Difference between revisions of "09CA"

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{{OpCode
 
{{OpCode
| ini        = 09CA=6,%1d% %2d% %3d% %4d% %5d% %6d%
+
| games      = {{Icon|SA}}
| description = Sets the immunities of an object
+
| command    = SET_OBJECT_PROOFS
| p1          = Existing object handle
+
| description = Sets the proofs of the object
| p2          = Bullet-proof
+
| syntax1    = 09CA: set_object [''object handle''] immunities BP [''int1''] FP [''int2''] EP [''int3''] CP [''int4''] MP [''int5'']
| p3          = Fire-proof
+
| p1t        = [''object handle'']
| p4          = Explosion-proof
+
| p1d        = The handle of the object
| p5          = Collision-proof
+
| p2t        = [''int1'']
| p6          = Melee-proof
+
| p2d        = Bullet-proof
| game        = San Andreas
+
| p3t        = [''int2'']
 +
| p3d        = Fire-proof
 +
| p4t        = [''int3'']
 +
| p4d        = Explosion-proof
 +
| p5t        = [''int4'']
 +
| p5d        = Collision-proof
 +
| p6t        = [''int5'']
 +
| p6d        = Melee-proof
 
| native      = [[SET_OBJECT_PROOFS]]
 
| native      = [[SET_OBJECT_PROOFS]]
 
}}
 
}}
This opcode sets the immunities of a damagable object. Bullet-proof will prevent the object from being damaged by bullets. Fire-proof will prevent the object from being damaged by fire. Explosion-proof will prevent the object from being damaged by explosions. Collision-proof will prevent the object from being damaged by collisions. Melee-proof will prevent the object from being damaged by melee-type weapons (fists, chainsaw, etc.).
 
  
==Keywords==
+
This opcode sets the proofs of the object. Bullet-proof will prevent the object from being damaged by bullets. Fire-proof will prevent the object from being damaged by fire. Explosion-proof will prevent the object from being damaged by explosions. Collision-proof will prevent the object from being damaged by collisions. Melee-proof will prevent the object from being damaged by melee-type weapons (fists, chainsaw, etc.).
 +
 
 +
== Keywords ==
 
set, object, immunity, immunities, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof
 
set, object, immunity, immunities, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof
 
[[Category:OpCodes]]
 

Latest revision as of 01:41, 25 November 2016

San Andreas SET_OBJECT_PROOFS


Description
Sets the proofs of the object
Syntax
09CA: set_object [object handle] immunities BP [int1] FP [int2] EP [int3] CP [int4] MP [int5]
Parameter
[object handle]
The handle of the object
[int1]
Bullet-proof
[int2]
Fire-proof
[int3]
Explosion-proof
[int4]
Collision-proof
[int5]
Melee-proof
Native analog
SET_OBJECT_PROOFS

This opcode sets the proofs of the object. Bullet-proof will prevent the object from being damaged by bullets. Fire-proof will prevent the object from being damaged by fire. Explosion-proof will prevent the object from being damaged by explosions. Collision-proof will prevent the object from being damaged by collisions. Melee-proof will prevent the object from being damaged by melee-type weapons (fists, chainsaw, etc.).

Keywords

set, object, immunity, immunities, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof