ATTACH OBJECT TO PED

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Revision as of 16:24, 20 January 2009 by Iriedreadlock23 (talk | contribs)
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ATTACH_OBJECT_TO_PED
Number of parameters: 10
Parameter #TypeDescription
1.pointercreated object handle
2.pointercharacter variable
3.integerUnknown
4.integerX Offset
6.integerZ Offset
7.integerRotoOffset X
8.integerRotoOffset Y
9.integerRotoOffset Z
10.integerUnknown (Always 0?)
Return value:
TypeDescription
None


Explanation:

- Attaches object to character model

- ATTACH_OBJECT_TO_PED (MyObject, Player.Character, 1219, 8.00, -1, 3328, 0, 0, 0, 0)

' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING