Difference between revisions of "List of opcodes (LCS)"

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(Created page with "This is a '''list of all opcodes''', including nops and unsupported ones, in the mobile version of Liberty City Stories. Opcodes that have an equivalent behavior with the...")
 
Line 1: Line 1:
This is a '''list of all opcodes''', including nops and unsupported ones, in the mobile version of [[Liberty City Stories]]. Opcodes that have an equivalent behavior with the trilogy games are linked to the trilogy pages. Opcodes 00DB to 05A0 follow the same order as the trilogy games but are only offset by 5.
+
This is a '''list of all opcodes''', including nops and unsupported ones, in the mobile version of [[Liberty City Stories]]. Opcodes that have an equivalent behavior with the trilogy games are linked to the trilogy pages. Opcodes 00DB to 05A0 follow the same order as the trilogy games but are offset by 5.
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
!Opcode ||Command ||Notes
 
!Opcode ||Command ||Notes
Line 111: Line 111:
 
|[[010B|0110]] ||STORE_SCORE ||
 
|[[010B|0110]] ||STORE_SCORE ||
 
|-
 
|-
|[[010C|0111]] ||GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER ||
+
|[[010C|0111]] ||GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER ||6 parameters
 
|-
 
|-
 
|[[010D|0112]] ||ALTER_WANTED_LEVEL ||
 
|[[010D|0112]] ||ALTER_WANTED_LEVEL ||
Line 774: Line 774:
 
