Difference between revisions of "Memory Addresses (VC)"

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(Stats: removed duplicate information)
(Miscellaneous)
Line 673: Line 673:
 
* 0x69102E - [byte] - tick rate (like gamespeed, but doesn't affect on SCM script speed execution)
 
* 0x69102E - [byte] - tick rate (like gamespeed, but doesn't affect on SCM script speed execution)
 
* 0x69154E - [byte] - vehicle and peds size (bugged size sometimes + not proper collision)
 
* 0x69154E - [byte] - vehicle and peds size (bugged size sometimes + not proper collision)
 +
* 0x695680 - [4 bytes] - moon size
 
* 0x69A61A - [byte] - car friction/surface
 
* 0x69A61A - [byte] - car friction/surface
 
* 0x69A6A8 - [float] - wheel camber (negative values)
 
* 0x69A6A8 - [float] - wheel camber (negative values)

Revision as of 20:42, 10 September 2015

Cheats

  • 0x4ABF4C - [1 byte] - YOUWONTTAKEMEALIVE set wanted level
  • 0x4ABFC4 - [1 byte] - LEAVEMEALONE set wanted level
  • 0x4AC009 - [1 byte] - APLEASANTDAY set weather
  • 0x4AC04E - [1 byte] - ALOVELYDAY set weather
  • 0x4AC099 - [1 byte] - ABITDRIEG set weather
  • 0x4AC0DE - [1 byte] - CATSANDDOGS set weather
  • 0x4AC129 - [1 byte] - CANTSEEATHING set weather
  • 0x4AC14B - [4 bytes] - PANZER Rhino model
  • 0x4AC946 - [4 bytes] - TRAVELINSTYLE Bloodring A model
  • 0x4AC976 - [4 bytes] - THELASTRIDE Romero's Hearse model
  • 0x4AC9A6 - [4 bytes] - ROCKANDROLLCAR Love Fist model
  • 0x4AC9D6 - [4 bytes] - RUBBISHCAR Trashmaster model
  • 0x4ACA06 - [4 bytes] - GETTHEREFAST Sabre Turbo model
  • 0x4ACA36 - [4 bytes] - BETTERTHANWALKING Caddy model
  • 0x4ACDD6 - [4 bytes] - GETTHEREQUICKLY Bloodring B model
  • 0x4ACE06 - [4 bytes] - GETTHEREVERYFASTINDEED Hotring A model
  • 0x4ACE36 - [4 bytes] - GETTHEREAMAZINGLYFAST Hotring B model
  • 0x4AEAEF - [4 bytes] - NUTTERTOOLS Chainsaw model
+0xE for each additional weapon (.357, S.P.A.S. Shotgun, MP, M4, .308 Sniper, Minigun, Minigun component)
  • 0x4AEB77 - [1 byte] - NUTTERTOOLS Chainsaw weapon number (NOTE: Model needs to be loaded first)
+0x12 for each additional weapon (.357, S.P.A.S. Shotgun, MP)
  • 0x4AEBD4 - [1 byte] - NUTTERTOOLS M4 weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEBE6 - [1 byte] - NUTTERTOOLS .308 Sniper weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEBFB - [1 byte] - NUTTERTOOLS Minigun weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEC8F - [4 bytes] - PROFESSIONALTOOLS Katana model
+0xE for each additional weapon (Grenade, Detonator Grenade, .357, Stubby Shotgun, Mac, M4, .308 Sniper, Rocket Launcher)
  • 0x4AED17 - [1 byte] - PROFESSIONALTOOLS Katana weapon number (NOTE: Model needs to be loaded first)
+0x12 for each additional weapon (Detonator Grenade, .357, Stubby Shotgun, Mac)
  • 0x4AED74 - [1 byte] - PROFESSIONALTOOLS M4 weapon number (NOTE: Model needs to be loaded first)
  • 0x4AED86 - [1 byte] - PROFESSIONALTOOLS .308 Sniper weapon number (NOTE: Model needs to be loaded first)
  • 0x4AED98 - [1 byte] - PROFESSIONALTOOLS Rocket Launcher weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEE1F - [4 bytes] - THUGSTOOLS Brass Knuckles model
+0xE for each additional weapon (Bat, Molotov Cocktail, Pistol, Chrome Shotgun, Tec 9, Kruger, Sniper Rifle, Flame Thrower)
  • 0x4AEEA7 - [1 byte] - THUGSTOOLS Brass Knuckles weapon number (NOTE: Model needs to be loaded first)
+0x12 for each additional weapon (Bat, Molotov Cocktail, Pistol, Chrome Shotgun)
  • 0x4AEF04 - [1 byte] - THUGSTOOLS Tec 9 weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEF16 - [1 byte] - THUGSTOOLS Kruger weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEF28 - [1 byte] - THUGSTOOLS Sniper Rifle weapon number (NOTE: Model needs to be loaded first)
