Difference between revisions of "IMG archive"

From GTAMods Wiki
Jump to navigation Jump to search
(various fixes, GTA IV section added)
Line 38: Line 38:
  
 
GTA IV introduced yet another <code>.img</code> file format.
 
GTA IV introduced yet another <code>.img</code> file format.
''This section is yet to be written...''
+
 
 +
Header 20 bytes<br>
 +
  4 byte - DWORD      - Identifier
 +
  4 byte - DWORD      - Version
 +
  4 byte - DWORD      - Items Counts
 +
  4 byte - DWORD      - Table Size
 +
  2 byte - WORD      - Table Item Size (16 always)
 +
  2 byte - WORD      - Unknown
 +
 
 +
Table
 +
  Each Item 16 bytes
 +
    4 byte - DWORD      - File Size
 +
    4 byte - DWORD      - Resource Type
 +
    4 byte - DWORD      - Offset (in block)
 +
    2 byte - WORD      - Used Blocks
 +
    2 byte - WORD      - Padding
 +
  File Names - Table Size - (Items Count * Item Size)
 +
 
  
  
 
{{file-stub}}
 
{{file-stub}}
 
[[Category:Other Formats]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]][[Category:GTA 4]]
 
[[Category:Other Formats]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]][[Category:GTA 4]]

Revision as of 18:48, 18 January 2009

GTA's most commonly used archive files are known by the extension .img. They have a very simple format and currently exist in multiple versions.

Structure

Version 1 - GTA III & VC

Version 1 archives, used in GTA III and Vice City, are actually split up into two files: the content directory (.dir) and the actual archive (.img).

The directory is a list of files, each with name, offset and size of the file. The values for offset and size have to be multiplied by 2048, since files are aligned to 2 KB boundaries. This means that even a file with only 123 byte content will take up 2 KB in the archive. Files are stored (usually) unsorted, uncompressed and linear (no directory tree).

First you have to find out the number of entries (n). Just divide the filesize of the .dir file by 32 and you will get it.

There is no Header, like in V2 (San Andreas) Files!

Entry: (repeated n times)
4 byte - DWORD - offset of file inside archive (in blocks) 4 byte - DWORD - size of file (in blocks) 24 byte - CHAR[24] - name of file

The .img file itself has no special structure or header, just all the files in 2 KB blocks.

Version 2 - GTA SA

Version 2 archives, introduced with GTA San Andreas, combine .dir and .img files into one .img file. The directory has the same format as in version 1, but is located at the beginning of the archive. Files are again aligned to 2 KB boundaries. File offsets are relative to the start of the whole archive, not to the end of the file list.

Header:
4 byte - CHAR[4] - FourCC, always "VER2" 4 byte - DWORD - number of entries (n)
Entry: (repeated n times)
4 byte - DWORD - offset of file inside archive (in blocks) 4 byte - DWORD - size of file (in blocks) 24 byte - CHAR[24] - name of file

A major drawback of this format is the complicated extendability. If you have to add many files, it might happen that you run out of space for the directory, and have to move the first file(s) to the end.

Version 3 - GTA IV

GTA IV introduced yet another .img file format.

Header 20 bytes
4 byte - DWORD - Identifier 4 byte - DWORD - Version 4 byte - DWORD - Items Counts 4 byte - DWORD - Table Size 2 byte - WORD - Table Item Size (16 always) 2 byte - WORD - Unknown
Table
  Each Item 16 bytes
    4 byte - DWORD      - File Size
    4 byte - DWORD      - Resource Type
    4 byte - DWORD      - Offset (in block)
    2 byte - WORD       - Used Blocks
    2 byte - WORD       - Padding
  File Names - Table Size - (Items Count * Item Size)