Difference between revisions of "META"

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.ymt files are compiled meta files and can't currently be opened.
 
.ymt files are compiled meta files and can't currently be opened.
== List of data files ==
+
__TOC__
 +
== List of .meta files ==
 
{{Incomplete}}
 
{{Incomplete}}
<!-- Note: Might be best off splitting the table into multiple sections based on the folder the files are in. Example:
+
{|{{Prettytable}} width="100%" class="sortable"
ai
+
|+common.rpf/data/
controls
+
!width="64px"| Game
data
+
!width="160px"|File
timecycles
+
!Description
tune
+
!Notes
etc.  
+
|-
 +
|align="center"|{{Icon|V}}||[[cargens.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[common.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[common_anim.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[common_cutscene.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[common_cutscene_fat.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[defaulttaskdata.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[deformableobjects.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[dispatch.meta]]||''Dispatch times and radii, emergency vehicle/ped sets, and hidden evasion time.''||
 +
|-
 +
|align="center"|{{Icon|V}}||[[events.meta]]||''Pedestrian responses and decision making for various events.''||
 +
|-
 +
|align="center"|{{Icon|V}}||[[garages.meta]]||''Contains info and coordinates for garages and vehicle save locations.''||
 +
|-
 +
|align="center"|{{Icon|V}}||[[handling.meta]]||''Contains the attributes of all vehicles in the game.''||Newer version of [[handling.dat]]
 +
|-
 +
|align="center"|{{Icon|V}}||[[missioncreatordata.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[motiontaskdata.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[navcapabilities.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[networkshop.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[ondemandpartitions.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[pedalternatevariations.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[pedbrawlingstyle.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[pedcomponentcloth.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[pedcomponentsets.meta]]||||Whether a ped group has speech, ragdoll, a phone, a helmet, etc.
 +
|-
 +
|align="center"|{{Icon|V}}||[[pedhealth.meta]]||''Health and thresholds attributes for different AI type.''||
 +
|-
 +
|align="center"|{{Icon|V}}||[[pediksettings.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[pedperception.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[pickups.meta]]||''Pickup data manager.''||Health packs, dropped weapons.
 +
|-
 +
|align="center"|{{Icon|V}}||[[playerswitch.meta]]||''Settings for different types of player switch sequences.''||
 +
|-
 +
|align="center"|{{Icon|V}}||[[playerswitchestablishingshots.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[shopvehicle.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[taskdata.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[tcinstbox_insts.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[tcinstbox_types.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[tunableobjects.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[weaponarchetypes.meta]]||||
 +
|}
  
Note 2: Some of these are listed and linked as .meta, but on the PC version they are .ymts -->
 
 
{|{{Prettytable}} width="100%" class="sortable"
 
{|{{Prettytable}} width="100%" class="sortable"
 +
|+common.rpf/data/action/
 
!width="64px"| Game
 
!width="64px"| Game
 
!width="160px"|File
 
!width="160px"|File
Line 19: Line 84:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[action_table.meta]]||||
+
|align="center"|{{Icon|V}}||[[branches.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[damages.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[definitions.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[facial_anim_sets.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[agitatedpersonalities.meta]]||||
+
|align="center"|{{Icon|V}}||[[homings.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[agitatedresponses.meta]]||||
+
|align="center"|{{Icon|V}}||[[impulses.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[agitatedtriggers.meta]]||||
+
|align="center"|{{Icon|V}}||[[interrelations.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[alternate_accept_cancel.meta]]||''Control input settings for scripted button inputs with the ''alternate'' profile.''||
+
|align="center"|{{Icon|V}}||[[results.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[ambientaudio.meta]]||||
+
|align="center"|{{Icon|V}}||[[rumbles.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[ambientpedmodelsets.meta]]||||
+
|align="center"|{{Icon|V}}||[[stealth_kills.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[animpostfx.meta]]||||
+
|align="center"|{{Icon|V}}||[[strike_bones.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[branches.meta]]||||
+
|align="center"|{{Icon|V}}||[[vfx.meta]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+common.rpf/data/ai/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[cargens.meta]]||||
+
|align="center"|{{Icon|V}}||[[agitatedpersonalities.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[combattasks.meta]]||||
+
|align="center"|{{Icon|V}}||[[agitatedresponses.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[common.meta]]||||
+
|align="center"|{{Icon|V}}||[[agitatedtriggers.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[common_anim.meta]]||||
+
|align="center"|{{Icon|V}}||[[ambientaudio.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[common_cutscene.meta]]||||
+
|align="center"|{{Icon|V}}||[[ambientpedmodelsets.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[common_cutscene_fat.meta]]||||
+
|align="center"|{{Icon|V}}||[[combatbehaviour.meta]]||||
 