  • 0x4AEF38 - [1 byte] - THUGSTOOLS Flame Thrower weapon number (NOTE: Model needs to be loaded first)
  • 0x68E058 - [float] - DEEPFRIEDMARSBARS/PROGRAMMER Tommy's body width
  • 0x68F1F0 - [float] - ONSPEED set game speed
  • 0x68F1F4 - [float] - ONSPEED game speed multiplier
  • 0x68F1F8 - [float] - BOOOOOORING set game speed
  • 0x68F1FC - [float] - BOOOOOORING game speed multiplier
  • 0x68F204 - [string] - LOOKLIKELANCE Lance model
  • 0x68F20C - [string] - IWANTBIGTITS Candy model
  • 0x68F214 - [string] - MYSONISALAWYER Ken model
  • 0x68F21C - [string] - ILOOKLIKEHILARY Hilary model
  • 0x68F224 - [string] - ROCKANDROLLMAN Jezz model
  • 0x68F22C - [string] - ONEARMEDBANDIT Phil model
  • 0x68F234 - [string] - IDONTHAVETHEMONEYSONNY Sonny model
  • 0x68F240 - [string] - FOXYLITTLETHING Mercedes model
  • 0x68F248 - [string] - WELOVEOURDICK Dick model
  • 0x68F250 - [string] - CHEATSHAVEBEENCRACKED Diaz model
  • 0x97F2C4 - [1 byte] - CHASESTAT cheat switch
  • 0xA10AB3 - [1 byte] - OURGODGIVENRIGHTTOBEARARMS cheat switch
  • 0xA10ADC - [1 byte] - GREENLIGHT cheat switch
  • 0xA10B0F - [1 byte] - GRIPISEVERYTHING cheat switch
  • 0xA10B11 - [1 byte] - AIRSHIP cheat switch
  • 0xA10B23 - [1 byte] - CERTAINDEATH cheat switch
  • 0xA10B26 - [1 byte] - AHAIRDRESSERSCAR cheat switch
  • 0xA10B28 - [1 byte] - COMEFLYWITHME cheat switch
  • 0xA10B2E - [1 byte] - Cheat is used flag
  • 0xA10B30 - [1 byte] - WHEELSAREALLINEED cheat switch
  • 0xA10B47 - [1 byte] - MIAMITRAFFIC cheat switch
  • 0xA10B5F - [1 byte] - FANNYMAGNET cheat switch
  • 0xA10B81 - [1 byte] - SEAWAYS cheat switch
  • 0xA10B82 - [1 byte] - IWANTITPAINTEDBLACK cheat switch
  • 0xA10B87 - [1 byte] - LIFEISPASSINGMEBY cheat
  • 0x6D85E4 - [string] - THUGSTOOLS cheat input
  • 0x6D85F0 - [string] - PROFESSIONALTOOLS cheat input
  • 0x6D8604 - [string] - NUTTERTOOLS cheat input
  • 0x6D8610 - [string] - PRECIOUSPROTECTION cheat input
  • 0x6D8624 - [string] - ASPIRINE cheat input
  • 0x686FD0 - [string] - YOUWONTTAKEMEALIVE cheat input
  • 0x686FE4 - [string] - LEAVEMEALONE cheat input
  • 0x686FF4 - [string] - APLEASANTDAY cheat input
  • 0x687004 - [string] - ALOVELYDAY cheat input
  • 0x687010 - [string] - ABITDRIEG cheat input
  • 0x68701C - [string] - CATSANDDOGS cheat input
  • 0x688580 - [string] - CANTSEEATHING cheat input
  • 0x688590 - [string] - PANZER cheat input
  • 0x688598 - [string] - LIFEISPASSINGMEBY cheat input
  • 0x6885AC - [string] - BIGBANG cheat input
  • 0x6885B4 - [string] - STILLLIKEDRESSINGUP cheat input
  • 0x6885C8 - [string] - FIGHTFIGHTFIGHT cheat input
  • 0x6885D8 - [string] - NOBODYLIKESME cheat input
  • 0x68F160 - [string] - CERTAINDEATH cheat input
  • 0x68F170 - [string] - DEEPFRIEDMRSBARS cheat input
  • 0X68F184 - [string] - PROGRAMMER cheat input
  • 0x695128 - [string] - OURGODGIVENRIGHTTOBEARARMS cheat input
  • 0x695144 - [string] - ONSPEED cheat input
  • 0x69514C - [string] - BOOOOOORING cheat input
  • 0x695158 - [string] - WHEELSAREALLINEED cheat input
  • 0x69516C - [string] - COMEFLYWITHME cheat input
  • 0x69517C - [string] - GRIPISEVERYTHING cheat input
  • 0x695070 - [string] - CHASESTAT cheat input
  • 0x6DC408 - [string] - WELOVEOURDICK cheat input
  • 0x6DC418 - [string] - SEAWAYS cheat input

Taxi

  • 0x456046 - [4 bytes] - Opcode 02DE check if player is in a Taxi
+0x8 for each additional taxis (Cabbie, Zebra Cab, Kaufman Cabs)
  • 0x5B8AB6 - [1 byte] - Cash when entering a taxi (set to 12 by default)
  • 0xA10B7F - [1 byte] - Kaufman Cabs' radio flag

Restart mission taxi:

