Difference between revisions of "ADD EXPLOSION"

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'''WPL''' is the format of the map-related files similar to [[IPL]]s from the previous games. It can be edited with [[WPL Manager]].
+
{{Native
 +
|np=8
 +
|p1t=float
 +
|p1d=X Coordinate
 +
|p2t=float
 +
|p2d=Y Coordinate
 +
|p3t=float
 +
|p3d=Z Coordinate
 +
|p4t=integer
 +
|p4d=Explosion Type
 +
|p5t=float
 +
|p5d=Radius
 +
|p6t=bool
 +
|p6d=audible
 +
|p7t=bool
 +
|p7d=invisible
 +
|p8t=float
 +
|p8d=Camera shake
 +
|r=0
 +
}}
  
== File Format ==
+
Creates an Explosion with given parameters.
 
+
Do NOT over use. It will stop rendering the explosion graphics/camera shake
Each world placement file starts with one single header followed by the object placement information. The structure for the header is very simple:
 
 
 
4b - UINT32  - Unknown
 
4b - UINT32  - Instances
 
 
 
The placement information corresponds to the previous [[Item_Placement#inst|instance]] section of the <code>.ipl</code> files. They have a binary structure like the [[Binary_IPL|binary ipl]] files introduced with [[San Andreas]]:
 
 
 
'''Section 0 - INST'''
 
 
 
4b - FLOAT  - Position X
 
4b - FLOAT  - Position Y
 
4b - FLOAT  - Position Z
 
4b - FLOAT  - Rotation X
 
4b - FLOAT  - Rotation Y
 
4b - FLOAT  - Rotation Z
 
4b - FLOAT  - Rotation W
 
4b - UINT32  - Model name [[:Category:Static_Model_Hashes|hash]]
 
4b - UINT32  - Unknown
 
4b - UINT32  - [[LOD]] Index (Index of another model in the current file)
 
4b - UINT32  - Unknown
 
4b - UINT32  - Unknown
 
 
 
''Rotation information as [[Wikipedia:Quarternion|Quarternion]]''
 
 
 
'''Section 3 - Parked Cars'''
 
 
 
4b - FLOAT  - Position X
 
4b - FLOAT  - Position Y
 
4b - FLOAT  - Position Z
 
4b - FLOAT  - Unknown
 
4b - FLOAT  - Unknown
 
4b - FLOAT  - Unknown
 
4b - UINT32  - Model name [[:Category:Static_Model_Hashes|hash]]
 
4b - INT32  - Unknown
 
4b - INT32  - Unknown
 
4b - INT32  - Unknown
 
4b - INT32  - Unknown
 
4b - INT32  - Unknown
 
4b - INT32  - Unknown
 
4b - INT32  - Unknown
 
 
 
'''Section 9 - LODcull'''
 
 
 
4b -  FLOAT  - Position X1
 
4b -  FLOAT  - Position Y1
 
4b -  FLOAT  - Position Z1
 
4b -  FLOAT  - Position X2
 
4b -  FLOAT  - Position Y2
 
4b -  FLOAT  - Position Z2
 
4b  - UINT32  - number of lod models in wdd file
 
4b  - UINT32  - hash1
 
4b  - UINT32  - hash2
 
4b  - UINT32  - hash3
 
4b  - UINT32  - hash4
 
4b  - UINT32  - hash5
 
4b  - UINT32  - hash6
 
4b  - UINT32  - hash7
 
4b  - UINT32  - hash8
 
4b  - UINT32  - hash9
 
4b  - UINT32  - hash10
 
32b - String  - Model name 1
 
32b - String  - Model name 2
 
32b - String  - Model name 3
 
32b - String  - Model name 4
 
32b - String  - Model name 5
 
32b - String  - Model name 6
 
32b - String  - Model name 7
 
32b - String  - Model name 8
 
32b - String  - Model name 9
 
32b - String  - Model name 10
 
 
 
'''''X1, Y1, Z1''' = lower left vertex position'' and
 
'''''X2, Y2, Z2''' = upper right vertex position''
 
 
 
'''Section 10 - Unknown Zon or Cull'''
 
 
 
4b - FLOAT    - Position X1
 
4b - FLOAT    - Position Y1
 
4b - FLOAT    - Position Z1
 
4b - FLOAT    - Position X2
 
4b - FLOAT    - Position Y2
 
4b - FLOAT    - Position Z2
 
 
 
'''''X1, Y1, Z1''' = lower left vertex position'' and
 
'''''X2, Y2, Z2''' = upper right vertex position''
 
 
 
<!---
 
;Header
 
<source lang="cpp">
 
struct Header_t
 
{
 
    BYTE byteUnknown01[4];
 
    DWORD dwNbrOfBlockInst;
 
};
 
</source>
 
 
 
;InstBlock (Start from 0x44)
 
<source lang="cpp">
 
struct Inst_t
 
{
 
    float  fPosition[3];
 
    float  fRotation[4];
 
    DWORD dwModelNameHash;
 
    BYTE byteUnknown01[4];
 
    DWORD dwAttachedLod;
 
    BYTE byteUnknown02[8];
 
};
 
</source>
 
-->
 
 
 
== XPL ==
 
In the XBox 360's version of GTA 4 same files have the extension <code>.xpl</code>. The XPL and WPL formats  are same, but due to the fact XPL files are used on the Xenon platform its data is stored in the [[Wikipedia:Endianness|big-endian order]].
 
<!--not sure where to put this: "They are used to map generic objects which are defined with another path in the [[Images.txt|image listing]] file."-->
 
 
 
== Tools ==
 
* [[WPL Manager]] &ndash; by {{U|UZI-I|Yoann (UZI-I)}}
 
 
 
== External Link ==
 
* {{GTAF|389423|WPL file format specification}}
 
 
 
{{GTA4-navi}}
 
{{File-stub}}
 
[[Category:Map Formats]][[Category:GTA 4]]
 

Latest revision as of 21:19, 29 April 2015

ADD_EXPLOSION
Number of parameters: 8
Parameter #TypeDescription
1.floatX Coordinate
2.floatY Coordinate
3.floatZ Coordinate
4.integerExplosion Type
5.floatRadius
6.boolaudible
7.boolinvisible
8.floatCamera shake
Return value:
TypeDescription
None

Creates an Explosion with given parameters. Do NOT over use. It will stop rendering the explosion graphics/camera shake