Difference between revisions of "01EF"

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This opcode grabs and deactivates a crane within 100.0 units of the specified location. The crane will rotate to its default static position and remain there. If it is lifting a car, the car will be stuck mid-air. All cranes are affected by this – idle ones, crusher cranes, and military cranes.
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This opcode grabs and deactivates a crane within 100.0 units of the specified location. The crane will stop whatever it is doing and rotate to its default position. If it is lifting a car, the car will be stuck mid-air. All cranes are affected by this – idle ones, crusher cranes, and military cranes. Non-idle cranes do not completely deactivate; they are still mostly functional and can still lift cars.
  
 
== Keywords ==
 
== Keywords ==
 
deactivate, crane
 
deactivate, crane

Latest revision as of 04:26, 14 August 2016

GTA III DEACTIVATE_CRANE


Description
Deactivates a crane
Syntax
01EF: deactivate_crane [flt1] [flt2]
Parameter
[flt1]
X-coordinate of location
[flt2]
Y-coordinate of location

This opcode grabs and deactivates a crane within 100.0 units of the specified location. The crane will stop whatever it is doing and rotate to its default position. If it is lifting a car, the car will be stuck mid-air. All cranes are affected by this – idle ones, crusher cranes, and military cranes. Non-idle cranes do not completely deactivate; they are still mostly functional and can still lift cars.

Keywords

deactivate, crane