  • 0x42AEAC - [4 bytes] - Kaufman Cabs spawn (NOTE: Model needs to be loaded through 0x42AFB3 and set to spawn through 0x94EEB8)
  • 0x42AFB3 - [4 bytes] - Kaufman Cabs model load
  • 0x42AFD6 - [6 bytes] - NOP to have Tommy be able to carjack the taxi instead of entering it as passenger
  • 0x42B219 - [1 byte] - Blue fade in color
+0x2 - [1 byte] - Green fade in color
+0x2 - [1 byte] - Red fade in color
  • 0x42B24E - [4 bytes] - TAXI text duration
  • 0x687574 - [string] - TAXI text
  • 0x78BCD8 - [float] - Angle taxi start
+0x4 for each additional taxi start, up to 0x78BCF4 total by default
  • 0x812138 - [float] - X-coord taxi start
+0xC for each additional taxi start, up to 0x81218C
  • 0x81213C - [float] - Y-coord taxi start
+0xC for each additional taxi start, up to 0x812190
  • 0x812140 - [float] - Z-coord taxi start
+0xC for each additional taxi start, up to 0x812194
  • 0x94DD94 - [float] - X-coord taxi destination (updated by opcode 058E)
+0x4 - [float] - Y-coord taxi destination
+0x4 - [float] - Z-coord taxi destination
  • 0x94EEB8 - [1 byte] - Set taxi to spawn
  • 0xA0D378 - [float] - Angle taxi destination
  • 0xA10B6D - [1 byte] - Activate mission restart taxi

Display

  • 0x46B389 - [byte] - camera move when entering/exiting car
    • 0x46B58F - [byte] - same [5]
  • 0x68AE2E - [2 bytes] - camera distance from player (set only lower, higher bugs the camera)
  • 0x68AEE0 - [float] - cinema top border height
  • 0x68AEE4 - [float] - cinema bottom border height
  • 0x68FD02 - [byte] - controls radar map [6]
  • 0x68FD16 - [byte] - radar width
  • 0x68FD17 - [byte] - only radar ring visible [6]
  • 0x68FD28 - [float] - Radar Size (XY)
  • 0x68FD2C - [Float] - Radar X Position
  • 0x68FD34 - [Float] - Radar Y Position
  • 0x68FD38 - [Float] - Radar Shape
  • 0x68FD3C - [Float] - Radar Shape
  • 0x698A8C - [float] - ambient lighting
  • 0x7E46B8 - [float] - camera X position
  • 0x7E46BC - [float] - camera Y position
  • 0x7E46C0 - [float] - camera Z position
  • 0x7E46F5 - [byte] - wide screen borders
  • 0x7E4764 - [byte] - car camera
  • 0x7E47EC - [byte] - player camera
  • 0x869655 - [byte] - frame limiter
  • 0x869650 - [byte] - subtitles
  • 0x869652 - [byte] - widescreen
  • 0x86963A - [byte] - hud display
  • 0xA10AF6 - [byte] - replay display on/off
  • 0xA10B68 - [byte] - white scanlines
  • 0xA10B69 - [byte] - green scanlines
  • 0xA0FD04 - [DWORD] - resolution Width
  • 0xA0FD08 - [DWORD] - resolution height
  • 0xA0FD00 - [DWORD] - Color bit.

Mp3 player

0xA108B0
Number of mp3s found [dword].
0xA10B50
Mp3 station playing [byte].
0x9753E0
Pointer to first mp3 file block [dword].
0x97881C
Index of mp3 playing [dword].
0x978550
Pointer to HDIG Driver (mss) [dword].
0x978668
Current stream (mss) [dword].
0x94C104
Total length of all mp3s (in milliseconds) [dword].

Loading screen

0xA0CE94
Progress [float].
0x68E6FC
Progress step [float].
0x68E70C
Bar width [float].
0x68E710
Bar height [float].
0x68E708
Distance from bottom [float].
0x68E704
Distance from left [float].
0x4A6C33
Moving Loading Bar Color (red) [Byte]
0x4A6C2E
Moving Loading Bar Color (Green) [Byte]
0x4A6C29
Moving Loading Bar Color (Blue) [Byte]
0x4A6C24
Moving Loading Bar transparency (A) [Byte]
0x4A6B80
Bar Color (red) [Byte]
0x4A6B7E
Bar Color (Green) [Byte]
0x4A6B7C
Bar Color (Blue) [Byte]
0x4A6B77
transparency (A) [Byte]

Mouse

  • 0x936910 - [float] - Mouse X movement
  • 0x936914 - [float] - Mouse Y movement
  • 0x936908 - [Byte] - Left Mouse Button (LMB)
  • 0x936909 - [Byte] - Right Mouse Button (RMB)
  • 0x93690A - [Byte] - Middle Mouse Button (MMB)
  • 0x93690B - [Byte] - Mouse Wheel Down
  • 0x93690C - [Byte] - Mouse Wheel UP

