02EF

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GTA III DESTROY_PROJECTILES_IN_AREA


Description
Destroys any projectile in the 3d area
Syntax
02EF: destroy_projectile_in_cube [flt1] [flt2] [flt3] [flt4] [flt5] [flt6]
Parameter
[flt1]
X-coordinate of one corner of area
[flt2]
Y-coordinate of one corner of area
[flt3]
Z-coordinate of one corner of area
[flt4]
X-coordinate of other corner of area
[flt5]
Y-coordinate of other corner of area
[flt6]
Z-coordinate of other corner of area

This opcode destroys any projectile within the cubic area. A projectile can be a Grenade, Molotov Cocktail, or Missile. This opcode is also conditional, returning true if any projectile is destroyed.

Keywords

destroy, projectile, area, 3d, cube

See also

  • GTA III 02EE, checks if projectile is in area