Revision history of "File:Ps2texalloc.png"

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  • (cur | prev) 17:36, 14 December 2014The GTA (talk | contribs). . (163 bytes) (+163). . (PlayStation 2 Texture memory allocation scheme as displayed by colorful rectangles. (mipmap levels: red=0, green=1, blue=2, yellow=3, lightblue=4, white=5, grey=6))