Menu

0x703997
Selected menu index [byte]. GTAForums post
  • 00 - Stats
  • 01 - Start Game
  • 03 - Audio Setup
  • 04 - Display
  • 05 - Language
  • 06 - Map
  • 07 - InGame/ Starts New Game
  • 08 - Load Game
  • 09 - Delete Game
  • 10 - "All unsaved progress..." Load Game
  • 11 - "Proceed wit deleting..." Delete Game
  • 12 - Goes to 01 - Start Game
  • 13 - "Deleting Saved game. Please Wait..." then goes to 14
  • 14 - "Delete Successful. Select OK to continue" "Ok" Delete Game
  • 15 - Save Game List
  • 16 - "Are you sure you want to save this game?"
  • 17 - "Saving current game. Please wait...." Then goes to 18
  • 18 - "Save Successful. Select OK to continue." "OK"
  • 19 - "Ok" Saved Game, this is just a blank screen with no text
  • 20 - "Warning! One or more cheats..." Cheat warning
  • 21 - Player Skin Setup
  • 26 - Controller Setup
  • 27 - Options
  • 29 - Main Menu
  • 30 - RedeFine Controls
  • 31 - Mouse Settings
  • 32 - Resume
  • 33 - "Greetings From Vice City" Then ends game
  • 34 - "Greetings From Vice City" Then ends game
  • 35+ - Blank Screen
0x704851
Arrow in map "you are here" [byte].
0x783F12
Save game directory [String].
0x97509C
Save Game DIR [String].
0x936908
Mouse button pressed [byte].
0x869660
Selected menu item id [byte].
0x869728
Current menu id [byte].
0x869730
Last saving slot used (0 to 7) [byte].
0x68D5D4
Stats menu scroll speed [float].
0x68D12C
Stats menu line spacing [float].
0x68BF58
Menu backgroung Texture name[string]
0x68BF68
menu logo Texture name[string]
0x68BF7C
Mouse Texture name[string]
0x869694
Mouse X Position [float].
0x869698
Mouse Y Position [float].
0x86965A
Music Volume [Byte].
0x86968A
MP3 boost [Byte].
0x869659
SFX Volume [Byte].

Stats

Main page: List of statistics (VC)
  • 0x4CC102 - [4 bytes] - Total number of stores to knock off (default is 15)
  • 0x4CC1CD - [4 bytes] - Total number of assassination contracts to complete (default 5)

Garages

  • 0x7D74B8 - el swanko casa (1 car garage)
  • 0x7D74E0 - el swanko casa
  • 0x7D7508 - el swanko casa
  • 0x7D7530 - el swanko casa
  • 0x7D7558 - hyman condo left (4 car garage)
  • 0x7D7580 - hyman condo left
  • 0x7D75A8 - hyman condo left
  • 0x7D75D0 - hyman condo left
  • 0x7D75F8 - hyman condo middle (2 car garage)
  • 0x7D7620 - hyman condo middle
  • 0x7D7648 - hyman condo middle
  • 0x7D7670 - hyman condo middle
  • 0x7D7698 - hyman condo right (2 car garage)
  • 0x7D76C0 - hyman condo right
  • 0x7D76E8 - hyman condo right
  • 0x7D7710 - hyman condo right
  • 0x7D7738 - ocean heights (1 car garage)
  • 0x7D7760 - ocean heights
  • 0x7D7788 - ocean heights
  • 0x7D77B0 - ocean heights
  • 0x7D77D8 - links view apartment (1 car garage)
  • 0x7D7800 - links view apartment
  • 0x7D7828 - links view apartment
  • 0x7D7850 - links view apartment
  • 0x7D7878 - sunshine autos far right (2 car garage)
  • 0x7D78A0 - sunshine autos far right
  • 0x7D78C8 - sunshine autos far right
  • 0x7D78F0 - sunshine autos far right
  • 0x7D7918 - sunshine autos mid right (2 car garage)
  • 0x7D7940 - sunshine autos mid right
  • 0x7D7968 - sunshine autos mid right
  • 0x7D7990 - sunshine autos mid right
  • 0x7D79B8 - sunshine autos mid left (2 car garage)
  • 0x7D79E0 - sunshine autos mid left
  • 0x7D7A08 - sunshine autos mid left
  • 0x7D7A30 - sunshine autos mid left
  • 0x7D7A58 - sunshine autos far left (2 car garage)
  • 0x7D7A80 - sunshine autos far left
  • 0x7D7AA8 - sunshine autos far left
  • 0x7D7AD0 - sunshine autos far left
  • 0x7D7AF8 - vercetti estate (2 car garage)
  • 0x7D7B20 - vercetti estate
  • 0x7D7B48 - vercetti estate
  • 0x7D7B70 - vercetti estate
    • +0x0 - [4 bytes] - car IDE model
    • +0x4 - [float] - x position
    • +0x8 - [float] - y position
    • +0xC - [float] - z position
    • +0x10 - [float] - vector angle x
    • +0x14 - [float] - vector angle y
    • +0x18 - [float] - vector angle z
    • +0x1C - [4 bytes] - immunities
    • +0x20 - [1 byte] - primary color
    • +0x21 - [1 byte] - secondary color
    • +0x22 - [1 byte] - radio station
    • +0x23 - [1 byte] - variation 1
    • +0x24 - [1 byte] - variation 2
    • +0x25 - [1 byte] - bomb type (3=remote,2=engine ignition,1=timed,0=none)

