Difference between revisions of "038F"

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'''Number of parameters:''' 2
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{{OpCode
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| games      = {{Icon|t}}
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| command    = LOAD_SPRITE
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| description = Loads the sprite
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| syntax1    = {{Icon|3}} {{Icon|VC}} 038F: load_texture '[''string'']' as [''int'']
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| syntax2    = {{Icon|SA}} 038F: load_texture "[''string'']" as [''int'']
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| p1t        = [''int'']
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| p1d        = Memory slot
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| p2t        = [''string'']
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| p2d        = The name of the sprite
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}}
  
'''Works in:''' <br>SA
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This opcode loads the sprite from the texture dictionary loaded through opcode [[0390]] into the memory slot. Any upper case letters (A-Z) are converted to lower case by the game internally. Opcode [[038D]] is used to draw the sprite onto the screen. This opcode was never called in the [[Main.scm|original script]] of GTA III and Vice City.
  
'''Parameters:'''
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== Example ==
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:''See [[038D#Example]]''
  
%2 (string) = Text on the image
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== Keywords ==
%1 (integer) = Unknown
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load, texture, txd, sprite
 
 
[[Category:OpCodes]]
 

Latest revision as of 15:34, 14 September 2017

GTA III Vice City San Andreas LOAD_SPRITE


Description
Loads the sprite
Syntax
GTA III Vice City 038F: load_texture '[string]' as [int]
San Andreas 038F: load_texture "[string]" as [int]
Parameter
[int]
Memory slot
[string]
The name of the sprite

This opcode loads the sprite from the texture dictionary loaded through opcode 0390 into the memory slot. Any upper case letters (A-Z) are converted to lower case by the game internally. Opcode 038D is used to draw the sprite onto the screen. This opcode was never called in the original script of GTA III and Vice City.

Example

See 038D#Example

Keywords

load, texture, txd, sprite