
  • 0x68F20C - [string] - IWANTBIGTITS Candy model
  • 0x68F214 - [string] - MYSONISALAWYER Ken model
  • 0x68F21C - [string] - ILOOKLIKEHILARY Hilary model
  • 0x68F224 - [string] - ROCKANDROLLMAN Jezz model
  • 0x68F22C - [string] - ONEARMEDBANDIT Phil model
  • 0x68F234 - [string] - IDONTHAVETHEMONEYSONNY Sonny model
  • 0x68F240 - [string] - FOXYLITTLETHING Mercedes model
  • 0x68F248 - [string] - WELOVEOURDICK Dick model
  • 0x68F250 - [string] - CHEATSHAVEBEENCRACKED Diaz model
  • 0x97F2C4 - [1 byte] - CHASESTAT cheat switch
  • 0xA10AB3 - [1 byte] - OURGODGIVENRIGHTTOBEARARMS cheat switch
  • 0xA10ADC - [1 byte] - GREENLIGHT cheat switch
  • 0xA10B0F - [1 byte] - GRIPISEVERYTHING cheat switch
  • 0xA10B11 - [1 byte] - AIRSHIP cheat switch
  • 0xA10B23 - [1 byte] - CERTAINDEATH cheat switch
  • 0xA10B26 - [1 byte] - AHAIRDRESSERSCAR cheat switch
  • 0xA10B28 - [1 byte] - COMEFLYWITHME cheat switch
  • 0xA10B2E - [1 byte] - Cheat is used flag
  • 0xA10B30 - [1 byte] - WHEELSAREALLINEED cheat switch
  • 0xA10B47 - [1 byte] - MIAMITRAFFIC cheat switch
  • 0xA10B5F - [1 byte] - FANNYMAGNET cheat switch
  • 0xA10B81 - [1 byte] - SEAWAYS cheat switch
  • 0xA10B82 - [1 byte] - IWANTITPAINTEDBLACK cheat switch
  • 0xA10B87 - [1 byte] - LIFEISPASSINGMEBY cheat
  • 0x6D85E4 - [string] - THUGSTOOLS cheat input
  • 0x6D85F0 - [string] - PROFESSIONALTOOLS cheat input
  • 0x6D8604 - [string] - NUTTERTOOLS cheat input
  • 0x6D8610 - [string] - PRECIOUSPROTECTION cheat input
  • 0x6D8624 - [string] - ASPIRINE cheat input
  • 0x686FD0 - [string] - YOUWONTTAKEMEALIVE cheat input
  • 0x686FE4 - [string] - LEAVEMEALONE cheat input
  • 0x686FF4 - [string] - APLEASANTDAY cheat input
  • 0x687004 - [string] - ALOVELYDAY cheat input
  • 0x687010 - [string] - ABITDRIEG cheat input
  • 0x68701C - [string] - CATSANDDOGS cheat input
  • 0x688580 - [string] - CANTSEEATHING cheat input
  • 0x688590 - [string] - PANZER cheat input
  • 0x688598 - [string] - LIFEISPASSINGMEBY cheat input
  • 0x6885AC - [string] - BIGBANG cheat input
  • 0x6885B4 - [string] - STILLLIKEDRESSINGUP cheat input
  • 0x6885C8 - [string] - FIGHTFIGHTFIGHT cheat input
  • 0x6885D8 - [string] - NOBODYLIKESME cheat input
  • 0x695128 - [string] - OURGODGIVENRIGHTTOBEARARMS cheat input
  • 0x695144 - [string] - ONSPEED cheat input
  • 0x69514C - [string] - BOOOOOORING cheat input
  • 0x695158 - [string] - WHEELSAREALLINEED cheat input
  • 0x69516C - [string] - COMEFLYWITHME cheat input
  • 0x69517C - [string] - GRIPISEVERYTHING cheat input
  • 0x695070 - [string] - CHASESTAT cheat input

Taxi

  • 0x456046 - [4 bytes] - Opcode 02DE check if player is in a Taxi
+0x8 for each additional taxis (Cabbie, Zebra Cab, Kaufman Cabs)
  • 0x5B8AB6 - [1 byte] - Cash when entering a taxi (set to 12 by default)
  • 0xA10B7F - [1 byte] - Kaufman Cabs' radio flag