|-
 
|-
 
|align="center"|{{Icon|V}}||[[conditionalanims.meta]]||||
 
|align="center"|{{Icon|V}}||[[conditionalanims.meta]]||||
Line 55: Line 134:
 
|align="center"|{{Icon|V}}||[[crimes.meta]]||''Crime info manager.''||Unused?
 
|align="center"|{{Icon|V}}||[[crimes.meta]]||''Crime info manager.''||Unused?
 
|-
 
|-
|align="center"|{{Icon|V}}||[[crimetasks.meta]]||''Police pursuit and vehicle theft tunable.''||
+
|align="center"|{{Icon|V}}||[[ladders.meta]]||''General ladder attributes for different types of ladders.''||
 +
|-
 +
|align="center"|{{Icon|V}}||[[loadouts.meta]]||''Ped inventory load out manager.''||
 +
|-
 +
|align="center"|{{Icon|V}}||[[motivations.meta]]||||
 +
|-
 +
|align="center"|{{Icon|V}}||[[noisetuning.meta]]||''Player footstep's volume by distance.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[damages.meta]]||||
+
|align="center"|{{Icon|V}}||[[pedaccuracy.meta]]||''AI and Player accuracy modifiers.''||
 +
|-
 +
|align="center"|{{Icon|V}}||[[propsets.meta]]||''Prop model grouping and probability.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[defaulttaskdata.meta]]||||
+
|align="center"|{{Icon|V}}||[[scenarios.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[definitions.meta]]||||
+
|align="center"|{{Icon|V}}||[[scenariotriggers.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[deformableobjects.meta]]||||
+
|align="center"|{{Icon|V}}||[[scriptedguntasks.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[dispatch.meta]]||''Dispatch times and radii, emergency vehicle/ped sets, and hidden evasion time.''||
+
|align="center"|{{Icon|V}}||[[vehicleaihandlinginfo.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[dispatchtuning.meta]]||||
+
|align="center"|{{Icon|V}}||[[vehiclelayouts.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[doortuning.meta]]||''Contains the attributes of all doors in the game.''||
+
|align="center"|{{Icon|V}}||[[vehiclemodelsets.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[events.meta]]||''Pedestrian responses and decision making for various events.''||
+
|align="center"|{{Icon|V}}||[[weaponanimations.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[explosion.meta]]||''Contains info on the different types of explosions.''||
+
|align="center"|{{Icon|V}}||[[weaponcomponents.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[extratitleupdatedata.meta]]||||
+
|align="center"|{{Icon|V}}||[[weapons.meta]]||''Contains the attributes of all weapons in the game.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[facial_anim_sets.meta]]||||
+
|align="center"|{{Icon|V}}||[[weapontargetsequences.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[firingpatterns.meta]]||||
+
|align="center"|{{Icon|V}}||[[witnessinformation.meta]]||''Settings for who can be a witness.''||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+common.rpf/data/anim/pose_databases/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[garages.meta]]||''Contains info and coordinates for garages and vehicle save locations.''||
+
|align="center"|{{Icon|V}}||[[nm_blend_out_sets.meta]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+common.rpf/data/control/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 +
|-
 +
|align="center"|{{Icon|V}}||[[alternate_accept_cancel.meta]]||''Control input settings for scripted button inputs with the ''alternate'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[generalevents.meta]]||||
+
|align="center"|{{Icon|V}}||[[alternate_duck_handbrake.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[generaltasks.meta]]||||
+
|align="center"|{{Icon|V}}||[[common.meta]]||||
 
