Difference between revisions of "0129"

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{{Icon|trilogy}} '''CREATE_CHAR_INSIDE_CAR'''
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{{OpCode
<hr />
+
| games      = {{icon|t}}
<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode|
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| command    = CREATE_CHAR_INSIDE_CAR
'''Description'''
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| description = Spawns a character in the driver seat of a vehicle
: Spawns a character in the driver seat of a vehicle
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| syntax1    = 0129: [''var''] = create_actor_pedtype [''int1''] model [''int2''] in_car [''car handle''] driverseat
'''Syntax'''
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| p1t        = [''car handle'']
: 0129: [''var''] = create_actor_pedtype [''int1''] model [''int2''] in_car [''car handle''] driverseat
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| p1d        = The handle of the vehicle
'''Parameter'''
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| p2t        = [''int1'']
: [''var'']
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| p2d        = [[Ped type]]
:: Variable to store the handle of the character
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| p3t        = [''int2'']
: [''int1'']
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| p3d        = Valid character model ID number as defined in the [[PEDS|PEDS section]] of the [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character
:: [[Ped type]]
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| p4t        = [''var'']
: [''int2'']
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| p4d        = Variable to store the handle of the character
:: Valid character model ID number as defined in the [[PEDS|PEDS section]] of the [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character
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| native      = [[CREATE_CHAR_INSIDE_CAR]]
: [''car handle'']
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}}
:: The handle of the vehicle
 
'''Native analog'''
 
: [[CREATE_CHAR_INSIDE_CAR]]
 
  
 
This opcode spawns a character in the driver seat of a vehicle. Using this opcode requires an existing vehicle and opcode [[0247]] to load the character model or else the game could crash.
 
This opcode spawns a character in the driver seat of a vehicle. Using this opcode requires an existing vehicle and opcode [[0247]] to load the character model or else the game could crash.
}}</onlyinclude>
 
  
 
== Example ==
 
== Example ==
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== Keywords ==
 
== Keywords ==
 
create, spawn, actor, ped, pedestrian, character, pedtype, model, vehicle, car, driver
 
create, spawn, actor, ped, pedestrian, character, pedtype, model, vehicle, car, driver
 
[[Category:OpCodes]]
 

Revision as of 23:43, 19 November 2016

GTA III Vice City San Andreas CREATE_CHAR_INSIDE_CAR


Description
Spawns a character in the driver seat of a vehicle
Syntax
0129: [var] = create_actor_pedtype [int1] model [int2] in_car [car handle] driverseat
Parameter
[car handle]
The handle of the vehicle
[int1]
Ped type
[int2]
Valid character model ID number as defined in the PEDS section of the IDE file; also acceptable is model's DFF name with a hash character
[var]
Variable to store the handle of the character
Native analog
CREATE_CHAR_INSIDE_CAR

This opcode spawns a character in the driver seat of a vehicle. Using this opcode requires an existing vehicle and opcode 0247 to load the character model or else the game could crash.

Example

See also: Spawn a ped

The following example, using Sanny Builder, will spawn a ped in a car close to the player character.

// set constants
const
CHAR_MODEL = #BFORI
CAR_MODEL = #PONY
CHAR_HANDLE = 0@
CAR_HANDLE = 1@
X_POS = 2@
Y_POS = 3@
Z_POS = 4@
end

// load model, required to prevent unnecessary crash!
0247: request_model CHAR_MODEL
0247: request_model CAR_MODEL
// check if model is loaded
repeat
    wait 0
    if and
        0248:   model CHAR_MODEL available
        0248:   model CAR_MODEL available
    then
        break
    end
until false
// spawn car
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
X_POS += 4.0
00A5: CAR_HANDLE = create_car CAR_MODEL at X_POS Y_POS Z_POS
// spawn character
0129: CHAR_HANDLE = create_actor_pedtype 4 model CHAR_MODEL in_car CAR_HANDLE driverseat
// cleanup
0249: release_model CHAR_MODEL
0249: release_model CAR_MODEL
01C2: remove_references_to_actor CHAR_HANDLE
01C3: remove_references_to_car CAR_HANDLE

Keywords

create, spawn, actor, ped, pedestrian, character, pedtype, model, vehicle, car, driver