Restart mission taxi:

  • 0x42AEAC - [4 bytes] - Kaufman Cabs spawn (NOTE: Model needs to be loaded through 0x42AFB3 and set to spawn through 0x94EEB8)
  • 0x42AFB3 - [4 bytes] - Kaufman Cabs model load
  • 0x42AFD6 - [6 bytes] - NOP to have Tommy be able to carjack the taxi instead of entering it as passenger
  • 0x42B219 - [1 byte] - Blue fade in color
+0x2 - [1 byte] - Green fade in color
+0x2 - [1 byte] - Red fade in color
  • 0x42B24E - [4 bytes] - TAXI text duration
  • 0x687574 - [string] - TAXI text
  • 0x78BCD8 - [float] - Angle taxi start
+0x4 for each additional taxi start, up to 0x78BCF4 total by default
  • 0x812138 - [float] - X-coord taxi start
+0xC for each additional taxi start, up to 0x81218C
  • 0x81213C - [float] - Y-coord taxi start
+0xC for each additional taxi start, up to 0x812190
  • 0x812140 - [float] - Z-coord taxi start
+0xC for each additional taxi start, up to 0x812194
  • 0x94DD94 - [float] - X-coord taxi destination (updated by opcode 058E)
+0x4 - [float] - Y-coord taxi destination
+0x4 - [float] - Z-coord taxi destination
  • 0x94EEB8 - [1 byte] - Set taxi to spawn
  • 0xA0D378 - [float] - Angle taxi destination
  • 0xA10B6D - [1 byte] - Activate mission restart taxi

Display

0x68AEE0
Cinema top border height [float].
0x68AEE4
Cinema bottom border height [float].
0x7E46F5
Cinema border on/off [byte].
0xA10AF6
Replay display on/off [byte].
0x86963A
Hud on/off [byte].
0x869652
Widescreen on/off [byte].

Mp3 player

0xA108B0
Number of mp3s found [dword].
0xA10B50
Mp3 station playing [byte].
0x9753E0
Pointer to first mp3 file block [dword].
0x97881C
Index of mp3 playing [dword].
0x978550
Pointer to HDIG Driver (mss) [dword].
0x978668
Current stream (mss) [dword].
0x94C104
Total length of all mp3s (in milliseconds) [dword].

Loading screen

0xA0CE94
Progress [float].
0x68E6FC
Progress step [float].
0x68E70C
Bar width [float].
0x68E710
Bar height [float].
0x68E708
Distance from bottom [float].
0x68E704
Distance from left [float].

Menu

0x703997
Selected menu index [byte].
0x936908
Mouse button pressed [byte].
0x869660
Selected menu item id [byte].
0x869728
Current menu id [byte].
0x68D5D4
Stats menu scroll speed [float].
0x68D12C
Stats menu line spacing [float].

Stats

The list is in order of appearance in the stats menu.