|-
 
|-
 
|align="center"|{{Icon|V}}||[[gestures.meta]]||||
 
|align="center"|{{Icon|V}}||[[gestures.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[gta5.meta]]||||
+
|align="center"|{{Icon|V}}||[[settings.meta]]||''Control input settings.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[handling.meta]]||''Contains the attributes of all vehicles in the game.''||Newer version of [[handling.dat]]
+
|align="center"|{{Icon|V}}||[[southpaw.meta]]||''Control input settings for ''southpaw'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[homings.meta]]||||
+
|align="center"|{{Icon|V}}||[[southpaw_fps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[iksolvers.meta]]||||
+
|align="center"|{{Icon|V}}||[[southpaw_fps_alternate.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[impulses.meta]]||||
+
|align="center"|{{Icon|V}}||[[southpaw_scripted.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[installpartitions.meta]]||||
+
|align="center"|{{Icon|V}}||[[southpaw_tps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[interrelations.meta]]||||
+
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap.meta]]||''Control input settings for ''southpaw trigger swap'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[ladders.meta]]||''General ladder attributes for different types of ladders.''||
+
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap_fps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[loadouts.meta]]||''Ped inventory load out manager.''||
+
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap_fps_alternate.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[motiontaskdata.meta]]||||
+
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap_scripted.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[motivations.meta]]||||
+
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap_tps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[movementevents.meta]]||||
+
|align="center"|{{Icon|V}}||[[standard.meta]]||''Control input settings for ''standard'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[movementtasks.meta]]||||
+
|align="center"|{{Icon|V}}||[[standard_accept_cancel.meta]]||''Control input settings for accept and cancel button with the ''standard'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[navcapabilities.meta]]||||
+
|align="center"|{{Icon|V}}||[[standard_duck_handbrake.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[nm_blend_out_sets.meta]]||||
+
|align="center"|{{Icon|V}}||[[standard_fps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[noisetuning.meta]]||''Player footstep's volume by distance.''||
+
|align="center"|{{Icon|V}}||[[standard_fps_alternate.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[ondemandpartitions.meta]]||||
+
|align="center"|{{Icon|V}}||[[standard_scripted.meta]]||''Control input settings for scripted button inputs with the ''standard'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedaccuracy.meta]]||''AI and Player accuracy modifiers.''||
+
|align="center"|{{Icon|V}}||[[standard_tps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedalternatevariations.meta]]||||
+
|align="center"|{{Icon|V}}||[[triggerswap.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedbrawlingstyle.meta]]||||
+
|align="center"|{{Icon|V}}||[[triggerswap_fps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedcomponentcloth.meta]]||||
+
|align="center"|{{Icon|V}}||[[triggerswap_fps_alternate.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedcomponentsets.meta]]||||Whether a ped group has speech, ragdoll, a phone, a helmet, etc.
+
|align="center"|{{Icon|V}}||[[triggerswap_scripted.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedhealth.meta]]||''Health and thresholds attributes for different AI type.''||
+
|align="center"|{{Icon|V}}||[[triggerswap_tps.meta]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+common.rpf/data/effects/peds
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pediksettings.meta]]||||
+
|align="center"|{{Icon|V}}||[[facial_overlays.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedperception.meta]]||||
+
|align="center"|{{Icon|V}}||[[first_person_alternates.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedpersonality.meta]]||''Pedestrian movement, personality, bravery and criminality settings.''||
+
|align="center"|{{Icon|V}}||[[mp_first_person.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedtargetevaluator.meta]]||||
+
|align="center"|{{Icon|V}}||[[ped_skin_tones.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[physicstasks.meta]]||||
+
|align="center"|{{Icon|V}}||[[sp_first_person.meta]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+common.rpf/data/levels/gta5/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pickups.meta]]||''Pickup data manager.''||Health packs, dropped weapons.
+
|align="center"|{{Icon|V}}||[[doortuning.meta]]||''Contains the attributes of all doors in the game.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[playerinfo.meta]]||''Character tunables.''||Also has world limit and world extent guard settings
+
|align="center"|{{Icon|V}}||[[gta5.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[playerspecialabilities.meta]]||''Contains attributes for the character's special abilities.''||
+
|align="center"|{{Icon|V}}||[[images.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedperception.meta]]||''General FOV and visual/hearing range of different creatures.''||
+
|align="center"|{{Icon|V}}||[[sp_manifest.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[playerswitch.meta]]||''Settings for different types of player switch sequences.''||
+
|align="center"|{{Icon|V}}||[[vehicles.meta]]||''Contains settings of all vehicles in the game.''||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+common.rpf/data/levels/stripped/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[playertargetting.meta]]||||
+
|align="center"|{{Icon|V}}||[[images.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[popgroups.meta]]||''Pedestrian model, and vehicle, grouping.''||
+
|align="center"|{{Icon|V}}||[[stripped.meta]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+common.rpf/data/materials/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
 