|-
 
|-
 
|[[0257|025C]] ||SET_COLL_OBJ_NO_OBJ ||
 
|[[0257|025C]] ||SET_COLL_OBJ_NO_OBJ ||
 +
|-
 +
|[[0258|025D]] ||SET_COLL_OBJ_WAIT_ON_FOOT ||
 +
|-
 +
|[[0259|025E]] ||SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE ||
 +
|-
 +
|[[025A|025F]] ||SET_COLL_OBJ_GUARD_SPOT ||
 +
|-
 +
|[[025B|0260]] ||SET_COLL_OBJ_GUARD_AREA ||
 +
|-
 +
|[[025C|0261]] ||SET_COLL_OBJ_WAIT_IN_CAR ||
 +
|-
 +
|[[025D|0262]] ||SET_COLL_OBJ_KILL_CHAR_ON_FOOT ||
 +
|-
 +
|[[025E|0263]] ||SET_COLL_OBJ_KILL_PLAYER_ON_FOOT ||
 +
|-
 +
|[[025F|0264]] ||SET_COLL_OBJ_KILL_CHAR_ANY_MEANS ||
 +
|-
 +
|[[0260|0265]] ||SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS ||
 +
|-
 +
|[[0261|0266]] ||SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE ||
 +
|-
 +
|[[0262|0267]] ||SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE ||
 +
|-
 +
|[[0263|0268]] ||SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS ||
 +
|-
 +
|[[0264|0269]] ||SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS ||
 +
|-
 +
|[[0265|026A]] ||SET_COLL_OBJ_GOTO_CHAR_ON_FOOT ||
 +
|-
 +
|[[0266|026B]] ||SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT ||
 +
|-
 +
|[[0267|026C]] ||SET_COLL_OBJ_LEAVE_CAR ||
 +
|-
 +
|[[0268|026D]] ||SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER ||
 +
|-
 +
|[[0269|026E]] ||SET_COLL_OBJ_ENTER_CAR_AS_DRIVER ||
 +
|-
 +
|[[026A|026F]] ||SET_COLL_OBJ_FOLLOW_CAR_IN_CAR ||
 +
|-
 +
|[[026B|0270]] ||SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE ||
 +
|-
 +
|[[026C|0271]] ||SET_COLL_OBJ_DESTROY_OBJECT ||
 +
|-
 +
|[[026D|0272]] ||SET_COLL_OBJ_DESTROY_CAR ||
 +
|-
 +
|[[026E|0273]] ||SET_COLL_OBJ_GOTO_AREA_ON_FOOT ||
 +
|-
 +
|[[026F|0274]] ||SET_COLL_OBJ_GOTO_AREA_IN_CAR ||
 +
|-
 +
|[[0270|0275]] ||SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET ||
 +
|-
 +
|[[0271|0276]] ||SET_COLL_OBJ_GUARD_ATTACK ||
 +
|-
 +
|[[0272|0277]] ||SET_COLL_OBJ_FOLLOW_ROUTE ||
 +
|-
 +
|[[0273|0278]] ||SET_COLL_OBJ_GOTO_COORD_ON_FOOT ||
 +
|-
 +
|[[0274|0279]] ||SET_COLL_OBJ_GOTO_COORD_IN_CAR ||
 +
|-
 +
|[[0275|027A]] ||SET_COLL_OBJ_RUN_TO_AREA ||
 +
|-
 +
|[[0276|027B]] ||SET_COLL_OBJ_RUN_TO_COORD ||
 +
|-
 +
|[[0277|027C]] ||ADD_PEDS_IN_AREA_TO_COLL ||
 +
|-
 +
|[[0278|027D]] ||ADD_PEDS_IN_VEHICLE_TO_COLL ||
 +
|-
 +
|[[0279|027E]] ||CLEAR_COLL ||
 +
|-
 +
|[[027A|027F]] ||IS_COLL_IN_CARS ||
 +
|-
 +
|[[027B|0280]] ||LOCATE_COLL_ANY_MEANS_2D ||
 +
|-
 +
|[[027C|0281]] ||LOCATE_COLL_ON_FOOT_2D ||
 +
|-
 +
|[[027D|0282]] ||LOCATE_COLL_IN_CAR_2D ||
 +
|-
 +
|[[027E|0283]] ||LOCATE_STOPPED_COLL_ANY_MEANS_2D ||
 +
|-
 +
|[[027F|0284]] ||LOCATE_STOPPED_COLL_ON_FOOT_2D ||
 +
|-
 +
|[[0280|0285]] ||LOCATE_STOPPED_COLL_IN_CAR_2D ||
 +
|-
 +
|[[0281|0286]] ||LOCATE_COLL_ANY_MEANS_CHAR_2D ||
 +
|-
 +
|[[0282|0287]] ||LOCATE_COLL_ON_FOOT_CHAR_2D ||
 +
|-
 +
|[[0283|0288]] ||LOCATE_COLL_IN_CAR_CHAR_2D ||
 +
|-
 +
|[[0284|0289]] ||LOCATE_COLL_ANY_MEANS_CAR_2D ||
 +
|-
 +
|[[0285|028A]] ||LOCATE_COLL_ON_FOOT_CAR_2D ||
 +
|-
 +
|[[0286|028B]] ||LOCATE_COLL_IN_CAR_CAR_2D ||
 +
|-
 +
|[[0287|028C]] ||LOCATE_COLL_ANY_MEANS_PLAYER_2D ||
 +
|-
 +
|[[0288|028D]] ||LOCATE_COLL_ON_FOOT_PLAYER_2D ||
 +
|-
 +
|[[0289|028E]] ||LOCATE_COLL_IN_CAR_PLAYER_2D ||
 +
|-
 +
|[[028A|028F]] ||IS_COLL_IN_AREA_2D ||
 +
|-
 +
|[[028B|0290]] ||IS_COLL_IN_AREA_ON_FOOT_2D ||
 +
|-
 +
|[[028C|0291]] ||IS_COLL_IN_AREA_IN_CAR_2D ||
 +
|-
 +
|[[028D|0292]] ||IS_COLL_STOPPED_IN_AREA_2D ||
 +
|-
 +
|[[028E|0293]] ||IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D ||
 +
|-
 +
|[[028F|0294]] ||IS_COLL_STOPPED_IN_AREA_IN_CAR_2D ||
 +
|-
 +
|[[0290|0295]] ||GET_NUMBER_OF_PEDS_IN_COLL ||
 +
|-
 +
|[[0291|0296]] ||SET_CHAR_HEED_THREATS ||
 +
|-
 +
|0297 ||- ||
 +
|-
 +
|[[0293|0298]] ||GET_CONTROLLER_MODE ||
 +
|-
 +
|[[0294|0299]] ||SET_CAN_RESPRAY_CAR ||
 +
|-
 +
|[[0295|029A]] ||IS_TAXI ||
 +
|-
 +
|[[0296|029B]] ||UNLOAD_SPECIAL_CHARACTER ||
 +
|-
 +
|[[0297|029C]] ||RESET_NUM_OF_MODELS_KILLED_BY_PLAYER ||
 +
|-
 +
|[[0298|029D]] ||GET_NUM_OF_MODELS_KILLED_BY_PLAYER ||
 +
|-
 +
|029E ||- ||
 +
|-
 +
|029F ||- ||
 +
|-
 +
|[[029B|02A0]] ||CREATE_OBJECT_NO_OFFSET ||
 +
|-
 +
|[[029C|02A1]] ||IS_BOAT ||
 +
|-
 +
|02A2 ||- ||
 +
|-
 +
|02A3 ||- ||
 +
|-
 +
|[[029F|02A4]] ||IS_PLAYER_STOPPED ||
 +
|-
 +
|[[02A0|02A5]] ||IS_CHAR_STOPPED ||
 +
|-
 +
|[[02A1|02A6]] ||MESSAGE_WAIT ||
 +
|-
 +
|02A7 ||- ||
 +
|-
 +
|[[02A3|02A8]] ||SWITCH_WIDESCREEN ||
 +
|-
 +
|02A9 ||- ||
 +
|-
 +
|02AA ||- ||
 +
|-
 +
|02AB ||- ||
 +
|-
 +
|[[02A7|02AC]] ||ADD_SPRITE_BLIP_FOR_CONTACT_POINT ||
 +
|-
 +
|[[02A8|02AD]] ||ADD_SPRITE_BLIP_FOR_COORD ||
 +
|-
 +
