Difference between revisions of "Category:Memory Addresses"

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== SCM related ==
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Collection of addresses of interesting values, structures and functions in the memory of the games' executables at run-time.
*0xA49960 = start of scm block<br>
 
*0x464080 = GetOpcodeParameters()<br>
 
*0xA43C78 = Where the routine above stores opcode parameters values. Max 16 paramters for an opcode it seems.<br>
 
  
 
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===See also===
 
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* {{Icon|3}}&nbsp;{{Icon|vc}}&nbsp;{{GTAF|117195|GTA III/VC memory address documentation topic}}
===Structures===
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* {{Icon|sa}}&nbsp;{{GTAF|194199|GTA SA memory address documentation topic}}
struct _CPed {             // 0x7C4 bytes total.
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* {{Icon|4}}&nbsp;{{GTAF|378631|GTA IV memory address documentation topic}}
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[[Category:Documentation]]
    DWORD      This;       // +0x000
 
    D3DMATRIX  Matrix;     // +0x014
 
    DWORD      StateFlags; // +0x46C
 
    DWORD      Action;     // +0x530
 
    BYTE      RunState;  // +0x534
 
    FLOAT      Health;    // +0x540
 
    FLOAT      Rotation1;  // +0x558
 
    FLOAT      Rotation2;  // +0x55C
 
    DWORD      CVehicle;  // +0x58C
 
    BYTE      CurWeapon;  // +0x740
 
    DWORD      Target;    // +0x788
 
 
 
};
 

Latest revision as of 17:27, 17 March 2009

Collection of addresses of interesting values, structures and functions in the memory of the games' executables at run-time.

See also

Subcategories

This category has only the following subcategory.