Difference between revisions of "Binary IPL"

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#REDIRECT [[Item_Placement#Binary format]]
'''Binary [[IPL|item placement]]''' files are only present in [[San Andreas]] and can be only opened or edited using a special editor. Binary item placement files are also present in [[GTA IV]], where they are called [[WPL]] files and have another format.
 
 
 
== File Format ==
 
 
 
Each binary item placement file starts with a 4 byte identifier, followed by a short header which contains the number of instances in a block. All in all a binary ipl file has the same format as an uncompiled one, just with the difference that the information is stored binary instead as plain text.
 
 
 
4b  - CHAR[4]  - always 'bnry'
 
4b  - INT32    - number of item instances
 
4b  - INT32    - number of unknown 1
 
4b  - INT32    - number of unknown 2
 
4b  - INT32    - number of unknown 3
 
4b  - INT32    - number of parked cars
 
4b  - INT32    - number of unknown 4
 
4b  - INT32    - offset of item instances (should be 76)
 
4b  - INT32    - unused size (always 0)
 
4b  - INT32    - offset of unknown 1
 
4b  - INT32    - unused size (always 0)
 
4b  - INT32    - offset of unknown 2
 
4b  - INT32    - unused size (always 0)
 
4b  - INT32    - offset of unknown 3
 
4b  - INT32    - unused size (always 0)
 
4b  - INT32    - offset of parked cars
 
4b  - INT32    - unused size (always 0)
 
4b  - INT32    - offset of unknown 4
 
4b  - INT32    - unused size (always 0)
 
 
 
However, only the [[INST]] and [[CARS]] sections are used in binary IPL's, so the rest of the format is unknown.
 
 
 
The header is followed by the arrays of the objects. INST arrays have a size of '''40 bytes''' per structure, and cars have '''48 bytes'''.
 
 
 
===INST Structure===
 
 
 
4b  - FLOAT    - PosX
 
4b  - FLOAT    - PosY
 
4b  - FLOAT    - PosZ
 
4b  - FLOAT    - RotX
 
4b  - FLOAT    - RotY
 
4b  - FLOAT    - RotZ
 
4b  - FLOAT    - RotW
 
4b  - INT32    - Object ID
 
4b  - INT32    - Interior
 
4b  - INT32    - LOD index
 
 
 
''Rotation information as [[Wikipedia:Quarternion|Quarternion]]''
 
 
 
===CARS Structure===
 
 
 
4b  - FLOAT    - PosX
 
4b  - FLOAT    - PosY
 
4b  - FLOAT    - PosZ
 
4b  - FLOAT    - Angle (Around Z-Axis)
 
4b  - INT32    - Object ID (See [[Vehicle ID List]])
 
4b  - INT32    - Primary color
 
4b  - INT32    - Secundary color
 
4b  - INT32    - Force spawn (Windows BOOL &ndash see WinDef.h)
 
4b  - INT32    - Alarm propability
 
4b  - INT32    - Locked propability
 
4b  - INT32    - Unknown1 (Could be tertiery color)
 
4b  - INT32    - Unknown2 (Could be quarternery color)
 
 
 
== Tools ==
 
* {{GTAF|429526|SA Binary IPL Exporter for 3DS Max}} – by {{U|Gforce}}
 
* [http://www.gta.ocram-net.de/index_all.php?downloadsa=11 Binary (De-)Compiler] – by {{U|ocram88}}
 
* [[MEd]] – supports binary IPL mapping, but no explicit creation
 
 
 
== See also ==
 
* [[INST]]
 
* [[CARS (IPL Section)]]
 
 
 
== External Links ==
 
* {{GTAF|202532|IPL documentation}} – by {{U|spaceeinstein}}
 
 
 
{{SA-navi}}
 
[[Category:Map_Formats]]
 

Latest revision as of 09:19, 27 July 2010