CBrightLight

RwV3D cornerAA;
RwV3D cornerAB;
RwV3D cornerBA;
RwV3D cornerBB;
float fDistanceToCamera;
RwRGBA color;

CVehicleModelInfo

#pragma pack(push, 4)
struct CVehicleModelInfo : public CClumpModelInfo
{
    BYTE        m_bLastCarColorId[2];
    char        m_cGameName[10];
    DWORD       m_dwVehicleType;
    float       m_fWheelScale;
    WORD        m_wWheelModelIndex;
    WORD        m_wHandlingId;
    BYTE        m_bNumDoors;
    BYTE        m_bVehicleClass;
    BYTE        m_bLvl;
    BYTE        m_bNumExtras;
    WORD        m_wFrq;
    CVector     m_vDummyPos[5];
    DWORD       m_dwComprules;
    float       m_fBikeSteerAngle;
    RpMaterial *m_pMaterialPrimary[24];
    RpMaterial *m_pMaterialSecondary[20];
    BYTE        m_bPrimaryColorId[8];
    BYTE        m_bSecondaryColorId[8];
    BYTE        m_bNumColorVariations;
    BYTE        m_bLastColorVariation;
    BYTE        m_bCurrentColorId[2];
    RpAtomic   *m_pExtra[6];
    char       *m_pAnimName;
};
#pragma pack(pop)

Ped block

0x94AD28 - [pointer] - Player pointer (Note that Player is an instance of CPed Class)

  • +0x00 - [dword] - vtbl
  • +0x04 - [CMatrix] - matrix
  • +0x4C - [dword] - rwObject
  • +0x50 - [byte] - flags
  • +0x51 - [byte] - type
  • +0x52 - [1 byte] - immunity (2=explosion)
  • +0x53 - [1 byte] - immunity (2=bullet, 4=fire, 6=both)
  • +0x58 - [word] - scanCode
  • +0x5C - [word] - modelIndex
  • +0x5E - [byte] - buildingIsland
  • +0x5F - [byte] - interior
  • +0x6C - [2 bytes] - last collision time
  • +0x70 - [float] - X move speed
  • +0x74 - [float] - Y move speed
  • +0x78 - [float] - Z move speed
  • +0x7C - [float] - X turn speed
  • +0x80 - [float] - Y turn speed
  • +0x84 - [float] - Z turn speed
  • +0xB8 - [float] - weight
  • +0xE6 - [1 byte] - is player on ground
  • +0x141 - [1 byte] - fast shoot
  • +0x14C - [1 byte] - shooting anim
  • +0x14D - [1 byte] - jumping anim
  • +0x150 - [1 byte] - crouching
  • +0x1F4 - [1 byte] - sub animation
  • +0x244 - [byte] - player current status [1] [2], values include:
    • 0x01 - normal on foot
    • 0x0C - aiming weapon
    • 0x10 - attacking
    • 0x11 - being melee'd
    • 0x18 - walking to enter vehicle
    • 0x1F - weak dodge
    • 0x24 - holding cellphone (052B)
    • 0x29 - jumping
    • 0x2A - fallen down
    • 0x2B - standing back up
    • 0x2D - dive sideways
    • 0x32 - sitting in vehicle
    • 0x36, 0x37 - wasted
    • 0x38 - jacking vehicle
    • 0x3A - entering vehicle
    • 0x3C - exiting vehicle
    • 0x3E - busted
  • +0x24C - [1 byte] - walking
  • +0x354 - [float] - health
  • +0x358 - [float] - armor
  • +0x378 - [float] - rotation (related to north)
  • +0x3A8 - [pointer] - last controlled vehicle
  • +0x3A4 - [1 byte] - target objective
  • +0x3AC - [1 byte] - is in vehicle (0=on foot,1=in car)
  • +0x408 - [24 bytes] - current weapon blocks, blocks ordered by weapon slot
  • +0x504 - [1 byte] - current weapon slot
  • +0x598 - [1 byte] - last damage (031D)
  • +0x518 - [1 byte] - melee anim 1
  • +0x520 - [1 byte] - melee anim 2
  • +0x52C - [float] - upper torso rotation
  • +0x56C - [10 pointers] - Nearest peds
  • +0x5F4 - [pointer] - wanted level pointer
    • +0x0 - [4 bytes] - wanted counter
      • above 50 - 1 star
      • above 180 - 2 stars
      • above 550 - 3 stars
      • above 1200 - 4 stars
      • above 2400 - 5 stars
      • above 4600 - 6 stars
    • +0x1E - ignore status (0=normal, 1=cops, 2=everyone)
    • +0x20 - [1 byte] - HUD active wanted level
  • +0x600 - [float] - stamina [1]
  • +0x60C - [1 byte] - current weapon slot again?
  • +0x608 - [float] - sprint distance [1]
  • +0x638 - [1 byte] - drunk visuals (052C)