|align="center"|{{Icon|V}}||[[procedural.meta]]||''Contains the attributes of all procedurally placed models.''||
 
|align="center"|{{Icon|V}}||[[procedural.meta]]||''Contains the attributes of all procedurally placed models.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[propsets.meta]]||''Prop model grouping and probability.''||
+
|align="center"|{{Icon|V}}||[[rumbleprofiles.meta]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+common.rpf/data/streaming/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[randomevents.meta]]||''Settings for when/where peds will act criminally.''||Jaywalking, car thefts, police chases, etc.
+
|align="center"|{{Icon|V}}||[[srllist.meta]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+common.rpf/data/streaming/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[reactionevents.meta]]||''Distance peds hear explosions.''||
+
|align="center"|{{Icon|V}}||[[dialoguecharacters.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[relationshiptuning.meta]]||||Unused?
+
|align="center"|{{Icon|V}}||[[mapzoomdata.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[responsetasks.meta]]||||
+
|align="center"|{{Icon|V}}||[[pausemenueffects.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[results.meta]]||||
+
|align="center"|{{Icon|V}}||[[uiscenes.meta]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+x64a.rpf/data/control/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[rumbleprofiles.meta]]||||
+
|align="center"|{{Icon|V}}||[[calibration.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[rumbles.meta]]||||
+
|align="center"|{{Icon|V}}||[[default.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[scenarios.meta]]||||
+
|align="center"|{{Icon|V}}||[[dynamic.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[scenariotasks.meta]]||||
+
|align="center"|{{Icon|V}}||[[fixed.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[scenariotriggers.meta]]||||
+
|align="center"|{{Icon|V}}||[[gamepad.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[scriptedguntasks.meta]]||||
+
|align="center"|{{Icon|V}}||[[inverted_mouse.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[servicetasks.meta]]||||
+
|align="center"|{{Icon|V}}||[[inverted_mouse_vehicle_fly_centered.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[settings.meta]]||''Control input settings.''||
+
|align="center"|{{Icon|V}}||[[inverted_mouse_vehicle_fly_scaled.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[shockingevents.meta]]||||
+
|align="center"|{{Icon|V}}||[[inverted_mouse_vehicle_sub_centered.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[situationalclipsets.meta]]||||
+
|align="center"|{{Icon|V}}||[[inverted_mouse_vehicle_sub_scaled.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[slownesszones.meta]]||||
+
|align="center"|{{Icon|V}}||[[mouse_vehicle_car_centered.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw.meta]]||''Control input settings for ''southpaw'' profile.''||
+
|align="center"|{{Icon|V}}||[[mouse_vehicle_car_scaled.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap.meta]]||''Control input settings for ''southpaw trigger swap'' profile.''||
+
|align="center"|{{Icon|V}}||[[mouse_vehicle_fly_centered.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[sp_manifest.meta]]||||
+
|align="center"|{{Icon|V}}||[[mouse_vehicle_fly_scaled.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard.meta]]||''Control input settings for ''standard'' profile.''||
+
|align="center"|{{Icon|V}}||[[mouse_vehicle_sub_centered.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard_accept_cancel.meta]]||''Control input settings for accept and cancel button with the ''standard'' profile.''||
+
|align="center"|{{Icon|V}}||[[mouse_vehicle_sub_scaled.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard_scripted.meta]]||''Control input settings for scripted button inputs with the ''standard'' profile.''||
+
|align="center"|{{Icon|V}}||[[settings.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[statsmgr.meta]]||||
+
|align="center"|{{Icon|V}}||[[standard_mouse.meta]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+x64a.rpf/data/control/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[stealth_kills.meta]]||||
+
|align="center"|{{Icon|V}}||[[en-gb - united kingdom.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[streaming.meta]]||||
+
|align="center"|{{Icon|V}}||[[en-us - united states.meta]]||||
 +
|}
 +
 
