02D6

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GTA III San Andreas IS_CHAR_SHOOTING_IN_AREA


Description

Checks if the character is shooting in the area

Syntax

GTA III 02D6:   actor [char handle] shooting_in_area [flt1] [flt2] [flt3] [flt4] [int]
San Andreas 02D6:   actor [char handle] fires_weapon [int] in_rectangle_cornerA [flt1] [flt2] cornerB [flt3] [flt4]

Parameter

[char handle]
The handle of the character
[flt1]
X-coordinate of one corner of area
[flt2]
Y-coordinate of one corner of area
[flt3]
X-coordinate of other corner of area
[flt4]
Y-coordinate of other corner of area
[int]
Show sphere

This conditional opcode returns when the character while on foot fires a bullet, throws a projectile, or uses a flamethrower in the rectangular area. It only briefly returns true so a loop with a short wait is needed to detect this. This opcode was never called in the original script of GTA III.

Keywords

check, character, actor, shooting, fires, weapon, area, rectangle