Difference between revisions of "Audio directory (III)"

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The <code>{{dir|3}}\Audio</code> folder contains all of the audio used in the game. The following lists all files in the folder and their associated mission and text if applicable. Texts in cutscene and radio will not be listed.  
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The <code>{{dir|3}}\Audio</code> folder contains all of the audio used in the game. The following lists all files in the folder and their associated mission and text if applicable. Texts in cutscene and radio will not be listed.
 +
 
 +
The Android version uses MP3 files for most of the game's audio, albeit with the .nfx extension instead of .mp3.
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{| {{Prettytable}}
 
{| {{Prettytable}}
 
! File || Associated<br />[[GXT]] entries || Text/description
 
! File || Associated<br />[[GXT]] entries || Text/description

Revision as of 01:25, 25 December 2011

The .\Audio folder contains all of the audio used in the game. The following lists all files in the folder and their associated mission and text if applicable. Texts in cutscene and radio will not be listed.

The Android version uses MP3 files for most of the game's audio, albeit with the .nfx extension instead of .mp3.

File Associated
GXT entries
Text/description
A1_a.wav - Sayonara Salvatore: "There he is, waste him!"
a1_sso.wav AM1_x Sayonara Salvatore cutscene
a2_pp.wav AM3_x Paparazzi Purge cutscene
a3_a.wav - "Federal agents request immediate backup, Torrington" - unused
a3_ss.wav AM2_x Under Surveillance cutscene
a4_a.wav AM4_1A Payday For Ray: "Get to the Phone in West Belleville Park."
a4_b.wav AM4_1B Payday For Ray: "Get to the Phone on Liberty Campus."
a4_c.wav AM4_1C Payday For Ray: "Get to the Phone in South Belleville Park."
a4_d.wav AM4_1D Payday For Ray: "Meet me in the toilet block in the park."
a4_pdr.wav AM4_x Payday For Ray cutscene
a5_a.wav - Two-Faced Tanner: "Undercover officer requesting immediate backup and clean underwear, cover blown"
a5_k2ft.wav AM5_x Two-Faced Tanner cutscene
a6_bait.wav AS1_x Bait cutscene
a7_etg.wav AS2_x Espresso-2-Go! cutscene
a8_ps.wav AS3_x S.A.M.
a9_asd.wav CAT1_x Ransom cutscene
AMMU_A.wav AMMU_A Pump-Action Pimp: "Luigi said you'd need a piece..."
AMMU_b.wav AMMU_B Farewell 'Chunky' Lee Chong: "Joey told me to tool you up..."
AMMU_C.wav AMMU_C "So go around back of the shop. I left you a nine in the yard."
BET.mp3 BETRA_x Introduction cutscene
c1_tex.mp3 CAT2_x The Exchange cutscene
cat1.wav CAT2_J The Exchange: "Get this thing airborne!!"
CHAT.wav - Chatterbox 109 radio
City.wav - City ambiance
CLASS.wav - Double Cleff FM radio
COMopen.wav - Staunton Island unlocked radio
d1_stog.mp3 LOVE1_x Liberator cutscene
d2_kk.mp3 LOVE2_x Waka-Gashira Wipeout! cutscene
d3_ado.mp3 LOVE3_x A Drop In The Ocean cutscene
d4_gta.mp3 LOVE4_x Grand Theft Aero cutscene
d4_gta2.mp3 GTAB_x Grand Theft Aero second cutscene
d5_es.mp3 LOVE5_x Escort Service cutscene
d6_sts.mp3 LOVE6_x Decoy cutscene
d7_mld.mp3 - Love's Disappearance cutscene
door_1.wav - Portland hideout door closing
door_2.wav - Portland hideout door opening - unused
door_3.wav - Staunton hideout door closing