Weapon block

  • +0x0 - [4 bytes] - weapon number
  • +0x4 - [4 bytes] - status (0=normal, 1=firing in 1st person/using flamethrower, 2=reloading, 3=no more ammo)
  • +0x8 - [4 bytes] - current clip
  • +0xC - [4 bytes] - current ammo

Vehicle block

0x7E49C0 - [pointer] - Player's car pointer (player pointer when not in car)

  • +0x04 - [float] - X roll
  • +0x08 - [float] - Y roll
  • +0x0C - [float] - Z roll
  • +0x14 - [float] - X direction
  • +0x18 - [float] - Y direction
  • +0x1C - [float] - Z direction
  • +0x24 - [float] - Last X position
  • +0x28 - [float] - Last Y position
  • +0x2C - [float] - Last Z position
  • +0x34 - [float] - x coordinate
  • +0x38 - [float] - y coordinate
  • +0x3C - [float] - z coordinate
  • +0x5C - [4 bytes] - IDE model
  • +0x6C - [4 bytes] - last collision time
  • +0x70 - [float] - x push
  • +0x74 - [float] - y push
  • +0x78 - [float] - z push
  • +0x7C - [float] - X turn speed
  • +0x80 - [float] - Y turn speed
  • +0x84 - [float] - Z turn speed
  • +0xB8 - [float] - weight
  • +0xE4 - [4 bytes] - object on ground (?)
  • +0x156 - [1 byte] - driver behavior
  • +0x160 - [1 byte] - speed
  • +0x1A0 - [1 byte] - primary color (carcols.dat)
  • +0x1A1 - [1 byte] - secondary color
  • +0x1A2 - [1 byte] - car variation
  • +0x1A4 - [4 bytes] - alarm duration, time in milliseconds
  • +0x1A8 - [pointer] - driver pointer
  • +0x1AC - [pointer] - passenger 0 pointer
  • +0x1B0 - [pointer] - passenger 1 pointer
  • +0x1B4 - [pointer] - passenger 2 pointer
  • +0x1CC - [1 byte] - current number of passengers (01E9)
  • +0x1CD - [1 byte] - num getting in
  • +0x1CE - [1 byte] - getting in flags
  • +0x1CF - [1 byte] - getting out flags
  • +0x1D0 - [1 byte] - maximum number of passengers (01EA)
  • +0x1E8 - [float] - steer angle 1
  • +0x1EC - [float] - steer angle 2 (negative = wheels right; positive = wheels left)
  • +0x1F0 - [float] - accelerator pedal
  • +0x1F4 - [float] - brake pedal
  • +0x204 - [float] - health
  • +0x230 - [1 byte] - lock status (020A)
  • +0x23C - [1 byte] - current radio station
  • +0x240 - [1 byte] - horn status
  • +0x245 - [1 byte] - siren status (0=off,1=on)
  • +0x29C - [1 byte] - vehicle type (0=car,1=boat,5=bike)
  • +0x2A5 - [1 byte] - left front tire status (0=normal, 1=popped, 2=none)
  • +0x2A6 - [1 byte] - left rear & middle tire
  • +0x2A7 - [1 byte] - right front tire
  • +0x2A8 - [1 byte] - right rear & middle tire
  • +0x2A9 - [1 byte] - Bonnet Values
  • +0x2AA - [1 byte] - Trunk (diggi)
  • +0x2AB - [1 byte] - left front door status (0=freeze door, 2=unfreeze door)
  • +0x2AC - [1 byte] - right front door
  • +0x2AD - [1 byte] - left rear door
  • +0x2AE - [1 byte] - right rear door
  • +0x32C - [1 byte] - bike front tire status
  • +0x32D - [1 byte] - bike rear tire status
  • +0x474 - [float] - bike pitch lean
  • +0x484 - [float] - left front suspension height
  • +0x488 - [float] - left rear suspension height
  • +0x48C - [float] - right front suspension height
  • +0x490 - [float] - right rear suspension height
  • +0x4E8 - [1 byte] - bike burnout
  • +0x501 - [1 byte] - special vehicle properties
    • 0b00000001 - taxi light (0216)
    • 0b00000010 - not sprayable (0294)
    • 0b00000100 - ?
    • 0b00001000 - 039C
    • 0b00010000 - flip not burn (03ED)
    • 0b00100000 - tank contact explosion (0493)
    • 0b01000000 - ?
    • 0b10000000 - ?
  • +0x5B0 - [DWORD] - Rhino & Fire truck Cannon angle
  • +0x5BB - [DWORD] - BF-Inject Rotation angle
  • +0x5CC - [1 byte] - car burnout

