Difference between revisions of "GET NUMBER OF CHAR TEXTURE VARIATIONS"

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Line 14: Line 14:
 
Example usage:
 
Example usage:
  
int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0);
+
int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0);<br/>
 
int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead);
 
int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead);

Latest revision as of 13:58, 14 October 2017

GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS
Number of parameters: 3
Parameter #TypeDescription
1.integerPed
2.integerComponent id
3.integerVariaton
Return value:
TypeDescription
None


Gets all available texture variations in current component (parameter 2) and for current drawable variation (parameter 3).

Example usage:

int CurrentHead = GET_CHAR_DRAWABLE_VARIATION(GetPlayerPed(), 0);
int MaxHeadTex = GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS(GetPlayerPed(), 0, CurrentHead);