|[[02A9|02AE]] ||SET_CHAR_ONLY_DAMAGED_BY_PLAYER ||
 +
|-
 +
|[[02AA|02AF]] ||SET_CAR_ONLY_DAMAGED_BY_PLAYER ||
 +
|-
 +
|[[02AB|02B0]] ||SET_CHAR_PROOFS ||
 +
|-
 +
|[[02AC|02B1]] ||SET_CAR_PROOFS ||
 +
|-
 +
|[[02AD|02B2]] ||IS_PLAYER_IN_ANGLED_AREA_2D ||
 +
|-
 +
|[[02AE|02B3]] ||IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D ||
 +
|-
 +
|[[02AF|02B4]] ||IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D ||
 +
|-
 +
|[[02B0|02B5]] ||IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D ||
 +
|-
 +
|[[02B1|02B6]] ||IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D ||
 +
|-
 +
|[[02B2|02B7]] ||IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D ||
 +
|-
 +
|[[02B3|02B8]] ||IS_PLAYER_IN_ANGLED_AREA_3D ||
 +
|-
 +
|[[02B4|02B9]] ||IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D ||
 +
|-
 +
|[[02B5|02BA]] ||IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D ||
 +
|-
 +
|[[02B6|02BB]] ||IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D ||
 +
|-
 +
|[[02B7|02BC]] ||IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D ||
 +
|-
 +
|[[02B8|02BD]] ||IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D ||
 +
|-
 +
|02BE ||- ||
 +
|-
 +
|02BF ||- ||
 +
|-
 +
|02C0 ||- ||
 +
|-
 +
|02C1 ||- ||
 +
|-
 +
|02C2 ||- ||
 +
|-
 +
|02C3 ||- ||
 +
|-
 +
|[[02BF|02C4]] ||IS_CAR_IN_WATER ||
 +
|-
 +
|[[02C0|02C5]] ||GET_CLOSEST_CHAR_NODE ||
 +
|-
 +
|[[02C1|02C6]] ||GET_CLOSEST_CAR_NODE ||
 +
|-
 +
|[[02C2|02C7]] ||CAR_GOTO_COORDINATES_ACCURATE ||
 +
|-
 +
|02C8 ||- ||
 +
|-
 +
|02C9 ||- ||
 +
|-
 +
|02CA ||- ||
 +
|-
 +
|02CB ||- ||
 +
|-
 +
|02CC ||- ||
 +
|-
 +
|02CD ||- ||
 +
|-
 +
|02CE ||- ||
 +
|-
 +
|[[02CA|02CF]] ||IS_CAR_ON_SCREEN ||
 +
|-
 +
|[[02CB|02D0]] ||IS_CHAR_ON_SCREEN ||
 +
|-
 +
|[[02CC|02D1]] ||IS_OBJECT_ON_SCREEN ||
 +
|-
 +
|[[02CD|02D2]] ||GOSUB_FILE ||
 +
|-
 +
|[[02CE|02D3]] ||GET_GROUND_Z_FOR_3D_COORD ||
 +
|-
 +
|[[02CF|02D4]] ||START_SCRIPT_FIRE ||
 +
|-
 +
|[[02D0|02D5]] ||IS_SCRIPT_FIRE_EXTINGUISHED ||
 +
|-
 +
|[[02D1|02D6]] ||REMOVE_SCRIPT_FIRE ||
 +
|-
 +
|02D7 ||- ||
 +
|-
 +
|[[02D3|02D8]] ||BOAT_GOTO_COORDS ||
 +
|-
 +
|[[02D4|02D9]] ||BOAT_STOP ||
 +
|-
 +
|[[02D5|02DA]] ||IS_PLAYER_SHOOTING_IN_AREA ||
 +
|-
 +
|02DB ||- ||
 +
|-
 +
|[[02D7|02DC]] ||IS_CURRENT_PLAYER_WEAPON ||
 +
|-
 +
|[[02D8|02DD]] ||IS_CURRENT_CHAR_WEAPON ||
 +
|-
 +
|02DE ||- ||
 +
|-
 +
|02DF ||- ||
 +
|-
 +
|[[02DB|02E0]] ||SET_BOAT_CRUISE_SPEED ||
 +
|-
 +
|[[02DC|02E1]] ||GET_RANDOM_CHAR_IN_AREA ||8 parameters
 +
|-
 +
|[[02DD|02E2]] ||GET_RANDOM_CHAR_IN_ZONE ||
 +
|-
 +
|[[02DE|02E3]] ||IS_PLAYER_IN_TAXI ||
 +
|-
 +
|[[02DF|02E4]] ||IS_PLAYER_SHOOTING ||
 +
|-
 +
|[[02E0|02E5]] ||IS_CHAR_SHOOTING ||
 +
|-
 +
|[[02E1|02E6]] ||CREATE_MONEY_PICKUP ||
 +
|-
 +
|[[02E2|02E7]] ||SET_CHAR_ACCURACY ||
 +
|-
 +
|[[02E3|02E8]] ||GET_CAR_SPEED ||
 +
|-
 +
|[[02E4|02E9]] ||LOAD_CUTSCENE ||
 +
|-
 +
|[[02E5|02EA]] ||CREATE_CUTSCENE_OBJECT ||
 +
|-
 +
|[[02E6|02EB]] ||SET_CUTSCENE_ANIM ||
 +
|-
 +
|[[02E7|02EC]] ||START_CUTSCENE ||
 +
|-
 +
|[[02E8|02ED]] ||GET_CUTSCENE_TIME ||
 +
|-
 +
|[[02E9|02EE]] ||HAS_CUTSCENE_FINISHED ||
 +
|-
 +
|[[02EA|02EF]] ||CLEAR_CUTSCENE ||
 +
|-
 +
|[[02EB|02F0]] ||RESTORE_CAMERA_JUMPCUT ||
 +
|-
 +
|[[02EC|02F1]] ||CREATE_COLLECTABLE1 ||
 +
|-
 +
|[[02ED|02F2]] ||SET_COLLECTABLE1_TOTAL ||
 +
|-
 +
|02F3 ||- ||
 +
|-
 +
|02F4 ||- ||
 +
|-
 +
|02F5 ||- ||
 +
|-
 +
|02F6 ||- ||
 +
|-
 +
|[[02F2|02F7]] ||IS_CHAR_MODEL ||
 +
|-
 +
|[[02F3|02F8]] ||LOAD_SPECIAL_MODEL ||
 +
|-
 +
|02F9 ||- ||
 +
|-
 +
|02FA ||- ||
 +
|-
 +
|[[02F6|02FB]] ||SIN ||
 +
|-
 +
|[[02F7|02FC]] ||COS ||
 +
|-
 +
|[[02F8|02FD]] ||GET_CAR_FORWARD_X ||
 +
|-
 +
|[[02F9|02FE]] ||GET_CAR_FORWARD_Y ||
 +
|-
 +
|[[02FA|02FF]] ||CHANGE_GARAGE_TYPE ||
 +
|-
 +
|[[02FB|0300]] ||ACTIVATE_CRUSHER_CRANE ||
 +
|-
 +
|[[02FC|0301]] ||PRINT_WITH_2_NUMBERS ||
 +
|-
 +
|[[02FD|0302]] ||PRINT_WITH_2_NUMBERS_NOW ||
 +
|-
 +
|[[02FE|0303]] ||PRINT_WITH_2_NUMBERS_SOON ||
 +
|-
 +
|[[02FF|0304]] ||PRINT_WITH_3_NUMBERS ||
 +
|-
 +
|[[0300|0305]] ||PRINT_WITH_3_NUMBERS_NOW ||
 +
|-
 +
|0306 ||- ||
 +
|-
 +
|[[0302|0307]] ||PRINT_WITH_4_NUMBERS ||
 +
|-
 +
|0308 ||- ||
 +
|-
 +
|0309 ||- ||
 +
|-
 +
|030A ||- ||
 +
|-
 +
|030B ||- ||
 +
|-
 +
|030C ||- ||
 +
|-
 +
|[[0308|030D]] ||PRINT_WITH_6_NUMBERS ||
 +
|-
 +
|030E ||- ||
 +
|-
 +
|030F ||- ||
 +
|-
 +
|[[030B|0310]] ||SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION ||
 +
|-
 +
|[[030C|0311]] ||PLAYER_MADE_PROGRESS ||
 +
|-
 +
|[[030D|0312]] ||SET_PROGRESS_TOTAL ||
 +
|-
 +
|[[030E|0313]] ||REGISTER_JUMP_DISTANCE ||
 +
|-
 +
|[[030F|0314]] ||REGISTER_JUMP_HEIGHT ||
