0247

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GTA III Vice City San Andreas REQUEST_MODEL


Description

Request the model

Syntax

0247: request_model [int]
Model.Load( [int] )

Parameter

[int]
Valid object model ID number as defined in the IDE file; also acceptable is model's DFF name identified by a hash character

Native analog

REQUEST_MODEL

This opcode requests the model to be loaded into the game. It is almost always required when using opcodes that spawns characters, vehicles, objects, or weapons. This is also used to speed up loading certain map objects that you want to load quickly. Opcode 0248 checks if the model has been loaded, opcode 038B loads all models without the need for 0248, and opcode 0249 marks the model as no longer needed.

Example

These examples will show you the ways of loading a model, with a ped model as an example. These will be only shown as examples and should not be copied verbatim. There can be several ways of doing this not shown here. The following codes uses the Sanny Builder.

Shorter format using aliases

#BFORI.Load()

repeat
    wait 0
    if
        #BFORI.Available()
    then
        break
    end
until false

Actor.Create(0@, 5, #BFORI, 0.0, 0.0, 0.0)
#BFORI.Destroy()
end_thread

Common format

:LoadModel
0247: load_model #BFORI

:CheckModel
00D6: if 0
8248:   not model #BFORI available
004D: jump_if_false @CreateModel
0001: wait 0 ms
0002: jump @CheckModel

:CreateModel
009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0
0249: release_model #BFORI
004E: end_thread

Less common format

:LoadModel
00D6: if 0
8248:   not model #BFORI available
004D: jump_if_false @CreateModel
0247: load_model #BFORI
0001: wait 0 ms
0002: jump @LoadModel

:CreateModel
009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0
0249: release_model #BFORI
004E: end_thread

Shorthand format

:LoadModel
0247: load_model #BFORI

:CheckModel
0001: wait 0 ms
00D6: if 0
0248:   model #BFORI available
004D: jump_if_false @CheckModel
009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0
0249: release_model #BFORI
004E: end_thread

Keywords

load, request, model