Difference between revisions of "0AAC"

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__NOTOC__
 
__NOTOC__
 
{{OpCode
 
{{OpCode
| ini        = 0AAC=2,%2d% %1d%
+
| games      = {{Icon|SA}} (with [[CLEO]])
 
| description = Loads an MP3 file from given path
 
| description = Loads an MP3 file from given path
| p1          = Variable to store the mp3 handle
+
| syntax1    = 0AAC: [''var''] = load_audiostream "[''string'']"
| p2          = Path to MP3 file. MP3 file name
+
| p1t        = [''var'']
| game        = [[San Andreas]] with [[CLEO]]
+
| p1d        = Variable to store the handle of the MP3
 +
| p2t        = [''string'']
 +
| p2d       
 
}}
 
}}
 
This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes [[0AAB]] and [[0AAD]]
 
This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes [[0AAB]] and [[0AAD]]
[[Sanny Builder]] example:<source lang="scm">0AAC: 0@ = load_mp3 "CLEO\playlist\01.mp3"</source>
 
  
 
==Example==
 
==Example==
 
This is an example code and should not be copied verbatim. The following codes is for San Andreas using Sanny Builder's format.
 
This is an example code and should not be copied verbatim. The following codes is for San Andreas using Sanny Builder's format.
<source lang="scm">
+
<syntaxhighlight lang="scm">
 
{$CLEO .cs}
 
{$CLEO .cs}
  
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     end
 
     end
 
end
 
end
</source>
+
</syntaxhighlight>
  
 
==Keywords==
 
==Keywords==

Revision as of 05:51, 26 January 2016

San Andreas (with CLEO)


Description
Loads an MP3 file from given path
Syntax
0AAC: [var] = load_audiostream "[string]"
Parameter
[var]
Variable to store the handle of the MP3
[string]

This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes 0AAB and 0AAD

Example

This is an example code and should not be copied verbatim. The following codes is for San Andreas using Sanny Builder's format.

{$CLEO .cs}

0000: NOP
while true
    wait 0 ms
    if and
        0AB0:   key_pressed 77 // M
        0AAB:   file_exists "CLEO\PLAYLIST\01.MP3" 
    then
        0AAC: 0@ = load_mp3 "CLEO\PLAYLIST\01.MP3"
        wait 1000 ms
        0AAD: set_mp3 0@ perform_action 1
        0A93: end_custom_thread
    end
end

Keywords

load, mp3, audio, sound

See also

Notes

The MP3 opcodes have been known to cause crashes in CLEO3 on some occasions. Take care when using these opcodes.