Difference between revisions of "ATTACH PED TO OBJECT PHYSICALLY"

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(New page: {{Native |np=10 |p1t=integer |p1d=Ped Id |p2t=integer |p2d=Object Id |p3t=integer |p3d=Unknown |p4t=integer |p4d=Unknown |p5t=float |p5d=X Offset |p6t=float |p6d=Y Offset |p7t=float |p7d=Z...)
 
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|p2t=integer
 
|p2t=integer
 
|p2d=Object Id
 
|p2d=Object Id
|p3t=integer
+
|p3t=boolean
 
|p3d=Unknown
 
|p3d=Unknown
|p4t=integer
+
|p4t=bone
 
|p4d=Unknown
 
|p4d=Unknown
 
|p5t=float
 
|p5t=float

Revision as of 05:28, 3 March 2015

ATTACH_PED_TO_OBJECT_PHYSICALLY
Number of parameters: 10
Parameter #TypeDescription
1.integerPed Id
2.integerObject Id
3.booleanUnknown
4.boneUnknown
5.floatX Offset
6.floatY Offset
7.floatZ Offset
8.floatUnknown
9.boolUnknown
10.boolUnknown
Return value:
TypeDescription
None

Attaches a Ped to an Object Physically.

This section is incomplete. You can help by fixing and expanding it.