Difference between revisions of "02EA"

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(Related Opcodes)
(page updates)
 
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{{OpCode
+
{{Icon|t}} '''CLEAR_CUTSCENE'''
| ini        = 02EA=0,
+
<hr />
| description = Ends the current cutscene.
+
'''Description'''
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
+
: Clears the [[cutscene]]
}}
+
'''Syntax'''
This opcode ends a cutscene started using [[02E4]]. 
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: 02EA: end_cutscene
 +
'''Parameter'''
 +
: ''none''
  
==Sanny Builder Example==
+
This opcode ends the cutscene started by opcode [[02E7]]. It clears all effects created by opcode [[02E4]]. In Vice City, cutscene shadows disabled through [[0522]] is reenabled and all effects created by [[0545]] are cleared.
  
<source lang="scm">02EA: end_cutscene</source>
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== Keywords ==
 +
end, clear, cutscene
  
==Related Opcodes==
+
[[Category:OpCodes]]
 
 
* [[0244]] - Sets Cutscene Position
 
* [[02E4]] - Loads Cutscene Data
 
* [[02E7]] - Starts Cutscene
 
* [[02E8]] - Gets Cutscene Time
 
* [[02E9]] - Has Cutscene Reached End
 
* [[03B7]] - Process Cutscene Only
 
* [[06B9]] - Is Cutscene Data Loaded
 
* [[08D0]] - Is Cutscene Skipped
 
* [[08F0]] - Sets Cutscene Model Texture
 
 
 
==See Also==
 
 
 
* [[Cutscene]]
 
 
 
==Keywords==
 
end, cutscene
 

Latest revision as of 15:44, 5 June 2015

GTA III Vice City San Andreas CLEAR_CUTSCENE


Description

Clears the cutscene

Syntax

02EA: end_cutscene

Parameter

none

This opcode ends the cutscene started by opcode 02E7. It clears all effects created by opcode 02E4. In Vice City, cutscene shadows disabled through 0522 is reenabled and all effects created by 0545 are cleared.

Keywords

end, clear, cutscene