  • 0xA1023C - [4 bytes] - Mission attempts (incremented by 0317)
  • 0x97F1F4 - [4 bytes] - Days passed in game
  • 0xA0D228 - [4 bytes] - Safehouse visits
  • 0x974C0C - [4 bytes] - Rampages passed (total number set by 0408)
  • 0x974C08 - [4 bytes] - Rampages passed (number of)
  • 0x978794 - [4 bytes] - People you've wasted
  • 0x9753AC - [4 bytes] - People wasted by others
  • 0xA0D388 - [4 bytes] - Road Vehicles destroyed
  • 0x974B04 - [4 bytes] - Boats destroyed
  • 0x9751F0 - [4 bytes] - Planes & Helicopters destroyed
  • 0x94DB58 - [4 bytes] - Tires popped with gunfire
  • 0x9B5EB8 - [4 bytes] - Total number of wanted stars attained
  • 0x9B5F30 - [4 bytes] - Total number of wanted stars evaded
  • 0x975330 - [4 bytes] - Times busted
  • 0x975320 - [4 bytes] - Hospital visits
  • 0x9B6E38 - [4 bytes] - Number of headshots
  • 0x94DB80 - [4 bytes] - Gang members wasted (Cubans)
+0x4 for additional gangs (Haitians, etc.)
  • 0x94DBAC - [4 bytes] - Criminals wasted
  • 0x9787A8 - [4 bytes] - Kgs of explosives used
  • 0x97532C - [4 bytes] - Bullets fired
  • 0x9B6CD4 - [4 bytes] - Bullets that hit
  • 0xA0D9B4 - [float] - Dist. traveled on foot (m)
  • 0xA0FCFC - [float] - Dist. traveled by car (m)
  • 0xA0D2D8 - [float] - Dist. traveled by bike (m)
  • 0xA0D384 - [float] - Dist. traveled by boat (m)
  • 0x974C04 - [float] - Dist. traveled by golf cart (m)
  • 0x9B6A48 - [float] - Dist. traveled by helicopter (m)
  • 0x97F210 - [float] - Max. INSANE Jump dist. (m) (set by 030E)
  • 0xA0CFD8 - [float] - Max. INSANE Jump height (m) (set by 030F)
  • 0x9787DC - [4 bytes] - Max. INSANE Jump flips (set by 0310)
  • 0x978530 - [4 bytes] - Unique Jumps completed (total number set by 0314)
  • 0x974B48 - [4 bytes] - Unique Jumps completed (number incremented by 0313)
  • 0x978D14 - [4 bytes] - Max. INSANE Jump rotation (set by 0311)
  • 0x974B30 - [4 bytes] - Best INSANE stunt so far (set by 0312)
0 = No INSANE stunts completed
1 = Insane stunt
2 = Perfect insane stunt
3 = Double insane stunt
4 = Perfect double insane stunt
5 = Triple insane stunt
6 = Perfect triple insane stunt
7 = Quadruple insane stunt (unused)
8 = Perfect quadruple insane stunt (unused)
  • 0x97530C - [4 bytes] - Longest Wheelie time (secs)
  • 0x9786C0 - [float] - Longest Wheelie distance (m)
  • 0x974B3C - [4 bytes] - Longest Stoppie time (secs)
  • 0x9B5F44 - [float] - Longest Stoppie distance (m)
  • 0xA0FCF8 - [4 bytes] - Longest 2 wheels time (secs)
  • 0x9B48D0 - [float] - Longest 2 wheels distance (m)
  • 0x974C28 - [float] - Visits From Loan Sharks (unused)
  • 0x9787B4 - [4 bytes] - Criminals killed on Vigilante Mission (incremented by 0402)
  • 0x94DD60 - [4 bytes] - Highest Vigilante Mission level (set by 0578)
  • 0xA0D1DC - [4 bytes] - Passengers dropped off (incremented by 0315)
  • 0xA0D9C8 - [4 bytes] - Cash made in taxi (added by 0316)
  • 0x9B5EA8 - [4 bytes] - People saved in an Ambulance (incremented by 0401)
  • 0x978DB8 - [4 bytes] - Highest Paramedic Mission level (set by 0403)
  • 0x9B6A84 - [4 bytes] - Total fires extinguished (incremented by 0404)
  • 0x975310 - [4 bytes] - Fire Truck Mission level (set by 0599)
  • 0x97F898 - [float] - Stores Knocked Off (added by 0531)
  • 0x4CC102 - [4 bytes] - Stores Knocked Off (total number, set to 15 by default)
  • 0xA0FC8C - [float] - Movie Stunts (unused)
  • 0xA10918 - [4 bytes] - Assassination Contracts Completed (incremented by 0533)
  • 0x4CC1CD - [4 bytes] - Assassination Contracts Completed (total number, set to 5 by default)
  • 0x97F21C - [4 bytes] - Photographs Taken
  • 0x978780 - [float] - Pizza's Delivered (added by 0534)
  • 0x974C00 - [float] - Garbage Pickups Made (unused)
  • 0x975390 - [float] - 'Ice Cream' Sold (added by 0536)
  • 0x974B80 - [4 bytes] - Fastest time on 'Alloy Wheels Of Steel' (set by 042E)
+0x4 for each additional stat related to 042E up to 0x974BD8
  • 0x9B6E20 - [4 bytes] - Highest score for Shooter (set by 042F)
+0x4 for each additional stat related to 042F, except the last one, up to 0x9B6E2C
  • 0xA0FD80 - [4 bytes] - Hotring Best Result (set by 0582)
  • 0x974B08 - [float] - Shooting Range Rank
  • 0x97854C - [4 bytes] - Flight hours (ms, converted to min in menu)
  • 0x9B6E54 - [4 bytes] - Number of bloodring kills (added by 0543)
  • 0xA0D2E0 - [4 bytes] - Longest time in bloodring (secs) (set by 0544)
  • 0x9B48B4 - [4 bytes] - Fishes Fed
  • 0x97869C - [4 bytes] - Seagulls Sniped
  • 0xA0FC94 - [4 bytes] - Sprayings
  • 0xA0FDCC - [float] - Weapon Budget (added by 0528)
  • 0xA0D068 - [float] - Fashion Budget (added by 04CF)
  • 0x9B48B0 - [float] - Property Budget (added by 0529)
  • 0xA10298 - [float] - Auto Repair and Painting Budget
  • 0x975404 - [4 bytes] - Property Destroyed
  • 0x978E08 - [4 bytes] - Property Owned
  • 0xA10AFD - [1 byte] - The Malibu owned (set by 0542, Property Owned needs a value for this to show)
+0x1 for each additional property related to 0542 up to 0xA10B0B
  • 0x978E0C - [float] - Highest media attention

