Difference between revisions of "ATTACH CAR TO CAR PHYSICALLY"

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(obj1,obj2,isrelative(?), 1(?),X1,Y1,Z1,bufferX,bufferY,bufferZ,Xrotate obj1(?),Yrotate obj1(?))
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|p4d=Unknown
 
|p4d=Unknown
 
|p5t=float
 
|p5t=float
|p5d=X Offset 1
+
|p5d=X Offset
 
|p6t=float
 
|p6t=float
|p6d=Y Offset 2
+
|p6d=Y Offset
 
|p7t=float
 
|p7t=float
|p7d=Z Offset 3
+
|p7d=Z Offset
 
|p8t=float
 
|p8t=float
|p8d=Unknown
+
|p8d=X Buffer
 
|p9t=float
 
|p9t=float
|p9d=Unknown
+
|p9d=Y Buffer
 
|p10t=float
 
|p10t=float
|p10d=Unknown
+
|p10d=Z Buffer
 
|p11t=float
 
|p11t=float
|p11d=Unknown
+
|p11d=X Rotate Vehicle1?
 
|p12t=float
 
|p12t=float
|p12d=Unknown
+
|p12d=Y Rotate Vehicle1?
 
|r=0
 
|r=0
 
}}
 
}}

Revision as of 09:52, 2 May 2009

ATTACH_CAR_TO_CAR_PHYSICALLY
Number of parameters: 12
Parameter #TypeDescription
1.integerVehicle Id 1
2.integerVehicle Id 2
3.boolUnknown
4.integerUnknown
5.floatX Offset
6.floatY Offset
7.floatZ Offset
8.floatX Buffer
9.floatY Buffer
10.floatZ Buffer
11.floatX Rotate Vehicle1?
12.floatY Rotate Vehicle1?
Return value:
TypeDescription
None

Attaches a Vehicle to another Vehicle Physically.

This section is incomplete. You can help by fixing and expanding it.