CPickup

0x945D30 - [struct] CPickupVC GTAForums post

  • 0x00 - [CVector] - vecPos
position of the pickup
  • 0x0C - [FLOAT] - fStandProximity
how close the player is standing to the pickup?
  • 0x10 - [POINTER] - CObjectVC* pObject
entity associated with the pickup
  • 0x14 - [POINTER] - CObjectVC* pExtraObject
extra entity (for minigun for example)
  • 0x18 - [DWORD] - dwPickupQuantity
used for weapons and money
  • 0x1C - [DWORD] - dwTimer
either the time it was created or when it should disappear
  • 0x20 - [WORD] - wMoneyGenerationRate
how quickly this pickup generates money
  • 0x22 - [WORD] - wModelId
model ID of the pickup
  • 0x24 - [WORD] - wUniqueId
unique identifier of this pickup
  • 0x26 - [char] - szPickupTextKey[8]
key of the text that is shown when on this pickup
  • 0x2E - [BYTE] - bytePickupType
shows if pickup slot is in use and its type
  • 0x2F - [BYTE] - byteRemoved
pickup has been removed
  • 0x30 - [BYTE] - byteEffects
which kind of visual effects this pickup has (values 0/1)
  • 0x31 - padding - 3 B alignment


Entity Block

0x945D40 - [POINTER] - CObject[] - 416 B object GTAForums post

  • CPhysical - 288 B phys
    physical structure of this object
    • +0x00 - [DWORD] - __vmt
    • CMatrix - 72 B placeable
      • RW Matrix - 64 B __parent
        • +0x04 - [CVector] - right
        • +0x14 - [CVector] - top
        • +0x24 - [CVector] - at
        • +0x34 - [CVector] - pos
      • +0x4C - [POINTER] - RW Object* pRwObject
    • +0x54 - [WORD] - flags
    • +0x5C - [WORD] - model ID
    • +0x68 - [FLOAT] - unknown
    • +0x6C - [DWORD] - last collision time
    • +0x70 - [CVector] - movement speed
    • +0x7C - [CVector] - turning speed
    • +0x88 - [CVector] - movement acceleration change
    • +0x94 - [CVector] - turning acceleration change
    • +0xA0 - [CVector] - movement acceleration
    • +0xAC - [CVector] - turning acceleration
    • +0xB8 - [FLOAT] - mass
    • +0x104 - [FLOAT] - damage
  • +0x120 - CMatrix - 72 B matDummyInitial
    initial matrix, when converted from a dummy object
  • +0x168 - [FLOAT] - fAttachForce
    how strongly the object is attached to the ground
  • +0x16C - [BYTE] - byteObjectType
    • 0 - default (unused)
    • 1 - map object
    • 2 - projectiles, pickups, script objects
    • 3 - dead car parts and roadblocks
    • 4 - cutscene object
    • 5 - spiketraps
  • 0x16D - [BYTE] - flags
    • 0b00000001 - bIsPickupObject
    • 0b00000010 - bDoCircleEffect
    • 0b00000100 - bRenderPickupQuantity
    • 0b00001000 - bRenderPickupAvailability
    • 0b00010000 - bWindowMinorCollisionDamage
    • 0b00100000 - bHasWindowBeenBrokenByMelee
    • 0b01000000 - bHasObjectExplosionTriggered
    • 0b10000000 - bIsVehicleComponent
  • 0x16E - [BYTE] - flags
    • 0b00000001 - bSpecialLighting
    • 0b00000010 - bNoVehicleCollisionWhenDetached
    • +0x16F - [BYTE] - bytePickupObjectBonusType
      used for bonus and clothes pickups
    • +0x170 - [WORD] - wPickupObjectQuantity
      used for money pickups
  • 0x172 - padding - 2 B alignment
  • 0x174 - [FLOAT] - fDamageMultiplier
    object damage multiplier - how easily it breaks
  • 0x178 - [BYTE] - byteCollisionDamageType
    what happens when the object receives damage
  • 0x179 - [BYTE] - byteSpecialCollisionType
    special collision type for some objects
  • 0x17A - [BYTE] - byteCameraAvoids
    whether the camera avoids this object
  • 0x17B - [BYTE] - byteBounceScore
    how many times the player has hit this with his head (beachball)
  • 0x17C - padding - 4 B alignment
  • 0x180 - [DWORD] - dwObjectTimer
    for some objects this shows when it will disappear (car parts)
  • 0x184 - [WORD] - wRefModelId
    the ID of the model this object is a part of (car parts)
  • 0x186 - padding - 2 B alignment
  • 0x188 - [POINTER] - CEntity* pInitialSurface
    the surface the object is on when created
  • 0x18C - [POINTER] - CPhysical* pContactPhysical
    a physical that is currently in contact with this object
  • 0x190 - [BYTE] - byteVehicleMainColor
    main color for vehicle parts
  • 0x191 - [BYTE] - byteVehicleExtraColor
    extra color for vehicle parts
  • 0x192 - padding - 2 B alignment

Police

  • 0xA10ADB - [byte] - Police helicopter state
  • 0x69A633 - [byte] - size of Police EM lights

Police cars, that are chasing the player (models must be loaded first [2]):

  • 0x426A21 - [byte] - first police car
  • 0x426987 - [byte] - second police car
  • 0x42697E - [byte] - Enforcer
  • 0x4268B8 - [byte] - Vicechee 1
  • 0x4268D3 - [byte] - Vicechee 2
  • 0x4268EE - [byte] - Vicechee 3
  • 0x426909 - [byte] - Vicechee 4
  • 0x4269BA - [byte] - FBI Rancher
  • 0x426A0A - [byte] - Barracks Ol
  • 0x426A14 - [byte] - Rhino