 +
|-
 +
|[[0310|0315]] ||REGISTER_JUMP_FLIPS ||
 +
|-
 +
|[[0311|0316]] ||REGISTER_JUMP_SPINS ||
 +
|-
 +
|[[0312|0317]] ||REGISTER_JUMP_STUNT ||
 +
|-
 +
|[[0313|0318]] ||REGISTER_UNIQUE_JUMP_FOUND ||
 +
|-
 +
|[[0314|0319]] ||SET_UNIQUE_JUMPS_TOTAL ||
 +
|-
 +
|[[0315|031A]] ||REGISTER_PASSENGER_DROPPED_OFF_TAXI ||
 +
|-
 +
|[[0316|031B]] ||REGISTER_MONEY_MADE_TAXI ||
 +
|-
 +
|[[0317|031C]] ||REGISTER_MISSION_GIVEN ||
 +
|-
 +
|[[0318|031D]] ||REGISTER_MISSION_PASSED ||
 +
|-
 +
|[[0319|031E]] ||SET_CHAR_RUNNING ||
 +
|-
 +
|[[031A|031F]] ||REMOVE_ALL_SCRIPT_FIRES ||
 +
|-
 +
|0320 ||- ||
 +
|-
 +
|0321 ||- ||
 +
|-
 +
|[[031D|0322]] ||HAS_CHAR_BEEN_DAMAGED_BY_WEAPON ||
 +
|-
 +
|[[031E|0323]] ||HAS_CAR_BEEN_DAMAGED_BY_WEAPON ||
 +
|-
 +
|[[031F|0324]] ||IS_CHAR_IN_CHARS_GROUP ||
 +
|-
 +
|[[0320|0325]] ||IS_CHAR_IN_PLAYERS_GROUP ||
 +
|-
 +
|[[0321|0326]] ||EXPLODE_CHAR_HEAD ||
 +
|-
 +
|[[0322|0327]] ||EXPLODE_PLAYER_HEAD ||
 +
|-
 +
|[[0323|0328]] ||ANCHOR_BOAT ||
 +
|-
 +
|[[0324|0329]] ||SET_ZONE_GROUP ||
 +
|-
 +
|[[0325|032A]] ||START_CAR_FIRE ||
 +
|-
 +
|[[0326|032B]] ||START_CHAR_FIRE ||
 +
|-
 +
|[[0327|032C]] ||GET_RANDOM_CAR_OF_TYPE_IN_AREA ||
 +
|-
 +
|032D ||- ||
 +
|-
 +
|[[0329|032E]] ||HAS_RESPRAY_HAPPENED ||
 +
|-
 +
|[[032A|032F]] ||SET_CAMERA_ZOOM ||
 +
|-
 +
|[[032B|0330]] ||CREATE_PICKUP_WITH_AMMO ||
 +
|-
 +
|[[032C|0331]] ||SET_CAR_RAM_CAR ||
 +
|-
 +
|0332 ||- ||
 +
|-
 +
|0333 ||- ||
 +
|-
 +
|0334 ||- ||
 +
|-
 +
|[[0330|0335]] ||SET_PLAYER_NEVER_GETS_TIRED ||
 +
|-
 +
|[[0331|0336]] ||SET_PLAYER_FAST_RELOAD ||
 +
|-
 +
|[[0332|0337]] ||SET_CHAR_BLEEDING ||
 +
|-
 +
|0338 ||- ||
 +
|-
 +
|[[0334|0339]] ||SET_CAR_BIG_WHEELS ||
 +
|-
 +
|[[0335|033A]] ||SET_FREE_RESPRAYS ||
 +
|-
 +
|[[0336|033B]] ||SET_PLAYER_VISIBLE ||
 +
|-
 +
|[[0337|033C]] ||SET_CHAR_VISIBLE ||
 +
|-
 +
|[[0338|033D]] ||SET_CAR_VISIBLE ||
 +
|-
 +
|[[0339|033E]] ||IS_AREA_OCCUPIED ||
 +
|-
 +
|033F ||- ||
 +
|-
 +
|0340 ||- ||
 +
|-
 +
|0341 ||- ||
 +
|-
 +
|0342 ||- ||
 +
|-
 +
|[[033E|0343]] ||DISPLAY_TEXT ||
 +
|-
 +
|[[033F|0344]] ||SET_TEXT_SCALE ||
 +
|-
 +
|[[0340|0345]] ||SET_TEXT_COLOUR ||
 +
|-
 +
|[[0341|0346]] ||SET_TEXT_JUSTIFY ||
 +
|-
 +
|[[0342|0347]] ||SET_TEXT_CENTRE ||
 +
|-
 +
|[[0343|0348]] ||SET_TEXT_WRAPX ||
 +
|-
 +
|0349 ||- ||
 +
|-
 +
|[[0345|034A]] ||SET_TEXT_BACKGROUND ||
 +
|-
 +
|034B ||- ||
 +
|-
 +
|034C ||- ||
 +
|-
 +
|[[0348|034D]] ||SET_TEXT_PROPORTIONAL ||
 +
|-
 +
|034E ||- ||
 +
|-
 +
|[[034A|034F]] ||INDUSTRIAL_PASSED ||1 parameter
 +
|-
 +
|[[034B|0350]] ||COMMERCIAL_PASSED ||1 parameter
 +
|-
 +
|[[034C|0351]] ||SUBURBAN_PASSED ||1 parameter
 +
|-
 +
|[[034D|0352]] ||ROTATE_OBJECT ||
 +
|-
 +
|[[034E|0353]] ||SLIDE_OBJECT ||
 +
|-
 +
|[[034F|0354]] ||REMOVE_CHAR_ELEGANTLY ||
 +
|-
 +
|[[0350|0355]] ||SET_CHAR_STAY_IN_SAME_PLACE ||
 +
|-
 +
|0356 ||- ||
 +
|-
 +
|[[0352|0357]] ||UNDRESS_CHAR ||
 +
|-
 +
|[[0353|0358]] ||DRESS_CHAR ||
 +
|-
 +
|0359 ||- ||
 +
|-
 +
|035A ||- ||
 +
|-
 +
|[[0356|035B]] ||IS_EXPLOSION_IN_AREA ||
 +
|-
 +
|035C ||- ||
 +
|-
 +
|035D ||- ||
 +
|-
 +
|035E ||- ||
 +
|-
 +
|035F ||- ||
 +
|-
 +
|0360 ||- ||
 +
|-
 +
|[[035C|0361]] ||PLACE_OBJECT_RELATIVE_TO_CAR ||
 +
|-
 +
|[[035D|0362]] ||MAKE_OBJECT_TARGETTABLE ||
 +
|-
 +
|[[035E|0363]] ||ADD_ARMOUR_TO_PLAYER ||
 +
|-
 +
|[[035F|0364]] ||ADD_ARMOUR_TO_CHAR ||
 +
|-
 +
|[[0360|0365]] ||OPEN_GARAGE ||
 +
|-
 +
|[[0361|0366]] ||CLOSE_GARAGE ||
 +
|-
 +
|[[0362|0367]] ||WARP_CHAR_FROM_CAR_TO_COORD ||
 +
|-
 +
|[[0363|0368]] ||SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE ||
 +
|-
 +
|[[0364|0369]] ||HAS_CHAR_SPOTTED_CHAR ||
 +
|-
 +
|[[0365|036A]] ||SET_CHAR_OBJ_HAIL_TAXI ||
 +
|-
 +
|[[0366|036B]] ||HAS_OBJECT_BEEN_DAMAGED ||
 +
|-
 +
|[[0367|036C]] ||START_KILL_FRENZY_HEADSHOT ||
 +
|-
 +
|[[0368|036D]] ||ACTIVATE_MILITARY_CRANE ||
 +
|-
 +
|[[0369|036E]] ||WARP_PLAYER_INTO_CAR ||
 +
|-
 +
|[[036A|036F]] ||WARP_CHAR_INTO_CAR ||
 +
|-
 +
|[[036B|0370]] ||SWITCH_CAR_RADIO ||
 +
|-
 +
|0371 ||- ||
 +
|-
 +
|[[036D|0372]] ||PRINT_WITH_2_NUMBERS_BIG ||
 +
|-
 +
|[[036E|0373]] ||PRINT_WITH_3_NUMBERS_BIG ||
 +
|-
 +
|0374 ||- ||
 +
|-
 +
|0375 ||- ||
 +
|-
 +
|0376 ||- ||
 +
|-
 +
|[[0372|0377]] ||SET_CHAR_WAIT_STATE ||
 +
|-
 +
|[[0373|0378]] ||SET_CAMERA_BEHIND_PLAYER ||
 +
|-
 +
|0379 ||- ||
 +
|-
 +
|037A ||- ||
 +
|-
 +
|[[0376|037B]] ||CREATE_RANDOM_CHAR ||
 +
|-
 +
|[[0377|037C]] ||SET_CHAR_OBJ_STEAL_ANY_CAR ||
 +
|-
 +
|037D ||- ||
 +
|-
 +
|037E ||- ||
 +
|-
 +
|037F ||- ||
 +
|-
 +
|0380 ||- ||
 +
|-
 +
|0381 ||- ||
 +
|-
 +
|0382 ||- ||
 +
|-
 +
|[[037E|0383]] ||IS_SNIPER_BULLET_IN_AREA ||
