Difference between revisions of "List of RW section IDs"

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m (Rockstar's Custom Sections)
m (Toolkit)
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* [[Crowd PP PLG (RW Section)|Crowd PP PLG]] ''(0x0125)''
 
* [[Crowd PP PLG (RW Section)|Crowd PP PLG]] ''(0x0125)''
 
* [[Mip Split PLG (RW Section)|Mip Split PLG]] ''(0x0126)''
 
* [[Mip Split PLG (RW Section)|Mip Split PLG]] ''(0x0126)''
* [[Anisotrophy PLG (RW Section)|Anisotrophy PLG]] ''(0x0127)''
+
* [[Anisotropy PLG (RW Section)|Anisotropy PLG]] ''(0x0127)''
 
* [[GCN Material PLG (RW Section)|GCN Material PLG]] ''(0x0129)''
 
* [[GCN Material PLG (RW Section)|GCN Material PLG]] ''(0x0129)''
 
* [[Geometric PVS PLG (RW Section)|Geometric PVS PLG]] ''(0x012a)''
 
* [[Geometric PVS PLG (RW Section)|Geometric PVS PLG]] ''(0x012a)''

Revision as of 19:38, 18 January 2015

This is a (certainly incomplete) list of sections used in the RenderWare binary stream file format. It is based on header definitions by Criterion Software.

Core

Toolkit

World

Miscellaneous

Rockstar's Custom Sections

Rockstar added several vendor specific RW plugins, which have their own ID range (0x0253F2F*), apart from the Visibility Distance extensions.