Police weapons:

  • 0x4ED772 - [byte] - first weapon (Nitestick)
    • 0x4EC21D - [byte]
    • 0x4EC228 - [byte]

Skins (models must be loaded):

  • 0x4ED762 - [byte] - policeman skin
  • 0x4ED76B - [byte] - policeman skin (wanted level)
  • 0x4ED7C3 - [byte] - swat skin
  • 0x4ED812 - [byte] - FBI skin
  • 0x4ED834 - [byte] - army skin

Wanted level needed, to see police cars & peds:

  • 0x4D1E23 - [byte] - Army
  • 0x4D1E43 - [byte] - FBI
  • 0x4D1E63 - [byte] - Swat
  • 0x4E1E83 - [byte] - Vicechee

Cars used for roadblocks (models must be loaded):

  • 0x4436F1 - [byte] - Police
  • 0x4436E5 - [byte] - Swat
  • 0x4436C5 - [byte] - FBI
  • 0x4436A4 - [byte] - Barracks Ol

Car Attributes

  • 0x426640 - [byte] - controls removing cars that are far away [4]
  • 0x427AAC - [4 bytes] - spawns with jingle/siren/horn on
  • 0x591572 - [byte] - Phoenix engine animation (no use on other cars)
  • 0x57157A - [byte] - BF-Inject Rotation
  • 0x597F4A - [byte] - Hunter weapon
  • 0x598302 - [byte] - Seasparrow weapon
  • 0x58BCA8 - [byte] - Cuban exhaust
    • 0x58B958 - [byte] - Cuban exhaust
  • 0x58BCB5 - [byte] - Cuban exhaust on/off
  • 0x5945F1 - [byte] - Rhino cannon
  • 0x5945D5 - [byte] - Fire truck water cannon
  • 0x594611 - [byte] - Voodoo hydraulics
  • 0x59C7E5 - [byte] - Stinger jump in animation
  • 0x5A0316 - [byte] - police boat weapon
  • 0x5B9675 - [byte] - shooting this vehicle gives a wanted star
  • 0x69A608 - [float] - Reaction Force of Rhino Cannon
  • 0x69A60C - [float] - Cuban flame exhaust scale
  • 0x69A610 - [float] - Rhino Cannon Fire Range
  • 0x69A618 - [float] - Radius of FireTrail Rhino cannon Fire, (like smoketrail for Bullets)
  • 0x69A61C - [float] - Radius of Smoke near Rhino Cannon
  • 0x69A630 - [float] - Radius of Spark on the Mouth of Rhino Cannon
  • 0x69A710 - [4 bytes] - Cuban flame exhaust Z offset
  • 0x69A714 - [4 bytes] - Cuban flame exhaust X offset
  • 0x69A71C - [4 bytes] - Cuban flame exhaust Y offset

Miscellaneous

  • 0x68723B - [byte] - chance of traffic accidents by peds cars
  • 0x68F5F0 - [float] - gravity
  • 0x68F590 - [float] - Keep force's law valid. Value is always 1 second
  • 0x68F62A - [2 bytes] - car behaviour when another car crashes into
  • 0x69102E - [byte] - tick rate (like gamespeed, but doesn't affect on SCM script speed execution)
  • 0x69154E - [byte] - vehicle and peds size (bugged size sometimes + not proper collision)
  • 0x695680 - [4 bytes] - moon size
  • 0x69A61A - [byte] - car friction/surface
  • 0x69A6A8 - [float] - wheel camber (negative values)
  • 0x69B34A - [float] - car door open/close speed
  • 0x69C780 - [float] - max helicopter height
  • 0x7838D1 - [byte] - car gear
  • 0x7E48BC - [float] - player's up/down angle
  • 0x7E48CC - [float] - player's left/right angle
  • 0x869728 - [byte] - active menu [3]
  • 0x978810 - [4 bytes] - current interior
  • 0xA0DAC0 - [4 bytes] - current cullzone
  • 0xA10B3A - [byte] - Taxi boost
  • 0xA10B6B - [byte] - game hour
  • 0xA10B92 - [byte] - game minute
  • 0xA10942 - [char(30)] - Buffer of 30 last typed chars, previously typed chars are on next bytes.
  • 0xA10A44 - [2 bytes] - flash hud (03E7)
  • 0xA10AB5 - [1 byte] - free respray (0335)
  • 0xA10AB6 - [1 byte] - disable radar (unused)
  • 0xA10ABB - [1 byte] - spawned taxi light status (unused)
  • 0x78D658 - [float] - the 1st Water Level on the Z-coordinate denoted in Steve-m's water editor as Black Color
  • 0x78D65C - [float] - the 2nd Water Level on the Z-coordinate denoted in Steve-m's water editor as Red Color
  • 0x6912DC - [float] - Z coordinate on how deep the player should fall before re-spawning

See also

References

1. ^ Post.png Post on GTAForums
2. ^ Post.png Post on GTAForums
3. ^ Post.png Post on GTAForums
4. ^ Post.png Post on GTAForums
5. ^ Post.png Post on GTAForums
6. ^ Post.png Post on GTAForums

External links