Difference between revisions of "APPLY FORCE TO PED"

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Applies force to an ped.
 
Applies force to an ped.
 
P6, P7 and P8 does not seem to work in animated or ragdolled state.
 
P6, P7 and P8 does not seem to work in animated or ragdolled state.
 +
 
P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false).
 
P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false).
  
 
{{Incomplete}}
 
{{Incomplete}}

Latest revision as of 22:37, 18 December 2009

APPLY_FORCE_TO_PED
Number of parameters: 12
Parameter #TypeDescription
1.integerPed Id
2.boolUnknown, suggested: true
3.floatX Force
4.floatY Force
5.floatZ Force
6.floatX Angle
7.floatY Angle
8.floatZ Angle
9.boolUnknown, suggested: true
10.boolIsForceDirectionReletive
11.boolUnknown, suggested: true
12.boolUnknown, suggested: true
Return value:
TypeDescription
None

Applies force to an ped. P6, P7 and P8 does not seem to work in animated or ragdolled state.

P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false).

This section is incomplete. You can help by fixing and expanding it.