 +
== List of .ymt files ==
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+x64a.rpf/data/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[strike_bones.meta]]||||
+
|align="center"|{{Icon|V}}||[[carcols.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[tacticalanalysis.meta]]||||
+
|align="center"|{{Icon|V}}||[[carmodcols.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[taskdata.meta]]||||
+
|align="center"|{{Icon|V}}||[[carvariations.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[tcinstbox_insts.meta]]||||
+
|align="center"|{{Icon|V}}||[[credits.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[tcinstbox_types.meta]]||||
+
|align="center"|{{Icon|V}}||[[default.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[textpatch.meta]]||||
+
|align="center"|{{Icon|V}}||[[levels.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[tunableobjects.meta]]||||
+
|align="center"|{{Icon|V}}||[[mapdatacullboxes.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vehicleaihandlinginfo.meta]]||||
+
|align="center"|{{Icon|V}}||[[peds.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vehicleaitasks.meta]]||||
+
|align="center"|{{Icon|V}}||[[playerspecialabilities.ymt]]||''Contains attributes for the character's special abilities.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vehiclelayouts.meta]]||||
+
|align="center"|{{Icon|V}}||[[startup.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vehiclemodelsets.meta]]||||
+
|align="center"|{{Icon|V}}||[[streaming.ymt]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+x64a.rpf/data/anim/clip_sets/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vehicles.meta]]||''Contains settings of all vehicles in the game.''||
+
|align="center"|{{Icon|V}}||[[clip_sets.ymt]]||||
 +
|}
 +
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+x64a.rpf/data/effects/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vfx.meta]]||||
+
|align="center"|{{Icon|V}}||[[animpostfx.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vfxregioninfo.meta]]||||
+
|align="center"|{{Icon|V}}||[[lensartefacts.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[wantedtuning.meta]]||||
+
|align="center"|{{Icon|V}}||[[ptfxassetinfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weaponanimations.meta]]||||
+
|align="center"|{{Icon|V}}||[[vfxfogvolumeinfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weaponarchetypes.meta]]||||
+
|align="center"|{{Icon|V}}||[[vfxinteriorinfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weaponcomponents.meta]]||||
+
|align="center"|{{Icon|V}}||[[vfxpedinfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weapons.meta]]||''Contains the attributes of all weapons in the game.''||
+
|align="center"|{{Icon|V}}||[[vfxregioninfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weapontargetsequences.meta]]||||
+
|align="center"|{{Icon|V}}||[[vfxvehicleinfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weapontasks.meta]]||||
+
|align="center"|{{Icon|V}}||[[vfxweaponinfo.ymt]]||||
|-
+
|}
|align="center"|{{Icon|V}}||[[wildlifemanager.meta]]||''Tunables for wildlife spawning and AI.''||
+
 
 +
{|{{Prettytable}} width="100%" class="sortable"
 +
|+x64a.rpf/data/materials/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[witnessinformation.meta]]||''Settings for who can be a witness.''||
+
|align="center"|{{Icon|V}}||[[procedural.ymt]]||||
 
|}
 
|}
  

Revision as of 23:52, 9 May 2015

.meta files are XML files and can be opened and edited by standard text editors.

.ymt files are compiled meta files and can't currently be opened.

