020A

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Revision as of 21:45, 28 December 2014 by Spaceeinstein (talk | contribs) (completed named values, my tests matched them!)
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GTA III Vice City San Andreas LOCK_CAR_DOORS


Description

Sets the door lock status of the vehicle

Syntax

020A: set_car [car handle] door_status_to [int]

Parameter

[car handle]
The handle of the vehicle
[int]
Lock status

Native analog

LOCK_CAR_DOORS

This opcode sets the door status of the vehicle. Of course, the opcode only affects vehicles with a working door.

Status Enum Description
0 CARLOCK_NONE
1 CARLOCK_UNLOCKED unlocked car
2 CARLOCK_LOCKED locked car – properties include doors can't fall off, no one can enter but can exit, anyone can enter if door left wide open or fallen off
3 CARLOCK_LOCKOUT_PLAYER_ONLY locked for the player, not locked for NPCs
4 CARLOCK_LOCKED_PLAYER_INSIDE locked, the player is stuck in the car
5 CARLOCK_LOCKED_INITIALLY locked when not in car, unlocks when in car
6 CARLOCK_FORCE_SHUT_DOORS animation will never leave door opened, always closes door
7 CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED locked but doors can fall off

In GTA III, this opcode behaves exactly as opcode 0135.

Keywords

set, car, vehicle, door, lock, status