Difference between revisions of "0390"

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(Created page with "{{OpCode | games = {{Icon|t}} | command = LOAD_TEXTURE_DICTIONARY | description = Loads the texture dictionary | syntax1 = 0390: load_txd_dictionary '[''stri...")
 
 
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This opcode loads the texture dictionary for use in [[038D|drawing sprites]] on the screen. When no longer needed, the texture dictionary can be removed through opcode [[0391]]. This opcode was never called in the [[Main.scm|original scripts]] of GTA III or Vice City.
 
This opcode loads the texture dictionary for use in [[038D|drawing sprites]] on the screen. When no longer needed, the texture dictionary can be removed through opcode [[0391]]. This opcode was never called in the [[Main.scm|original scripts]] of GTA III or Vice City.
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== Example ==
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:''See [[038D#Example]]''
  
 
== Keywords ==
 
== Keywords ==
 
load, texture, dictionary, txd
 
load, texture, dictionary, txd

Latest revision as of 15:28, 14 September 2017

GTA III Vice City San Andreas LOAD_TEXTURE_DICTIONARY


Description
Loads the texture dictionary
Syntax
0390: load_txd_dictionary '[string]'
Parameter
[string]
Texture dictionary file name without extension — must be placed in the .\models directory for GTA III and Vice City or the .\models\txd directory for San Andreas

This opcode loads the texture dictionary for use in drawing sprites on the screen. When no longer needed, the texture dictionary can be removed through opcode 0391. This opcode was never called in the original scripts of GTA III or Vice City.

Example

See 038D#Example

Keywords

load, texture, dictionary, txd