Garages

  • 0x7D74B8 - el swanko casa (1 car garage)
  • 0x7D74E0 - el swanko casa
  • 0x7D7508 - el swanko casa
  • 0x7D7530 - el swanko casa
  • 0x7D7558 - hyman condo left (4 car garage)
  • 0x7D7580 - hyman condo left
  • 0x7D75A8 - hyman condo left
  • 0x7D75D0 - hyman condo left
  • 0x7D75F8 - hyman condo middle (2 car garage)
  • 0x7D7620 - hyman condo middle
  • 0x7D7648 - hyman condo middle
  • 0x7D7670 - hyman condo middle
  • 0x7D7698 - hyman condo right (2 car garage)
  • 0x7D76C0 - hyman condo right
  • 0x7D76E8 - hyman condo right
  • 0x7D7710 - hyman condo right
  • 0x7D7738 - ocean heights (1 car garage)
  • 0x7D7760 - ocean heights
  • 0x7D7788 - ocean heights
  • 0x7D77B0 - ocean heights
  • 0x7D77D8 - links view apartment (1 car garage)
  • 0x7D7800 - links view apartment
  • 0x7D7828 - links view apartment
  • 0x7D7850 - links view apartment
  • 0x7D7878 - sunshine autos far right (2 car garage)
  • 0x7D78A0 - sunshine autos far right
  • 0x7D78C8 - sunshine autos far right
  • 0x7D78F0 - sunshine autos far right
  • 0x7D7918 - sunshine autos mid right (2 car garage)
  • 0x7D7940 - sunshine autos mid right
  • 0x7D7968 - sunshine autos mid right
  • 0x7D7990 - sunshine autos mid right
  • 0x7D79B8 - sunshine autos mid left (2 car garage)
  • 0x7D79E0 - sunshine autos mid left
  • 0x7D7A08 - sunshine autos mid left
  • 0x7D7A30 - sunshine autos mid left
  • 0x7D7A58 - sunshine autos far left (2 car garage)
  • 0x7D7A80 - sunshine autos far left
  • 0x7D7AA8 - sunshine autos far left
  • 0x7D7AD0 - sunshine autos far left
  • 0x7D7AF8 - vercetti estate (2 car garage)
  • 0x7D7B20 - vercetti estate
  • 0x7D7B48 - vercetti estate
  • 0x7D7B70 - vercetti estate
    • +0x0 - [4 bytes] - car IDE model
    • +0x4 - [float] - x position
    • +0x8 - [float] - y position
    • +0xC - [float] - z position
    • +0x10 - [float] - vector angle x
    • +0x14 - [float] - vector angle y
    • +0x18 - [float] - vector angle z
    • +0x1C - [4 bytes] - immunities
    • +0x20 - [1 byte] - primary color
    • +0x21 - [1 byte] - secondary color
    • +0x22 - [1 byte] - radio station
    • +0x23 - [1 byte] - variation 1
    • +0x24 - [1 byte] - variation 2
    • +0x25 - [1 byte] - bomb type (3=remote,2=engine ignition,1=timed,0=none)