List of .meta files

This section is incomplete. You can help by fixing and expanding it.

common.rpf/data/
Game File Description Notes
GTA V cargens.meta
GTA V common.meta
GTA V common_anim.meta
GTA V common_cutscene.meta
GTA V common_cutscene_fat.meta
GTA V defaulttaskdata.meta
GTA V deformableobjects.meta
GTA V dispatch.meta Dispatch times and radii, emergency vehicle/ped sets, and hidden evasion time.
GTA V events.meta Pedestrian responses and decision making for various events.
GTA V garages.meta Contains info and coordinates for garages and vehicle save locations.
GTA V handling.meta Contains the attributes of all vehicles in the game. Newer version of handling.dat
GTA V missioncreatordata.meta
GTA V motiontaskdata.meta
GTA V navcapabilities.meta
GTA V networkshop.meta
GTA V ondemandpartitions.meta
GTA V pedalternatevariations.meta
GTA V pedbrawlingstyle.meta
GTA V pedcomponentcloth.meta
GTA V pedcomponentsets.meta Whether a ped group has speech, ragdoll, a phone, a helmet, etc.
GTA V pedhealth.meta Health and thresholds attributes for different AI type.
GTA V pediksettings.meta
GTA V pedperception.meta
GTA V pickups.meta Pickup data manager. Health packs, dropped weapons.
GTA V playerswitch.meta Settings for different types of player switch sequences.
GTA V playerswitchestablishingshots.meta
GTA V shopvehicle.meta
GTA V taskdata.meta
GTA V tcinstbox_insts.meta
GTA V tcinstbox_types.meta
GTA V tunableobjects.meta
GTA V weaponarchetypes.meta
common.rpf/data/action/
Game File Description Notes
GTA V branches.meta
GTA V damages.meta
GTA V definitions.meta
GTA V facial_anim_sets.meta
GTA V homings.meta
GTA V impulses.meta
GTA V interrelations.meta
GTA V results.meta
GTA V rumbles.meta
GTA V stealth_kills.meta
GTA V strike_bones.meta
GTA V vfx.meta
common.rpf/data/ai/
Game File Description Notes
GTA V agitatedpersonalities.meta
GTA V agitatedresponses.meta
GTA V agitatedtriggers.meta
GTA V ambientaudio.meta
GTA V ambientpedmodelsets.meta
GTA V combatbehaviour.meta
GTA V conditionalanims.meta
GTA V crimeinformation.meta Witness requirements for crimes.
GTA V crimes.meta Crime info manager. Unused?
GTA V ladders.meta General ladder attributes for different types of ladders.
GTA V loadouts.meta Ped inventory load out manager.
GTA V motivations.meta
GTA V noisetuning.meta Player footstep's volume by distance.
GTA V pedaccuracy.meta AI and Player accuracy modifiers.
GTA V propsets.meta Prop model grouping and probability.
GTA V scenarios.meta
GTA V scenariotriggers.meta
GTA V scriptedguntasks.meta
GTA V vehicleaihandlinginfo.meta
GTA V vehiclelayouts.meta
GTA V vehiclemodelsets.meta
GTA V weaponanimations.meta
GTA V weaponcomponents.meta
GTA V weapons.meta Contains the attributes of all weapons in the game.
GTA V weapontargetsequences.meta
GTA V witnessinformation.meta Settings for who can be a witness.
common.rpf/data/anim/pose_databases/
Game File Description Notes
GTA V nm_blend_out_sets.meta
common.rpf/data/control/
Game File Description Notes
GTA V alternate_accept_cancel.meta Control input settings for scripted button inputs with the alternate profile.
GTA V alternate_duck_handbrake.meta
GTA V common.meta
GTA V gestures.meta
GTA V settings.meta Control input settings.
GTA V southpaw.meta Control input settings for southpaw profile.
GTA V southpaw_fps.meta
GTA V southpaw_fps_alternate.meta
