Difference between revisions of "0A40"

From GTAMods Wiki
Jump to navigation Jump to search
m (link)
Line 1: Line 1:
<code>0A40=5,%1d% %2d% %3d% %4d% %5d%</code><br>
+
{{OpCode
'''Description''': Creates an [[interior]] marker<br>
+
| ini = 0A40=5,%1d% %2d% %3d% %4d% %5d%
'''Parameter 1''': X-coordinate<br>
+
| description = Creates an [[interior]] marker
'''Parameter 2''': Y-coordinate<br>
+
| p1 = X-coordinate
'''Parameter 3''': Z-coordinate<br>
+
| p2 = Y-coordinate
'''Parameter 4''': Color<br>
+
| p3 = Z-coordinate
'''Parameter 5''': Enex (interior) marker ID<br>
+
| p4 = Color
'''Supports''': San Andreas<br>
+
| p5 = Enex (interior) marker ID
 
+
| game = San Andreas
This opcode creates an interior marker. The opcode alone is used for ornamental purposes. It does not teleport you to an actual interior. The limit amount of interior markers created with this opcode that can be on the map is five. Since the interior marker is not solid, using the lazy way of estimating the Z-coordinate using -100.0 does not work. The color of the interior marker can sometimes become white. I do not know why this happens. The interior marker can be deleted using [[0A41]]. It can be seen during replays.
+
}}
 +
This opcode creates an interior marker. The opcode alone is used for ornamental purposes. It does not teleport you to an actual interior. The limit amount of interior markers created with this opcode that can be on the map is five. Since the interior marker is not solid, using the lazy way of estimating the Z-coordinate using -100.0 does not work. The color of the interior marker can sometimes become white. I do not know why this happens. The interior marker can be deleted using [[0A41]]. It can be seen during [[GTA_SA_Replays|replays]].
  
 
==Keywords==
 
==Keywords==

Revision as of 08:50, 11 January 2009

{{{games}}}


Description
Creates an interior marker
Syntax
{{{syntax1}}}
Parameter

This opcode creates an interior marker. The opcode alone is used for ornamental purposes. It does not teleport you to an actual interior. The limit amount of interior markers created with this opcode that can be on the map is five. Since the interior marker is not solid, using the lazy way of estimating the Z-coordinate using -100.0 does not work. The color of the interior marker can sometimes become white. I do not know why this happens. The interior marker can be deleted using 0A41. It can be seen during replays.

Keywords

create, interior, interiour, enex, marker