Difference between revisions of "03B0"

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{{OpCode
 
{{OpCode
| ini        = 03B0=1,  %1d%
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| games      = {{Icon|t}}
| description = Checks if the [[garage]] is opened
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| command    = IS_GARAGE_OPEN
| p1          = Garage ID
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| description = Checks if the [[garage]] is open
| game        = GTA3, Vice City, San Andreas
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| syntax1    = {{Icon|3}} {{Icon|VC}} 03B0:   garage [''garage handle''] door_open
 +
| syntax2    = {{Icon|SA}} 03B0:   garage '[''string'']' door_open
 +
| p1t        = [''garage handle'']
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| p1d        = The [[Garage#List of Garages|handle of the garage]]
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| p2t        = [''string'']
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| p2d        = The [[Garage#San Andreas 2|name of the garage]]
 
| native      = [[IS_GARAGE_OPEN]]
 
| native      = [[IS_GARAGE_OPEN]]
 
}}
 
}}
This checks if the garage is opened. It does not matter if the door exists. The garage is opened if the vehicles inside the garage is spawned.
 
  
==Keywords==
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This conditional opcode returns true if the state of the garage is open. This happens regardless of a physical door. The states it detects are 1 (fully opened) and 4 (fully opened with vehicle serviced by bomb or spray shops).
check, garage, door, open
 
  
[[Category:OpCodes]]
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== Keywords ==
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check, garage, door, open, opened

Latest revision as of 07:24, 7 November 2016

GTA III Vice City San Andreas IS_GARAGE_OPEN


Description
Checks if the garage is open
Syntax
GTA III Vice City 03B0:   garage [garage handle] door_open
San Andreas 03B0:   garage '[string]' door_open
Parameter
[garage handle]
The handle of the garage
[string]
The name of the garage
Native analog
IS_GARAGE_OPEN

This conditional opcode returns true if the state of the garage is open. This happens regardless of a physical door. The states it detects are 1 (fully opened) and 4 (fully opened with vehicle serviced by bomb or spray shops).

Keywords

check, garage, door, open, opened