 +
|-
 +
|0384 ||- ||
 +
|-
 +
|0385 ||- ||
 +
|-
 +
|[[0381|0386]] ||SET_OBJECT_VELOCITY ||
 +
|-
 +
|[[0382|0387]] ||SET_OBJECT_COLLISION ||
 +
|-
 +
|[[0383|0388]] ||IS_ICECREAM_JINGLE_ON ||
 +
|-
 +
|[[0384|0389]] ||PRINT_STRING_IN_STRING_NOW ||
 +
|-
 +
|038A ||- ||
 +
|-
 +
|038B ||- ||
 +
|-
 +
|038C ||- ||
 +
|-
 +
|038D ||- ||
 +
|-
 +
|038E ||- ||
 +
|-
 +
|[[038A|038F]] ||IS_POINT_OBSCURED_BY_A_MISSION_ENTITY ||
 +
|-
 +
|[[038B|0390]] ||LOAD_ALL_MODELS_NOW ||
 +
|-
 +
|[[038C|0391]] ||ADD_TO_OBJECT_VELOCITY ||
 +
|-
 +
|0392 ||- ||
 +
|-
 +
|0393 ||- ||
 +
|-
 +
|0394 ||- ||
 +
|-
 +
|0395 ||- ||
 +
|-
 +
|0396 ||- ||
 +
|-
 +
|[[0392|0397]] ||SET_OBJECT_DYNAMIC ||
 +
|-
 +
|0398 ||- ||
 +
|-
 +
|[[0394|0399]] ||PLAY_MISSION_PASSED_TUNE ||
 +
|-
 +
|[[0395|039A]] ||CLEAR_AREA ||
 +
|-
 +
|[[0396|039B]] ||FREEZE_ONSCREEN_TIMER ||
 +
|-
 +
|[[0397|039C]] ||SWITCH_CAR_SIREN ||
 +
|-
 +
|039D ||- ||
 +
|-
 +
|[[0399|039E]] ||SWITCH_PED_ROADS_OFF_ANGLED ||
 +
|-
 +
|039F ||- ||
 +
|-
 +
|03A0 ||- ||
 +
|-
 +
|[[039C|03A1]] ||SET_CAR_WATERTIGHT ||
 +
|-
 +
|[[039D|03A2]] ||ADD_MOVING_PARTICLE_EFFECT ||12 parameters
 +
|-
 +
|[[039E|03A3]] ||SET_CHAR_CANT_BE_DRAGGED_OUT ||
 +
|-
 +
|[[039F|03A4]] ||TURN_CAR_TO_FACE_COORD ||
 +
|-
 +
|[[03A0|03A5]] ||IS_CRANE_LIFTING_CAR ||
 +
|-
 +
|[[03A1|03A6]] ||DRAW_SPHERE ||
 +
|-
 +
|[[03A2|03A7]] ||SET_CAR_STATUS ||
 +
|-
 +
|[[03A3|03A8]] ||IS_CHAR_MALE ||
 +
|-
 +
|[[03A4|03A9]] ||SCRIPT_NAME ||
 +
|-
 +
|03AA ||- ||
 +
|-
 +
|03AB ||- ||
 +
|-
 +
|[[03A7|03AC]] ||SAVE_INT_TO_DEBUG_FILE ||
 +
|-
 +
|[[03A8|03AD]] ||SAVE_FLOAT_TO_DEBUG_FILE ||
 +
|-
 +
|[[03A9|03AE]] ||SAVE_NEWLINE_TO_DEBUG_FILE ||
 +
|-
 +
|[[03AA|03AF]] ||POLICE_RADIO_MESSAGE ||
 +
|-
 +
|[[03AB|03B0]] ||SET_CAR_STRONG ||
 +
|-
 +
|[[03AC|03B1]] ||REMOVE_ROUTE ||
 +
|-
 +
|[[03AD|03B2]] ||SWITCH_RUBBISH ||
 +
|-
 +
|[[03AE|03B3]] ||REMOVE_PARTICLE_EFFECTS_IN_AREA ||
 +
|-
 +
|[[03AF|03B4]] ||SWITCH_STREAMING ||
 +
|-
 +
|[[03B0|03B5]] ||IS_GARAGE_OPEN ||
 +
|-
 +
|[[03B1|03B6]] ||IS_GARAGE_CLOSED ||
 +
|-
 +
|03B7 ||- ||
 +
|-
 +
|03B8 ||- ||
 +
|-
 +
|03B9 ||- ||
 +
|-
 +
|03BA ||- ||
 +
|-
 +
|[[03B6|03BB]] ||SWAP_NEAREST_BUILDING_MODEL ||
 +
|-
 +
|[[03B7|03BC]] ||SWITCH_WORLD_PROCESSING ||
 +
|-
 +
|[[03B8|03BD]] ||REMOVE_ALL_PLAYER_WEAPONS ||
 +
|-
 +
|03BE ||- ||
 +
|-
 +
|[[03BA|03BF]] ||CLEAR_AREA_OF_CARS ||
 +
|-
 +
|[[03BB|03C0]] ||SET_ROTATING_GARAGE_DOOR ||
 +
|-
 +
|[[03BC|03C1]] ||ADD_SPHERE ||
 +
|-
 +
|[[03BD|03C2]] ||REMOVE_SPHERE ||
 +
|-
 +
|03C3 ||- ||
 +
|-
 +
|[[03BF|03C4]] ||SET_EVERYONE_IGNORE_PLAYER ||
 +
|-
 +
|[[03C0|03C5]] ||STORE_CAR_CHAR_IS_IN_NO_SAVE ||
 +
|-
 +
|[[03C1|03C6]] ||STORE_CAR_PLAYER_IS_IN_NO_SAVE ||
 +
|-
 +
|03C7 ||- ||
 +
|-
 +
|[[03C3|03C8]] ||DISPLAY_ONSCREEN_TIMER_WITH_STRING ||
 +
|-
 +
|[[03C4|03C9]] ||DISPLAY_ONSCREEN_COUNTER_WITH_STRING ||
 +
|-
 +
|[[03C5|03CA]] ||CREATE_RANDOM_CAR_FOR_CAR_PARK ||
 +
|-
 +
|[[03C6|03CB]] ||IS_COLLISION_IN_MEMORY ||
 +
|-
 +
|[[03C7|03CC]] ||SET_WANTED_MULTIPLIER ||
 +
|-
 +
|[[03C8|03CD]] ||SET_CAMERA_IN_FRONT_OF_PLAYER ||
 +
|-
 +
|[[03C9|03CE]] ||IS_CAR_VISIBLY_DAMAGED ||
 +
|-
 +
|[[03CA|03CF]] ||DOES_OBJECT_EXIST ||
 +
|-
 +
|[[03CB|03D0]] ||LOAD_SCENE ||
 +
|-
 +
|[[03CC|03D1]] ||ADD_STUCK_CAR_CHECK ||
 +
|-
 +
|[[03CD|03D2]] ||REMOVE_STUCK_CAR_CHECK ||
 +
|-
 +
|[[03CE|03D3]] ||IS_CAR_STUCK ||
 +
|-
 +
|[[03CF|03D4]] ||LOAD_MISSION_AUDIO ||
 +
|-
 +
|[[03D0|03D5]] ||HAS_MISSION_AUDIO_LOADED ||
 +
|-
 +
|[[03D1|03D6]] ||PLAY_MISSION_AUDIO ||
 +
|-
 +
|[[03D2|03D7]] ||HAS_MISSION_AUDIO_FINISHED ||
 +
|-
 +
|[[03D3|03D8]] ||GET_CLOSEST_CAR_NODE_WITH_HEADING ||
 +
|-
 +
|[[03D4|03D9]] ||HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED ||
 +
|-
 +
|[[03D5|03DA]] ||CLEAR_THIS_PRINT ||
 +
|-
 +
|[[03D6|03DB]] ||CLEAR_THIS_BIG_PRINT ||
 +
|-
 +
|[[03D7|03DC]] ||SET_MISSION_AUDIO_POSITION ||
 +
|-
 +
|[[03D8|03DD]] ||ACTIVATE_SAVE_MENU ||
 +
|-
 +
|[[03D9|03DE]] ||HAS_SAVE_GAME_FINISHED ||
 +
|-
 +
|[[03DA|03DF]] ||NO_SPECIAL_CAMERA_FOR_THIS_GARAGE ||
 +
|-
 +
|03E0 ||- ||
 +
|-
 +
|[[03DC|03E1]] ||ADD_BLIP_FOR_PICKUP ||
 +
|-
 +
|03E2 ||- ||
 +
|-
 +
|[[03DE|03E3]] ||SET_PED_DENSITY_MULTIPLIER ||
 +
|-
 +
|[[03DF|03E4]] ||FORCE_RANDOM_PED_TYPE ||
 +
|-
 +
|03E5 ||- ||
 +
|-
 +
|[[03E1|03E6]] ||GET_COLLECTABLE1S_COLLECTED ||
 +
|-
 +
|[[03E2|03E7]] ||SET_CHAR_OBJ_LEAVE_ANY_CAR ||
 +
|-
 +
|03E8 ||- ||
 +
|-
 +
|[[03E4|03E9]] ||SET_TEXT_RIGHT_JUSTIFY ||
 +
|-
 +
|[[03E5|03EA]] ||PRINT_HELP ||
 +
|-
 +
|[[03E6|03EB]] ||CLEAR_HELP ||
 +
|-
 +
|[[03E7|03EC]] ||FLASH_HUD_OBJECT ||
 +
|-
 +
|03ED ||- ||
 
|}
 
|}
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 01:12, 23 August 2017

This is a list of all opcodes, including nops and unsupported ones, in the mobile version of Liberty City Stories. Opcodes that have an equivalent behavior with the trilogy games are linked to the trilogy pages. Opcodes 00DB to 05A0 follow the same order as the trilogy games but are offset by 5.

Opcode Command Notes
00DB ANDOR
00DC LAUNCH_MISSION
00DD MISSION_HAS_FINISHED
00DE STORE_CAR_CHAR_IS_IN
00DF STORE_CAR_PLAYER_IS_IN
00E0 IS_CHAR_IN_CAR
00E1 IS_PLAYER_IN_CAR
00E2 IS_CHAR_IN_MODEL
00E3 IS_PLAYER_IN_MODEL
00E4 IS_CHAR_IN_ANY_CAR
00E5 IS_PLAYER_IN_ANY_CAR
00E6 IS_BUTTON_PRESSED
00E7 -
00E8 LOCATE_PLAYER_ANY_MEANS_2D
00E9 LOCATE_PLAYER_ON_FOOT_2D
00EA LOCATE_PLAYER_IN_CAR_2D
00EB LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
00EC LOCATE_STOPPED_PLAYER_ON_FOOT_2D
00ED LOCATE_STOPPED_PLAYER_IN_CAR_2D
00EE LOCATE_PLAYER_ANY_MEANS_CHAR_2D
00EF LOCATE_PLAYER_ON_FOOT_CHAR_2D
00F0 LOCATE_PLAYER_IN_CAR_CHAR_2D
00F1 LOCATE_CHAR_ANY_MEANS_2D
00F2 LOCATE_CHAR_ON_FOOT_2D
00F3 LOCATE_CHAR_IN_CAR_2D
00F4 LOCATE_STOPPED_CHAR_ANY_MEANS_2D
00F5 LOCATE_STOPPED_CHAR_ON_FOOT_2D
00F6 LOCATE_STOPPED_CHAR_IN_CAR_2D
00F7 LOCATE_CHAR_ANY_MEANS_CHAR_2D
00F8 LOCATE_CHAR_ON_FOOT_CHAR_2D
00F9 LOCATE_CHAR_IN_CAR_CHAR_2D
00FA LOCATE_PLAYER_ANY_MEANS_3D
00FB LOCATE_PLAYER_ON_FOOT_3D
00FC LOCATE_PLAYER_IN_CAR_3D
00FD LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
00FE LOCATE_STOPPED_PLAYER_ON_FOOT_3D
00FF LOCATE_STOPPED_PLAYER_IN_CAR_3D
0100 LOCATE_PLAYER_ANY_MEANS_CHAR_3D
0101 LOCATE_PLAYER_ON_FOOT_CHAR_3D
0102 LOCATE_PLAYER_IN_CAR_CHAR_3D
0103 LOCATE_CHAR_ANY_MEANS_3D
0104 LOCATE_CHAR_ON_FOOT_3D
0105 LOCATE_CHAR_IN_CAR_3D
0106 LOCATE_STOPPED_CHAR_ANY_MEANS_3D
0107 LOCATE_STOPPED_CHAR_ON_FOOT_3D
0108 LOCATE_STOPPED_CHAR_IN_CAR_3D
0109 LOCATE_CHAR_ANY_MEANS_CHAR_3D
010A LOCATE_CHAR_ON_FOOT_CHAR_3D
010B LOCATE_CHAR_IN_CAR_CHAR_3D
010C CREATE_OBJECT
010D DELETE_OBJECT
010E ADD_SCORE
010F IS_SCORE_GREATER
0110 STORE_SCORE
0111 GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER 6 parameters
0112 ALTER_WANTED_LEVEL
0113 ALTER_WANTED_LEVEL_NO_DROP
0114 IS_WANTED_LEVEL_GREATER
0115 CLEAR_WANTED_LEVEL
0116 SET_DEATHARREST_STATE
0117 HAS_DEATHARREST_BEEN_EXECUTED
0118 -
0119 ADD_AMMO_TO_CHAR
011A -
011B IS_PLAYER_STILL_ALIVE
011C IS_PLAYER_DEAD
011D IS_CHAR_DEAD
011E IS_CAR_DEAD
011F SET_CHAR_THREAT_SEARCH
0120 -
0121 SET_CHAR_OBJ_NO_OBJ
0122 -
0123 -
0124 -
0125 -
0126 IS_PLAYER_IN_ZONE
0127 IS_PLAYER_PRESSING_HORN
0128 HAS_CHAR_SPOTTED_PLAYER
0129 -
012A -
012B IS_CHAR_OBJECTIVE_PASSED
012C -
012D -
012E CREATE_CHAR_INSIDE_CAR
012F WARP_PLAYER_FROM_CAR_TO_COORD
0130 -
0131 -
0132 -
0133 -
0134 -
0135 HAS_PLAYER_BEEN_ARRESTED
0136 -
0137 -
0138 -
0139 -
013A -
013B -
013C IS_CAR_MODEL
013D -
013E -
013F -
0140 -
0141 -
0142 -
0143 -
0144 -
0145 -
0146 -
0147 -
0148 -
0149 -
014A -
014B -
014C GIVE_CAR_ALARM
014D -
014E IS_CAR_CRUSHED
014F -
0150 CREATE_CAR_GENERATOR
0151 SWITCH_CAR_GENERATOR
0152 -
0153 DISPLAY_ONSCREEN_TIMER
0154 CLEAR_ONSCREEN_TIMER
0155 DISPLAY_ONSCREEN_COUNTER
0156 CLEAR_ONSCREEN_COUNTER
0157 SET_ZONE_CAR_INFO
0158 -
0159 IS_CHAR_IN_ZONE
015A SET_CAR_DENSITY
015B SET_PED_DENSITY
015C POINT_CAMERA_AT_PLAYER
015D POINT_CAMERA_AT_CAR
015E POINT_CAMERA_AT_CHAR
015F RESTORE_CAMERA
0160 -
0161 SET_ZONE_PED_INFO
0162 SET_TIME_SCALE
0163 -
0164 SET_FIXED_CAMERA_POSITION
0165 POINT_CAMERA_AT_POINT
0166 ADD_BLIP_FOR_CAR_OLD
0167 ADD_BLIP_FOR_CHAR_OLD
0168 -
0169 REMOVE_BLIP
016A CHANGE_BLIP_COLOUR
016B DIM_BLIP
016C ADD_BLIP_FOR_COORD_OLD
016D CHANGE_BLIP_SCALE
016E SET_FADING_COLOUR
016F DO_FADE
0170 GET_FADING_STATUS
0171 ADD_HOSPITAL_RESTART
0172 ADD_POLICE_RESTART
0173 OVERRIDE_NEXT_RESTART
0174 -
0175 GET_PLAYER_HEADING
0176 SET_PLAYER_HEADING
0177 GET_CHAR_HEADING
0178 SET_CHAR_HEADING
0179 GET_CAR_HEADING
017A SET_CAR_HEADING
017B GET_OBJECT_HEADING
017C SET_OBJECT_HEADING
017D IS_PLAYER_TOUCHING_OBJECT
017E -
017F SET_PLAYER_AMMO
0180 SET_CHAR_AMMO
0181 -
0182 -
0183 -
0184 -
0185 DECLARE_MISSION_FLAG
0186 DECLARE_MISSION_FLAG_FOR_CONTACT
0187 -
0188 IS_PLAYER_HEALTH_GREATER
0189 IS_CHAR_HEALTH_GREATER
018A IS_CAR_HEALTH_GREATER
018B ADD_BLIP_FOR_CAR
018C ADD_BLIP_FOR_CHAR
018D ADD_BLIP_FOR_OBJECT
018E ADD_BLIP_FOR_CONTACT_POINT
018F ADD_BLIP_FOR_COORD
0190 CHANGE_BLIP_DISPLAY
0191 ADD_ONE_OFF_SOUND
0192 ADD_CONTINUOUS_SOUND
0193 REMOVE_SOUND
0194 IS_CAR_STUCK_ON_ROOF
0195 ADD_UPSIDEDOWN_CAR_CHECK
0196 REMOVE_UPSIDEDOWN_CAR_CHECK
0197 SET_CHAR_OBJ_WAIT_ON_FOOT
0198 SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
0199 SET_CHAR_OBJ_GUARD_SPOT
019A SET_CHAR_OBJ_GUARD_AREA
019B SET_CHAR_OBJ_WAIT_IN_CAR
019C IS_PLAYER_IN_AREA_ON_FOOT_2D
019D IS_PLAYER_IN_AREA_IN_CAR_2D
019E IS_PLAYER_STOPPED_IN_AREA_2D
019F IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
01A0 IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
01A1 IS_PLAYER_IN_AREA_ON_FOOT_3D
01A2 IS_PLAYER_IN_AREA_IN_CAR_3D
01A3 IS_PLAYER_STOPPED_IN_AREA_3D
01A4 IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
01A5 IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
01A6 IS_CHAR_IN_AREA_ON_FOOT_2D
01A7 IS_CHAR_IN_AREA_IN_CAR_2D
01A8 IS_CHAR_STOPPED_IN_AREA_2D
01A9 IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
01AA IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
01AB IS_CHAR_IN_AREA_ON_FOOT_3D
01AC IS_CHAR_IN_AREA_IN_CAR_3D
01AD IS_CHAR_STOPPED_IN_AREA_3D
01AE IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
01AF IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
01B0 IS_CAR_STOPPED_IN_AREA_2D
01B1 IS_CAR_STOPPED_IN_AREA_3D
01B2 LOCATE_CAR_2D
01B3 LOCATE_STOPPED_CAR_2D
01B4 LOCATE_CAR_3D
01B5 LOCATE_STOPPED_CAR_3D
01B6 GIVE_WEAPON_TO_PLAYER
01B7 GIVE_WEAPON_TO_CHAR
01B8 -
01B9 SET_PLAYER_CONTROL
01BA FORCE_WEATHER
01BB FORCE_WEATHER_NOW
01BC RELEASE_WEATHER
01BD SET_CURRENT_PLAYER_WEAPON
01BE SET_CURRENT_CHAR_WEAPON
01BF -
01C0 GET_OBJECT_COORDINATES
01C1 SET_OBJECT_COORDINATES
01C2 GET_GAME_TIMER
01C3 TURN_CHAR_TO_FACE_COORD
01C4 TURN_PLAYER_TO_FACE_COORD
01C5 STORE_WANTED_LEVEL
01C6 IS_CAR_STOPPED
01C7 MARK_CHAR_AS_NO_LONGER_NEEDED
01C8 MARK_CAR_AS_NO_LONGER_NEEDED
01C9 MARK_OBJECT_AS_NO_LONGER_NEEDED
01CA DONT_REMOVE_CHAR
01CB DONT_REMOVE_CAR
01CC DONT_REMOVE_OBJECT
01CD CREATE_CHAR_AS_PASSENGER
01CE SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
01CF SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
01D0 SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
01D1 SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
