Difference between revisions of "0247"

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<code>0247=1,%1o%</code><br>
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{{OpCode
'''Description''': Loads a model into memory<br>
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| games      = {{Icon|t}}
'''Parameter 1''': [[DFF]] model ID or name as defined at the beginning of the <code>main.scm</code><br>
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| command    = REQUEST_MODEL
'''Supports''': GTA3, Vice City, San Andreas<br>
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| description = Requests the model
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| syntax1    = 0247: request_model [''int'']
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| syntax2    = Model.Load( [''int''] )
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| p1t        = [''int'']
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| p1d        = Valid model index as defined in the [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character
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| native      = [[REQUEST_MODEL]]
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}}
  
This opcode is almost always required when using opcodes that creates actors, vehicles, or objects. This is also used to speed up loading certain map objects that you want to load quickly. [[0248]] checks if the model is loaded and [[0249]] marks the model as no longer needed.
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This opcode requests the model to be loaded into the game. It is almost always required when using opcodes that spawns [[Spawn a ped|characters]], [[Spawn a vehicle|vehicles]], objects, or [[weapon]]s. This is also used to speed up loading certain map objects that you want to load quickly. Opcode [[0248]] checks if the model has been loaded, opcode [[038B]] loads all models without the need for 0248, and opcode [[0249]] marks the model as no longer needed.
  
==Keywords==
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== Example ==
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:''See [[009A#Example]], [[00A5#Example]], [[010E#Example]], [[01B2#Example]]
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== Keywords ==
 
load, request, model
 
load, request, model
 
[[Category:OpCodes]]
 

Latest revision as of 05:52, 7 July 2017

GTA III Vice City San Andreas REQUEST_MODEL


Description
Requests the model
Syntax
0247: request_model [int]
Model.Load( [int] )
Parameter
[int]
Valid model index as defined in the IDE file; also acceptable is model's DFF name with a hash character
Native analog
REQUEST_MODEL

This opcode requests the model to be loaded into the game. It is almost always required when using opcodes that spawns characters, vehicles, objects, or weapons. This is also used to speed up loading certain map objects that you want to load quickly. Opcode 0248 checks if the model has been loaded, opcode 038B loads all models without the need for 0248, and opcode 0249 marks the model as no longer needed.

Example

See 009A#Example, 00A5#Example, 010E#Example, 01B2#Example

Keywords

load, request, model