Player block

0x94AD28 - [pointer] - Player pointer

  • +1032 - [24 bytes] - Current weapon blocks
  • +0x34 - [float] - X coordinate
  • +0x38 - [float] - Y coordinate
  • +0x3C - [float] - Z coordinate
  • +0xB8 - [float] - weight
  • +0x52 - [1 byte] - immunity (2=explosion)
  • +0x53 - [1 byte] - immunity (2=bullet, 4=fire, 6=both)
  • +0x141 - [1 byte] - fast shoot
  • +0x244 - [byte] - player current status [1] [2], values include:
    • 0x01 - normal on foot
    • 0x0C - aiming weapon
    • 0x10 - shooting weapon
    • 0x18 - walking to enter vehicle
    • 0x29 - jumping
    • 0x2A - fallen down
    • 0x2B - standing back up
    • 0x32 - driving vehicle
    • 0x36, 0x37 - wasted
    • 0x38 - jacking motorcycle
    • 0x3A - entering vehicle
    • 0x3C - exiting vehicle
    • 0x3E - busted
  • +0x354 - [float] - health
  • +0x358 - [float] - armor
  • +0x3A8 - [pointer] - last controlled vehicle
  • +0x3AC - [1 byte] - is in vehicle (0=on foot,1=in car)
  • +0x598 - [1 byte] - last damage (031D)
  • +0x5F4 - [pointer] - wanted level pointer
    • +0x0 - [4 bytes] - wanted counter
      • above 50 - 1 star
      • above 180 - 2 stars
      • above 550 - 3 stars
      • above 1200 - 4 stars
      • above 2400 - 5 stars
      • above 4600 - 6 stars
    • +0x1E - ignore status (0=normal, 1=cops, 2=everyone)
    • +0x20 - [1 byte] - HUD active wanted level
  • +0x638 - [1 byte] - drunk visuals (052C)

Weapon Block

  • +12 - [dword] - Ammo

Vehicle block

0x7E49C0 - [pointer] - Player's car pointer (player pointer when not in car)

  • +0x34 - [float] - x coordinate
  • +0x38 - [float] - y coordinate
  • +0x3C - [float] - z coordinate
  • +0x5C - [4 bytes] - IDE model
  • +0x70 - [float] - x push
  • +0x74 - [float] - y push
  • +0x78 - [float] - z push
  • +0x1A0 - [1 byte] - primary color (carcols.dat)
  • +0x1A1 - [1 byte] - secondary color
  • +0x1A8 - [pointer] - driver pointer
  • +0x1CC - [1 byte] - current number of passengers (01E9)
  • +0x1D0 - [1 byte] - maximum number of passengers (01EA)
  • +0x230 - [1 byte] - lock status (020A)
  • +0x245 - [1 byte] - siren status (0=off,1=on)
  • +0x2A5 - [1 byte] - left front tire status (0=normal, 1=popped, 2=none)
  • +0x2A6 - [1 byte] - left rear tire
  • +0x2A7 - [1 byte] - right front tire
  • +0x2A8 - [1 byte] - right rear tire
  • +0x2AB - [1 byte] - left front door status (0=freeze door, 2=unfreeze door)
  • +0x2AC - [1 byte] - right front door
  • +0x2AD - [1 byte] - left rear door
  • +0x2AE - [1 byte] - right rear door
  • +0x501 - [1 byte] - taxi light status (40=off, 41=on)

Entity Block

+34
Position X [float].
+38
Position Y [float].
+3C
Position Z [float].

Helicopter::Process Block

0xA10ADB
Police helicopter state [byte].

Miscellaneous

  • 0x427AAC - [4 bytes] - car ID, which will be spawned with jingle/siren/horn on
  • 0x68F5F0 - [float] - gravity
  • 0x69C780 - [float] - max helicopter height
  • 0x7838D1 - [byte] - car gear
  • 0x869728 - [byte] - active menu [3]
  • 0x978810 - [4 bytes] - current interior

See also

External links