01D2 -
01D3 SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
01D4 SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
01D5 SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
01D6 SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
01D7 SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
01D8 SET_CHAR_OBJ_LEAVE_CAR
01D9 SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
01DA SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
01DB -
01DC -
01DD SET_CHAR_OBJ_DESTROY_OBJECT
01DE SET_CHAR_OBJ_DESTROY_CAR
01DF SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
01E0 -
01E1 -
01E2 -
01E3 SET_CHAR_AS_LEADER
01E4 SET_PLAYER_AS_LEADER
01E5 LEAVE_GROUP
01E6 SET_CHAR_OBJ_FOLLOW_ROUTE
01E7 ADD_ROUTE_POINT
01E8 PRINT_WITH_NUMBER_BIG
01E9 PRINT_WITH_NUMBER
01EA PRINT_WITH_NUMBER_NOW
01EB PRINT_WITH_NUMBER_SOON
01EC SWITCH_ROADS_ON
01ED SWITCH_ROADS_OFF
01EE GET_NUMBER_OF_PASSENGERS
01EF GET_MAXIMUM_NUMBER_OF_PASSENGERS
01F0 SET_CAR_DENSITY_MULTIPLIER
01F1 SET_CAR_HEAVY
01F2 CLEAR_CHAR_THREAT_SEARCH
01F3 ACTIVATE_CRANE
01F4 DEACTIVATE_CRANE
01F5 SET_MAX_WANTED_LEVEL
01F6 -
01F7 -
01F8 IS_CAR_IN_AIR_PROPER
01F9 IS_CAR_UPSIDEDOWN
01FA GET_PLAYER_CHAR
01FB CANCEL_OVERRIDE_RESTART
01FC SET_POLICE_IGNORE_PLAYER
01FD -
01FE START_KILL_FRENZY
01FF READ_KILL_FRENZY_STATUS
0200 SQRT
0201 LOCATE_PLAYER_ANY_MEANS_CAR_2D
0202 LOCATE_PLAYER_ON_FOOT_CAR_2D
0203 LOCATE_PLAYER_IN_CAR_CAR_2D
0204 LOCATE_PLAYER_ANY_MEANS_CAR_3D
0205 LOCATE_PLAYER_ON_FOOT_CAR_3D
0206 LOCATE_PLAYER_IN_CAR_CAR_3D
0207 LOCATE_CHAR_ANY_MEANS_CAR_2D
0208 LOCATE_CHAR_ON_FOOT_CAR_2D
0209 LOCATE_CHAR_IN_CAR_CAR_2D
020A LOCATE_CHAR_ANY_MEANS_CAR_3D
020B LOCATE_CHAR_ON_FOOT_CAR_3D
020C LOCATE_CHAR_IN_CAR_CAR_3D
020D GENERATE_RANDOM_FLOAT_IN_RANGE
020E GENERATE_RANDOM_INT_IN_RANGE
020F LOCK_CAR_DOORS
0210 EXPLODE_CAR
0211 ADD_EXPLOSION
0212 IS_CAR_UPRIGHT
0213 TURN_CHAR_TO_FACE_CHAR
0214 TURN_CHAR_TO_FACE_PLAYER
0215 TURN_PLAYER_TO_FACE_CHAR
0216 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT
0217 -
0218 CREATE_PICKUP
0219 HAS_PICKUP_BEEN_COLLECTED
021A REMOVE_PICKUP
021B SET_TAXI_LIGHTS
021C PRINT_BIG_Q
021D PRINT_WITH_NUMBER_BIG_Q
021E SET_GARAGE
021F -
0220 SET_TARGET_CAR_FOR_MISSION_GARAGE
0221 IS_CAR_IN_MISSION_GARAGE
0222 SET_FREE_BOMBS
0223 -
0224 -
0225 IS_CAR_ARMED_WITH_ANY_BOMB
0226 APPLY_BRAKES_TO_PLAYERS_CAR
0227 SET_PLAYER_HEALTH
0228 SET_CHAR_HEALTH
0229 SET_CAR_HEALTH
022A GET_PLAYER_HEALTH
022B GET_CHAR_HEALTH
022C GET_CAR_HEALTH
022D IS_CAR_ARMED_WITH_BOMB
022E CHANGE_CAR_COLOUR
022F SWITCH_PED_ROADS_ON
0230 SWITCH_PED_ROADS_OFF
0231 CHAR_LOOK_AT_CHAR_ALWAYS
0232 CHAR_LOOK_AT_PLAYER_ALWAYS
0233 PLAYER_LOOK_AT_CHAR_ALWAYS
0234 STOP_CHAR_LOOKING
0235 STOP_PLAYER_LOOKING
0236 -
0237 -
0238 -
0239 -
023A SET_GANG_PED_MODELS
023B SET_GANG_CAR_MODEL
023C SET_GANG_WEAPONS
023D -
023E SET_CHAR_OBJ_RUN_TO_COORD
023F -
0240 -
0241 LOAD_SPECIAL_CHARACTER
0242 HAS_SPECIAL_CHARACTER_LOADED
0243 -
0244 -
0245 -
0246 IS_PLAYER_IN_REMOTE_MODE
0247 ARM_CAR_WITH_BOMB
0248 SET_CHAR_PERSONALITY
0249 SET_CUTSCENE_OFFSET
024A SET_ANIM_GROUP_FOR_CHAR
024B -
024C REQUEST_MODEL
024D HAS_MODEL_LOADED
024E MARK_MODEL_AS_NO_LONGER_NEEDED
024F GRAB_PHONE
0250 -
0251 -
0252 -
0253 TURN_PHONE_OFF
0254 DRAW_CORONA
0255 -
0256 STORE_WEATHER
0257 RESTORE_WEATHER
0258 STORE_CLOCK
0259 RESTORE_CLOCK
025A RESTART_CRITICAL_MISSION
025B IS_PLAYER_PLAYING
025C SET_COLL_OBJ_NO_OBJ
025D SET_COLL_OBJ_WAIT_ON_FOOT
025E SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE
025F SET_COLL_OBJ_GUARD_SPOT
0260 SET_COLL_OBJ_GUARD_AREA
0261 SET_COLL_OBJ_WAIT_IN_CAR
0262 SET_COLL_OBJ_KILL_CHAR_ON_FOOT
0263 SET_COLL_OBJ_KILL_PLAYER_ON_FOOT
0264 SET_COLL_OBJ_KILL_CHAR_ANY_MEANS
0265 SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS
0266 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
0267 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
0268 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
0269 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
026A SET_COLL_OBJ_GOTO_CHAR_ON_FOOT
026B SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT
026C SET_COLL_OBJ_LEAVE_CAR
026D SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER
026E SET_COLL_OBJ_ENTER_CAR_AS_DRIVER
026F SET_COLL_OBJ_FOLLOW_CAR_IN_CAR
0270 SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
0271 SET_COLL_OBJ_DESTROY_OBJECT
0272 SET_COLL_OBJ_DESTROY_CAR
0273 SET_COLL_OBJ_GOTO_AREA_ON_FOOT
0274 SET_COLL_OBJ_GOTO_AREA_IN_CAR
0275 SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
0276 SET_COLL_OBJ_GUARD_ATTACK
0277 SET_COLL_OBJ_FOLLOW_ROUTE
0278 SET_COLL_OBJ_GOTO_COORD_ON_FOOT
0279 SET_COLL_OBJ_GOTO_COORD_IN_CAR
027A SET_COLL_OBJ_RUN_TO_AREA
027B SET_COLL_OBJ_RUN_TO_COORD
027C ADD_PEDS_IN_AREA_TO_COLL
027D ADD_PEDS_IN_VEHICLE_TO_COLL
027E CLEAR_COLL
027F IS_COLL_IN_CARS
0280 LOCATE_COLL_ANY_MEANS_2D
0281 LOCATE_COLL_ON_FOOT_2D
0282 LOCATE_COLL_IN_CAR_2D
0283 LOCATE_STOPPED_COLL_ANY_MEANS_2D
0284 LOCATE_STOPPED_COLL_ON_FOOT_2D
0285 LOCATE_STOPPED_COLL_IN_CAR_2D
0286 LOCATE_COLL_ANY_MEANS_CHAR_2D
0287 LOCATE_COLL_ON_FOOT_CHAR_2D
0288 LOCATE_COLL_IN_CAR_CHAR_2D
0289 LOCATE_COLL_ANY_MEANS_CAR_2D
028A LOCATE_COLL_ON_FOOT_CAR_2D
028B LOCATE_COLL_IN_CAR_CAR_2D
028C LOCATE_COLL_ANY_MEANS_PLAYER_2D
028D LOCATE_COLL_ON_FOOT_PLAYER_2D
028E LOCATE_COLL_IN_CAR_PLAYER_2D
028F IS_COLL_IN_AREA_2D
0290 IS_COLL_IN_AREA_ON_FOOT_2D
0291 IS_COLL_IN_AREA_IN_CAR_2D
0292 IS_COLL_STOPPED_IN_AREA_2D
0293 IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D
0294 IS_COLL_STOPPED_IN_AREA_IN_CAR_2D
0295 GET_NUMBER_OF_PEDS_IN_COLL
0296 SET_CHAR_HEED_THREATS
0297 -
0298 GET_CONTROLLER_MODE
0299 SET_CAN_RESPRAY_CAR
029A IS_TAXI
029B UNLOAD_SPECIAL_CHARACTER
029C RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
029D GET_NUM_OF_MODELS_KILLED_BY_PLAYER
029E -
029F -
02A0 CREATE_OBJECT_NO_OFFSET
02A1 IS_BOAT
02A2 -
02A3 -
02A4 IS_PLAYER_STOPPED
02A5 IS_CHAR_STOPPED
02A6 MESSAGE_WAIT
02A7 -
02A8 SWITCH_WIDESCREEN
02A9 -
02AA -
02AB -
02AC ADD_SPRITE_BLIP_FOR_CONTACT_POINT
02AD ADD_SPRITE_BLIP_FOR_COORD
02AE SET_CHAR_ONLY_DAMAGED_BY_PLAYER
02AF SET_CAR_ONLY_DAMAGED_BY_PLAYER
02B0 SET_CHAR_PROOFS
02B1 SET_CAR_PROOFS
02B2 IS_PLAYER_IN_ANGLED_AREA_2D
02B3 IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D
02B4 IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D
02B5 IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D
02B6 IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
02B7 IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
02B8 IS_PLAYER_IN_ANGLED_AREA_3D