door_4.wav - Staunton hideout door opening - unused
door_5.wav - unused
door_6.wav - unused
el3_a.wav - Big'N'Veiny: "All units be on a lookout for donkey porn being dropped in Portland area."
el_ph1.mp3 DIAB1_x Turismo cutscene
el_ph2.mp3 DIAB2_x I Scream, You Scream cutscene
el_ph3.mp3 DIAB4_x Big'N'Veiny cutscene
el_ph4.mp3 DIAB3_x Trial By Fire cutscene
END.mp3 END_x End cutscene
FLASH.wav - Flashback 95.6 radio
GAME.wav - Game FM
h5_a.wav HM5_1 Rumble: "Yo, Ice said was comin'. There rules. Bats only. No guns, no cars."
h5_b.wav HM5_5 Rumble: "This is a battle for respect, you cool?"
h5_c.wav HM5_6 Rumble: "Let's go crack some skulls..."
hd_ph1.mp3 HM1_x Uzi Money cutscene
hd_ph2.mp3 HM2_x Toyminator cutscene
hd_ph3.mp3 HM3_x Rigged To Blow cutscene
hd_ph4.mp3 HM4_x Bullion Run cutscene
hd_ph5.mp3 HM5_x Rumble cutscene
HEAD.wav - Head Radio
j0_dm2.mp3
j1_lfl.mp3
j2_kcl.mp3
j3_vh.mp3
j4t_1.wav
j4t_2.wav
j4t_3.wav
j4t_4.wav
j4_a.wav
j4_b.wav
j4_c.wav
j4_d.wav
j4_e.wav
j4_eth.mp3
j4_f.wav
j5_dst.mp3
j6_1.wav
j6_a.wav
j6_b.wav
j6_c.wav
j6_d.wav
j6_tbj.mp3
JB.mp3 JAILB_x Introduction second cutscene
k1_a.wav
k1_b.wav
k1_kbo.mp3
k2_gis.mp3
K3_A.wav
k3_ds.mp3
k4_shi.mp3
k4_shi2.mp3
k5_sd.mp3
KJAH.wav - Jah Radio
l1_lg.mp3
l2_a.wav
l2_dsb.mp3
l3_dm.mp3
l4_pap.mp3
l5_tfb.mp3
lib_a.wav
lib_a1.wav
lib_a2.wav
lib_b.wav
lib_c.wav
lib_d.wav
LIPS.wav - Lips 106 radio
lo2_a.wav
lo6_a.wav
mf1_a.wav
mf2_a.wav
mf3_a.wav
mf3_b.wav
mf3_b1.wav
mf3_c.wav
mf4_a.wav
mf4_b.wav
mf4_c.wav
Miscom.wav - Mission passed
MSX.wav - MSX FM radio
mt_ph1.mp3
mt_ph2.mp3
mt_ph3.mp3
mt_ph4.mp3
police.wav - Police radio
r0_pdr2.mp3
r1_a.wav
r1_sw.mp3
r2_a.wav
r2_ap.mp3
r2_b.wav
r2_c.wav
r2_d.wav
r2_e.wav
r2_f.wav
r2_g.wav
r2_h.wav
r3_ed.mp3
r4_gf.mp3
r5_a.wav
r5_pb.mp3
r6_a.wav
r6_a1.wav
r6_b.wav
r6_mm.mp3
RISE.wav - Rise FM radio
s0_mas.mp3
s1_a.wav
s1_a1.wav
s1_b.wav
s1_c.wav
s1_c1.wav
s1_d.wav
s1_e.wav
s1_f.wav
s1_g.wav
s1_h.wav
s1_i.wav
s1_j.wav
s1_k.wav
s1_l.wav
s1_pf.mp3
s2_ctg.mp3
s2_ctg2.mp3
s3_a.wav
s3_b.wav
s3_rtc.mp3
s4_bdba.mp3
s4_bdbb.mp3
s4_bdbd.mp3
s5_lrq.mp3
s5_lrqb.mp3
s5_lrqc.mp3
sfx.RAW - Sound effects compiled into one file, can be opened with Nullpointer's Tool.
sfx.SDT - Directory file of the above.
SUBopen.wav - Shoreside Vale unlocked radio
t1_tol.mp3 TM1_x Taking Out The Laundry cutscene
t2_tpu.mp3 TM2_x The Pick-Up cutscene
t3_a.wav - Salvatore's Called A Meeting: "How you doin'."
t3_b.wav - Salvatore's Called A Meeting: "How you doin', kid."
t3_c.wav - Salvatore's Called A Meeting: "No fancy crap."
t3_mas.mp3 TM3_x Salvatore's Called A Meeting cutscene
t4_a.wav - Triads And Tribulations: "Calling all units, gang war in progress, Chinatown, advice caution."
t4_tat.mp3 TM4_x Triads And Tribulations cutscene
t5_bf.mp3 TM5_x Blow Fish cutscene
Water.wav - Water ambiance
YD2_A.wav
yd2_ass.wav
yd2_b.wav
yd2_c.wav
yd2_c1.wav
yd2_d.wav
yd2_e.wav
yd2_f.wav
yd2_g.wav
yd2_h.wav
yd2_ok.wav
yd_ph1.mp3
yd_ph2.mp3
yd_ph3.mp3
yd_ph4.mp3

Notes

On the PC, these files are stored only on the PLAY disc unless the game has been upgraded with the 1.1 patch, in which case they will be copied to the audio folder of the game install. The SFX files can only be found in the install audio folder regardless of game version. See SFX for more info.