Difference between revisions of "0A8C"

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(Created page with '<code>0A8C=4, %1d% %2d% %3d% %4d%</code><br> '''Description''': writes a value to the game memory.<br> '''Parameter 1''': memory address(hexadecimal value) <br> '''Parameter 2…')
 
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<code>0A8C=4, %1d%  %2d%  %3d%  %4d%</code><br>
 
<code>0A8C=4, %1d%  %2d%  %3d%  %4d%</code><br>
 
'''Description''': writes a value to the game memory.<br>
 
'''Description''': writes a value to the game memory.<br>
'''Parameter 1''': memory address(hexadecimal value) <br>
+
'''Parameter 1''': [[memory address]](hexadecimal value) <br>
 
'''Parameter 2''': number of bytes to write: 1, 2 or 4 bytes <br>
 
'''Parameter 2''': number of bytes to write: 1, 2 or 4 bytes <br>
 
'''Parameter 3''': value to write (any number)<br>
 
'''Parameter 3''': value to write (any number)<br>

Revision as of 16:47, 9 October 2010

0A8C=4, %1d% %2d% %3d% %4d%
Description: writes a value to the game memory.
Parameter 1: memory address(hexadecimal value)
Parameter 2: number of bytes to write: 1, 2 or 4 bytes
Parameter 3: value to write (any number)
Parameter 4: Virtual Protect(0/1)
Supports: San Andreas (with CLEO)

This opcode writes a value to the game memory.

Virtual Protect: use 1 to write to the read-

Sanny Builder Example

0A8C: write_memory 0xC0BC15 size 1 value 1 virtual_protect 0

Keywords

CLEO, write memory, memory address