02B9 IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D
02BA IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D
02BB IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
02BC IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
02BD IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
02BE -
02BF -
02C0 -
02C1 -
02C2 -
02C3 -
02C4 IS_CAR_IN_WATER
02C5 GET_CLOSEST_CHAR_NODE
02C6 GET_CLOSEST_CAR_NODE
02C7 CAR_GOTO_COORDINATES_ACCURATE
02C8 -
02C9 -
02CA -
02CB -
02CC -
02CD -
02CE -
02CF IS_CAR_ON_SCREEN
02D0 IS_CHAR_ON_SCREEN
02D1 IS_OBJECT_ON_SCREEN
02D2 GOSUB_FILE
02D3 GET_GROUND_Z_FOR_3D_COORD
02D4 START_SCRIPT_FIRE
02D5 IS_SCRIPT_FIRE_EXTINGUISHED
02D6 REMOVE_SCRIPT_FIRE
02D7 -
02D8 BOAT_GOTO_COORDS
02D9 BOAT_STOP
02DA IS_PLAYER_SHOOTING_IN_AREA
02DB -
02DC IS_CURRENT_PLAYER_WEAPON
02DD IS_CURRENT_CHAR_WEAPON
02DE -
02DF -
02E0 SET_BOAT_CRUISE_SPEED
02E1 GET_RANDOM_CHAR_IN_AREA 8 parameters
02E2 GET_RANDOM_CHAR_IN_ZONE
02E3 IS_PLAYER_IN_TAXI
02E4 IS_PLAYER_SHOOTING
02E5 IS_CHAR_SHOOTING
02E6 CREATE_MONEY_PICKUP
02E7 SET_CHAR_ACCURACY
02E8 GET_CAR_SPEED
02E9 LOAD_CUTSCENE
02EA CREATE_CUTSCENE_OBJECT
02EB SET_CUTSCENE_ANIM
02EC START_CUTSCENE
02ED GET_CUTSCENE_TIME
02EE HAS_CUTSCENE_FINISHED
02EF CLEAR_CUTSCENE
02F0 RESTORE_CAMERA_JUMPCUT
02F1 CREATE_COLLECTABLE1
02F2 SET_COLLECTABLE1_TOTAL
02F3 -
02F4 -
02F5 -
02F6 -
02F7 IS_CHAR_MODEL
02F8 LOAD_SPECIAL_MODEL
02F9 -
02FA -
02FB SIN
02FC COS
02FD GET_CAR_FORWARD_X
02FE GET_CAR_FORWARD_Y
02FF CHANGE_GARAGE_TYPE
0300 ACTIVATE_CRUSHER_CRANE
0301 PRINT_WITH_2_NUMBERS
0302 PRINT_WITH_2_NUMBERS_NOW
0303 PRINT_WITH_2_NUMBERS_SOON
0304 PRINT_WITH_3_NUMBERS
0305 PRINT_WITH_3_NUMBERS_NOW
0306 -
0307 PRINT_WITH_4_NUMBERS
0308 -
0309 -
030A -
030B -
030C -
030D PRINT_WITH_6_NUMBERS
030E -
030F -
0310 SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION
0311 PLAYER_MADE_PROGRESS
0312 SET_PROGRESS_TOTAL
0313 REGISTER_JUMP_DISTANCE
0314 REGISTER_JUMP_HEIGHT
0315 REGISTER_JUMP_FLIPS
0316 REGISTER_JUMP_SPINS
0317 REGISTER_JUMP_STUNT
0318 REGISTER_UNIQUE_JUMP_FOUND
0319 SET_UNIQUE_JUMPS_TOTAL
031A REGISTER_PASSENGER_DROPPED_OFF_TAXI
031B REGISTER_MONEY_MADE_TAXI
031C REGISTER_MISSION_GIVEN
031D REGISTER_MISSION_PASSED
031E SET_CHAR_RUNNING
031F REMOVE_ALL_SCRIPT_FIRES
0320 -
0321 -
0322 HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
0323 HAS_CAR_BEEN_DAMAGED_BY_WEAPON
0324 IS_CHAR_IN_CHARS_GROUP
0325 IS_CHAR_IN_PLAYERS_GROUP
0326 EXPLODE_CHAR_HEAD
0327 EXPLODE_PLAYER_HEAD
0328 ANCHOR_BOAT
0329 SET_ZONE_GROUP
032A START_CAR_FIRE
032B START_CHAR_FIRE
032C GET_RANDOM_CAR_OF_TYPE_IN_AREA
032D -
032E HAS_RESPRAY_HAPPENED
032F SET_CAMERA_ZOOM
0330 CREATE_PICKUP_WITH_AMMO
0331 SET_CAR_RAM_CAR
0332 -
0333 -
0334 -
0335 SET_PLAYER_NEVER_GETS_TIRED
0336 SET_PLAYER_FAST_RELOAD
0337 SET_CHAR_BLEEDING
0338 -
0339 SET_CAR_BIG_WHEELS
033A SET_FREE_RESPRAYS
033B SET_PLAYER_VISIBLE
033C SET_CHAR_VISIBLE
033D SET_CAR_VISIBLE
033E IS_AREA_OCCUPIED
033F -
0340 -
0341 -
0342 -
0343 DISPLAY_TEXT
0344 SET_TEXT_SCALE
0345 SET_TEXT_COLOUR
0346 SET_TEXT_JUSTIFY
0347 SET_TEXT_CENTRE
0348 SET_TEXT_WRAPX
0349 -
034A SET_TEXT_BACKGROUND
034B -
034C -
034D SET_TEXT_PROPORTIONAL
034E -
034F INDUSTRIAL_PASSED 1 parameter
0350 COMMERCIAL_PASSED 1 parameter
0351 SUBURBAN_PASSED 1 parameter
0352 ROTATE_OBJECT
0353 SLIDE_OBJECT
0354 REMOVE_CHAR_ELEGANTLY
0355 SET_CHAR_STAY_IN_SAME_PLACE
0356 -
0357 UNDRESS_CHAR
0358 DRESS_CHAR
0359 -
035A -
035B IS_EXPLOSION_IN_AREA
035C -
035D -
035E -
035F -
0360 -
0361 PLACE_OBJECT_RELATIVE_TO_CAR
0362 MAKE_OBJECT_TARGETTABLE
0363 ADD_ARMOUR_TO_PLAYER
0364 ADD_ARMOUR_TO_CHAR
0365 OPEN_GARAGE
0366 CLOSE_GARAGE
0367 WARP_CHAR_FROM_CAR_TO_COORD
0368 SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
0369 HAS_CHAR_SPOTTED_CHAR
036A SET_CHAR_OBJ_HAIL_TAXI
036B HAS_OBJECT_BEEN_DAMAGED
036C START_KILL_FRENZY_HEADSHOT
036D ACTIVATE_MILITARY_CRANE
036E WARP_PLAYER_INTO_CAR
036F WARP_CHAR_INTO_CAR
0370 SWITCH_CAR_RADIO
0371 -
0372 PRINT_WITH_2_NUMBERS_BIG
0373 PRINT_WITH_3_NUMBERS_BIG
0374 -
0375 -
0376 -
0377 SET_CHAR_WAIT_STATE
0378 SET_CAMERA_BEHIND_PLAYER
0379 -
037A -
037B CREATE_RANDOM_CHAR
037C SET_CHAR_OBJ_STEAL_ANY_CAR
037D -
037E -
037F -
0380 -
0381 -
0382 -
0383 IS_SNIPER_BULLET_IN_AREA
0384 -
0385 -
0386 SET_OBJECT_VELOCITY
0387 SET_OBJECT_COLLISION
0388 IS_ICECREAM_JINGLE_ON
0389 PRINT_STRING_IN_STRING_NOW
038A -
038B -
038C -
038D -
038E -
038F IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
0390 LOAD_ALL_MODELS_NOW
0391 ADD_TO_OBJECT_VELOCITY
0392 -
0393 -
0394 -
0395 -
0396 -
0397 SET_OBJECT_DYNAMIC
0398 -
0399 PLAY_MISSION_PASSED_TUNE
039A CLEAR_AREA
039B FREEZE_ONSCREEN_TIMER
039C SWITCH_CAR_SIREN
039D -
039E SWITCH_PED_ROADS_OFF_ANGLED
039F -
03A0 -
03A1 SET_CAR_WATERTIGHT
03A2 ADD_MOVING_PARTICLE_EFFECT 12 parameters
03A3 SET_CHAR_CANT_BE_DRAGGED_OUT
03A4 TURN_CAR_TO_FACE_COORD
03A5 IS_CRANE_LIFTING_CAR
03A6 DRAW_SPHERE
03A7 SET_CAR_STATUS
03A8 IS_CHAR_MALE
03A9 SCRIPT_NAME
03AA -
03AB -
03AC SAVE_INT_TO_DEBUG_FILE
03AD SAVE_FLOAT_TO_DEBUG_FILE
03AE SAVE_NEWLINE_TO_DEBUG_FILE
03AF POLICE_RADIO_MESSAGE
03B0 SET_CAR_STRONG
03B1 REMOVE_ROUTE
03B2 SWITCH_RUBBISH
03B3 REMOVE_PARTICLE_EFFECTS_IN_AREA
03B4 SWITCH_STREAMING
03B5 IS_GARAGE_OPEN
03B6 IS_GARAGE_CLOSED
03B7 -
03B8 -
03B9 -
03BA -
03BB SWAP_NEAREST_BUILDING_MODEL
03BC SWITCH_WORLD_PROCESSING
03BD REMOVE_ALL_PLAYER_WEAPONS
03BE -
03BF CLEAR_AREA_OF_CARS
03C0 SET_ROTATING_GARAGE_DOOR
03C1 ADD_SPHERE
03C2 REMOVE_SPHERE
03C3 -
03C4 SET_EVERYONE_IGNORE_PLAYER
03C5 STORE_CAR_CHAR_IS_IN_NO_SAVE
03C6 STORE_CAR_PLAYER_IS_IN_NO_SAVE
03C7 -
03C8 DISPLAY_ONSCREEN_TIMER_WITH_STRING
03C9 DISPLAY_ONSCREEN_COUNTER_WITH_STRING
03CA CREATE_RANDOM_CAR_FOR_CAR_PARK
03CB IS_COLLISION_IN_MEMORY
03CC SET_WANTED_MULTIPLIER
03CD SET_CAMERA_IN_FRONT_OF_PLAYER
03CE IS_CAR_VISIBLY_DAMAGED
03CF DOES_OBJECT_EXIST
03D0 LOAD_SCENE
03D1 ADD_STUCK_CAR_CHECK
03D2 REMOVE_STUCK_CAR_CHECK
03D3 IS_CAR_STUCK
03D4 LOAD_MISSION_AUDIO
03D5 HAS_MISSION_AUDIO_LOADED
03D6 PLAY_MISSION_AUDIO
03D7 HAS_MISSION_AUDIO_FINISHED
03D8 GET_CLOSEST_CAR_NODE_WITH_HEADING
03D9 HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED
03DA CLEAR_THIS_PRINT
03DB CLEAR_THIS_BIG_PRINT
03DC SET_MISSION_AUDIO_POSITION
03DD ACTIVATE_SAVE_MENU
03DE HAS_SAVE_GAME_FINISHED
03DF NO_SPECIAL_CAMERA_FOR_THIS_GARAGE
03E0 -
03E1 ADD_BLIP_FOR_PICKUP
03E2 -
03E3 SET_PED_DENSITY_MULTIPLIER
03E4 FORCE_RANDOM_PED_TYPE
03E5 -
03E6 GET_COLLECTABLE1S_COLLECTED
03E7 SET_CHAR_OBJ_LEAVE_ANY_CAR
03E8 -
03E9 SET_TEXT_RIGHT_JUSTIFY
03EA PRINT_HELP
03EB CLEAR_HELP
03EC FLASH_HUD_OBJECT
03ED -