Difference between revisions of "018E"

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(Created page with '{{OpCode | ini = 018E=1, %1d% | description = Stops a sound with a specific ID. | p1 = Sound ID handle | game = GTA3, Vice City, San Andreas }…')
 
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{{OpCode
 
{{OpCode
| ini        = 018E=1, %1d%
+
| games      = {{Icon|3}} {{Icon|VC}}
| description = Stops a sound with a specific ID.
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| command    = REMOVE_SOUND
| p1          = Sound ID handle
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| description = Removes the continuous looping sound effect
| game        = [[GTA3]], [[Vice City]], [[San Andreas]]
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| syntax1    = 018E: stop_sound [''sound handle'']
 +
| p1t        = [''sound handle'']
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| p1d        = The [[018D|handle of the sound]]
 
}}
 
}}
  
This opcode stops a sound with a specific ID.
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This opcode removes the continuous looping sound effect created by opcode [[018D]].
  
==Sanny Builder Example==
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== Keywords ==
<source lang="scm">018E: stop_sound 82@</source>
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stop, remove, sound, sfx
 
 
==Keywords==
 
stop, sound
 

Latest revision as of 21:44, 18 July 2017

GTA III Vice City REMOVE_SOUND


Description
Removes the continuous looping sound effect
Syntax
018E: stop_sound [sound handle]
Parameter
[sound handle]
The handle of the sound

This opcode removes the continuous looping sound effect created by opcode 018D.

Keywords

stop, remove, sound, sfx