02AC

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Revision as of 20:43, 26 January 2015 by Spaceeinstein (talk | contribs) (Created page with "{{Icon|trilogy}} '''SET_CAR_PROOFS''' <hr /> '''Description''' : Sets the proofs of a vehicle '''Syntax''' : 02AC: set_car [''car handle''] immunities [''int1''] [''int2''] ['...")
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GTA III Vice City San Andreas SET_CAR_PROOFS


Description

Sets the proofs of a vehicle

Syntax

02AC: set_car [car handle] immunities [int1] [int2] [int3] [int4] [int5]
Car.SetImmunities( [car handle], [int1], [int2], [int3], [int4], [int5] )

Parameter

[car handle]
The handle of the vehicle
[int1]
Bullet-proof
[int2]
Fire-proof
[int3]
Explosion-proof
[int4]
Collision-proof
[int5]
useless property[1]

Native analog

SET_CAR_PROOFS

This opcode sets the proofs of a vehicle. Bullet-proof will prevent the vehicle from being damaged by bullets. Fire-proof will prevent the vehicle from being damaged by fire. Explosion-proof will prevent the vehicle from being damaged by explosions. Collision-proof will prevent the vehicle from being damaged by collisions. The fifth proof is suppose to be melee-proof but the property has no effect.

Keywords

set, car, vehicle, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof

Reference