GTA V southpaw_scripted.meta
GTA V southpaw_tps.meta
GTA V southpaw_trigger_swap.meta Control input settings for southpaw trigger swap profile.
GTA V southpaw_trigger_swap_fps.meta
GTA V southpaw_trigger_swap_fps_alternate.meta
GTA V southpaw_trigger_swap_scripted.meta
GTA V southpaw_trigger_swap_tps.meta
GTA V standard.meta Control input settings for standard profile.
GTA V standard_accept_cancel.meta Control input settings for accept and cancel button with the standard profile.
GTA V standard_duck_handbrake.meta
GTA V standard_fps.meta
GTA V standard_fps_alternate.meta
GTA V standard_scripted.meta Control input settings for scripted button inputs with the standard profile.
GTA V standard_tps.meta
GTA V triggerswap.meta
GTA V triggerswap_fps.meta
GTA V triggerswap_fps_alternate.meta
GTA V triggerswap_scripted.meta
GTA V triggerswap_tps.meta
common.rpf/data/effects/peds
Game File Description Notes
GTA V facial_overlays.meta
GTA V first_person_alternates.meta
GTA V mp_first_person.meta
GTA V ped_skin_tones.meta
GTA V sp_first_person.meta
common.rpf/data/levels/gta5/
Game File Description Notes
GTA V doortuning.meta Contains the attributes of all doors in the game.
GTA V gta5.meta
GTA V images.meta
GTA V sp_manifest.meta
GTA V vehicles.meta Contains settings of all vehicles in the game.
common.rpf/data/levels/stripped/
Game File Description Notes
GTA V images.meta
GTA V stripped.meta
common.rpf/data/materials/
Game File Description Notes
GTA V procedural.meta Contains the attributes of all procedurally placed models.
GTA V rumbleprofiles.meta
common.rpf/data/streaming/
Game File Description Notes
GTA V srllist.meta
common.rpf/data/streaming/
Game File Description Notes
GTA V dialoguecharacters.meta
GTA V mapzoomdata.meta
GTA V pausemenueffects.meta
GTA V uiscenes.meta
x64a.rpf/data/control/
Game File Description Notes
GTA V calibration.meta
GTA V default.meta
GTA V dynamic.meta
GTA V fixed.meta
GTA V gamepad.meta
GTA V inverted_mouse.meta
GTA V inverted_mouse_vehicle_fly_centered.meta
GTA V inverted_mouse_vehicle_fly_scaled.meta
GTA V inverted_mouse_vehicle_sub_centered.meta
GTA V inverted_mouse_vehicle_sub_scaled.meta
GTA V mouse_vehicle_car_centered.meta
GTA V mouse_vehicle_car_scaled.meta
GTA V mouse_vehicle_fly_centered.meta
GTA V mouse_vehicle_fly_scaled.meta
GTA V mouse_vehicle_sub_centered.meta
GTA V mouse_vehicle_sub_scaled.meta
GTA V settings.meta
GTA V standard_mouse.meta
x64a.rpf/data/control/
Game File Description Notes
GTA V en-gb - united kingdom.meta
GTA V en-us - united states.meta

List of .ymt files

x64a.rpf/data/
Game File Description Notes
GTA V carcols.ymt
GTA V carmodcols.ymt
GTA V carvariations.ymt
GTA V credits.ymt
GTA V default.ymt
GTA V levels.ymt
GTA V mapdatacullboxes.ymt
GTA V peds.ymt
GTA V playerspecialabilities.ymt Contains attributes for the character's special abilities.
GTA V startup.ymt
GTA V streaming.ymt
x64a.rpf/data/anim/clip_sets/
Game File Description Notes
GTA V clip_sets.ymt
x64a.rpf/data/effects/
Game File Description Notes
GTA V animpostfx.ymt
GTA V lensartefacts.ymt
GTA V ptfxassetinfo.ymt
GTA V vfxfogvolumeinfo.ymt
GTA V vfxinteriorinfo.ymt
GTA V vfxpedinfo.ymt
GTA V vfxregioninfo.ymt
GTA V vfxvehicleinfo.ymt
GTA V vfxweaponinfo.ymt
x64a.rpf/data/materials/
Game File Description Notes
GTA V procedural.ymt

See also