File:Blip display test 2.png

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Revision as of 12:12, 7 January 2015 by Cpp (talk | contribs)
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Blip_display_test_2.png(800 × 600 pixels, file size: 713 KB, MIME type: image/png)

Screenshot from the game showing various blips.

Pay attention to the blip_display value used for each blip (shown in the radar) and how the blips are displayed relative to Media:Blip_display_test_1.png

The blips were created in a for loop that also changed their blip_display value:

//The display values were defined in an enum.
//They vary from 0 to 5 with BLIP_DISPLAY_0 being 0 and BLIP_DISPLAY_5 being 5

Blip blip_array[6];
eBlipDisplay display_array[] = {BLIP_DISPLAY_0, BLIP_DISPLAY_1, BLIP_DISPLAY_2, BLIP_DISPLAY_3, BLIP_DISPLAY_4, BLIP_DISPLAY_5};

for(int i = 0; i < 6; i++)
{
	f32 offset = -8.0 * float(i);
	AddBlipForContact(952.727, -508.730 + offset, 20.0, &blip_array[i]); //For some reason "contact_blips" are gigantic
	ChangeBlipDisplay(blip_array[i], display_array[5]);
}

File history

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Date/TimeThumbnailDimensionsUserComment
current12:05, 7 January 2015Thumbnail for version as of 12:05, 7 January 2015800 × 600 (713 KB)Cpp (talk | contribs)Screenshot from the game showing various blips. Pay attention to the ''blip_display'' value used for each blip (shown in the radar) and how the blips are displayed relative to Media:Blip_display_test_1.png
12:02, 7 January 2015Thumbnail for version as of 12:02, 7 January 2015800 × 600 (713 KB)Cpp (talk | contribs)Screenshot from the gaming showing various blips. Pay attention to the ''blip_display'' value used for each blip (shown in the radar) and how the blips are displayed relative to Blip_display_test_1.png
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